CHeroHandler.cpp 18 KB

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  1. #include "StdInc.h"
  2. #include "CHeroHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "filesystem/Filesystem.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include "StringConstants.h"
  8. #include "BattleHex.h"
  9. #include "CCreatureHandler.h"
  10. #include "CModHandler.h"
  11. #include "CTownHandler.h"
  12. #include "mapObjects/CObjectHandler.h" //for hero specialty
  13. #include <math.h>
  14. #include "mapObjects/CObjectClassesHandler.h"
  15. /*
  16. * CHeroHandler.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
  25. {
  26. int totalProb = 0;
  27. for(auto & possible : possibles)
  28. {
  29. totalProb += secSkillProbability[possible];
  30. }
  31. if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
  32. {
  33. auto ran = rand.nextInt(totalProb - 1);
  34. for(auto & possible : possibles)
  35. {
  36. ran -= secSkillProbability[possible];
  37. if(ran < 0)
  38. {
  39. return possible;
  40. }
  41. }
  42. }
  43. // FIXME: select randomly? How H3 handles such rare situation?
  44. return *possibles.begin();
  45. }
  46. bool CHeroClass::isMagicHero() const
  47. {
  48. return affinity == MAGIC;
  49. }
  50. EAlignment::EAlignment CHeroClass::getAlignment() const
  51. {
  52. return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
  53. }
  54. CHeroClass::CHeroClass()
  55. : commander(nullptr)
  56. {
  57. }
  58. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  59. {
  60. std::vector<BattleHex> ret;
  61. if(isAbsoluteObstacle)
  62. {
  63. assert(!hex.isValid());
  64. range::copy(blockedTiles, std::back_inserter(ret));
  65. return ret;
  66. }
  67. for(int offset : blockedTiles)
  68. {
  69. BattleHex toBlock = hex + offset;
  70. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  71. toBlock += BattleHex::LEFT;
  72. if(!toBlock.isValid())
  73. logGlobal->errorStream() << "Misplaced obstacle!";
  74. else
  75. ret.push_back(toBlock);
  76. }
  77. return ret;
  78. }
  79. bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
  80. {
  81. if(specialBattlefield != -1)
  82. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  83. return vstd::contains(allowedTerrains, terrainType);
  84. }
  85. CHeroClass *CHeroClassHandler::loadFromJson(const JsonNode & node)
  86. {
  87. std::string affinityStr[2] = { "might", "magic" };
  88. auto heroClass = new CHeroClass();
  89. heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
  90. heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
  91. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  92. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  93. heroClass->name = node["name"].String();
  94. heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
  95. if (heroClass->affinity >= 2) //FIXME: MODS COMPATIBILITY
  96. heroClass->affinity = 0;
  97. for(const std::string & pSkill : PrimarySkill::names)
  98. {
  99. heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
  100. heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
  101. heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
  102. }
  103. for(const std::string & secSkill : NSecondarySkill::names)
  104. {
  105. heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
  106. }
  107. //FIXME: MODS COMPATIBILITY
  108. if (!node["commander"].isNull())
  109. {
  110. VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
  111. [=](si32 commanderID)
  112. {
  113. heroClass->commander = VLC->creh->creatures[commanderID];
  114. });
  115. }
  116. heroClass->defaultTavernChance = node["defaultTavern"].Float();
  117. for(auto & tavern : node["tavern"].Struct())
  118. {
  119. int value = tavern.second.Float();
  120. VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
  121. [=](si32 factionID)
  122. {
  123. heroClass->selectionProbability[factionID] = value;
  124. });
  125. }
  126. VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
  127. [=](si32 factionID)
  128. {
  129. heroClass->faction = factionID;
  130. });
  131. return heroClass;
  132. }
  133. std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
  134. {
  135. heroClasses.resize(dataSize);
  136. std::vector<JsonNode> h3Data;
  137. h3Data.reserve(dataSize);
  138. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  139. parser.endLine(); // header
  140. parser.endLine();
  141. for (size_t i=0; i<dataSize; i++)
  142. {
  143. JsonNode entry;
