GUIClasses.cpp 196 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCreatureWindow.h"
  9. #include "CCursorHandler.h"
  10. #include "CGameInfo.h"
  11. #include "CHeroWindow.h"
  12. #include "CMessage.h"
  13. #include "CConfigHandler.h"
  14. #include "SDL_framerate.h"
  15. #include "CConfigHandler.h"
  16. #include "CCreatureAnimation.h"
  17. #include "CPlayerInterface.h"
  18. #include "Graphics.h"
  19. #include "CAnimation.h"
  20. #include "../lib/CArtHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/CGeneralTextHandler.h"
  23. #include "../lib/CHeroHandler.h"
  24. #include "../lib/CLodHandler.h"
  25. #include "../lib/CObjectHandler.h"
  26. #include "../lib/CSpellHandler.h"
  27. #include "../lib/CTownHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/map.h"
  30. #include "mapHandler.h"
  31. #include "../timeHandler.h"
  32. #include <boost/foreach.hpp>
  33. #include <boost/lexical_cast.hpp>
  34. #include <boost/format.hpp>
  35. #include <boost/algorithm/string.hpp>
  36. #include <boost/algorithm/string/replace.hpp>
  37. #include <boost/assign/std/vector.hpp>
  38. #include <boost/assign/list_of.hpp>
  39. #include <boost/date_time/posix_time/posix_time.hpp>
  40. //#include <boost/thread.hpp>
  41. #include <cmath>
  42. #include <queue>
  43. #include <sstream>
  44. #include "../lib/NetPacks.h"
  45. #include "CSpellWindow.h"
  46. #include "CHeroWindow.h"
  47. #include "CVideoHandler.h"
  48. #include "../StartInfo.h"
  49. #include "CPreGame.h"
  50. #include "../lib/HeroBonus.h"
  51. #include "../lib/CCreatureHandler.h"
  52. #include "CMusicHandler.h"
  53. #include "../lib/BattleState.h"
  54. #include "../lib/CGameState.h"
  55. /*
  56. * GUIClasses.cpp, part of VCMI engine
  57. *
  58. * Authors: listed in file AUTHORS in main folder
  59. *
  60. * License: GNU General Public License v2.0 or later
  61. * Full text of license available in license.txt file, in main folder
  62. *
  63. */
  64. using namespace boost::assign;
  65. using namespace CSDL_Ext;
  66. extern std::queue<SDL_Event*> events;
  67. extern boost::mutex eventsM;
  68. std::list<CFocusable*> CFocusable::focusables;
  69. CFocusable * CFocusable::inputWithFocus;
  70. #undef min
  71. #undef max
  72. void CGarrisonSlot::hover (bool on)
  73. {
  74. ////Hoverable::hover(on);
  75. if(on)
  76. {
  77. std::string temp;
  78. if(creature)
  79. {
  80. if(owner->highlighted)
  81. {
  82. if(owner->highlighted == this)
  83. {
  84. temp = CGI->generaltexth->tcommands[4]; //View %s
  85. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  86. }
  87. else if (owner->highlighted->creature == creature)
  88. {
  89. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  90. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  91. }
  92. else if (owner->highlighted->creature)
  93. {
  94. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  95. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  96. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  97. }
  98. else
  99. {
  100. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  101. tlog2 << "Highlighted set to NULL"<<std::endl;
  102. owner->highlighted = NULL;
  103. }
  104. }
  105. else
  106. {
  107. if(upg)
  108. {
  109. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  110. }
  111. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == TOWNI_TYPE)
  112. {
  113. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  114. }
  115. else
  116. {
  117. temp = CGI->generaltexth->allTexts[481]; //Select %s
  118. }
  119. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  120. };
  121. }
  122. else
  123. {
  124. if(owner->highlighted)
  125. {
  126. const CArmedInstance *highl = owner->highlighted->getObj();
  127. if( highl->needsLastStack() //we are moving stack from hero's
  128. && highl->stacksCount() == 1 //it's only stack
  129. && owner->highlighted->upg != upg //we're moving it to the other garrison
  130. )
  131. {
  132. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  133. }
  134. else
  135. {
  136. temp = CGI->generaltexth->tcommands[6]; //Move %s
  137. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  138. }
  139. }
  140. else
  141. {
  142. temp = CGI->generaltexth->tcommands[11]; //Empty
  143. }
  144. }
  145. GH.statusbar->print(temp);
  146. }
  147. else
  148. {
  149. GH.statusbar->clear();
  150. }
  151. }
  152. const CArmedInstance * CGarrisonSlot::getObj()
  153. {
  154. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  155. }
  156. bool CGarrisonSlot::our()
  157. {
  158. return upg?(owner->owned[1]):(owner->owned[0]);
  159. }
  160. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  161. {
  162. if(down && creature)
  163. {
  164. GH.pushInt(createCreWindow(myStack, 2));
  165. }
  166. }
  167. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  168. {
  169. if(down)
  170. {
  171. bool refr = false;
  172. if(owner->highlighted)
  173. {
  174. if(owner->highlighted == this) //view info
  175. {
  176. UpgradeInfo pom;
  177. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  178. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  179. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  180. boost::function<void()> upgr = NULL;
  181. boost::function<void()> dism = NULL;
  182. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  183. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  184. owner->highlighted = NULL;
  185. owner->splitting = false;
  186. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  187. owner->splitButtons[i]->block(true);
  188. redraw();
  189. refr = true;
  190. CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
  191. GH.pushInt(creWindow);
  192. }
  193. else
  194. {
  195. // Only allow certain moves if troops aren't removable or not ours.
  196. if ( ( owner->highlighted->our()//our creature is selected
  197. || owner->highlighted->creature == creature )//or we are rebalancing army
  198. && ( owner->removableUnits
  199. || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
  200. || (upg == 1 && owner->highlighted->upg == 1 ) ) )
  201. {
  202. //we want to split
  203. if((owner->splitting || LOCPLINT->shiftPressed())
  204. && (!creature
  205. || (creature == owner->highlighted->creature)))
  206. {
  207. owner->p2 = ID; //store the second stack pos
  208. owner->pb = upg;//store the second stack owner (up or down army)
  209. owner->splitting = false;
  210. int totalAmount = owner->highlighted->count;
  211. if(creature)
  212. totalAmount += count;
  213. int last = -1;
  214. if(upg != owner->highlighted->upg) //not splitting within same army
  215. {
  216. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  217. && owner->highlighted->getObj()->needsLastStack() )
  218. {
  219. last = 0;
  220. }
  221. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  222. && owner->highlighted->creature == creature
  223. && getObj()->needsLastStack() )
  224. {
  225. last += 2;
  226. }
  227. }
  228. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  229. GH.pushInt(spw);
  230. refr = true;
  231. }
  232. else if(creature != owner->highlighted->creature) //swap
  233. {
  234. LOCPLINT->cb->swapCreatures(
  235. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  236. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  237. ID,owner->highlighted->ID);
  238. }
  239. else //merge
  240. {
  241. LOCPLINT->cb->mergeStacks(
  242. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  243. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  244. owner->highlighted->ID,ID);
  245. }
  246. }
  247. else // Highlight
  248. {
  249. if(creature)
  250. owner->highlighted = this;
  251. redraw();
  252. refr = true;
  253. }
  254. }
  255. }
  256. else //highlight
  257. {
  258. if(creature)
  259. {
  260. owner->highlighted = this;
  261. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  262. owner->splitButtons[i]->block(false);
  263. }
  264. redraw();
  265. refr = true;
  266. }
  267. if(refr) {hover(false); hover(true); } //to refresh statusbar
  268. }
  269. }
  270. void CGarrisonSlot::activate()
  271. {
  272. if(!active) active=true;
  273. else return;
  274. activateLClick();
  275. activateRClick();
  276. activateHover();
  277. }
  278. void CGarrisonSlot::deactivate()
  279. {
  280. if(active) active=false;
  281. else return;
  282. deactivateLClick();
  283. deactivateRClick();
  284. deactivateHover();
  285. }
  286. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  287. {
  288. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  289. active = false;
  290. upg = Upg;
  291. ID = IID;
  292. myStack = Creature;
  293. creature = Creature ? Creature->type : NULL;
  294. count = Creature ? Creature->count : 0;
  295. pos.x += x;
  296. pos.y += y;
  297. if(Owner->smallIcons)
  298. {
  299. pos.w = 32;
  300. pos.h = 32;
  301. }
  302. else
  303. {
  304. pos.w = 58;
  305. pos.h = 64;
  306. }
  307. owner = Owner;
  308. }
  309. CGarrisonSlot::~CGarrisonSlot()
  310. {
  311. if(active)
  312. deactivate();
  313. }
  314. void CGarrisonSlot::showAll(SDL_Surface * to)
  315. {
  316. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  317. if(creature)
  318. {
  319. char buf[15];
  320. SDL_itoa(count,buf,10);
  321. blitAt(imgs[creature->idNumber],pos,to);
  322. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
  323. if((owner->highlighted==this)
  324. || (owner->splitting && owner->highlighted->creature == creature))
  325. {
  326. blitAt(imgs[-1],pos,to);
  327. }
  328. }
  329. else//empty slot
  330. {
  331. if(owner->splitting && owner->highlighted->our())
  332. blitAt(imgs[-1],pos,to);
  333. }
  334. }
  335. CGarrisonInt::~CGarrisonInt()
  336. {/*
  337. for(size_t i = 0; i<splitButtons.size(); i++)
  338. delete splitButtons[i];*/
  339. }
  340. void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
  341. {
  342. addChild(button);
  343. button->recActions = defActions;
  344. splitButtons.push_back(button);
  345. }
  346. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  347. {
  348. ret.resize(7);
  349. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  350. {
  351. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  352. }
  353. for(int i=0; i<ret.size(); i++)
  354. if(!ret[i])
  355. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  356. if (twoRows)
  357. for (int i=4; i<ret.size(); i++)
  358. {
  359. ret[i]->pos.x -= 126;
  360. ret[i]->pos.y += 37;
  361. };
  362. }
  363. void CGarrisonInt::createSlots()
  364. {
  365. OBJ_CONSTRUCTION_CAPTURING_ALL;
  366. int h, w; //height and width of slot
  367. if(smallIcons)
  368. {
  369. h = w = 32;
  370. }
  371. else
  372. {
  373. h = 64;
  374. w = 58;
  375. }
  376. if(armedObjs[0])
  377. createSet(slotsUp, armedObjs[0], 0, 0, w+interx, 0);
  378. if(armedObjs[1])
  379. createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, w+interx, 1);
  380. }
  381. void CGarrisonInt::deleteSlots()
  382. {
  383. for (int i=0; i<slotsUp.size(); i++)
  384. delChildNUll(slotsUp[i]);
  385. for (int i=0; i<slotsDown.size(); i++)
  386. delChildNUll(slotsDown[i]);
  387. }
  388. void CGarrisonInt::recreateSlots()
  389. {
  390. splitting = false;
  391. highlighted = NULL;
  392. for(size_t i = 0; i<splitButtons.size(); i++)
  393. splitButtons[i]->block(true);
  394. bool wasActive = active;
  395. if(active)
  396. {
  397. deactivate();
  398. }
  399. deleteSlots();
  400. createSlots();
  401. if(wasActive)
  402. {
  403. activate();
  404. showAll(screen2);
  405. }
  406. }
  407. void CGarrisonInt::splitClick()
  408. {
  409. if(!highlighted)
  410. return;
  411. splitting = !splitting;
  412. redraw();
  413. }
  414. void CGarrisonInt::splitStacks(int am2)
  415. {
  416. LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, am2);
  417. }
  418. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  419. SDL_Surface *pomsur, const Point& SurOffset,
  420. const CArmedInstance *s1, const CArmedInstance *s2,
  421. bool _removableUnits, bool smallImgs, bool _twoRows )
  422. : interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false),
  423. smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
  424. {
  425. setArmy(s1, false);
  426. setArmy(s2, true);
  427. pos.x += x;
  428. pos.y += y;
  429. createSlots();
  430. }
  431. void CGarrisonInt::activate()
  432. {
  433. for(size_t i = 0; i<splitButtons.size(); i++)
  434. if( (splitButtons[i]->isBlocked()) != !highlighted)
  435. splitButtons[i]->block(!highlighted);
  436. CIntObject::activate();
  437. }
  438. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  439. {
  440. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  441. armedObjs[bottomGarrison] = army;
  442. }
  443. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  444. {
  445. OBJ_CONSTRUCTION_CAPTURING_ALL;
  446. type |= BLOCK_ADV_HOTKEYS;
  447. ID = -1;
  448. for(int i=0;i<Buttons.size();i++)
  449. {
  450. AdventureMapButton *button = new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
  451. button->borderColor = Colors::MetallicGold;
  452. button->borderEnabled = true;
  453. button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  454. buttons.push_back(button);
  455. }
  456. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  457. if(!text->slider)
  458. {
  459. text->pos.w = text->maxW;
  460. text->pos.h = text->maxH;
  461. }
  462. text->redrawParentOnScrolling = true;
  463. if(buttons.size())
  464. {
