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Filesystem
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e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
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13 anni fa |
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Map
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9d68b9d58d
Compile fix. Keep StdInc consistent.
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13 anni fa |
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RMG
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9d68b9d58d
Compile fix. Keep StdInc consistent.
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13 anni fa |
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AI_Base.h
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cce814c41b
* Final commit
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14 anni fa |
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BattleAction.cpp
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156aa6e4d9
* Updated class - file - handling
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14 anni fa |
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BattleAction.h
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25bdcd3cab
- Fixed wrong creature teleported
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13 anni fa |
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BattleHex.cpp
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 anni fa |
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BattleHex.h
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 anni fa |
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BattleState.cpp
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a7cea94247
- Hopefully fixed #1103
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13 anni fa |
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BattleState.h
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 anni fa |
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CArtHandler.cpp
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2cd774fe42
- gcc 4.5 compatibility
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13 anni fa |
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CArtHandler.h
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2cd774fe42
- gcc 4.5 compatibility
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13 anni fa |
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CBattleCallback.cpp
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9d68b9d58d
Compile fix. Keep StdInc consistent.
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13 anni fa |
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CBattleCallback.h
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 anni fa |
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CBuildingHandler.cpp
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44cc848edc
first part of town configuration:
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13 anni fa |
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CBuildingHandler.h
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44cc848edc
first part of town configuration:
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13 anni fa |
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CConfigHandler.cpp
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a602d7e9da
- build system update
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13 anni fa |
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CConfigHandler.h
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a602d7e9da
- build system update
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13 anni fa |
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CConsoleHandler.cpp
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369f0ae9c6
[PLATFORM] MinGW support added
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13 anni fa |
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CConsoleHandler.h
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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CCreatureHandler.cpp
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13a5a820d0
- Fixed #1032
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13 anni fa |
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CCreatureHandler.h
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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CCreatureSet.cpp
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7759ed017e
-Fixed abilities for new creatures not being displayed in creature window
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13 anni fa |
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CCreatureSet.h
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6a81c8b1af
* campaign against magic numbers
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13 anni fa |
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CDefObjInfoHandler.cpp
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9f0441a0be
- adventure map defs are now part of town config. Should be the last part
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13 anni fa |
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CDefObjInfoHandler.h
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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CGameInterface.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CGameInterface.h
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 anni fa |
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CGameState.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CGameState.h
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100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
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13 anni fa |
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CGeneralTextHandler.cpp
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306d64b0c4
- it is possible to read json file with vector
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13 anni fa |
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CGeneralTextHandler.h
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306d64b0c4
- it is possible to read json file with vector
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13 anni fa |
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CHeroHandler.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CHeroHandler.h
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CLogger.cpp
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cce814c41b
* Final commit
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14 anni fa |
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CLogger.h
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cce814c41b
* Final commit
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14 anni fa |
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CMakeLists.txt
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e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
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13 anni fa |
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CModHandler.cpp
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13a5a820d0
- Fixed #1032
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13 anni fa |
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CModHandler.h
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f5ddc44827
- Compile fix - unique_ptr can't be serialized
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13 anni fa |
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CObjectHandler.cpp
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105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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13 anni fa |
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CObjectHandler.h
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4bacd97497
Quests now handled by pointers again, this time without bugs.
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13 anni fa |
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CObstacleInstance.cpp
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e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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13 anni fa |
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CObstacleInstance.h
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e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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13 anni fa |
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CScriptingModule.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 anni fa |
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CSpellHandler.cpp
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a7cea94247
- Hopefully fixed #1103
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13 anni fa |
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CSpellHandler.h
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74f9c19a7c
Implemented spell countering.
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13 anni fa |
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CStopWatch.h
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8040a81eec
- fixed save games issues (#1044)
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13 anni fa |
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CThreadHelper.cpp
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369f0ae9c6
[PLATFORM] MinGW support added
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13 anni fa |
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CThreadHelper.h
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613172fa45
- fixed #582, #1019 and #1022
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13 anni fa |
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CTownHandler.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CTownHandler.h
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CondSh.h
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e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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13 anni fa |
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Connection.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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Connection.h
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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ConstTransitivePtr.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 anni fa |
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GameConstants.h
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306d64b0c4
- it is possible to read json file with vector
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13 anni fa |
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HeroBonus.cpp
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652ea4036e
* artifact bonuses are read from config file now
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13 anni fa |
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HeroBonus.h
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652ea4036e
* artifact bonuses are read from config file now
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13 anni fa |
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IGameCallback.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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IGameCallback.h
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100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
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13 anni fa |
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IGameEventsReceiver.h
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 anni fa |
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Interprocess.h
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1415f8dbf5
- fix for boost 1.49
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13 anni fa |
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JsonNode.cpp
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2cd774fe42
- gcc 4.5 compatibility
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13 anni fa |
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JsonNode.h
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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Makefile.am
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89196c577e
autotools compile fix
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13 anni fa |
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NetPacks.h
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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NetPacksLib.cpp
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105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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13 anni fa |
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RegisterTypes.h
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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ResourceSet.cpp
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0ca9f64573
Next part of town configuration:
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13 anni fa |
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ResourceSet.h
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59fcc15254
* last revision reverted, mysterious bug
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13 anni fa |
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StartInfo.h
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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StdInc.cpp
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cce814c41b
* Final commit
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14 anni fa |
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StdInc.h
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 anni fa |
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UnlockGuard.h
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f426a48d09
- fixes for gcc-4.7
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13 anni fa |
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VCMIDirs.h
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41480a489e
Win compile fix (#974)
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13 anni fa |
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VCMI_Lib.cpp
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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VCMI_Lib.h
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44cc848edc
first part of town configuration:
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13 anni fa |
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VCMI_lib.vcxproj
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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int3.h
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c54b983663
Some improvements for AI logging.
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13 anni fa |
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vcmi_endian.h
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 anni fa |