inspector.cpp 27 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/entities/hero/CHeroClass.h"
  15. #include "../lib/entities/hero/CHeroHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CRandomGenerator.h"
  18. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../lib/mapObjects/ObjectTemplate.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/constants/StringConstants.h"
  23. #include "townbuildingswidget.h"
  24. #include "towneventswidget.h"
  25. #include "townspellswidget.h"
  26. #include "armywidget.h"
  27. #include "messagewidget.h"
  28. #include "rewardswidget.h"
  29. #include "questwidget.h"
  30. #include "heroartifactswidget.h"
  31. #include "heroskillswidget.h"
  32. #include "herospellwidget.h"
  33. #include "portraitwidget.h"
  34. #include "PickObjectDelegate.h"
  35. #include "../mapcontroller.h"
  36. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  37. {
  38. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  39. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  40. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  41. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  42. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  43. };
  44. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  45. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  46. {
  47. logGlobal->info("New object instance initialized");
  48. ///IMPORTANT! initialize order should be from base objects to derived objects
  49. INIT_OBJ_TYPE(CGResource);
  50. INIT_OBJ_TYPE(CGArtifact);
  51. INIT_OBJ_TYPE(CArmedInstance);
  52. INIT_OBJ_TYPE(CGShipyard);
  53. INIT_OBJ_TYPE(CGGarrison);
  54. INIT_OBJ_TYPE(CGMine);
  55. INIT_OBJ_TYPE(CGDwelling);
  56. INIT_OBJ_TYPE(CGTownInstance);
  57. INIT_OBJ_TYPE(CGCreature);
  58. INIT_OBJ_TYPE(CGHeroPlaceholder);
  59. INIT_OBJ_TYPE(CGHeroInstance);
  60. INIT_OBJ_TYPE(CGSignBottle);
  61. INIT_OBJ_TYPE(FlaggableMapObject);
  62. //INIT_OBJ_TYPE(CRewardableObject);
  63. //INIT_OBJ_TYPE(CGPandoraBox);
  64. //INIT_OBJ_TYPE(CGEvent);
  65. //INIT_OBJ_TYPE(CGSeerHut);
  66. }
  67. void Initializer::initialize(CArmedInstance * o)
  68. {
  69. if(!o) return;
  70. }
  71. void Initializer::initialize(CGSignBottle * o)
  72. {
  73. if(!o) return;
  74. }
  75. void Initializer::initialize(CGCreature * o)
  76. {
  77. if(!o) return;
  78. o->character = CGCreature::Character::HOSTILE;
  79. if(!o->hasStackAtSlot(SlotID(0)))
  80. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  81. }
  82. void Initializer::initialize(CGDwelling * o)
  83. {
  84. if(!o) return;
  85. o->tempOwner = defaultPlayer;
  86. if(o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL || o->ID == Obj::RANDOM_DWELLING_FACTION)
  87. {
  88. o->randomizationInfo = CGDwellingRandomizationInfo();
  89. if(o->ID == Obj::RANDOM_DWELLING_LVL)
  90. {
  91. o->randomizationInfo->minLevel = o->subID;
  92. o->randomizationInfo->maxLevel = o->subID;
  93. }
  94. if(o->ID == Obj::RANDOM_DWELLING_FACTION)
  95. {
  96. o->randomizationInfo->allowedFactions.insert(FactionID(o->subID));
  97. }
  98. }
  99. }
  100. void Initializer::initialize(CGGarrison * o)
  101. {
  102. if(!o) return;
  103. o->tempOwner = defaultPlayer;
  104. o->removableUnits = true;
  105. }
  106. void Initializer::initialize(CGShipyard * o)
  107. {
  108. if(!o) return;
  109. o->tempOwner = defaultPlayer;
  110. }
  111. void Initializer::initialize(FlaggableMapObject * o)
  112. {
  113. if(!o) return;
  114. o->tempOwner = defaultPlayer;
  115. }
  116. void Initializer::initialize(CGHeroPlaceholder * o)
  117. {
  118. if(!o) return;
  119. o->tempOwner = defaultPlayer;
  120. if(!o->powerRank.has_value() && !o->heroType.has_value())
  121. o->powerRank = 0;
  122. if(o->powerRank.has_value() && o->heroType.has_value())
  123. o->powerRank.reset();
  124. }
  125. void Initializer::initialize(CGHeroInstance * o)
  126. {
  127. if(!o)
  128. return;
  129. o->tempOwner = defaultPlayer;
  130. if(o->ID == Obj::PRISON)
  131. {
  132. o->subID = 0;
  133. o->tempOwner = PlayerColor::NEUTRAL;
  134. }
  135. if(o->ID == Obj::HERO)
  136. {
  137. for(auto const & t : VLC->heroh->objects)
  138. {
  139. if(t->heroClass->getId() == HeroClassID(o->subID))
  140. {
  141. o->subID = t->getId();
  142. break;
  143. }
  144. }
  145. }
  146. if(o->getHeroTypeID().hasValue())
  147. {
  148. o->gender = o->getHeroType()->gender;
  149. o->randomizeArmy(o->getFactionID());
  150. }
  151. }
  152. void Initializer::initialize(CGTownInstance * o)
  153. {
  154. if(!o) return;