  465. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  466. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  467. }
  468. for(int i=0;i<comps.size();i++)
  469. {
  470. comps[i]->recActions = 0xff;
  471. addChild(comps[i]);
  472. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  473. components.push_back(comps[i]);
  474. }
  475. setDelComps(delComps);
  476. CMessage::drawIWindow(this,Text,player);
  477. }
  478. CInfoWindow::CInfoWindow()
  479. {
  480. ID = -1;
  481. setDelComps(false);
  482. text = NULL;
  483. }
  484. void CInfoWindow::close()
  485. {
  486. GH.popIntTotally(this);
  487. if(LOCPLINT)
  488. LOCPLINT->showingDialog->setn(false);
  489. }
  490. void CInfoWindow::show(SDL_Surface * to)
  491. {
  492. CIntObject::show(to);
  493. }
  494. CInfoWindow::~CInfoWindow()
  495. {
  496. if(!delComps)
  497. {
  498. for (int i=0;i<components.size();i++)
  499. removeChild(components[i]);
  500. }
  501. }
  502. void CInfoWindow::showAll( SDL_Surface * to )
  503. {
  504. CSimpleWindow::show(to);
  505. CIntObject::showAll(to);
  506. }
  507. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  508. {
  509. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  510. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  511. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  512. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  513. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  514. for(int i=0;i<onYes.funcs.size();i++)
  515. temp->buttons[0]->callback += onYes.funcs[i];
  516. for(int i=0;i<onNo.funcs.size();i++)
  517. temp->buttons[1]->callback += onNo.funcs[i];
  518. GH.pushInt(temp);
  519. }
  520. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
  521. {
  522. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  523. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  524. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  525. return ret;
  526. }
  527. void CInfoWindow::setDelComps(bool DelComps)
  528. {
  529. delComps = DelComps;
  530. BOOST_FOREACH(SComponent *comp, components)
  531. {
  532. if(delComps)
  533. comp->recActions |= DISPOSE;
  534. else
  535. comp->recActions &= ~DISPOSE;
  536. }
  537. }
  538. void CRClickPopup::clickRight(tribool down, bool previousState)
  539. {
  540. if(down)
  541. return;
  542. close();
  543. }
  544. void CRClickPopup::activate()
  545. {
  546. activateRClick();
  547. }
  548. void CRClickPopup::deactivate()
  549. {
  550. deactivateRClick();
  551. }
  552. void CRClickPopup::close()
  553. {
  554. GH.popIntTotally(this);
  555. }
  556. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  557. {
  558. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  559. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  560. temp->center(Point(GH.current->motion)); //center on mouse
  561. temp->fitToScreen(10);
  562. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  563. GH.pushInt(rcpi);
  564. }
  565. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  566. {
  567. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  568. if(iWin)
  569. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  570. else
  571. CRClickPopup::createAndPush(obj->getHoverText());
  572. }
  573. CRClickPopup::CRClickPopup()
  574. {
  575. }
  576. CRClickPopup::~CRClickPopup()
  577. {
  578. }
  579. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  580. :free(Free),bitmap(Bitmap)
  581. {
  582. init(x, y);
  583. }
  584. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  585. : free(Free),bitmap(Bitmap)
  586. {
  587. switch(alignment)
  588. {
  589. case BOTTOMRIGHT:
  590. init(p.x - Bitmap->w, p.y - Bitmap->h);
  591. break;
  592. case CENTER:
  593. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  594. break;
  595. case TOPLEFT:
  596. init(p.x, p.y);
  597. break;
  598. default:
  599. assert(0); //not implemented
  600. }
  601. }
  602. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  603. {
  604. CCS->curh->hide();
  605. free=Free;
  606. bitmap=Bitmap;
  607. if(bitmap)
  608. {
  609. pos.x = screen->w/2 - bitmap->w/2;
  610. pos.y = screen->h/2 - bitmap->h/2;
  611. pos.h = bitmap->h;
  612. pos.w = bitmap->w;
  613. }
  614. }
  615. void CInfoPopup::close()
  616. {
  617. if(free)
  618. SDL_FreeSurface(bitmap);
  619. GH.popIntTotally(this);
  620. }
  621. void CInfoPopup::show(SDL_Surface * to)
  622. {
  623. blitAt(bitmap,pos.x,pos.y,to);
  624. }
  625. CInfoPopup::~CInfoPopup()
  626. {
  627. CCS->curh->show();
  628. }
  629. void CInfoPopup::init(int x, int y)
  630. {
  631. CCS->curh->hide();
  632. pos.x = x;
  633. pos.y = y;
  634. pos.h = bitmap->h;
  635. pos.w = bitmap->w;
  636. // Put the window back on screen if necessary
  637. amax(pos.x, 0);
  638. amax(pos.y, 0);
  639. amin(pos.x, conf.cc.resx - bitmap->w);
  640. amin(pos.y, conf.cc.resy - bitmap->h);
  641. }
  642. void SComponent::init(Etype Type, int Subtype, int Val)
  643. {
  644. std::ostringstream oss;
  645. switch (Type)
  646. {
  647. case artifact:
  648. description = CGI->arth->artifacts[Subtype]->Description();
  649. subtitle = CGI->arth->artifacts[Subtype]->Name();
  650. break;
  651. case primskill:
  652. oss << std::showpos << Val << " ";
  653. if(Subtype < 4)
  654. {
  655. description = CGI->generaltexth->arraytxt[2+Subtype];
  656. oss << CGI->generaltexth->primarySkillNames[Subtype];
  657. }
  658. else if(Subtype == 5) //spell points
  659. {
  660. description = CGI->generaltexth->allTexts[149];
  661. oss << CGI->generaltexth->allTexts[387];
  662. }
  663. else
  664. {
  665. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  666. }
  667. subtitle = oss.str();
  668. break;
  669. case building:
  670. description = CGI->buildh->buildings[Subtype][Val]->Description();
  671. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  672. break;
  673. case secskill44: case secskill:
  674. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  675. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  676. break;
  677. case morale:
  678. description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  679. break;
  680. case luck:
  681. description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  682. break;
  683. case resource:
  684. description = CGI->generaltexth->allTexts[242];
  685. oss << Val;
  686. subtitle = oss.str();
  687. break;
  688. case spell:
  689. description = CGI->spellh->spells[Subtype]->descriptions[Val];
  690. subtitle = CGI->spellh->spells[Subtype]->name;
  691. break;
  692. case creature:
  693. subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  694. break;
  695. case experience:
  696. description = CGI->generaltexth->allTexts[241];
  697. oss << Val ;
  698. if(Subtype && Val==1)
  699. {
  700. subtitle = CGI->generaltexth->allTexts[442];
  701. }
  702. else
  703. {
  704. subtitle = oss.str();
  705. }
  706. break;
  707. case hero:
  708. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  709. break;
  710. case flag:
  711. subtitle = CGI->generaltexth->capColors[Subtype];
  712. break;
  713. }
  714. img = NULL;
  715. free = false;
  716. type = Type;
  717. subtype = Subtype;
  718. val = Val;
  719. SDL_Surface * temp = this->getImg();
  720. if(!temp)
  721. {
  722. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  723. return;
  724. }
  725. pos.w = temp->w;
  726. pos.h = temp->h;
  727. }
  728. SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
  729. {
  730. init(Type,Subtype,Val);
  731. }
  732. SComponent::SComponent(const Component &c)
  733. {
  734. if(c.id==5)
  735. init(experience,c.subtype,c.val);
  736. else if(c.id == Component::SPELL)
  737. init(spell,c.subtype,c.val);
  738. else
  739. init((Etype)c.id,c.subtype,c.val);
  740. if(c.id==2 && c.when==-1)
  741. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  742. }
  743. SComponent::SComponent()
  744. {
  745. img = NULL;
  746. }
  747. SComponent::~SComponent()
  748. {
  749. if (free && img)
  750. SDL_FreeSurface(img);
  751. }
  752. SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
  753. {
  754. if (img)
  755. tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
  756. CDefEssential * def = CDefHandler::giveDefEss(defname);
  757. free = true;
  758. img = def->ourImages[imagepos].bitmap;
  759. img->refcount++;//to preserve surface whed def is deleted
  760. delete def;
  761. return img;
  762. }
  763. void SComponent::show(SDL_Surface * to)
  764. {
  765. blitAt(getImg(),pos.x,pos.y,to);
  766. }
  767. SDL_Surface * SComponent::getImg()
  768. {
  769. if (img)
  770. return img;
  771. switch (type)
  772. {
  773. case artifact:
  774. return graphics->artDefs->ourImages[subtype].bitmap;
  775. case primskill:
  776. return graphics->pskillsb->ourImages[subtype].bitmap;
  777. case secskill44:
  778. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  779. case secskill:
  780. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  781. case resource:
  782. return graphics->resources->ourImages[subtype].bitmap;
  783. case experience:
  784. return graphics->pskillsb->ourImages[4].bitmap;
  785. case morale:
  786. return graphics->morale82->ourImages[val+3].bitmap;
  787. case luck:
  788. return graphics->luck82->ourImages[val+3].bitmap;
  789. case spell:
  790. return graphics->spellscr->ourImages[subtype].bitmap;
  791. case building:
  792. return setSurface(graphics->buildingPics[subtype],val);
  793. case creature:
  794. return graphics->bigImgs[subtype];
  795. case hero:
  796. return graphics->portraitLarge[subtype];
  797. case flag:
  798. return graphics->flags->ourImages[subtype].bitmap;
  799. }
  800. return NULL;
  801. }
  802. void SComponent::clickRight(tribool down, bool previousState)
  803. {
  804. if(description.size())
  805. adventureInt->handleRightClick(description,down);
  806. }
  807. void SComponent::activate()
  808. {
  809. activateRClick();
  810. }
  811. void SComponent::deactivate()
  812. {
  813. deactivateRClick();
  814. }
  815. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  816. {
  817. if (down)
  818. {
  819. if(onSelect)
  820. onSelect();
  821. }
  822. }
  823. void CSelectableComponent::init()
  824. {
  825. selected = false;
  826. }
  827. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
  828. :SComponent(c),onSelect(OnSelect)
  829. {
  830. init();
  831. }
  832. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
  833. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  834. {
  835. init();
  836. }
  837. CSelectableComponent::~CSelectableComponent()
  838. {
  839. }
  840. void CSelectableComponent::activate()
  841. {
  842. activateKeys();
  843. SComponent::activate();
  844. activateLClick();
  845. }
  846. void CSelectableComponent::deactivate()
  847. {
  848. deactivateKeys();
  849. SComponent::deactivate();
  850. deactivateLClick();
  851. }
  852. void CSelectableComponent::select(bool on)
  853. {
  854. if(on != selected)
  855. {
  856. selected = on;
  857. return;
  858. }
  859. else
  860. {
  861. return;
  862. }
  863. }
  864. void CSelectableComponent::show(SDL_Surface * to)
  865. {
  866. blitAt(getImg(),pos.x,pos.y,to);
  867. if(selected)
  868. {
  869. CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
  870. }
  871. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
  872. }
  873. void CSimpleWindow::show(SDL_Surface * to)
  874. {
  875. if(bitmap)
  876. blitAt(bitmap,pos.x,pos.y,to);
  877. }
  878. CSimpleWindow::~CSimpleWindow()
  879. {
  880. if (bitmap)
  881. {
  882. SDL_FreeSurface(bitmap);
  883. bitmap=NULL;
  884. }
  885. }
  886. void CSelWindow::selectionChange(unsigned to)
  887. {
  888. for (unsigned i=0;i<components.size();i++)
  889. {
  890. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  891. if (!pom)
  892. continue;
  893. pom->select(i==to);
  894. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  895. }
  896. }
  897. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  898. {
  899. OBJ_CONSTRUCTION_CAPTURING_ALL;
  900. ID = askID;
  901. for(int i=0;i<Buttons.size();i++)
  902. {
  903. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  904. if(!i && askID >= 0)
  905. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  906. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  907. }
  908. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  909. text->redrawParentOnScrolling = true;
  910. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  911. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  912. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  913. buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
  914. for(int i=0;i<comps.size();i++)
  915. {
  916. comps[i]->recActions = 255;
  917. addChild(comps[i]);
  918. components.push_back(comps[i]);
  919. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  920. if(i<9)
  921. comps[i]->assignedKeys.insert(SDLK_1+i);
  922. }
  923. CMessage::drawIWindow(this, Text, player);
  924. BOOST_FOREACH(SComponent *c, components)
  925. c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
  926. }
  927. void CSelWindow::madeChoice()
  928. {
  929. if(ID < 0)
  930. return;
  931. int ret = -1;
  932. for (int i=0;i<components.size();i++)
  933. {
  934. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  935. {
  936. ret = i;
  937. }
  938. }
  939. LOCPLINT->cb->selectionMade(ret+1,ID);
  940. }
  941. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  942. {
  943. bg=BitmapHandler::loadBitmap(name);
  944. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  945. pos.x += x;
  946. pos.y += y;
