Ivan Savenko 89196c577e autotools compile fix 13 anni fa
..
Filesystem e08db9790b * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 13 anni fa
Map 9d68b9d58d Compile fix. Keep StdInc consistent. 13 anni fa
RMG 9d68b9d58d Compile fix. Keep StdInc consistent. 13 anni fa
AI_Base.h cce814c41b * Final commit 14 anni fa
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling 14 anni fa
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported 13 anni fa
BattleHex.cpp 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 anni fa
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 anni fa
BattleState.cpp a7cea94247 - Hopefully fixed #1103 13 anni fa
BattleState.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 anni fa
CArtHandler.cpp 2cd774fe42 - gcc 4.5 compatibility 13 anni fa
CArtHandler.h 2cd774fe42 - gcc 4.5 compatibility 13 anni fa
CBattleCallback.cpp 9d68b9d58d Compile fix. Keep StdInc consistent. 13 anni fa
CBattleCallback.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 anni fa
CBuildingHandler.cpp 44cc848edc first part of town configuration: 13 anni fa
CBuildingHandler.h 44cc848edc first part of town configuration: 13 anni fa
CConfigHandler.cpp a602d7e9da - build system update 13 anni fa
CConfigHandler.h a602d7e9da - build system update 13 anni fa
CConsoleHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added 13 anni fa
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
CCreatureHandler.cpp 13a5a820d0 - Fixed #1032 13 anni fa
CCreatureHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
CCreatureSet.cpp 7759ed017e -Fixed abilities for new creatures not being displayed in creature window 13 anni fa
CCreatureSet.h 6a81c8b1af * campaign against magic numbers 13 anni fa
CDefObjInfoHandler.cpp 9f0441a0be - adventure map defs are now part of town config. Should be the last part 13 anni fa
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
CGameInterface.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 anni fa
CGameState.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CGameState.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 anni fa
CGeneralTextHandler.cpp 306d64b0c4 - it is possible to read json file with vector 13 anni fa
CGeneralTextHandler.h 306d64b0c4 - it is possible to read json file with vector 13 anni fa
CHeroHandler.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CHeroHandler.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CLogger.cpp cce814c41b * Final commit 14 anni fa
CLogger.h cce814c41b * Final commit 14 anni fa
CMakeLists.txt e08db9790b * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 13 anni fa
CModHandler.cpp 13a5a820d0 - Fixed #1032 13 anni fa
CModHandler.h f5ddc44827 - Compile fix - unique_ptr can't be serialized 13 anni fa
CObjectHandler.cpp 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 anni fa
CObjectHandler.h 4bacd97497 Quests now handled by pointers again, this time without bugs. 13 anni fa
CObstacleInstance.cpp e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors) 13 anni fa
CObstacleInstance.h e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors) 13 anni fa
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 anni fa
CSpellHandler.cpp a7cea94247 - Hopefully fixed #1103 13 anni fa
CSpellHandler.h 74f9c19a7c Implemented spell countering. 13 anni fa
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 anni fa
CThreadHelper.cpp 369f0ae9c6 [PLATFORM] MinGW support added 13 anni fa
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 anni fa
CTownHandler.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CTownHandler.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 anni fa
Connection.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
Connection.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 anni fa
GameConstants.h 306d64b0c4 - it is possible to read json file with vector 13 anni fa
HeroBonus.cpp 652ea4036e * artifact bonuses are read from config file now 13 anni fa
HeroBonus.h 652ea4036e * artifact bonuses are read from config file now 13 anni fa
IGameCallback.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 anni fa
IGameEventsReceiver.h edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 anni fa
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 anni fa
JsonNode.cpp 2cd774fe42 - gcc 4.5 compatibility 13 anni fa
JsonNode.h f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
Makefile.am 89196c577e autotools compile fix 13 anni fa
NetPacks.h c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
NetPacksLib.cpp 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 anni fa
RegisterTypes.h f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
ResourceSet.cpp 0ca9f64573 Next part of town configuration: 13 anni fa
ResourceSet.h 59fcc15254 * last revision reverted, mysterious bug 13 anni fa
StartInfo.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
StdInc.cpp cce814c41b * Final commit 14 anni fa
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 anni fa
UnlockGuard.h f426a48d09 - fixes for gcc-4.7 13 anni fa
VCMIDirs.h 41480a489e Win compile fix (#974) 13 anni fa
VCMI_Lib.cpp f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
VCMI_Lib.h 44cc848edc first part of town configuration: 13 anni fa
VCMI_lib.vcxproj c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
int3.h c54b983663 Some improvements for AI logging. 13 anni fa
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 anni fa