  155. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  156. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  157. o->addBuilding(BuildingID::DEFAULT);
  158. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  159. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  160. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  161. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  162. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  163. if(o->possibleSpells.empty())
  164. {
  165. for(auto const & spellId : VLC->spellh->getDefaultAllowed()) //add all regular spells to town
  166. {
  167. o->possibleSpells.push_back(spellId);
  168. }
  169. }
  170. }
  171. void Initializer::initialize(CGArtifact * o)
  172. {
  173. if(!o) return;
  174. if(o->ID == Obj::SPELL_SCROLL)
  175. {
  176. std::vector<SpellID> out;
  177. for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  178. {
  179. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  180. {
  181. out.push_back(spell->id);
  182. }
  183. }
  184. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  185. o->storedArtifact = a;
  186. }
  187. }
  188. void Initializer::initialize(CGMine * o)
  189. {
  190. if(!o) return;
  191. o->tempOwner = defaultPlayer;
  192. if(o->isAbandoned())
  193. {
  194. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  195. o->abandonedMineResources.insert(r);
  196. }
  197. else
  198. {
  199. o->producedResource = GameResID(o->subID);
  200. o->producedQuantity = o->defaultResProduction();
  201. }
  202. }
  203. void Initializer::initialize(CGResource * o)
  204. {
  205. if(!o) return;
  206. o->amount = CGResource::RANDOM_AMOUNT;
  207. }
  208. //===============IMPLEMENT PROPERTIES SETUP===============================
  209. void Inspector::updateProperties(CArmedInstance * o)
  210. {
  211. if(!o) return;
  212. auto * delegate = new ArmyDelegate(*o);
  213. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  214. }
  215. void Inspector::updateProperties(CGDwelling * o)
  216. {
  217. if(!o) return;
  218. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  219. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  220. {
  221. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  222. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  223. }
  224. }
  225. void Inspector::updateProperties(FlaggableMapObject * o)
  226. {
  227. if(!o) return;
  228. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  229. }
  230. void Inspector::updateProperties(CGGarrison * o)
  231. {
  232. if(!o) return;
  233. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  234. addProperty("Removable units", o->removableUnits, false);
  235. }
  236. void Inspector::updateProperties(CGShipyard * o)
  237. {
  238. if(!o) return;
  239. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  240. }
  241. void Inspector::updateProperties(CGHeroPlaceholder * o)
  242. {
  243. if(!o) return;
  244. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  245. bool type = false;
  246. if(o->heroType.has_value())
  247. type = true;
  248. else if(!o->powerRank.has_value())
  249. assert(0); //one of values must be initialized
  250. {
  251. auto * delegate = new InspectorDelegate;
  252. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  253. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  254. }
  255. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  256. {
  257. auto * delegate = new InspectorDelegate;
  258. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  259. {
  260. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  261. }
  262. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  263. }
  264. }
  265. void Inspector::updateProperties(CGHeroInstance * o)
  266. {
  267. if(!o) return;
  268. auto isPrison = o->ID == Obj::PRISON;
  269. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  270. addProperty<int>("Experience", o->exp, false);
  271. addProperty("Hero class", o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  272. { //Gender
  273. auto * delegate = new InspectorDelegate;
  274. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  275. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  276. }
  277. addProperty("Name", o->getNameTranslated(), false);
  278. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  279. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  280. auto * delegate = new HeroSkillsDelegate(*o);
  281. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  282. addProperty("Spells", PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  283. addProperty("Artifacts", PropertyEditorPlaceholder(), new HeroArtifactsDelegate(*o), false);