  947. if(maxw >= 0)
  948. pos.w = std::min(bg->w,maxw);
  949. else
  950. pos.w=bg->w;
  951. pos.h=bg->h;
  952. middlex=(pos.w/2)+pos.x;
  953. middley=(bg->h/2)+pos.y;
  954. }
  955. CStatusBar::~CStatusBar()
  956. {
  957. SDL_FreeSurface(bg);
  958. }
  959. void CStatusBar::clear()
  960. {
  961. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  962. {
  963. current="";
  964. redraw();
  965. }
  966. }
  967. void CStatusBar::print(const std::string & text)
  968. {
  969. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  970. {
  971. current=text;
  972. redraw();
  973. }
  974. }
  975. void CStatusBar::show(SDL_Surface * to)
  976. {
  977. SDL_Rect srcRect = genRect(pos.h,pos.w,0,0);
  978. SDL_Rect dstRect = genRect(pos.h,pos.w,pos.x,pos.y);
  979. CSDL_Ext::blitSurface(bg,&srcRect,to,&dstRect);
  980. printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
  981. }
  982. std::string CStatusBar::getCurrent()
  983. {
  984. return current;
  985. }
  986. void CList::activate()
  987. {
  988. activateLClick();
  989. activateRClick();
  990. activateHover();
  991. activateKeys();
  992. activateMouseMove();
  993. };
  994. void CList::deactivate()
  995. {
  996. deactivateLClick();
  997. deactivateRClick();
  998. deactivateHover();
  999. deactivateKeys();
  1000. deactivateMouseMove();
  1001. };
  1002. void CList::clickLeft(tribool down, bool previousState)
  1003. {
  1004. };
  1005. CList::CList(int Size)
  1006. :SIZE(Size)
  1007. {
  1008. }
  1009. void CList::fixPos()
  1010. {
  1011. if(selected < 0) //no selection, do nothing
  1012. return;
  1013. if(selected < from) //scroll up
  1014. from = selected;
  1015. else if(from + SIZE <= selected)
  1016. from = selected - SIZE + 1;
  1017. amin(from, size() - SIZE);
  1018. amax(from, 0);
  1019. draw(screen);
  1020. }
  1021. CHeroList::CHeroList(int Size)
  1022. :CList(Size)
  1023. {
  1024. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1025. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1026. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1027. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1028. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1029. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1030. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1031. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1032. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1033. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1034. //32px per hero
  1035. posmobx = pos.x+1;
  1036. posmoby = pos.y+arrup->height+1;
  1037. posporx = pos.x+mobile->width+2;
  1038. pospory = pos.y+arrup->height;
  1039. posmanx = pos.x+1+50+mobile->width;
  1040. posmany = pos.y+arrup->height+1;
  1041. from = 0;
  1042. selected = -1;
  1043. pressed = indeterminate;
  1044. }
  1045. void CHeroList::init()
  1046. {
  1047. int w = pos.w+1, h = pos.h+4;
  1048. bg = CSDL_Ext::newSurface(w,h,screen);
  1049. Rect srcRect = genRect(w, h, pos.x, pos.y);
  1050. Rect dstRect = genRect(w, h, 0, 0);
  1051. CSDL_Ext::blitSurface(adventureInt->bg, &srcRect, bg, &dstRect);
  1052. }
  1053. void CHeroList::genList()
  1054. {
  1055. //int howMany = LOCPLINT->cb->howManyHeroes();
  1056. //for (int i=0;i<howMany;i++)
  1057. //{
  1058. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1059. // if(!h->inTownGarrison)
  1060. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1061. //}
  1062. }
  1063. void CHeroList::select(int which)
  1064. {
  1065. if (which<0)
  1066. {
  1067. selected = which;
  1068. adventureInt->selection = NULL;
  1069. adventureInt->terrain.currentPath = NULL;
  1070. draw(screen);
  1071. adventureInt->infoBar.showAll(screen);
  1072. }
  1073. if (which>=LOCPLINT->wanderingHeroes.size())
  1074. return;
  1075. selected = which;
  1076. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  1077. fixPos();
  1078. draw(screen);
  1079. }
  1080. void CHeroList::clickLeft(tribool down, bool previousState)
  1081. {
  1082. if (down)
  1083. {
  1084. /***************************ARROWS*****************************************/
  1085. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1086. {
  1087. if(from>0)
  1088. {
  1089. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1090. pressed = true;
  1091. }
  1092. return;
  1093. }
  1094. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1095. {
  1096. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  1097. {
  1098. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1099. pressed = false;
  1100. }
  1101. return;
  1102. }
  1103. /***************************HEROES*****************************************/
  1104. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1105. hx-=pos.x;
  1106. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1107. int ny = hy/32;
  1108. if (ny>=SIZE || ny<0)
  1109. return;
  1110. if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
  1111. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  1112. select(ny+from);
  1113. }
  1114. else
  1115. {
  1116. if (indeterminate(pressed))
  1117. return;
  1118. if (pressed) //up
  1119. {
  1120. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1121. pressed = indeterminate;
  1122. if (!down)
  1123. {
  1124. from--;
  1125. if (from<0)
  1126. from=0;
  1127. draw(screen);
  1128. }
  1129. }
  1130. else if (!pressed) //down
  1131. {
  1132. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1133. pressed = indeterminate;
  1134. if (!down)
  1135. {
  1136. from++;
  1137. //if (from<items.size()-5)
  1138. // from=items.size()-5;
  1139. draw(screen);
  1140. }
  1141. }
  1142. else
  1143. throw 0;
  1144. }
  1145. }
  1146. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1147. {
  1148. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1149. {
  1150. if (from>0)
  1151. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1152. else
  1153. adventureInt->statusbar.clear();
  1154. return;
  1155. }
  1156. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1157. {
  1158. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1159. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1160. else
  1161. adventureInt->statusbar.clear();
  1162. return;
  1163. }
  1164. //if not buttons then heroes
  1165. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1166. hx-=pos.x;
  1167. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1168. int ny = hy/32;
  1169. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1170. {
  1171. adventureInt->statusbar.clear();
  1172. return;
  1173. }
  1174. std::vector<std::string> temp;
  1175. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1176. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1177. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1178. //select(ny+from);
  1179. }
  1180. void CHeroList::clickRight(tribool down, bool previousState)
  1181. {
  1182. if (down)
  1183. {
  1184. /***************************ARROWS*****************************************/
  1185. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1186. {
  1187. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1188. }
  1189. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1190. {
  1191. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1192. }
  1193. else
  1194. {
  1195. //if not buttons then heroes
  1196. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1197. hx-=pos.x;
  1198. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1199. int ny = hy/32;
  1200. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1201. {
  1202. return;
  1203. } //show popup
  1204. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1205. }
  1206. }
  1207. }
  1208. void CHeroList::hover (bool on)
  1209. {
  1210. }
  1211. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1212. {
  1213. }
  1214. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1215. {
  1216. if(toRemove) //remove specific hero
  1217. LOCPLINT->wanderingHeroes -= toRemove;
  1218. else
  1219. LOCPLINT->recreateHeroTownList();
  1220. if(selected >= LOCPLINT->wanderingHeroes.size())
  1221. select(LOCPLINT->wanderingHeroes.size()-1);
  1222. if(toRemove)
  1223. {
  1224. if(LOCPLINT->wanderingHeroes.size() == 0)
  1225. adventureInt->townList.select(0);
  1226. else
  1227. select(selected);
  1228. }
  1229. adventureInt->updateNextHero(NULL);
  1230. }
  1231. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1232. {
  1233. int ser = -1;
  1234. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1235. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1236. ser = i;
  1237. ser -= from;
  1238. if(ser<0 || ser >= SIZE) return;
  1239. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1240. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1241. }
  1242. void CHeroList::draw(SDL_Surface * to)
  1243. {
  1244. for (int iT=0+from;iT<SIZE+from;iT++)
  1245. {
  1246. int i = iT-from;
  1247. if (iT>=LOCPLINT->wanderingHeroes.size())
  1248. {
  1249. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1250. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1251. blitAt(empty,posporx,pospory+i*32,to);
  1252. continue;
  1253. }
  1254. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1255. int pom = cur->movement / 100;
  1256. if (pom>25) pom=25;
  1257. if (pom<0) pom=0;
  1258. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1259. pom = cur->mana / 5;
  1260. if (pom>25) pom=25;
  1261. if (pom<0) pom=0;
  1262. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1263. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1264. blitAt(temp,posporx,pospory+i*32,to);
  1265. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
  1266. {
  1267. blitAt(selection,posporx,pospory+i*32,to);
  1268. }
  1269. //TODO: support for custom portraits
  1270. }
  1271. if (from>0)
  1272. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1273. else
  1274. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1275. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1276. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1277. else
  1278. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1279. }
  1280. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1281. {
  1282. return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1283. }
  1284. void CHeroList::show( SDL_Surface * to )
  1285. {
  1286. }
  1287. void CHeroList::showAll( SDL_Surface * to )
  1288. {
  1289. draw(to);
  1290. }
  1291. int CHeroList::size()
  1292. {
  1293. return LOCPLINT->wanderingHeroes.size();
  1294. }
  1295. CTownList::~CTownList()
  1296. {
  1297. delete arrup;
  1298. delete arrdo;
  1299. }
  1300. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1301. :CList(Size)
  1302. {
  1303. arrup = CDefHandler::giveDef(arrupg);
  1304. arrdo = CDefHandler::giveDef(arrdog);
  1305. pos.x += x;
  1306. pos.y += y;
  1307. pos.w = std::max(arrdo->width, arrup->width);
  1308. pos.h = arrdo->height + arrup->height + Size*32;
  1309. arrupp.x=pos.x;
  1310. arrupp.y=pos.y;
  1311. arrupp.w=arrup->width;
  1312. arrupp.h=arrup->height;
  1313. arrdop.x=pos.x;
  1314. arrdop.y=pos.y+arrup->height+32*SIZE;
  1315. arrdop.w=arrdo->width;
  1316. arrdop.h=arrdo->height;
  1317. posporx = arrdop.x;
  1318. pospory = arrupp.y + arrupp.h;
  1319. pressed = indeterminate;
  1320. from = 0;
  1321. selected = -1;
  1322. }
  1323. void CTownList::genList()
  1324. {
  1325. // LOCPLINT->towns.clear();
  1326. // int howMany = LOCPLINT->cb->howManyTowns();
  1327. // for (int i=0;i<howMany;i++)
  1328. // {
  1329. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1330. // }
  1331. }
  1332. void CTownList::select(int which)
  1333. {
  1334. if (which>=LOCPLINT->towns.size())
  1335. return;
  1336. selected = which;
  1337. fixPos();
  1338. if(!fun.empty())
  1339. fun();
  1340. }
  1341. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1342. {
  1343. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1344. {
  1345. if (from>0)
  1346. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1347. else
  1348. GH.statusbar->clear();
  1349. return;
  1350. }
  1351. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1352. {
  1353. if ((LOCPLINT->towns.size()-from) > SIZE)
  1354. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1355. else
  1356. GH.statusbar->clear();
  1357. return;
  1358. }
  1359. //if not buttons then towns
  1360. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1361. hx-=pos.x;
  1362. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1363. int ny = hy/32;
  1364. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1365. {
  1366. GH.statusbar->clear();
  1367. return;
  1368. };
  1369. std::string temp = CGI->generaltexth->tcommands[4];
  1370. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1371. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1372. GH.statusbar->print(temp);
  1373. }
  1374. void CTownList::clickLeft(tribool down, bool previousState)
  1375. {
  1376. if (down)
  1377. {
  1378. /***************************ARROWS*****************************************/
  1379. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1380. {
  1381. if(from>0)
  1382. {
  1383. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1384. pressed = true;
  1385. }
  1386. return;
  1387. }
  1388. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1389. {
  1390. if(LOCPLINT->towns.size()-from > SIZE)
  1391. {
  1392. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1393. pressed = false;
  1394. }
  1395. return;
  1396. }
  1397. /***************************TOWNS*****************************************/
