CHeroWindow.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CMessage.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "../global.h"
  16. #include "../hch/CArtHandler.h"
  17. #include "../hch/CDefHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include <boost/algorithm/string/replace.hpp>
  23. #include <boost/assign/list_of.hpp>
  24. #include <boost/assign/std/vector.hpp>
  25. #include <cstdlib>
  26. #include <sstream>
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. extern SDL_Surface * screen;
  37. extern TTF_Font * GEOR16;
  38. using namespace boost::assign;
  39. CHeroWindow::CHeroWindow(int playerColor):
  40. player(playerColor)
  41. {
  42. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  43. graphics->blueToPlayersAdv(background, playerColor);
  44. pos.x = screen->w/2 - background->w/2 - 65;
  45. pos.y = screen->h/2 - background->h/2 - 8;
  46. pos.h = background->h;
  47. pos.w = background->w;
  48. curBack = NULL;
  49. curHero = NULL;
  50. artifs = new CArtifactsOfHero(pos);
  51. artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
  52. artifs->commonInfo->activeArtPlace = NULL;
  53. garr = NULL;
  54. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  55. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  56. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  57. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  58. formations = new CHighlightableButtonsGroup(0);
  59. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  60. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  61. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  62. gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
  63. boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  64. //right list of heroes
  65. for(int g=0; g<8; ++g)
  66. {
  67. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  68. heroListMi.push_back(new LClickableAreaHero());
  69. heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
  70. heroListMi[g]->owner = this;
  71. heroListMi[g]->id = g;
  72. }
  73. flags = CDefHandler::giveDefEss("CREST58.DEF");
  74. //areas
  75. portraitArea = new LRClickableAreaWText();
  76. portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
  77. for(int v=0; v<4; ++v)
  78. {
  79. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  80. primSkillAreas[v]->pos = genRect(42, 42, pos.x+95 + 70*v, pos.y + 111);
  81. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  82. primSkillAreas[v]->type = v;
  83. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  84. primSkillAreas[v]->baseType = 0;
  85. }
  86. expArea = new LRClickableAreaWText();
  87. expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
  88. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  89. morale = new LRClickableAreaWTextComp();
  90. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  91. luck = new LRClickableAreaWTextComp();
  92. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  93. spellPointsArea = new LRClickableAreaWText();
  94. spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
  95. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  96. for(int i=0; i<8; ++i)
  97. {
  98. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  99. secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
  100. secSkillAreas[i]->baseType = 1;
  101. }
  102. pos.x += 65;
  103. pos.y += 8;
  104. }
  105. CHeroWindow::~CHeroWindow()
  106. {
  107. SDL_FreeSurface(background);
  108. delete quitButton;
  109. delete dismissButton;
  110. delete questlogButton;
  111. delete formations;
  112. delete gar2button;
  113. delete gar4button;
  114. for(size_t g=0; g<heroListMi.size(); ++g)
  115. {
  116. delete heroListMi[g];
  117. }
  118. if(curBack)
  119. {
  120. SDL_FreeSurface(curBack);
  121. }
  122. delete flags;
  123. delete garr;
  124. delete ourBar;
  125. delete artifs->commonInfo;
  126. artifs->commonInfo = NULL; //to prevent heap corruption
  127. delete artifs;
  128. delete portraitArea;
  129. delete expArea;
  130. delete luck;
  131. delete morale;
  132. delete spellPointsArea;
  133. for(size_t v=0; v<primSkillAreas.size(); ++v)
  134. {
  135. delete primSkillAreas[v];
  136. }
  137. for(size_t v=0; v<secSkillAreas.size(); ++v)
  138. {
  139. delete secSkillAreas[v];
  140. }
  141. }
  142. void CHeroWindow::show(SDL_Surface *to)
  143. {
  144. if(curBack)
  145. blitAt(curBack,pos.x,pos.y,to);
  146. quitButton->show(to);
  147. dismissButton->show(to);
  148. questlogButton->show(to);
  149. formations->show(to);
  150. gar2button->show(to);
  151. gar4button->show(to);
  152. garr->show(to);
  153. ourBar->show(to);
  154. artifs->show(to);
  155. }
  156. void CHeroWindow::setHero(const CGHeroInstance *hero)
  157. {
  158. char bufor[400];
  159. //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  160. if(!hero) //something strange... no hero? it shouldn't happen
  161. {
  162. return;
  163. }
  164. curHero = hero;
  165. //pos temporarily switched, restored later
  166. pos.x -= 65;
  167. pos.y -= 8;
  168. gar2button->callback.clear();
  169. gar2button->callback2.clear();
  170. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  171. dismissButton->hoverTexts[0] = std::string(bufor);
  172. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  173. portraitArea->hoverText = std::string(bufor);
  174. portraitArea->text = hero->getBiography();
  175. delete garr;
  176. garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, Point(), curBack, Point(16,486), curHero);
  177. garr->update = false;
  178. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garr);//actualization of callback function
  179. //primary skills support
  180. for(size_t g=0; g<primSkillAreas.size(); ++g)
  181. {
  182. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  183. }
  184. //secondary skills support
  185. for(size_t g=0; g<hero->secSkills.size(); ++g)
  186. {
  187. int skill = hero->secSkills[g].first,
  188. level = hero->secSkills[g].second;
  189. secSkillAreas[g]->type = skill;
  190. secSkillAreas[g]->bonus = level;
  191. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  192. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  193. secSkillAreas[g]->hoverText = std::string(bufor);
  194. }
  195. //printing experience
  196. sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  197. expArea->text = std::string(bufor);
  198. //printing spell points
  199. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  200. spellPointsArea->text = std::string(bufor);
  201. artifs->setHero(hero);
  202. dismissButton->block(!!hero->visitedTown);
  203. if(hero->getSecSkillLevel(19)==0)
  204. gar2button->block(true);
  205. else
  206. {
  207. gar2button->block(false);
  208. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  209. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  210. }
  211. //setting formations
  212. formations->onChange = 0;
  213. formations->select(hero->army.formation,true);
  214. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
  215. //setting morale
