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VCMI_Lib.cpp 4.1 KB

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  1. /*
  2. * VCMI_Lib.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "CArtHandler.h"
  13. #include "CBonusTypeHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "mapObjects/CObjectClassesHandler.h"
  16. #include "CHeroHandler.h"
  17. #include "mapObjects/CObjectHandler.h"
  18. #include "CTownHandler.h"
  19. #include "CBuildingHandler.h"
  20. #include "spells/CSpellHandler.h"
  21. #include "CSkillHandler.h"
  22. #include "CGeneralTextHandler.h"
  23. #include "CModHandler.h"
  24. #include "IGameEventsReceiver.h"
  25. #include "CStopWatch.h"
  26. #include "VCMIDirs.h"
  27. #include "filesystem/Filesystem.h"
  28. #include "CConsoleHandler.h"
  29. #include "rmg/CRmgTemplateStorage.h"
  30. #include "mapping/CMapEditManager.h"
  31. LibClasses * VLC = nullptr;
  32. DLL_LINKAGE void preinitDLL(CConsoleHandler *Console)
  33. {
  34. console = Console;
  35. VLC = new LibClasses();
  36. try
  37. {
  38. VLC->loadFilesystem();
  39. }
  40. catch(...)
  41. {
  42. handleException();
  43. throw;
  44. }
  45. }
  46. DLL_LINKAGE void loadDLLClasses()
  47. {
  48. VLC->init();
  49. }
  50. const IBonusTypeHandler * LibClasses::getBth() const
  51. {
  52. return bth;
  53. }
  54. void LibClasses::loadFilesystem()
  55. {
  56. CStopWatch totalTime;
  57. CStopWatch loadTime;
  58. CResourceHandler::initialize();
  59. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  60. CResourceHandler::load("config/filesystem.json");
  61. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  62. modh = new CModHandler();
  63. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  64. modh->loadMods();
  65. modh->loadModFilesystems();
  66. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  67. logGlobal->info("Basic initialization: %d ms", totalTime.getDiff());
  68. }
  69. static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
  70. {
  71. logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
  72. }
  73. template <class Handler> void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer)
  74. {
  75. handler = new Handler();
  76. logHandlerLoaded(name, timer);
  77. }
  78. void LibClasses::init()
  79. {
  80. CStopWatch pomtime, totalTime;
  81. modh->initializeConfig();
  82. createHandler(bth, "Bonus type", pomtime);
  83. createHandler(generaltexth, "General text", pomtime);
  84. createHandler(heroh, "Hero", pomtime);
  85. createHandler(arth, "Artifact", pomtime);
  86. createHandler(creh, "Creature", pomtime);
  87. createHandler(townh, "Town", pomtime);
  88. createHandler(objh, "Object", pomtime);
  89. createHandler(objtypeh, "Object types information", pomtime);
  90. createHandler(spellh, "Spell", pomtime);
  91. createHandler(skillh, "Skill", pomtime);
  92. createHandler(terviewh, "Terrain view pattern", pomtime);
  93. createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
  94. logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
  95. modh->load();
  96. modh->afterLoad();
  97. //FIXME: make sure that everything is ok after game restart
  98. //TODO: This should be done every time mod config changes
  99. }
  100. void LibClasses::clear()
  101. {
  102. delete generaltexth;
  103. delete heroh;
  104. delete arth;
  105. delete creh;
  106. delete townh;
  107. delete objh;
  108. delete objtypeh;
  109. delete spellh;
  110. delete skillh;
  111. delete modh;
  112. delete bth;
  113. delete tplh;
  114. delete terviewh;
  115. makeNull();
  116. }
  117. void LibClasses::makeNull()
  118. {
  119. generaltexth = nullptr;
  120. heroh = nullptr;
  121. arth = nullptr;
  122. creh = nullptr;
  123. townh = nullptr;
  124. objh = nullptr;
  125. objtypeh = nullptr;
  126. spellh = nullptr;
  127. skillh = nullptr;
  128. modh = nullptr;
  129. bth = nullptr;
  130. tplh = nullptr;
  131. terviewh = nullptr;
  132. }
  133. LibClasses::LibClasses()
  134. {
  135. IS_AI_ENABLED = false;
  136. //init pointers to handlers
  137. makeNull();
  138. }
  139. void LibClasses::callWhenDeserializing()
  140. {
  141. //FIXME: check if any of these are needed
  142. //generaltexth = new CGeneralTextHandler();
  143. //generaltexth->load();
  144. //arth->load(true);
  145. //modh->recreateHandlers();
  146. //modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
  147. }
  148. LibClasses::~LibClasses()
  149. {
  150. clear();
  151. }