  1398. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1399. hx-=pos.x;
  1400. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1401. int ny = hy/32;
  1402. if (ny>=SIZE || ny<0)
  1403. return;
  1404. if(GH.topInt() == adventureInt
  1405. && (ny+from)==selected
  1406. && adventureInt->selection->ID == TOWNI_TYPE
  1407. )
  1408. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1409. else
  1410. select(ny+from);
  1411. }
  1412. else
  1413. {
  1414. if (indeterminate(pressed))
  1415. return;
  1416. if (pressed) //up
  1417. {
  1418. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1419. pressed = indeterminate;
  1420. if (!down)
  1421. {
  1422. from--;
  1423. if (from<0)
  1424. from=0;
  1425. draw(screenBuf);
  1426. }
  1427. }
  1428. else if (!pressed) //down
  1429. {
  1430. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1431. pressed = indeterminate;
  1432. if (!down)
  1433. {
  1434. from++;
  1435. //if (from<LOCPLINT->towns.size()-5)
  1436. // from=LOCPLINT->towns.size()-5;
  1437. draw(screenBuf);
  1438. }
  1439. }
  1440. else
  1441. throw 0;
  1442. }
  1443. }
  1444. void CTownList::clickRight(tribool down, bool previousState)
  1445. {
  1446. if (down)
  1447. {
  1448. /***************************ARROWS*****************************************/
  1449. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1450. {
  1451. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1452. }
  1453. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1454. {
  1455. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1456. }
  1457. //if not buttons then towns
  1458. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1459. hx-=pos.x;
  1460. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1461. int ny = hy/32;
  1462. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1463. {
  1464. return;
  1465. }
  1466. //show popup
  1467. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1468. }
  1469. }
  1470. void CTownList::hover (bool on)
  1471. {
  1472. }
  1473. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1474. {
  1475. }
  1476. void CTownList::draw(SDL_Surface * to)
  1477. {
  1478. for (int iT=0+from;iT<SIZE+from;iT++)
  1479. {
  1480. int i = iT-from;
  1481. if (iT>=LOCPLINT->towns.size())
  1482. {
  1483. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1484. continue;
  1485. }
  1486. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1487. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
  1488. {
  1489. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1490. }
  1491. }
  1492. if (from>0)
  1493. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1494. else
  1495. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1496. if (LOCPLINT->towns.size()-from>SIZE)
  1497. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1498. else
  1499. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1500. }
  1501. void CTownList::show( SDL_Surface * to )
  1502. {
  1503. }
  1504. void CTownList::showAll( SDL_Surface * to )
  1505. {
  1506. draw(to);
  1507. }
  1508. int CTownList::size()
  1509. {
  1510. return LOCPLINT->towns.size();
  1511. }
  1512. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1513. {
  1514. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1515. pos.x+=x;
  1516. pos.y+=y;
  1517. if(Big)
  1518. bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
  1519. else
  1520. bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
  1521. bg->needRefresh = true;
  1522. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1523. anim->clipRect(cre->doubleWide?170:150, 155, bg->pos.w, bg->pos.h);
  1524. anim->startPreview();
  1525. }
  1526. CCreaturePic::~CCreaturePic()
  1527. {
  1528. }
  1529. void CRecruitmentWindow::close()
  1530. {
  1531. GH.popIntTotally(this);
  1532. }
  1533. void CRecruitmentWindow::Max()
  1534. {
  1535. slider->moveToMax();
  1536. }
  1537. void CRecruitmentWindow::Buy()
  1538. {
  1539. int crid = creatures[which].ID,
  1540. dstslot = dst-> getSlotFor(crid);
  1541. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1542. {
  1543. std::string txt;
  1544. if(dst->ID == HEROI_TYPE)
  1545. {
  1546. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1547. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1548. }
  1549. else
  1550. {
  1551. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1552. }
  1553. LOCPLINT->showInfoDialog(txt);
  1554. return;
  1555. }
  1556. recruit(crid, slider->value);
  1557. if(level >= 0)
  1558. close();
  1559. else
  1560. slider->moveTo(0);
  1561. }
  1562. void CRecruitmentWindow::Cancel()
  1563. {
  1564. close();
  1565. }
  1566. void CRecruitmentWindow::sliderMoved(int to)
  1567. {
  1568. buy->block(!to);
  1569. redraw();
  1570. }
  1571. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1572. {
  1573. for(int i=0;i<creatures.size();i++)
  1574. {
  1575. Rect creaPos = Rect(creatures[i].pos) + pos;
  1576. if(isItIn(&creaPos, GH.current->motion.x, GH.current->motion.y))
  1577. {
  1578. which = i;
  1579. int newAmount = std::min(amounts[i],creatures[i].amount);
  1580. slider->setAmount(newAmount);
  1581. max->block(!newAmount);
  1582. if(slider->value > newAmount)
  1583. slider->moveTo(newAmount);
  1584. else
  1585. slider->moveTo(slider->value);
  1586. redraw();
  1587. break;
  1588. }
  1589. }
  1590. }
  1591. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1592. {
  1593. if(down)
  1594. {
  1595. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1596. for(int i=0;i<creatures.size();i++)
  1597. {
  1598. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1599. Rect creatureRect = genRect(132, sCREATURE_WIDTH, pos.x+curx, pos.y+64);
  1600. if(isItIn(&creatureRect, GH.current->motion.x, GH.current->motion.y))
  1601. {
  1602. CIntObject *popup = createCreWindow(creatures[i].ID, 0, 0);
  1603. GH.pushInt(popup);
  1604. break;
  1605. }
  1606. curx += TOTAL_CREATURE_WIDTH;
  1607. }
  1608. }
  1609. }
  1610. void CRecruitmentWindow::showAll( SDL_Surface * to )
  1611. {
  1612. CIntObject::showAll(to);
  1613. char pom[15];
  1614. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1615. printAtMiddleLoc(pom,205,253,FONT_SMALL,zwykly,to);
  1616. SDL_itoa(slider->value,pom,10); //recruit
  1617. printAtMiddleLoc(pom,279,253,FONT_SMALL,zwykly,to);
  1618. printAtMiddleLoc(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,243,32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
  1619. int curx = 122-creatures[which].res.size()*24;
  1620. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1621. {
  1622. blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,243,to);
  1623. blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,243,to);
  1624. SDL_itoa(creatures[which].res[i].second,pom,10);
  1625. printAtMiddleLoc(pom,curx+15,287,FONT_SMALL,zwykly,to);
  1626. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1627. printAtMiddleLoc(pom,curx+15+258,287,FONT_SMALL,zwykly,to);
  1628. curx+=32+16;//size of bitmap + distance between them
  1629. }
  1630. for(int j=0;j<creatures.size();j++)
  1631. {
  1632. if(which==j)
  1633. drawBorderLoc(to,creatures[j].pos,int3(255,0,0));
  1634. else
  1635. drawBorderLoc(to,creatures[j].pos,int3(239,215,123));
  1636. }
  1637. }
  1638. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1639. :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
  1640. {
  1641. used = LCLICK | RCLICK;
  1642. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1643. which = 0;
  1644. bitmap = new CPicture("TPRCRT.bmp");
  1645. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  1646. bitmap->center();
  1647. pos = (bitmap->pos += Point(0, y_offset));
  1648. bar = new CGStatusBar(8, 370, "APHLFTRT.bmp", 471);
  1649. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),134,313,"IRCBTNS.DEF",SDLK_m);
  1650. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1651. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1652. slider = new CSlider(176,279,135,0,0,0,0,true);
  1653. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1654. initCres();
  1655. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,*bitmap); //cost per troop t
  1656. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,*bitmap); //available t
  1657. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,*bitmap); //recruit t
  1658. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,*bitmap); //total cost t
  1659. drawBorder(*bitmap,172,222,67,42,int3(239,215,123));
  1660. drawBorder(*bitmap,246,222,67,42,int3(239,215,123));
  1661. drawBorder(*bitmap,64,222,99,76,int3(239,215,123));
  1662. drawBorder(*bitmap,322,222,99,76,int3(239,215,123));
  1663. drawBorder(*bitmap,133,312,66,34,int3(173,142,66));
  1664. drawBorder(*bitmap,211,312,66,34,int3(173,142,66));
  1665. drawBorder(*bitmap,289,312,66,34,int3(173,142,66));
  1666. //border for creatures
  1667. int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1668. for(int i=0;i<creatures.size();i++)
  1669. {
  1670. creatures[i].pos.x = curx-1;
  1671. creatures[i].pos.y = 65 - 1;
  1672. creatures[i].pos.w = 100 + 2;
  1673. creatures[i].pos.h = 130 + 2;
  1674. // if(which==i)
  1675. // drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
  1676. // else
  1677. // drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
  1678. creatures[i].pic = new CCreaturePic(curx, 65, CGI->creh->creatures[creatures[i].ID]);
  1679. curx += TOTAL_CREATURE_WIDTH;
  1680. }
  1681. if(!creatures[0].amount || !amounts[0])
  1682. {
  1683. max->block(true);
  1684. slider->block(true);
  1685. }
  1686. buy->block(true);
  1687. }
  1688. CRecruitmentWindow::~CRecruitmentWindow()
  1689. {
  1690. }
  1691. void CRecruitmentWindow::initCres()
  1692. {
  1693. creatures.clear();
  1694. amounts.clear();
  1695. for(int i=0; i<dwelling->creatures.size(); i++)
  1696. {
  1697. if(level >= 0 && i != level)
  1698. continue;
  1699. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1700. {
  1701. creatures.resize(creatures.size()+1);
  1702. creinfo &cur = creatures.back();
  1703. cur.amount = dwelling->creatures[i].first;
  1704. cur.ID = dwelling->creatures[i].second[j];
  1705. const CCreature * cre= CGI->creh->creatures[cur.ID];
  1706. for(int k=0; k<cre->cost.size(); k++)
  1707. if(cre->cost[k])
  1708. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1709. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1710. }
  1711. }
  1712. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1713. }
  1714. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1715. {
  1716. last = Last;
  1717. which = 1;
  1718. c=cid;
  1719. slider = NULL;
  1720. gar = Owner;
  1721. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1722. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1723. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1724. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1725. SDL_FreeSurface(hhlp);
  1726. pos.x = screen->w/2 - bitmap->w/2;
  1727. pos.y = screen->h/2 - bitmap->h/2;
  1728. pos.w = bitmap->w;
  1729. pos.h = bitmap->h;
  1730. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1731. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1732. int sliderPositions = max - (last>=0) - (last==2);
  1733. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1734. a1 = max-val;
  1735. a2 = val;
  1736. animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
  1737. animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
  1738. std::string title = CGI->generaltexth->allTexts[256];
  1739. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1740. printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
  1741. }
  1742. CSplitWindow::~CSplitWindow() //d-tor
  1743. {
  1744. SDL_FreeSurface(bitmap);
  1745. delete ok;
  1746. delete cancel;
  1747. delete slider;
  1748. delete animLeft;
  1749. delete animRight;
  1750. }
  1751. void CSplitWindow::activate()
  1752. {
  1753. activateLClick();
  1754. activateKeys();
  1755. ok->activate();
  1756. cancel->activate();
  1757. slider->activate();
  1758. }
  1759. void CSplitWindow::deactivate()
  1760. {
  1761. deactivateLClick();
  1762. deactivateKeys();
  1763. ok->deactivate();
  1764. cancel->deactivate();
  1765. slider->deactivate();
  1766. }
  1767. void CSplitWindow::split()
  1768. {
  1769. gar->splitStacks(a2);
  1770. close();
  1771. }
  1772. void CSplitWindow::close()
  1773. {
  1774. GH.popIntTotally(this);
  1775. }
  1776. void CSplitWindow::sliderMoved(int to)
  1777. {
  1778. int all = a1+a2;
  1779. a2 = to + (last==1 || last==2);
  1780. if(slider)
  1781. a1 = all - a2;
  1782. }
  1783. void CSplitWindow::show(SDL_Surface * to)
  1784. {
  1785. blitAt(bitmap,pos.x,pos.y,to);
  1786. ok->showAll(to);
  1787. cancel->showAll(to);
  1788. slider->showAll(to);
  1789. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
  1790. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
  1791. animLeft->show(to);
  1792. animRight->show(to);
  1793. }
  1794. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1795. {
  1796. SDLKey k = key.keysym.sym;
  1797. if (isNumKey(k)) //convert numpad number to normal digit
  1798. k = numToDigit(k);
  1799. if(key.state != SDL_PRESSED)
  1800. return;
  1801. int &cur = (which ? a2 : a1),
  1802. &sec = (which ? a1 : a2),
  1803. ncur = cur;
  1804. if (k == SDLK_BACKSPACE)
  1805. {
  1806. ncur /= 10;
  1807. }
  1808. else if(k == SDLK_TAB)
  1809. {
  1810. which = !which;
  1811. }
  1812. else if (k == SDLK_LEFT)
  1813. {
  1814. ncur--;