  284. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  285. { //Hero type
  286. auto * delegate = new InspectorDelegate;
  287. for(const auto & heroPtr : VLC->heroh->objects)
  288. {
  289. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  290. {
  291. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  292. {
  293. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  294. }
  295. }
  296. }
  297. addProperty("Hero type", o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  298. }
  299. {
  300. const int maxRadius = 60;
  301. auto * patrolDelegate = new InspectorDelegate;
  302. patrolDelegate->options = { {QObject::tr("No patrol"), QVariant::fromValue(CGHeroInstance::NO_PATROLLING)} };
  303. for(int i = 0; i <= maxRadius; ++i)
  304. patrolDelegate->options.push_back({ QObject::tr("%n tile(s)", "", i), QVariant::fromValue(i)});
  305. auto patrolRadiusText = o->patrol.patrolling ? QObject::tr("%n tile(s)", "", o->patrol.patrolRadius) : QObject::tr("No patrol");
  306. addProperty("Patrol radius", patrolRadiusText, patrolDelegate, false);
  307. }
  308. }
  309. void Inspector::updateProperties(CGTownInstance * o)
  310. {
  311. if(!o) return;
  312. addProperty("Town name", o->getNameTranslated(), false);
  313. auto * delegate = new TownBuildingsDelegate(*o);
  314. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  315. addProperty("Spells", PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  316. addProperty("Events", PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  317. }
  318. void Inspector::updateProperties(CGArtifact * o)
  319. {
  320. if(!o) return;
  321. addProperty("Message", o->message, false);
  322. CArtifactInstance * instance = o->storedArtifact;
  323. if(instance)
  324. {
  325. SpellID spellId = instance->getScrollSpellID();
  326. if(spellId != SpellID::NONE)
  327. {
  328. auto * delegate = new InspectorDelegate;
  329. for(auto const & spell : VLC->spellh->objects)
  330. {
  331. if(controller.map()->allowedSpells.count(spell->id) != 0)
  332. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  333. }
  334. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  335. }
  336. }
  337. }
  338. void Inspector::updateProperties(CGMine * o)
  339. {
  340. if(!o) return;
  341. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  342. addProperty("Resource", o->producedResource);
  343. addProperty("Productivity", o->producedQuantity);
  344. }
  345. void Inspector::updateProperties(CGResource * o)
  346. {
  347. if(!o) return;
  348. addProperty("Amount", o->amount, false);
  349. addProperty("Message", o->message, false);
  350. }
  351. void Inspector::updateProperties(CGSignBottle * o)
  352. {
  353. if(!o) return;
  354. addProperty("Message", o->message, new MessageDelegate, false);
  355. }
  356. void Inspector::updateProperties(CGCreature * o)
  357. {
  358. if(!o) return;
  359. addProperty("Message", o->message, false);
  360. { //Character
  361. auto * delegate = new InspectorDelegate;
  362. delegate->options = CharacterIdentifiers;
  363. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  364. }
  365. addProperty("Never flees", o->neverFlees, false);
  366. addProperty("Not growing", o->notGrowingTeam, false);
  367. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  368. addProperty("Army", PropertyEditorPlaceholder(), true);
  369. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  370. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  371. }
  372. void Inspector::updateProperties(CRewardableObject * o)
  373. {
  374. if(!o) return;
  375. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  376. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  377. }
  378. void Inspector::updateProperties(CGPandoraBox * o)
  379. {
  380. if(!o) return;
  381. addProperty("Message", o->message, new MessageDelegate, false);
  382. }
  383. void Inspector::updateProperties(CGEvent * o)
  384. {
  385. if(!o) return;
  386. addProperty("Remove after", o->removeAfterVisit, false);
  387. addProperty("Human trigger", o->humanActivate, false);
  388. addProperty("Cpu trigger", o->computerActivate, false);
  389. //ui8 availableFor; //players whom this event is available for
  390. }
  391. void Inspector::updateProperties(CGSeerHut * o)
  392. {
  393. if(!o || !o->quest) return;
  394. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  395. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  396. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  397. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  398. addProperty("Time limit", o->quest->lastDay, false);