  144. entry["name"].String() = parser.readString();
  145. parser.readNumber(); // unused aggression
  146. for (auto & name : PrimarySkill::names)
  147. entry["primarySkills"][name].Float() = parser.readNumber();
  148. for (auto & name : PrimarySkill::names)
  149. entry["lowLevelChance"][name].Float() = parser.readNumber();
  150. for (auto & name : PrimarySkill::names)
  151. entry["highLevelChance"][name].Float() = parser.readNumber();
  152. for (auto & name : NSecondarySkill::names)
  153. entry["secondarySkills"][name].Float() = parser.readNumber();
  154. for(auto & name : ETownType::names)
  155. entry["tavern"][name].Float() = parser.readNumber();
  156. parser.endLine();
  157. h3Data.push_back(entry);
  158. }
  159. return h3Data;
  160. }
  161. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  162. {
  163. auto object = loadFromJson(data);
  164. object->id = heroClasses.size();
  165. heroClasses.push_back(object);
  166. VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
  167. {
  168. JsonNode classConf;
  169. classConf["heroClass"].String() = name;
  170. classConf.setMeta(scope);
  171. VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
  172. });
  173. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  174. }
  175. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  176. {
  177. auto object = loadFromJson(data);
  178. object->id = index;
  179. assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
  180. heroClasses[index] = object;
  181. VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
  182. {
  183. JsonNode classConf;
  184. classConf["heroClass"].String() = name;
  185. classConf.setMeta(scope);
  186. VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
  187. });
  188. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  189. }
  190. void CHeroClassHandler::afterLoadFinalization()
  191. {
  192. // for each pair <class, town> set selection probability if it was not set before in tavern entries
  193. for (CHeroClass * heroClass : heroClasses)
  194. {
  195. for (CFaction * faction : VLC->townh->factions)
  196. {
  197. if (!faction->town)
  198. continue;
  199. if (heroClass->selectionProbability.count(faction->index))
  200. continue;
  201. float chance = heroClass->defaultTavernChance * faction->town->defaultTavernChance;
  202. heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
  203. }
  204. }
  205. for (CHeroClass * hc : heroClasses)
  206. {
  207. if (!hc->imageMapMale.empty())
  208. {
  209. JsonNode templ;
  210. templ["animation"].String() = hc->imageMapMale;
  211. VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
  212. }
  213. }
  214. }
  215. std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
  216. {
  217. return std::vector<bool>(heroClasses.size(), true);
  218. }
  219. CHeroClassHandler::~CHeroClassHandler()
  220. {
  221. for(auto heroClass : heroClasses)
  222. {
  223. delete heroClass.get();
  224. }
  225. }
  226. CHeroHandler::~CHeroHandler()
  227. {
  228. for(auto hero : heroes)
  229. delete hero.get();
  230. }
  231. CHeroHandler::CHeroHandler()
  232. {
  233. VLC->heroh = this;
  234. for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  235. {
  236. VLC->modh->identifiers.registerObject("core", "skill", NSecondarySkill::names[i], i);
  237. }
  238. loadObstacles();
  239. loadTerrains();
  240. loadBallistics();
  241. loadExperience();
  242. }
  243. CHero * CHeroHandler::loadFromJson(const JsonNode & node)
  244. {
  245. auto hero = new CHero;
  246. hero->sex = node["female"].Bool();
  247. hero->special = node["special"].Bool();
  248. hero->name = node["texts"]["name"].String();
  249. hero->biography = node["texts"]["biography"].String();
  250. hero->specName = node["texts"]["specialty"]["name"].String();
  251. hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
  252. hero->specDescr = node["texts"]["specialty"]["description"].String();
  253. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  254. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  255. hero->portraitSmall = node["images"]["small"].String();
  256. hero->portraitLarge = node["images"]["large"].String();
  257. loadHeroArmy(hero, node);
  258. loadHeroSkills(hero, node);
  259. loadHeroSpecialty(hero, node);
  260. VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
  261. [=](si32 classID)
  262. {
  263. hero->heroClass = classes.heroClasses[classID];
  264. });
  265. return hero;