  1815. }
  1816. else if (k == SDLK_RIGHT)
  1817. {
  1818. ncur++;
  1819. }
  1820. else
  1821. {
  1822. int number = k - SDLK_0;
  1823. if (number < 0 || number > 9) //not a number pressed
  1824. {
  1825. return;
  1826. }
  1827. ncur = cur*10 + number;
  1828. }
  1829. int delta = ncur - cur;
  1830. if(delta > sec)
  1831. {
  1832. cur += sec;
  1833. sec = 0;
  1834. }
  1835. slider->moveTo(which ? ncur : a1+a2-ncur);
  1836. }
  1837. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1838. {
  1839. if(down)
  1840. {
  1841. Point click(GH.current->motion.x,GH.current->motion.y);
  1842. click = click - pos.topLeft();
  1843. if(Rect(19,216,105,40).isIn(click)) //left picture
  1844. which = 0;
  1845. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1846. which = 1;
  1847. }
  1848. }
  1849. void CCreInfoWindow::show(SDL_Surface *to)
  1850. {
  1851. CIntObject::show(to);
  1852. creatureCount->showAll(to);
  1853. }
  1854. CCreInfoWindow::CCreInfoWindow(const CStackInstance &stack, bool LClicked, boost::function<void()> upgradeFunc, boost::function<void()> dismissFunc, UpgradeInfo *upgradeInfo)
  1855. {
  1856. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1857. init(stack.type, &stack, dynamic_cast<const CGHeroInstance*>(stack.armyObj), stack.count, LClicked);
  1858. //additional buttons if opened with left click
  1859. if(LClicked)
  1860. {
  1861. boost::function<void()> closeFunc = boost::bind(&CCreInfoWindow::close,this);
  1862. if(upgradeFunc && upgradeInfo)
  1863. {
  1864. TResources upgradeCost = upgradeInfo->cost[0] * stack.count;
  1865. for(TResources::nziterator i(upgradeCost); i.valid(); i++)
  1866. {
  1867. BLOCK_CAPTURING;
  1868. upgResCost.push_back(new SComponent(SComponent::resource, i->resType, i->resVal));
  1869. }
  1870. CFunctionList<void()> onUpgrade;
  1871. onUpgrade += upgradeFunc;
  1872. onUpgrade += closeFunc;
  1873. boost::function<void()> dialog = boost::bind(&CPlayerInterface::showYesNoDialog,
  1874. LOCPLINT,
  1875. CGI->generaltexth->allTexts[207],
  1876. boost::ref(upgResCost),
  1877. onUpgrade, 0, false);
  1878. upgrade = new AdventureMapButton("", CGI->generaltexth->zelp[446].second, dialog, 76, 237, "IVIEWCR", SDLK_u);
  1879. upgrade->block(!LOCPLINT->cb->getResourceAmount().canAfford(upgradeCost));
  1880. }
  1881. if(dismissFunc)
  1882. {
  1883. CFunctionList<void()> onDismiss;
  1884. onDismiss += dismissFunc;
  1885. onDismiss += closeFunc;
  1886. boost::function<void()> dialog = boost::bind(&CPlayerInterface::showYesNoDialog,
  1887. LOCPLINT,
  1888. CGI->generaltexth->allTexts[12],
  1889. std::vector<SComponent*>(),
  1890. onDismiss, 0, true);
  1891. dismiss = new AdventureMapButton("", CGI->generaltexth->zelp[445].second, dialog, 21, 237, "IVIEWCR2",SDLK_d);
  1892. }
  1893. ok = new AdventureMapButton("", CGI->generaltexth->zelp[445].second,
  1894. boost::bind(&CCreInfoWindow::close,this), 216, 237, "IOKAY.DEF", SDLK_RETURN);
  1895. }
  1896. }
  1897. CCreInfoWindow::CCreInfoWindow(int creatureID, bool LClicked, int creatureCount)
  1898. {
  1899. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1900. const CCreature *creature = CGI->creh->creatures[creatureID];
  1901. init(creature, NULL, NULL, creatureCount, LClicked);
  1902. }
  1903. CCreInfoWindow::CCreInfoWindow(const CStack &stack, bool LClicked)
  1904. {
  1905. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1906. init(stack.getCreature(), &stack, stack.getMyHero(), stack.count, LClicked);
  1907. }
  1908. CCreInfoWindow::~CCreInfoWindow()
  1909. {
  1910. BOOST_FOREACH(SComponent* object, upgResCost)
  1911. delete object;
  1912. }
  1913. void CCreInfoWindow::printLine(int position, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
  1914. {
  1915. infoTexts[position].first = new CLabel(155, 48 + position*19, FONT_SMALL, TOPLEFT, zwykly, text);
  1916. std::string valueStr;
  1917. if(range && baseVal != val)
  1918. valueStr = boost::str(boost::format("%d - %d") % baseVal % val);
  1919. else if(baseVal != val && val>=0)
  1920. valueStr = boost::str(boost::format("%d (%d)") % baseVal % val);
  1921. else
  1922. valueStr = boost::lexical_cast<std::string>(baseVal);
  1923. infoTexts[position].second = new CLabel(276, 63 + position*19, FONT_SMALL, BOTTOMRIGHT, zwykly, valueStr);
  1924. }
  1925. void CCreInfoWindow::init(const CCreature *creature, const CBonusSystemNode *stackNode, const CGHeroInstance *heroOwner, int count, bool LClicked)
  1926. {
  1927. used = 0;
  1928. if (!LClicked)
  1929. used |= RCLICK;
  1930. if(!stackNode)
  1931. stackNode = creature;
  1932. background = new CPicture("CRSTKPU");
  1933. background->colorize(LOCPLINT->playerID);
  1934. pos = background->center();
  1935. animation = new CCreaturePic(21, 48, creature);
  1936. std::string countStr = boost::lexical_cast<std::string>(count);
  1937. creatureCount = new CLabel(114, 174, FONT_TIMES, BOTTOMRIGHT, zwykly, countStr);
  1938. creatureName = new CLabel(149, 30, FONT_SMALL, CENTER, tytulowy, creature->namePl);
  1939. printLine(0, CGI->generaltexth->primarySkillNames[0], creature->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
  1940. printLine(1, CGI->generaltexth->primarySkillNames[1], creature->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
  1941. if(stackNode->valOfBonuses(Bonus::SHOTS))
  1942. printLine(2, CGI->generaltexth->allTexts[198], stackNode->valOfBonuses(Bonus::SHOTS));
  1943. //TODO
  1944. int dmgMultiply = 1;
  1945. if(heroOwner && stackNode->hasBonusOfType(Bonus::SIEGE_WEAPON))
  1946. dmgMultiply += heroOwner->Attack();
  1947. printLine(3, CGI->generaltexth->allTexts[199], stackNode->getMinDamage() * dmgMultiply, stackNode->getMaxDamage() * dmgMultiply, true);
  1948. printLine(4, CGI->generaltexth->allTexts[388], creature->valOfBonuses(Bonus::STACK_HEALTH), stackNode->valOfBonuses(Bonus::STACK_HEALTH));
  1949. printLine(6, CGI->generaltexth->zelp[441].first, creature->valOfBonuses(Bonus::STACKS_SPEED), stackNode->valOfBonuses(Bonus::STACKS_SPEED));
  1950. //setting morale
  1951. morale = new MoraleLuckBox(true, genRect(42, 42, 22, 186));
  1952. morale->set(stackNode);
  1953. //setting luck
  1954. luck = new MoraleLuckBox(false, genRect(42, 42, 75, 186));
  1955. luck->set(stackNode);
  1956. if(!LClicked)
  1957. abilityText = new CLabel(17, 231, FONT_SMALL, TOPLEFT, zwykly, creature->abilityText);
  1958. else
  1959. abilityText = NULL;
  1960. //if we are displying window fo r stack in battle, there are several more things that we need to display
  1961. if(const CStack *battleStack = dynamic_cast<const CStack*>(stackNode))
  1962. {
  1963. //print at most 3 spell effects
  1964. std::vector<si32> spells = battleStack->activeSpells();
  1965. for (size_t i=0; i< std::min(spells.size(), size_t(3)); i++)
  1966. effects.push_back(new CAnimImage("SpellInt", spells[i]+1, 0, 127 + 52*i, 186));
  1967. //print current health
  1968. printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
  1969. }
  1970. }
  1971. void CCreInfoWindow::close()
  1972. {
  1973. GH.popIntTotally(this);
  1974. }
  1975. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  1976. {
  1977. close();
  1978. }
  1979. void CLevelWindow::close()
  1980. {
  1981. for(int i=0;i<comps.size();i++)
  1982. {
  1983. if(comps[i]->selected)
  1984. {
  1985. cb(i);
  1986. break;
  1987. }
  1988. }
  1989. GH.popIntTotally(this);
  1990. LOCPLINT->showingDialog->setn(false);
  1991. }
  1992. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  1993. {
  1994. LOCPLINT->showingDialog->setn(true);
  1995. heroPortrait = hero->portrait;
  1996. cb = callback;
  1997. for(int i=0;i<skills.size();i++)
  1998. {
  1999. comps.push_back(new CSelectableComponent(SComponent::secskill44, skills[i],
  2000. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  2001. boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2002. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2003. }
  2004. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2005. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2006. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  2007. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2008. SDL_FreeSurface(hhlp);
  2009. pos.x = screen->w/2 - bitmap->w/2;
  2010. pos.y = screen->h/2 - bitmap->h/2;
  2011. pos.w = bitmap->w;
  2012. pos.h = bitmap->h;
  2013. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2014. //draw window
  2015. char buf[100], buf2[100];
  2016. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2017. sprintf(buf,buf2,hero->name.c_str());
  2018. printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
  2019. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2020. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2021. printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
  2022. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2023. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
  2024. const Font *f = graphics->fonts[FONT_MEDIUM];
  2025. std::string text = CGI->generaltexth->allTexts[4];
  2026. int fontWidth = f->getWidth(text.c_str())/2;
  2027. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  2028. for(int i=0;i<comps.size();i++)
  2029. {
  2030. comps[i]->pos.x = curx+pos.x;
  2031. comps[i]->pos.y = 326+pos.y;
  2032. if( i < (comps.size()-1) )
  2033. {
  2034. curx += 44+21; //skill width + margin to "or"
  2035. printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
  2036. curx += fontWidth+15;
  2037. }
  2038. }
  2039. if(comps.size())
  2040. {
  2041. comps[0]->select(true);
  2042. }
  2043. }
  2044. void CLevelWindow::selectionChanged(unsigned to)
  2045. {
  2046. if(ok->isBlocked())
  2047. ok->block(false);
  2048. for(int i=0;i<comps.size();i++)
  2049. if(i==to)
  2050. comps[i]->select(true);
  2051. else
  2052. comps[i]->select(false);
  2053. }
  2054. CLevelWindow::~CLevelWindow()
  2055. {
  2056. delete ok;
  2057. for(int i=0;i<comps.size();i++)
  2058. delete comps[i];
  2059. SDL_FreeSurface(bitmap);
  2060. }
  2061. void CLevelWindow::activate()
  2062. {
  2063. ok->activate();
  2064. for(int i=0;i<comps.size();i++)
  2065. comps[i]->activate();
  2066. }
  2067. void CLevelWindow::deactivate()
  2068. {
  2069. ok->deactivate();
  2070. for(int i=0;i<comps.size();i++)
  2071. comps[i]->deactivate();
  2072. }
  2073. void CLevelWindow::show(SDL_Surface * to)
  2074. {
  2075. blitAt(bitmap,pos.x,pos.y,to);
  2076. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2077. ok->showAll(to);
  2078. for(int i=0;i<comps.size();i++)
  2079. comps[i]->show(to);
  2080. }
  2081. void CMinorResDataBar::show(SDL_Surface * to)
  2082. {
  2083. blitAt(bg,pos.x,pos.y,to);
  2084. char buf[30];
  2085. for (int i=0;i<7;i++)
  2086. {
  2087. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2088. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2089. }
  2090. std::vector<std::string> temp;
  2091. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2092. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2093. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2094. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2095. CGI->generaltexth->allTexts[62]
  2096. +": %s, "
  2097. + CGI->generaltexth->allTexts[63]
  2098. + ": %s, "
  2099. + CGI->generaltexth->allTexts[64]
  2100. + ": %s",temp)
  2101. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2102. }
  2103. void CMinorResDataBar::showAll(SDL_Surface * to)
  2104. {
  2105. show(to);
  2106. }
  2107. CMinorResDataBar::CMinorResDataBar()
  2108. {
  2109. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2110. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2111. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2112. pos.x = 7;
  2113. pos.y = 575;
  2114. pos.w = bg->w;
  2115. pos.h = bg->h;
  2116. }
  2117. CMinorResDataBar::~CMinorResDataBar()
  2118. {
  2119. SDL_FreeSurface(bg);
  2120. }
  2121. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  2122. boost::function<void(int)> Callback, int initState)
  2123. :title(_title), descr(_descr),items(_items),selected(initState)
  2124. {
  2125. init = false;
  2126. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2127. defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
  2128. used = LCLICK | KEYBOARD;
  2129. onSelect = Callback;
  2130. length = 9;
  2131. pos.x = (screen->w-306)/2;
  2132. pos.y = (screen->h-468)/2;
  2133. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  2134. bg->colorizeAndConvert(LOCPLINT->playerID);
  2135. slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
  2136. ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  2137. exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  2138. pos.w = bg->pos.w;
  2139. pos.h = bg->pos.h;
  2140. titleImage = titlePic;
  2141. titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
  2142. titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
  2143. for (int i=0; i<length; i++)
  2144. areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
  2145. init = true;
  2146. }
  2147. CObjectListWindow::~CObjectListWindow()
  2148. {
  2149. delete titleImage;
  2150. }
  2151. void CObjectListWindow::elementSelected()
  2152. {
  2153. boost::function<void(int)> toCall = onSelect;//save
  2154. int where = items[selected]; //required variables
  2155. GH.popIntTotally(this);//then destroy window
  2156. toCall(where);//and send selected object
  2157. }
  2158. void CObjectListWindow::moveList(int which)
  2159. {
  2160. if (init)//TODO: is there a way to disable running this when CSlider is created?
