BattleQueries.cpp 2.2 KB

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  1. /*
  2. * BattleQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleQueries.h"
  12. #include "MapQueries.h"
  13. #include "QueriesProcessor.h"
  14. #include "../CGameHandler.h"
  15. #include "../battles/BattleProcessor.h"
  16. #include "../../lib/battle/IBattleState.h"
  17. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  18. {
  19. assert(result);
  20. if(result)
  21. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  22. }
  23. CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
  24. CQuery(owner),
  25. battleID(bi->getBattleID())
  26. {
  27. belligerents[0] = bi->getSideArmy(0);
  28. belligerents[1] = bi->getSideArmy(1);
  29. addPlayer(bi->getSidePlayer(0));
  30. addPlayer(bi->getSidePlayer(1));
  31. }
  32. CBattleQuery::CBattleQuery(CGameHandler * owner):
  33. CQuery(owner)
  34. {
  35. belligerents[0] = belligerents[1] = nullptr;
  36. }
  37. bool CBattleQuery::blocksPack(const CPack * pack) const
  38. {
  39. const char * name = typeid(*pack).name();
  40. return strcmp(name, typeid(MakeAction).name()) != 0;
  41. }
  42. void CBattleQuery::onRemoval(PlayerColor color)
  43. {
  44. assert(result);
  45. if(result)
  46. gh->battles->battleAfterLevelUp(battleID, *result);
  47. }
  48. void CBattleQuery::onExposure(QueryPtr topQuery)
  49. {
  50. // this method may be called in two cases:
  51. // 1) when requesting battle replay (but before replay starts -> no valid result)
  52. // 2) when aswering on levelup queries after accepting battle result -> valid result
  53. if(result)
  54. owner->popQuery(*this);
  55. }
  56. CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi):
  57. CDialogQuery(owner),
  58. bi(bi)
  59. {
  60. addPlayer(bi->getSidePlayer(0));
  61. addPlayer(bi->getSidePlayer(1));
  62. }
  63. void CBattleDialogQuery::onRemoval(PlayerColor color)
  64. {
  65. assert(answer);
  66. if(*answer == 1)
  67. {
  68. gh->battles->restartBattlePrimary(
  69. bi->getBattleID(),
  70. bi->getSideArmy(0),
  71. bi->getSideArmy(1),
  72. bi->getLocation(),
  73. bi->getSideHero(0),
  74. bi->getSideHero(1),
  75. bi->isCreatureBank(),
  76. bi->getDefendedTown()
  77. );
  78. }
  79. else
  80. {
  81. gh->battles->endBattleConfirm(bi->getBattleID());
  82. }
  83. }