  266. }
  267. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
  268. {
  269. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  270. hero->initialArmy.resize(node["army"].Vector().size());
  271. for (size_t i=0; i< hero->initialArmy.size(); i++)
  272. {
  273. const JsonNode & source = node["army"].Vector()[i];
  274. hero->initialArmy[i].minAmount = source["min"].Float();
  275. hero->initialArmy[i].maxAmount = source["max"].Float();
  276. assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
  277. VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
  278. {
  279. hero->initialArmy[i].creature = CreatureID(creature);
  280. });
  281. }
  282. }
  283. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
  284. {
  285. for(const JsonNode &set : node["skills"].Vector())
  286. {
  287. int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels);
  288. if (skillLevel < SecSkillLevel::LEVELS_SIZE)
  289. {
  290. size_t currentIndex = hero->secSkillsInit.size();
  291. hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
  292. VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
  293. {
  294. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  295. });
  296. }
  297. else
  298. {
  299. logGlobal->errorStream() << "Unknown skill level: " <<set["level"].String();
  300. }
  301. }
  302. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  303. hero->haveSpellBook = !node["spellbook"].isNull();
  304. for(const JsonNode & spell : node["spellbook"].Vector())
  305. {
  306. VLC->modh->identifiers.requestIdentifier("spell", spell,
  307. [=](si32 spellID)
  308. {
  309. hero->spells.insert(SpellID(spellID));
  310. });
  311. }
  312. }
  313. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  314. {
  315. //deprecated, used only for original spciealties
  316. for(const JsonNode &specialty : node["specialties"].Vector())
  317. {
  318. SSpecialtyInfo spec;
  319. spec.type = specialty["type"].Float();
  320. spec.val = specialty["val"].Float();
  321. spec.subtype = specialty["subtype"].Float();
  322. spec.additionalinfo = specialty["info"].Float();
  323. hero->spec.push_back(spec); //put a copy of dummy
  324. }
  325. //new format, using bonus system
  326. for(const JsonNode &specialty : node["specialty"].Vector())
  327. {
  328. SSpecialtyBonus hs;
  329. hs.growsWithLevel = specialty["growsWithLevel"].Bool();
  330. for (const JsonNode & bonus : specialty["bonuses"].Vector())
  331. {
  332. auto b = JsonUtils::parseBonus(bonus);
  333. hs.bonuses.push_back (b);
  334. }
  335. hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it?
  336. }
  337. }
  338. void CHeroHandler::loadExperience()
  339. {
  340. expPerLevel.push_back(0);
  341. expPerLevel.push_back(1000);
  342. expPerLevel.push_back(2000);
  343. expPerLevel.push_back(3200);
  344. expPerLevel.push_back(4600);
  345. expPerLevel.push_back(6200);
  346. expPerLevel.push_back(8000);
  347. expPerLevel.push_back(10000);
  348. expPerLevel.push_back(12200);
  349. expPerLevel.push_back(14700);
  350. expPerLevel.push_back(17500);
  351. expPerLevel.push_back(20600);
  352. expPerLevel.push_back(24320);
  353. expPerLevel.push_back(28784);
  354. expPerLevel.push_back(34140);
  355. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  356. {
  357. int i = expPerLevel.size() - 1;
  358. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  359. }
  360. expPerLevel.pop_back();//last value is broken
  361. }
  362. void CHeroHandler::loadObstacles()
  363. {
  364. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  365. {
  366. for(const JsonNode &obs : node.Vector())
  367. {
  368. int ID = obs["id"].Float();
  369. CObstacleInfo & obi = out[ID];
  370. obi.ID = ID;
  371. obi.defName = obs["defname"].String();
  372. obi.width = obs["width"].Float();
  373. obi.height = obs["height"].Float();
  374. obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
  375. obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
  376. obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
  377. obi.isAbsoluteObstacle = absolute;
  378. }
  379. };
  380. const JsonNode config(ResourceID("config/obstacles.json"));
  381. loadObstacles(config["obstacles"], false, obstacles);
  382. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  383. //loadObstacles(config["moats"], true, moats);
  384. }
  385. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  386. static std::string genRefName(std::string input)