  2161. showAll(screen2);
  2162. }
  2163. void CObjectListWindow::clickLeft(tribool down, bool previousState)
  2164. {
  2165. if (previousState && (!down))
  2166. {
  2167. for (int i=0; i<areas.size(); i++)
  2168. if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
  2169. {//check all areas to find element which was clicked
  2170. selected = i+slider->value;
  2171. showAll(screen2);
  2172. return;
  2173. }
  2174. }
  2175. }
  2176. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  2177. {
  2178. if(key.state != SDL_PRESSED) return;
  2179. int sel = selected;
  2180. switch(key.keysym.sym)
  2181. {
  2182. case SDLK_UP:
  2183. sel -=1;
  2184. break;
  2185. case SDLK_DOWN:
  2186. sel +=1;
  2187. break;
  2188. case SDLK_PAGEUP:
  2189. sel -=length;
  2190. break;
  2191. case SDLK_PAGEDOWN:
  2192. sel +=length;
  2193. break;
  2194. case SDLK_HOME:
  2195. sel = 0;
  2196. break;
  2197. case SDLK_END:
  2198. sel = slider->amount;
  2199. break;
  2200. default:
  2201. return;
  2202. }
  2203. if (sel<-1)//nothing was selected & list was moved up
  2204. return;
  2205. if (sel<0)//start of list reached
  2206. sel = 0;
  2207. if ( sel >= slider->amount )//end of list reached
  2208. sel = slider->amount-1;
  2209. if ( sel >= items.size() )
  2210. sel = items.size()-1;
  2211. if ( sel < slider->value )//need to move list up
  2212. slider->moveTo(sel);
  2213. else
  2214. if ( sel >= slider->value+length )//move to bottom
  2215. slider->moveTo(sel-length+1);
  2216. selected = sel;
  2217. showAll(screen2);
  2218. }
  2219. void CObjectListWindow::show(SDL_Surface * to)
  2220. {
  2221. }
  2222. void CObjectListWindow::showAll(SDL_Surface * to)
  2223. {
  2224. ok->block((selected<0)?2:0);
  2225. CIntObject::showAll(to);
  2226. CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
  2227. CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
  2228. titleImage->showAll(to);
  2229. if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
  2230. {
  2231. SDL_Rect a = areas[selected-slider->value];
  2232. CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
  2233. CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
  2234. }
  2235. int position = slider->value;
  2236. for ( int i = 0; i<9 && i<items.size()-position; i++)
  2237. CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
  2238. FONT_SMALL, zwykly, to);//print item names in list
  2239. }
  2240. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  2241. {
  2242. serial = Serial;
  2243. left = Left;
  2244. type = Type;
  2245. id = ID;
  2246. used = LCLICK | HOVER | RCLICK;
  2247. downSelection = false;
  2248. hlp = NULL;
  2249. }
  2250. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  2251. {
  2252. Point posToBitmap;
  2253. Point posToSubCenter;
  2254. switch(type)
  2255. {
  2256. case RESOURCE:
  2257. posToBitmap = Point(19,9);
  2258. posToSubCenter = Point(36, 59);
  2259. break;
  2260. case CREATURE_PLACEHOLDER:
  2261. case CREATURE:
  2262. posToSubCenter = Point(29, 76);
  2263. if(downSelection)
  2264. posToSubCenter.y += 5;
  2265. break;
  2266. case PLAYER:
  2267. posToSubCenter = Point(31, 76);
  2268. break;
  2269. case ARTIFACT_PLACEHOLDER:
  2270. case ARTIFACT_INSTANCE:
  2271. posToSubCenter = Point(19, 55);
  2272. if(downSelection)
  2273. posToSubCenter.y += 8;
  2274. break;
  2275. case ARTIFACT_TYPE:
  2276. posToSubCenter = Point(19, 58);
  2277. break;
  2278. }
  2279. if(SDL_Surface *hlp = getSurface())
  2280. blitAt(hlp, pos + posToBitmap, to);
  2281. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
  2282. }
  2283. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2284. {
  2285. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  2286. assert(mw);
  2287. if(down)
  2288. {
  2289. if(type == ARTIFACT_PLACEHOLDER)
  2290. {
  2291. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  2292. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  2293. {
  2294. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  2295. }
  2296. else if(const CArtifactInstance *art = getArtInstance())
  2297. {
  2298. aw->arts->commonInfo->src.AOH = aw->arts;
  2299. aw->arts->commonInfo->src.art = art;
  2300. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  2301. aw->arts->markPossibleSlots(art);
  2302. //aw->arts->commonInfo->dst.AOH = aw->arts;
  2303. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
  2304. aw->arts->artifactsOnAltar.erase(art);
  2305. id = -1;
  2306. subtitle = "";
  2307. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  2308. }
  2309. aw->calcTotalExp();
  2310. return;
  2311. }
  2312. if(left)
  2313. {
  2314. if(mw->hLeft != this)
  2315. mw->hLeft = this;
  2316. else
  2317. return;
  2318. }
  2319. else
  2320. {
  2321. if(mw->hRight != this)
  2322. mw->hRight = this;
  2323. else
  2324. return;
  2325. }
  2326. mw->selectionChanged(left);
  2327. }
  2328. }
  2329. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  2330. {
  2331. switch(type)
  2332. {
  2333. case RESOURCE:
  2334. return graphics->resources32->ourImages[id].bitmap;
  2335. case PLAYER:
  2336. return graphics->flags->ourImages[id].bitmap;
  2337. case ARTIFACT_TYPE:
  2338. case ARTIFACT_PLACEHOLDER:
  2339. case ARTIFACT_INSTANCE:
  2340. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  2341. case CREATURE:
  2342. return graphics->bigImgs[id];
  2343. default:
  2344. return NULL;
  2345. }
  2346. }
  2347. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  2348. {
  2349. Rect oldPos = pos;
  2350. std::string oldSub = subtitle;
  2351. downSelection = true;
  2352. pos = dstPos;
  2353. subtitle = customSub;
  2354. showAll(to);
  2355. downSelection = false;
  2356. pos = oldPos;
  2357. subtitle = oldSub;
  2358. }
  2359. void CTradeWindow::CTradeableItem::hover(bool on)
  2360. {
  2361. if(!on)
  2362. {
  2363. GH.statusbar->clear();
  2364. return;
  2365. }
  2366. switch(type)
  2367. {
  2368. case CREATURE:
  2369. case CREATURE_PLACEHOLDER:
  2370. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2371. break;
  2372. case ARTIFACT_PLACEHOLDER:
  2373. if(id < 0)
  2374. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  2375. else
  2376. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  2377. break;
  2378. }
  2379. }
  2380. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  2381. {
  2382. if(down)
  2383. {
  2384. switch(type)
  2385. {
  2386. case CREATURE:
  2387. case CREATURE_PLACEHOLDER:
  2388. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2389. break;
  2390. case ARTIFACT_TYPE:
  2391. case ARTIFACT_PLACEHOLDER:
  2392. if(id >= 0)
  2393. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  2394. break;
  2395. }
  2396. }
  2397. }
  2398. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  2399. {
  2400. switch(type)
  2401. {
  2402. case PLAYER:
  2403. return CGI->generaltexth->capColors[id];
  2404. case RESOURCE:
  2405. return CGI->generaltexth->restypes[id];
  2406. case CREATURE:
  2407. if(number == 1)
  2408. return CGI->creh->creatures[id]->nameSing;
  2409. else
  2410. return CGI->creh->creatures[id]->namePl;
  2411. case ARTIFACT_TYPE:
  2412. case ARTIFACT_INSTANCE:
  2413. return CGI->arth->artifacts[id]->Name();
  2414. }
  2415. assert(0);
  2416. return "";
  2417. }
  2418. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  2419. {
  2420. switch(type)
  2421. {
  2422. case ARTIFACT_PLACEHOLDER:
  2423. case ARTIFACT_INSTANCE:
  2424. return (const CArtifactInstance *)hlp;
  2425. default:
  2426. return NULL;
  2427. }
  2428. }
  2429. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
  2430. {
  2431. assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
  2432. hlp = art;
  2433. if(art)
  2434. id = art->artType->id;
  2435. else
  2436. id = -1;
  2437. }
  2438. CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2439. : market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2440. {
  2441. type |= BLOCK_ADV_HOTKEYS;
  2442. mode = Mode;
  2443. initTypes();
  2444. }
  2445. void CTradeWindow::initTypes()
  2446. {
  2447. switch(mode)
  2448. {
  2449. case RESOURCE_RESOURCE:
  2450. itemsType[1] = RESOURCE;
  2451. itemsType[0] = RESOURCE;
  2452. break;
  2453. case RESOURCE_PLAYER:
  2454. itemsType[1] = RESOURCE;
  2455. itemsType[0] = PLAYER;
  2456. break;
  2457. case CREATURE_RESOURCE:
  2458. itemsType[1] = CREATURE;
  2459. itemsType[0] = RESOURCE;
  2460. break;
  2461. case RESOURCE_ARTIFACT:
  2462. itemsType[1] = RESOURCE;
  2463. itemsType[0] = ARTIFACT_TYPE;
  2464. break;
  2465. case ARTIFACT_RESOURCE:
  2466. itemsType[1] = ARTIFACT_INSTANCE;
  2467. itemsType[0] = RESOURCE;
  2468. break;
  2469. case CREATURE_EXP:
  2470. itemsType[1] = CREATURE;
  2471. itemsType[0] = CREATURE_PLACEHOLDER;
  2472. break;
  2473. case ARTIFACT_EXP:
  2474. itemsType[1] = ARTIFACT_TYPE;
  2475. itemsType[0] = ARTIFACT_PLACEHOLDER;
  2476. break;
  2477. }
  2478. }
  2479. void CTradeWindow::initItems(bool Left)
  2480. {
  2481. if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
  2482. {
  2483. int xOffset = 0, yOffset = 0;
  2484. if(mode == ARTIFACT_RESOURCE)
  2485. {
  2486. xOffset = -361;
  2487. yOffset = +46;
  2488. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
  2489. hlp->recActions &= ~(UPDATE | SHOWALL);
  2490. hlp->pos += Rect(137, 469, 42, 42);
  2491. items[Left].push_back(hlp);
  2492. }
  2493. else //ARTIFACT_EXP
  2494. {
  2495. xOffset = -363;
  2496. yOffset = -12;
  2497. }
  2498. BLOCK_CAPTURING;
  2499. arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
  2500. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  2501. arts->commonInfo->participants.insert(arts);
  2502. arts->recActions = 255;
  2503. arts->setHero(hero);
  2504. arts->allowedAssembling = false;
  2505. addChild(arts);
  2506. artSets.push_back(arts);
  2507. if(mode == ARTIFACT_RESOURCE)
  2508. arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
  2509. return;
  2510. }
  2511. std::vector<int> *ids = getItemsIds(Left);
  2512. std::vector<Rect> pos;
  2513. int amount = -1;
  2514. getPositionsFor(pos, Left, itemsType[Left]);
  2515. if(Left || !ids)
  2516. amount = 7;
  2517. else
  2518. amount = ids->size();
  2519. if(ids)
  2520. amin(amount, ids->size());
  2521. for(int j=0; j<amount; j++)
  2522. {
  2523. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2524. if(id < 0 && mode != ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  2525. continue;
  2526. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  2527. hlp->pos = pos[j] + hlp->pos;
  2528. items[Left].push_back(hlp);
  2529. }
  2530. initSubs(Left);
  2531. }
  2532. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  2533. {
  2534. std::vector<int> *ids = NULL;
  2535. if(mode == ARTIFACT_EXP)
  2536. return new std::vector<int>(22, -1);
  2537. if(Left)
  2538. {
  2539. switch(itemsType[1])
  2540. {
  2541. case CREATURE:
  2542. ids = new std::vector<int>;
  2543. for(int i = 0; i < 7; i++)
  2544. {
  2545. if(const CCreature *c = hero->getCreature(i))
  2546. ids->push_back(c->idNumber);
  2547. else
  2548. ids->push_back(-1);
  2549. }
  2550. break;
  2551. }
  2552. }
  2553. else
  2554. {
  2555. switch(itemsType[0])
  2556. {
  2557. case PLAYER:
  2558. ids = new std::vector<int>;
  2559. for(int i = 0; i < PLAYER_LIMIT; i++)
  2560. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2561. ids->push_back(i);
  2562. break;
  2563. case ARTIFACT_TYPE:
  2564. ids = new std::vector<int>(market->availableItemsIds(mode));
  2565. break;
  2566. }
  2567. }
  2568. return ids;
  2569. }
  2570. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  2571. {
  2572. if(mode == ARTIFACT_EXP && !Left)
  2573. {
  2574. //22 boxes, 5 in row, last row: two boxes centered
  2575. int h, w, x, y, dx, dy;
  2576. h = w = 44;
  2577. x = 317;
  2578. y = 53;
  2579. dx = 54;
  2580. dy = 70;
  2581. for (int i = 0; i < 4 ; i++)
  2582. for (int j = 0; j < 5 ; j++)
  2583. poss += Rect(x + dx*j, y + dy*i, w, h);
  2584. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  2585. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  2586. }
  2587. else
  2588. {
  2589. //seven boxes:
  2590. // X X X
  2591. // X X X
  2592. // X
  2593. int h, w, x, y, dx, dy;
  2594. int leftToRightOffset;
  2595. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2596. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2597. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2598. genRect(h, w, x + dx, y + 2*dy);
  2599. if(!Left)
  2600. {
  2601. BOOST_FOREACH(Rect &r, poss)
  2602. r.x += leftToRightOffset;
  2603. }
  2604. }
  2605. }
  2606. void CTradeWindow::initSubs(bool Left)
  2607. {
  2608. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2609. {
  2610. if(Left)
  2611. {
  2612. switch(itemsType[1])
  2613. {
  2614. case CREATURE:
  2615. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2616. break;
  2617. case RESOURCE:
  2618. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2619. break;