  216. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  217. int mrlv = hero->getCurrentMorale();
  218. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  219. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  220. morale->baseType = SComponent::morale;
  221. morale->bonus = mrlv;
  222. morale->text = CGI->generaltexth->arraytxt[88];
  223. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  224. for(int it=0; it < mrl.size(); it++)
  225. morale->text += mrl[it].second;
  226. //setting luck
  227. mrl = hero->getCurrentLuckModifiers();
  228. mrlv = hero->getCurrentLuck();
  229. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  230. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  231. luck->baseType = SComponent::luck;
  232. luck->bonus = mrlv;
  233. luck->text = CGI->generaltexth->arraytxt[62];
  234. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  235. for(int it=0; it < mrl.size(); it++)
  236. luck->text += mrl[it].second;
  237. //restoring pos
  238. pos.x += 65;
  239. pos.y += 8;
  240. redrawCurBack();
  241. }
  242. void CHeroWindow::quit()
  243. {
  244. LOCPLINT->popInt(this);
  245. dispose();
  246. }
  247. void CHeroWindow::activate()
  248. {
  249. quitButton->activate();
  250. dismissButton->activate();
  251. questlogButton->activate();
  252. gar2button->activate();
  253. formations->activate();
  254. gar4button->activate();
  255. portraitArea->activate();
  256. expArea->activate();
  257. spellPointsArea->activate();
  258. morale->activate();
  259. luck->activate();
  260. garr->activate();
  261. LOCPLINT->statusbar = ourBar;
  262. for(size_t v=0; v<primSkillAreas.size(); ++v)
  263. {
  264. primSkillAreas[v]->activate();
  265. }
  266. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  267. {
  268. secSkillAreas[v]->activate();
  269. }
  270. redrawCurBack();
  271. artifs->activate();
  272. for(size_t e=0; e<heroListMi.size(); ++e)
  273. {
  274. heroListMi[e]->activate();
  275. }
  276. }
  277. void CHeroWindow::deactivate()
  278. {
  279. quitButton->deactivate();
  280. dismissButton->deactivate();
  281. questlogButton->deactivate();
  282. gar2button->deactivate();
  283. formations->deactivate();
  284. gar4button->deactivate();
  285. portraitArea->deactivate();
  286. expArea->deactivate();
  287. spellPointsArea->deactivate();
  288. morale->deactivate();
  289. luck->deactivate();
  290. garr->deactivate();
  291. for(size_t v=0; v<primSkillAreas.size(); ++v)
  292. {
  293. primSkillAreas[v]->deactivate();
  294. }
  295. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  296. {
  297. secSkillAreas[v]->deactivate();
  298. }
  299. artifs->deactivate();
  300. for(size_t e=0; e<heroListMi.size(); ++e)
  301. {
  302. heroListMi[e]->deactivate();
  303. }
  304. }
  305. void CHeroWindow::dismissCurrent()
  306. {
  307. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  308. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  309. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  310. }
  311. void CHeroWindow::questlog()
  312. {
  313. }
  314. void CHeroWindow::redrawCurBack()
  315. {
  316. if(curBack)
  317. SDL_FreeSurface(curBack);
  318. curBack = SDL_DisplayFormat(background);
  319. //primary skills & exp and mana
  320. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  321. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  322. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  323. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  324. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  325. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  326. //blitting portrait
  327. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  328. //printing hero's name
  329. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  330. //printing hero's level
  331. std::ostringstream secondLine;
  332. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  333. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  334. //primary skills names
  335. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  336. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  337. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  338. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  339. //dismiss / quest log
  340. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  341. if(toPrin->size()==1)
  342. {
  343. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  344. }
  345. else
  346. {
  347. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  348. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  349. }
  350. delete toPrin;
  351. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  352. if(toPrin->size()==1)
  353. {
  354. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  355. }
  356. else
  357. {
  358. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  359. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  360. }
  361. delete toPrin;
  362. //printing primary skills' amounts
  363. for(int m=0; m<4; ++m)
  364. {
  365. std::ostringstream primarySkill;
  366. primarySkill<<curHero->getPrimSkillLevel(m);
  367. CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
  368. }
  369. //morale and luck printing
  370. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  371. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  372. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  373. //hero list blitting
  374. for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  375. {
  376. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  377. if (cur->inTownGarrison)
  378. // Only display heroes that are not in garrison
  379. continue;
  380. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
  381. //printing yellow border
  382. if(cur->name == curHero->name)
  383. {
  384. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  385. {
  386. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  387. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  388. {
  389. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
  390. }
  391. }
  392. }
  393. pos ++;
  394. }
  395. //secondary skills
  396. for(int g=1; g<=8; ++g)
  397. {
  398. if(curHero->secSkills.size()>=g)
  399. {
  400. blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
  401. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  402. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  403. }
  404. }
  405. //printing special ability
  406. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  407. //printing necessery texts
  408. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  409. std::ostringstream expstr;
  410. expstr<<curHero->exp;
  411. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  412. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  413. std::ostringstream manastr;
  414. manastr << curHero->mana << '/' << curHero->manaLimit();
  415. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  416. }
  417. void CHeroWindow::dispose()
  418. {
  419. SDL_FreeSurface(curBack);
  420. curBack = NULL;
  421. curHero = NULL;
  422. artifs->dispose();
  423. }