  399. { //Quest
  400. auto * delegate = new QuestDelegate(controller, *o->quest);
  401. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  402. }
  403. }
  404. void Inspector::updateProperties(CGQuestGuard * o)
  405. {
  406. if(!o || !o->quest) return;
  407. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  408. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  409. }
  410. void Inspector::updateProperties()
  411. {
  412. if(!obj)
  413. return;
  414. table->setRowCount(0); //cleanup table
  415. addProperty("Identifier", obj);
  416. addProperty("ID", obj->ID.getNum());
  417. addProperty("SubID", obj->subID);
  418. addProperty("InstanceName", obj->instanceName);
  419. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  420. {
  421. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  422. addProperty("IsStatic", factory->isStaticObject());
  423. }
  424. addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
  425. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  426. UPDATE_OBJ_PROPERTIES(CGResource);
  427. UPDATE_OBJ_PROPERTIES(CGArtifact);
  428. UPDATE_OBJ_PROPERTIES(CGMine);
  429. UPDATE_OBJ_PROPERTIES(CGGarrison);
  430. UPDATE_OBJ_PROPERTIES(CGShipyard);
  431. UPDATE_OBJ_PROPERTIES(CGDwelling);
  432. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  433. UPDATE_OBJ_PROPERTIES(CGCreature);
  434. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  435. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  436. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  437. UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
  438. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  439. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  440. UPDATE_OBJ_PROPERTIES(CGEvent);
  441. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  442. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  443. table->show();
  444. }
  445. //===============IMPLEMENT PROPERTY UPDATE================================
  446. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  447. {
  448. if(!item->data(Qt::UserRole).isNull())
  449. {
  450. setProperty(key, item->data(Qt::UserRole));
  451. return;
  452. }
  453. if(item->flags() & Qt::ItemIsUserCheckable)
  454. {
  455. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  456. return;
  457. }
  458. setProperty(key, item->text());
  459. }
  460. void Inspector::setProperty(const QString & key, const QVariant & value)
  461. {
  462. if(!obj)
  463. return;
  464. if(key == "Owner")
  465. obj->tempOwner = PlayerColor(value.toInt());
  466. SET_PROPERTIES(CArmedInstance);
  467. SET_PROPERTIES(CGTownInstance);
  468. SET_PROPERTIES(CGArtifact);
  469. SET_PROPERTIES(CGMine);
  470. SET_PROPERTIES(CGResource);
  471. SET_PROPERTIES(CGDwelling);
  472. SET_PROPERTIES(CGGarrison);
  473. SET_PROPERTIES(CGCreature);
  474. SET_PROPERTIES(CGHeroPlaceholder);
  475. SET_PROPERTIES(CGHeroInstance);
  476. SET_PROPERTIES(CGShipyard);
  477. SET_PROPERTIES(CGSignBottle);
  478. SET_PROPERTIES(FlaggableMapObject);
  479. SET_PROPERTIES(CRewardableObject);
  480. SET_PROPERTIES(CGPandoraBox);
  481. SET_PROPERTIES(CGEvent);
  482. SET_PROPERTIES(CGSeerHut);
  483. SET_PROPERTIES(CGQuestGuard);
  484. }
  485. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  486. {
  487. if(!o) return;
  488. }
  489. void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
  490. {
  491. if(!o) return;
  492. }
  493. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  494. {
  495. if(!o) return;
  496. }
  497. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  498. {
  499. if(!o) return;
  500. if(key == "Message")
  501. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  502. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  503. }
  504. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  505. {
  506. if(!o) return;
  507. if(key == "Remove after")
  508. o->removeAfterVisit = value.toBool();
  509. if(key == "Human trigger")
  510. o->humanActivate = value.toBool();
  511. if(key == "Cpu trigger")
  512. o->computerActivate = value.toBool();
  513. }
  514. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  515. {
  516. if(!o) return;
  517. if(key == "Town name")
  518. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  519. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  520. }
  521. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  522. {
  523. if(!o) return;
  524. if(key == "Message")