  2620. }
  2621. }
  2622. else //right side
  2623. {
  2624. if(itemsType[0] == PLAYER)
  2625. {
  2626. t->subtitle = CGI->generaltexth->capColors[t->id];
  2627. }
  2628. else if(hLeft)//artifact, creature
  2629. {
  2630. int h1, h2; //hlp variables for getting offer
  2631. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2632. if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
  2633. {
  2634. std::ostringstream oss;
  2635. oss << h2;
  2636. if(h1!=1)
  2637. oss << "/" << h1;
  2638. t->subtitle = oss.str();
  2639. }
  2640. else
  2641. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2642. }
  2643. else
  2644. t->subtitle = "";
  2645. }
  2646. }
  2647. }
  2648. void CTradeWindow::showAll(SDL_Surface * to)
  2649. {
  2650. CIntObject::showAll(to);
  2651. if(hRight)
  2652. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2653. if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
  2654. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2655. if(readyToTrade)
  2656. {
  2657. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2658. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2659. }
  2660. }
  2661. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2662. {
  2663. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2664. removeItem(t);
  2665. }
  2666. void CTradeWindow::removeItem(CTradeableItem * t)
  2667. {
  2668. if(active)
  2669. t->deactivate();
  2670. items[t->left] -= t;
  2671. delChild(t);
  2672. if(hRight == t)
  2673. {
  2674. hRight = NULL;
  2675. selectionChanged(false);
  2676. }
  2677. }
  2678. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2679. {
  2680. BOOST_FOREACH(CTradeableItem *t, items[1])
  2681. if(!hero->getStackCount(t->serial))
  2682. toRemove.insert(t);
  2683. }
  2684. void CTradeWindow::setMode(EMarketMode Mode)
  2685. {
  2686. const IMarket *m = market;
  2687. const CGHeroInstance *h = hero;
  2688. CTradeWindow *nwindow = NULL;
  2689. GH.popIntTotally(this);
  2690. switch(Mode)
  2691. {
  2692. case CREATURE_EXP:
  2693. case ARTIFACT_EXP:
  2694. nwindow = new CAltarWindow(m, h, Mode);
  2695. break;
  2696. default:
  2697. nwindow = new CMarketplaceWindow(m, h, Mode);
  2698. break;
  2699. }
  2700. GH.pushInt(nwindow);
  2701. }
  2702. void CTradeWindow::artifactSelected(CArtPlace *slot)
  2703. {
  2704. assert(mode == ARTIFACT_RESOURCE);
  2705. items[1][0]->setArtInstance(slot->ourArt);
  2706. if(slot->ourArt)
  2707. hLeft = items[1][0];
  2708. else
  2709. hLeft = NULL;
  2710. selectionChanged(true);
  2711. }
  2712. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2713. : CTradeWindow(Market, Hero, Mode)
  2714. {
  2715. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2716. madeTransaction = false;
  2717. std::string bgName;
  2718. bool sliderNeeded = true;
  2719. switch(Mode)
  2720. {
  2721. case RESOURCE_RESOURCE:
  2722. bgName = "TPMRKRES.bmp";
  2723. break;
  2724. case RESOURCE_PLAYER:
  2725. bgName = "TPMRKPTS.bmp";
  2726. break;
  2727. case CREATURE_RESOURCE:
  2728. bgName = "TPMRKCRS.bmp";
  2729. break;
  2730. case RESOURCE_ARTIFACT:
  2731. bgName = "TPMRKABS.bmp";
  2732. sliderNeeded = false;
  2733. break;
  2734. case ARTIFACT_RESOURCE:
  2735. bgName = "TPMRKASS.bmp";
  2736. sliderNeeded = false;
  2737. break;
  2738. }
  2739. bg = new CPicture(bgName);
  2740. bg->colorizeAndConvert(LOCPLINT->playerID);
  2741. pos = bg->center();
  2742. new CGStatusBar(302, 576);
  2743. if(market->o->ID == 7) //black market
  2744. {
  2745. printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
  2746. }
  2747. else if(market->o->ID == 99 || market->o->ID == 221) //trading post
  2748. {
  2749. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
  2750. }
  2751. else if(mode == CREATURE_RESOURCE)
  2752. {
  2753. if(market->o->ID == TOWNI_TYPE)
  2754. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2755. else
  2756. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2757. }
  2758. else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
  2759. {
  2760. const std::string &title = market->o->ID == TOWNI_TYPE
  2761. ? CGI->buildh->buildings[market->o->subID][17]->Name()
  2762. : market->o->getHoverText();
  2763. printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
  2764. }
  2765. else
  2766. {
  2767. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
  2768. }
  2769. initItems(false);
  2770. initItems(true);
  2771. ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2772. ok->assignedKeys.insert(SDLK_ESCAPE);
  2773. deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2774. deal->block(true);
  2775. //slider and buttons must be created after bg
  2776. if(sliderNeeded)
  2777. {
  2778. slider = new CSlider(231,490,137,0,0,0);
  2779. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2780. max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2781. max->block(true);
  2782. }
  2783. else
  2784. {
  2785. slider = NULL;
  2786. max = NULL;
  2787. deal->moveBy(Point(-30, 0));
  2788. }
  2789. Rect traderTextRect;
  2790. //left side
  2791. switch(Mode)
  2792. {
  2793. case RESOURCE_RESOURCE:
  2794. case RESOURCE_PLAYER:
  2795. case RESOURCE_ARTIFACT:
  2796. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
  2797. break;
  2798. case CREATURE_RESOURCE:
  2799. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
  2800. break;
  2801. case ARTIFACT_RESOURCE:
  2802. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[271]) % hero->name), 152, 57, FONT_SMALL, zwykly, *bg); //%s's Artifacts
  2803. break;
  2804. }
  2805. //right side
  2806. switch(Mode)
  2807. {
  2808. case RESOURCE_RESOURCE:
  2809. case CREATURE_RESOURCE:
  2810. case RESOURCE_ARTIFACT:
  2811. case ARTIFACT_RESOURCE:
  2812. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
  2813. traderTextRect = Rect(316, 48, 260, 75);
  2814. break;
  2815. case RESOURCE_PLAYER:
  2816. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
  2817. traderTextRect = Rect(28, 48, 260, 75);
  2818. break;
  2819. }
  2820. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2821. int specialOffset = mode == ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
  2822. if(printButtonFor(RESOURCE_PLAYER))
  2823. new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2824. if(printButtonFor(RESOURCE_RESOURCE))
  2825. new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
  2826. if(printButtonFor(CREATURE_RESOURCE))
  2827. new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2828. if(printButtonFor(RESOURCE_ARTIFACT))
  2829. new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
  2830. if(printButtonFor(ARTIFACT_RESOURCE))
  2831. new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
  2832. updateTraderText();
  2833. }
  2834. CMarketplaceWindow::~CMarketplaceWindow()
  2835. {
  2836. hLeft = hRight = NULL;
  2837. for(int i=0;i<items[1].size();i++)
  2838. delChild(items[1][i]);
  2839. for(int i=0;i<items[0].size();i++)
  2840. delChild(items[0][i]);
  2841. items[1].clear();
  2842. items[0].clear();
  2843. delChild(bg);
  2844. bg = NULL;
  2845. }
  2846. void CMarketplaceWindow::setMax()
  2847. {
  2848. slider->moveToMax();
  2849. }
  2850. void CMarketplaceWindow::makeDeal()
  2851. {
  2852. int sliderValue = 0;
  2853. if(slider)
  2854. sliderValue = slider->value;
  2855. else
  2856. sliderValue = !deal->isBlocked(); //should always be 1
  2857. if(!sliderValue)
  2858. return;
  2859. int leftIdToSend = -1;
  2860. if(mode == CREATURE_RESOURCE)
  2861. leftIdToSend = hLeft->serial;
  2862. else if(mode == ARTIFACT_RESOURCE)
  2863. leftIdToSend = hLeft->getArtInstance()->id;
  2864. else
  2865. leftIdToSend = hLeft->id;
  2866. if(slider)
  2867. {
  2868. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2869. slider->moveTo(0);
  2870. }
  2871. else
  2872. {
  2873. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2874. }
  2875. madeTransaction = true;
  2876. hLeft = NULL;
  2877. hRight = NULL;
  2878. selectionChanged(true);
  2879. }
  2880. void CMarketplaceWindow::sliderMoved( int to )
  2881. {
  2882. redraw();
  2883. }
  2884. void CMarketplaceWindow::selectionChanged(bool side)
  2885. {
  2886. readyToTrade = hLeft && hRight;
  2887. if(mode == RESOURCE_RESOURCE)
  2888. readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
  2889. if(mode == ARTIFACT_RESOURCE && !hLeft)
  2890. arts->unmarkSlots(false);
  2891. if(readyToTrade)
  2892. {
  2893. int soldItemId = hLeft->id;
  2894. market->getOffer(soldItemId, hRight->id, r1, r2, mode);
  2895. if(slider)
  2896. {
  2897. int newAmount = -1;
  2898. if(itemsType[1] == RESOURCE)
  2899. newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
  2900. else if(itemsType[1] == CREATURE)
  2901. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2902. else
  2903. assert(0);
  2904. slider->setAmount(newAmount / r1);
  2905. slider->moveTo(0);
  2906. max->block(false);
  2907. deal->block(false);
  2908. }
  2909. else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
  2910. {
  2911. deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
  2912. }
  2913. else
  2914. deal->block(false);
  2915. }
  2916. else
  2917. {
  2918. if(slider)
  2919. {
  2920. max->block(true);
  2921. slider->setAmount(0);
  2922. slider->moveTo(0);
  2923. }
  2924. deal->block(true);
  2925. }
  2926. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2927. initSubs(false);
  2928. updateTraderText();
  2929. redraw();
  2930. }
  2931. bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
  2932. {
  2933. return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
  2934. }
  2935. void CMarketplaceWindow::garrisonChanged()
  2936. {
  2937. if(mode != CREATURE_RESOURCE)
  2938. return;
  2939. std::set<CTradeableItem *> toRemove;
  2940. getEmptySlots(toRemove);
  2941. removeItems(toRemove);
  2942. initSubs(true);
  2943. }
  2944. void CMarketplaceWindow::artifactsChanged(bool Left)
  2945. {
  2946. assert(!Left);
  2947. if(mode != RESOURCE_ARTIFACT)
  2948. return;
  2949. std::vector<int> available = market->availableItemsIds(mode);
  2950. std::set<CTradeableItem *> toRemove;
  2951. BOOST_FOREACH(CTradeableItem *t, items[0])
  2952. if(!vstd::contains(available, t->id))
  2953. toRemove.insert(t);
  2954. removeItems(toRemove);
  2955. redraw();
  2956. }
  2957. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2958. {
  2959. if(Left)
  2960. {
  2961. switch(itemsType[1])
  2962. {
  2963. case RESOURCE:
  2964. case CREATURE:
  2965. {
  2966. int val = slider
  2967. ? slider->value * r1
  2968. : (((deal->isBlocked())) ? 0 : r1);
  2969. return boost::lexical_cast<std::string>(val);
  2970. }
  2971. case ARTIFACT_INSTANCE:
  2972. return ((deal->isBlocked()) ? "0" : "1");
  2973. }
  2974. }
  2975. else
  2976. {
  2977. switch(itemsType[0])
  2978. {
  2979. case RESOURCE:
  2980. if(slider)
  2981. return boost::lexical_cast<std::string>( slider->value * r2 );
  2982. else
  2983. return boost::lexical_cast<std::string>(r2);
  2984. case ARTIFACT_TYPE:
  2985. return ((deal->isBlocked()) ? "0" : "1");
  2986. case PLAYER:
  2987. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2988. }
  2989. }
  2990. return "???";
  2991. }
  2992. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2993. {
  2994. if(Left)
  2995. {
  2996. switch(itemsType[1])
  2997. {
  2998. case RESOURCE:
  2999. return Point(122, 446);
  3000. case CREATURE:
  3001. return Point(128, 450);
  3002. case ARTIFACT_INSTANCE:
  3003. return Point(134, 466);
  3004. }
  3005. }
  3006. else
  3007. {
  3008. switch(itemsType[0])
  3009. {
  3010. case RESOURCE:
  3011. if(mode == ARTIFACT_RESOURCE)
  3012. return Point(410, 469);
  3013. else
  3014. return Point(410, 446);
  3015. case ARTIFACT_TYPE:
  3016. return Point(425, 447);
  3017. case PLAYER:
  3018. return Point(417, 451);
  3019. }
  3020. }
  3021. assert(0);
  3022. return Point(0,0);
  3023. }
  3024. void CMarketplaceWindow::resourceChanged(int type, int val)
  3025. {
  3026. initSubs(true);
  3027. }
  3028. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  3029. {
  3030. switch(type)
  3031. {
  3032. case RESOURCE:
  3033. dx = 82;
  3034. dy = 79;
  3035. x = 39;
  3036. y = 180;
  3037. h = 66;
  3038. w = 74;
  3039. break;
  3040. case PLAYER:
  3041. dx = 83;
  3042. dy = 118;
  3043. h = 64;
  3044. w = 58;
  3045. x = 44;
  3046. y = 83;
  3047. assert(Right);
  3048. break;
  3049. case CREATURE://45,123
  3050. x = 45;
  3051. y = 123;
  3052. w = 58;
  3053. h = 64;
  3054. dx = 83;
  3055. dy = 98;
  3056. assert(!Right);
  3057. break;
  3058. case ARTIFACT_TYPE://45,123
  3059. x = 340-289;
  3060. y = 180;
  3061. w = 44;
  3062. h = 44;
  3063. dx = 83;
  3064. dy = 79;
  3065. break;
  3066. }
  3067. leftToRightOffset = 289;
  3068. }
  3069. void CMarketplaceWindow::updateTraderText()
  3070. {
  3071. if(readyToTrade)
  3072. {
  3073. if(mode == RESOURCE_PLAYER)
  3074. {
  3075. //I can give %s to the %s player.