  387. {
  388. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  389. input[0] = std::tolower(input[0]); // to camelCase
  390. return input;
  391. }
  392. void CHeroHandler::loadBallistics()
  393. {
  394. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  395. ballParser.endLine(); //header
  396. ballParser.endLine();
  397. do
  398. {
  399. ballParser.readString();
  400. ballParser.readString();
  401. CHeroHandler::SBallisticsLevelInfo bli;
  402. bli.keep = ballParser.readNumber();
  403. bli.tower = ballParser.readNumber();
  404. bli.gate = ballParser.readNumber();
  405. bli.wall = ballParser.readNumber();
  406. bli.shots = ballParser.readNumber();
  407. bli.noDmg = ballParser.readNumber();
  408. bli.oneDmg = ballParser.readNumber();
  409. bli.twoDmg = ballParser.readNumber();
  410. bli.sum = ballParser.readNumber();
  411. ballistics.push_back(bli);
  412. assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
  413. }
  414. while (ballParser.endLine());
  415. }
  416. std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
  417. {
  418. heroes.resize(dataSize);
  419. std::vector<JsonNode> h3Data;
  420. h3Data.reserve(dataSize);
  421. CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
  422. CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
  423. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  424. parser.endLine(); //ignore header
  425. parser.endLine();
  426. specParser.endLine(); //ignore header
  427. specParser.endLine();
  428. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  429. {
  430. JsonNode heroData;
  431. heroData["texts"]["name"].String() = parser.readString();
  432. heroData["texts"]["biography"].String() = bioParser.readString();
  433. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  434. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  435. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  436. for(int x=0;x<3;x++)
  437. {
  438. JsonNode armySlot;
  439. armySlot["min"].Float() = parser.readNumber();
  440. armySlot["max"].Float() = parser.readNumber();
  441. armySlot["creature"].String() = genRefName(parser.readString());
  442. heroData["army"].Vector().push_back(armySlot);
  443. }
  444. parser.endLine();
  445. specParser.endLine();
  446. bioParser.endLine();
  447. h3Data.push_back(heroData);
  448. }
  449. return h3Data;
  450. }
  451. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  452. {
  453. auto object = loadFromJson(data);
  454. object->ID = HeroTypeID(heroes.size());
  455. object->imageIndex = heroes.size() + 30; // 2 special frames + some extra portraits
  456. heroes.push_back(object);
  457. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  458. }
  459. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  460. {
  461. auto object = loadFromJson(data);
  462. object->ID = HeroTypeID(index);
  463. object->imageIndex = index;
  464. assert(heroes[index] == nullptr); // ensure that this id was not loaded before
  465. heroes[index] = object;
  466. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  467. }
  468. ui32 CHeroHandler::level (ui64 experience) const
  469. {
  470. return boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel);
  471. }
  472. ui64 CHeroHandler::reqExp (ui32 level) const
  473. {
  474. if(!level)
  475. return 0;
  476. if (level <= expPerLevel.size())
  477. {
  478. return expPerLevel[level-1];
  479. }
  480. else
  481. {
  482. logGlobal->warnStream() << "A hero has reached unsupported amount of experience";
  483. return expPerLevel[expPerLevel.size()-1];
  484. }
  485. }
  486. void CHeroHandler::loadTerrains()
  487. {
  488. const JsonNode config(ResourceID("config/terrains.json"));
  489. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  490. for(const std::string & name : GameConstants::TERRAIN_NAMES)
  491. terrCosts.push_back(config[name]["moveCost"].Float());
  492. }
  493. std::vector<bool> CHeroHandler::getDefaultAllowed() const
  494. {
  495. // Look Data/HOTRAITS.txt for reference
  496. std::vector<bool> allowedHeroes;
  497. allowedHeroes.reserve(heroes.size());
  498. for(const CHero * hero : heroes)
  499. {
  500. allowedHeroes.push_back(!hero->special);
  501. }
  502. return allowedHeroes;
  503. }
  504. std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
  505. {
  506. std::vector<bool> allowedAbilities;
  507. allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
  508. return allowedAbilities;
  509. }