  525. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  526. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  527. }
  528. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  529. {
  530. if(!o) return;
  531. if(key == "Productivity")
  532. o->producedQuantity = value.toString().toInt();
  533. }
  534. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  535. {
  536. if(!o) return;
  537. if(key == "Message")
  538. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  539. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  540. if(o->storedArtifact && key == "Spell")
  541. {
  542. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  543. }
  544. }
  545. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  546. {
  547. if(!o) return;
  548. if(key == "Same as town")
  549. {
  550. if (!o->randomizationInfo.has_value())
  551. o->randomizationInfo = CGDwellingRandomizationInfo();
  552. o->randomizationInfo->instanceId = "";
  553. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  554. o->randomizationInfo->instanceId = town->instanceName;
  555. }
  556. }
  557. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  558. {
  559. if(!o) return;
  560. if(key == "Removable units")
  561. o->removableUnits = value.toBool();
  562. }
  563. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  564. {
  565. if(!o) return;
  566. if(key == "Placeholder type")
  567. {
  568. if(value.toBool())
  569. {
  570. if(!o->heroType.has_value())
  571. o->heroType = HeroTypeID(0);
  572. o->powerRank.reset();
  573. }
  574. else
  575. {
  576. if(!o->powerRank.has_value())
  577. o->powerRank = 0;
  578. o->heroType.reset();
  579. }
  580. updateProperties();
  581. }
  582. if(key == "Power rank")
  583. o->powerRank = value.toInt();
  584. if(key == "Hero type")
  585. {
  586. o->heroType = HeroTypeID(value.toInt());
  587. }
  588. }
  589. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  590. {
  591. if(!o) return;
  592. if(key == "Gender")
  593. o->gender = EHeroGender(value.toInt());
  594. if(key == "Name")
  595. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  596. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  597. if(key == "Biography")
  598. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  599. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  600. if(key == "Experience")
  601. o->exp = value.toString().toInt();
  602. if(key == "Hero type")
  603. {
  604. for(auto const & t : VLC->heroh->objects)
  605. {
  606. if(t->getId() == value.toInt())
  607. o->subID = value.toInt();
  608. }
  609. o->gender = o->getHeroType()->gender;
  610. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  611. updateProperties(); //updating other properties after change
  612. }
  613. if(key == "Patrol radius")
  614. {
  615. auto radius = value.toInt();
  616. o->patrol.patrolRadius = radius;
  617. o->patrol.patrolling = radius != CGHeroInstance::NO_PATROLLING;
  618. }
  619. }
  620. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  621. {
  622. if(!o) return;
  623. }
  624. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  625. {
  626. if(!o) return;
  627. if(key == "Amount")
  628. o->amount = value.toString().toInt();
  629. }
  630. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  631. {
  632. if(!o) return;
  633. if(key == "Message")
  634. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  635. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  636. if(key == "Character")
  637. o->character = CGCreature::Character(value.toInt());
  638. if(key == "Never flees")
  639. o->neverFlees = value.toBool();
  640. if(key == "Not growing")
  641. o->notGrowingTeam = value.toBool();
  642. if(key == "Amount")
  643. o->stacks[SlotID(0)]->count = value.toString().toInt();
  644. }
  645. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  646. {
  647. if(!o) return;
  648. if(key == "First visit text")
  649. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  650. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  651. if(key == "Next visit text")
  652. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  653. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  654. if(key == "Completed text")
  655. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  656. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  657. if(key == "Repeat quest")
  658. o->quest->repeatedQuest = value.toBool();
  659. if(key == "Time limit")
  660. o->quest->lastDay = value.toString().toInt();
  661. }
  662. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  663. {
  664. if(!o) return;
  665. }
  666. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  667. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  668. {
  669. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  670. item->setFlags(Qt::NoItemFlags);
  671. return item;
  672. }
  673. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  674. {
  675. auto item = new QTableWidgetItem("...");
  676. item->setFlags(Qt::NoItemFlags);
  677. return item;
  678. }
  679. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  680. {
  681. auto * item = new QTableWidgetItem(QString::number(value));
  682. item->setFlags(Qt::NoItemFlags);
  683. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  684. return item;
  685. }
  686. QTableWidgetItem * Inspector::addProperty(int value)
  687. {
  688. auto * item = new QTableWidgetItem(QString::number(value));
  689. item->setFlags(Qt::NoItemFlags);
  690. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  691. return item;
  692. }
  693. QTableWidgetItem * Inspector::addProperty(bool value)
  694. {
  695. auto item = new QTableWidgetItem;
  696. item->setFlags(Qt::ItemIsUserCheckable);
  697. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  698. return item;
  699. }
  700. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  701. {
  702. return addProperty(QString::fromStdString(value));
  703. }
  704. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  705. {
  706. return addProperty(VLC->generaltexth->translate(value.get()));
  707. }
  708. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  709. {
  710. return addProperty(value.toString());
  711. }
  712. QTableWidgetItem * Inspector::addProperty(const QString & value)
  713. {
  714. auto * item = new QTableWidgetItem(value);
  715. item->setFlags(Qt::NoItemFlags);
  716. return item;
  717. }
  718. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  719. {
  720. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  721. item->setFlags(Qt::NoItemFlags);
  722. return item;
  723. }
  724. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  725. {
  726. auto str = QObject::tr("UNFLAGGABLE");
  727. if(value == PlayerColor::NEUTRAL)
  728. str = QObject::tr("neutral");
  729. if(value.isValidPlayer())
  730. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  731. auto * item = new QTableWidgetItem(str);
  732. item->setFlags(Qt::NoItemFlags);
  733. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  734. return item;
  735. }
  736. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  737. {
  738. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  739. item->setFlags(Qt::NoItemFlags);
  740. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  741. return item;
  742. }
  743. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  744. {
  745. auto * item = new QTableWidgetItem;
  746. item->setFlags(Qt::NoItemFlags);
  747. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  748. for(auto & i : CharacterIdentifiers)
  749. {
  750. if(i.second.toInt() == value)
  751. {
  752. item->setText(i.first);
  753. break;
  754. }
  755. }
  756. return item;
  757. }
  758. //========================================================================
  759. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  760. {
  761. }
  762. /*
  763. * Delegates
  764. */
  765. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  766. {
  767. return new QComboBox(parent);
  768. }
  769. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  770. {
  771. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  772. {
  773. for(auto & i : options)
  774. {
  775. ed->addItem(i.first);
  776. ed->setItemData(ed->count() - 1, i.second);
  777. }
  778. }
  779. else
  780. {
  781. QStyledItemDelegate::setEditorData(editor, index);
  782. }
  783. }
  784. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  785. {
  786. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  787. {
  788. if(!options.isEmpty())
  789. {
  790. QMap<int, QVariant> data;
  791. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  792. data[Qt::UserRole] = options[ed->currentIndex()].second;
  793. model->setItemData(index, data);
  794. }
  795. }
  796. else
  797. {
  798. QStyledItemDelegate::setModelData(editor, model, index);
  799. }
  800. }
  801. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  802. {
  803. if(addNeutral)
  804. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  805. for(int p = 0; p < controller.map()->players.size(); ++p)
  806. if(controller.map()->players[p].canAnyonePlay())
  807. options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
  808. }