  3076. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  3077. }
  3078. else if(mode == RESOURCE_ARTIFACT)
  3079. {
  3080. //I can offer you the %s for %d %s of %s.
  3081. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3082. }
  3083. else if(mode == RESOURCE_RESOURCE)
  3084. {
  3085. //I can offer you %d %s of %s for %d %s of %s.
  3086. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3087. }
  3088. else if(mode == CREATURE_RESOURCE)
  3089. {
  3090. //I can offer you %d %s of %s for %d %s.
  3091. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  3092. }
  3093. else if(mode == ARTIFACT_RESOURCE)
  3094. {
  3095. //I can offer you %d %s of %s for your %s.
  3096. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
  3097. }
  3098. return;
  3099. }
  3100. int gnrtxtnr = -1;
  3101. if(madeTransaction)
  3102. {
  3103. if(mode == RESOURCE_PLAYER)
  3104. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  3105. else
  3106. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  3107. }
  3108. else
  3109. {
  3110. if(mode == RESOURCE_PLAYER)
  3111. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  3112. else
  3113. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  3114. }
  3115. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  3116. }
  3117. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
  3118. :CTradeWindow(Market, Hero, Mode)
  3119. {
  3120. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3121. bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp");
  3122. bg->colorizeAndConvert(LOCPLINT->playerID);
  3123. pos = bg->center();
  3124. if(Mode == CREATURE_EXP)
  3125. {
  3126. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3127. printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
  3128. printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  3129. slider = new CSlider(231,481,137,0,0,0);
  3130. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  3131. max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  3132. sacrificedUnits.resize(ARMY_SIZE, 0);
  3133. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  3134. sacrificeBackpack = NULL;
  3135. initItems(true);
  3136. mimicCres();
  3137. }
  3138. else
  3139. {
  3140. printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
  3141. printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3142. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  3143. sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
  3144. sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  3145. sacrificeBackpack->block(!hero->artifactsInBackpack.size());
  3146. slider = NULL;
  3147. max = NULL;
  3148. initItems(true);
  3149. initItems(false);
  3150. }
  3151. printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
  3152. printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
  3153. new CGStatusBar(302, 576);
  3154. ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  3155. ok->assignedKeys.insert(SDLK_ESCAPE);
  3156. deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  3157. if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
  3158. new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  3159. if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
  3160. new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  3161. expPerUnit.resize(ARMY_SIZE, 0);
  3162. getExpValues();
  3163. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  3164. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  3165. setExpToLevel();
  3166. calcTotalExp();
  3167. blockTrade();
  3168. }
  3169. CAltarWindow::~CAltarWindow()
  3170. {
  3171. }
  3172. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  3173. {
  3174. leftToRightOffset = 289;
  3175. x = 45;
  3176. y = 110;
  3177. w = 58;
  3178. h = 64;
  3179. dx = 83;
  3180. dy = 98;
  3181. }
  3182. void CAltarWindow::sliderMoved(int to)
  3183. {
  3184. sacrificedUnits[hLeft->serial] = to;
  3185. updateRight(hRight);
  3186. deal->block(!to);
  3187. calcTotalExp();
  3188. redraw();
  3189. }
  3190. void CAltarWindow::makeDeal()
  3191. {
  3192. if(mode == CREATURE_EXP)
  3193. {
  3194. blockTrade();
  3195. slider->value = 0;
  3196. std::vector<int> toSacrifice = sacrificedUnits;
  3197. for (int i = 0; i < toSacrifice.size(); i++)
  3198. {
  3199. if(toSacrifice[i])
  3200. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  3201. }
  3202. BOOST_FOREACH(int& val, sacrificedUnits)
  3203. val = 0;
  3204. BOOST_FOREACH(CTradeableItem *t, items[0])
  3205. {
  3206. t->type = CREATURE_PLACEHOLDER;
  3207. t->subtitle = "";
  3208. }
  3209. }
  3210. else
  3211. {
  3212. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  3213. {
  3214. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  3215. }
  3216. arts->artifactsOnAltar.clear();
  3217. BOOST_FOREACH(CTradeableItem *t, items[0])
  3218. {
  3219. t->id = -1;
  3220. t->subtitle = "";
  3221. }
  3222. arts->commonInfo->reset();
  3223. //arts->scrollBackpack(0);
  3224. deal->block(true);
  3225. }
  3226. calcTotalExp();
  3227. }
  3228. void CAltarWindow::SacrificeAll()
  3229. {
  3230. if(mode == CREATURE_EXP)
  3231. {
  3232. bool movedAnything = false;
  3233. BOOST_FOREACH(CTradeableItem *t, items[1])
  3234. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  3235. sacrificedUnits[items[1].front()->serial]--;
  3236. BOOST_FOREACH(CTradeableItem *t, items[0])
  3237. {
  3238. updateRight(t);
  3239. if(t->type == CREATURE)
  3240. movedAnything = true;
  3241. }
  3242. deal->block(!movedAnything);
  3243. calcTotalExp();
  3244. }
  3245. else
  3246. {
  3247. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  3248. {
  3249. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  3250. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  3251. }
  3252. SacrificeBackpack();
  3253. }
  3254. redraw();
  3255. }
  3256. void CAltarWindow::selectionChanged(bool side)
  3257. {
  3258. if(mode != CREATURE_EXP)
  3259. return;
  3260. CTradeableItem *&selected = side ? hLeft : hRight;
  3261. CTradeableItem *&theOther = side ? hRight : hLeft;
  3262. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  3263. int stackCount = 0;
  3264. for (int i = 0; i < ARMY_SIZE; i++)
  3265. if(hero->getStackCount(i) > sacrificedUnits[i])
  3266. stackCount++;
  3267. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  3268. slider->block(!slider->amount);
  3269. slider->value = sacrificedUnits[hLeft->serial];
  3270. max->block(!slider->amount);
  3271. readyToTrade = true;
  3272. redraw();
  3273. }
  3274. void CAltarWindow::mimicCres()
  3275. {
  3276. std::vector<Rect> positions;
  3277. getPositionsFor(positions, false, CREATURE);
  3278. BOOST_FOREACH(CTradeableItem *t, items[1])
  3279. {
  3280. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  3281. hlp->pos = positions[t->serial] + hlp->pos;
  3282. items[0].push_back(hlp);
  3283. }
  3284. }
  3285. Point CAltarWindow::selectionOffset(bool Left) const
  3286. {
  3287. if(Left)
  3288. return Point(150, 421);
  3289. else
  3290. return Point(396, 421);
  3291. }
  3292. std::string CAltarWindow::selectionSubtitle(bool Left) const
  3293. {
  3294. if(Left && slider && hLeft)
  3295. return boost::lexical_cast<std::string>(slider->value);
  3296. else if(!Left && hRight)
  3297. return hRight->subtitle;
  3298. else
  3299. return "";
  3300. }
  3301. void CAltarWindow::artifactsChanged(bool left)
  3302. {
  3303. }
  3304. void CAltarWindow::garrisonChanged()
  3305. {
  3306. if(mode != CREATURE_EXP)
  3307. return;
  3308. std::set<CTradeableItem *> empty;
  3309. getEmptySlots(empty);
  3310. BOOST_FOREACH(CTradeableItem *t, empty)
  3311. {
  3312. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  3313. removeItem(t);
  3314. }
  3315. initSubs(true);
  3316. getExpValues();
  3317. }
  3318. void CAltarWindow::getExpValues()
  3319. {
  3320. int dump;
  3321. BOOST_FOREACH(CTradeableItem *t, items[1])
  3322. if(t->id >= 0)
  3323. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
  3324. }
  3325. void CAltarWindow::calcTotalExp()
  3326. {
  3327. int val = 0;
  3328. if(mode == CREATURE_EXP)
  3329. {
  3330. for (int i = 0; i < sacrificedUnits.size(); i++)
  3331. {
  3332. val += expPerUnit[i] * sacrificedUnits[i];
  3333. }
  3334. }
  3335. else
  3336. {
  3337. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  3338. {
  3339. int dmp, valOfArt;
  3340. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  3341. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  3342. }
  3343. }
  3344. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
  3345. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  3346. }
  3347. void CAltarWindow::setExpToLevel()
  3348. {
  3349. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  3350. }
  3351. void CAltarWindow::blockTrade()
  3352. {
  3353. hLeft = hRight = NULL;
  3354. readyToTrade = false;
  3355. if(slider)
  3356. {
  3357. slider->block(true);
  3358. max->block(true);
  3359. }
  3360. deal->block(true);
  3361. }
  3362. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  3363. {
  3364. int val = sacrificedUnits[toUpdate->serial];
  3365. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  3366. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  3367. }
  3368. int CAltarWindow::firstFreeSlot()
  3369. {
  3370. int ret = -1;
  3371. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  3372. return ret < items[0].size() ? ret : -1;
  3373. }
  3374. void CAltarWindow::SacrificeBackpack()
  3375. {
  3376. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  3377. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  3378. {
  3379. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  3380. {
  3381. toOmmit -= hero->artifactsInBackpack[i].artifact;
  3382. continue;
  3383. }
  3384. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  3385. }
  3386. arts->scrollBackpack(0);
  3387. calcTotalExp();
  3388. }
  3389. void CAltarWindow::artifactPicked()
  3390. {
  3391. redraw();
  3392. }
  3393. void CAltarWindow::showAll(SDL_Surface * to)
  3394. {
  3395. CTradeWindow::showAll(to);
  3396. if(mode == ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  3397. {
  3398. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  3399. int dmp, val;
  3400. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, ARTIFACT_EXP);
  3401. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
  3402. }
  3403. }
  3404. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  3405. {
  3406. int artID = art->artType->id;
  3407. if(artID != 1 && artID < 7) //special art
  3408. {
  3409. tlog2 << "Cannot put special artifact on altar!\n";
  3410. return false;
  3411. }
  3412. if(!altarSlot)
  3413. {
  3414. int slotIndex = firstFreeSlot();
  3415. if(slotIndex < 0)
  3416. {
  3417. tlog2 << "No free slots on altar!\n";
  3418. return false;
  3419. }
  3420. altarSlot = items[0][slotIndex];
  3421. }
  3422. int dmp, val;
  3423. market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
  3424. arts->artifactsOnAltar.insert(art);
  3425. altarSlot->setArtInstance(art);
  3426. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  3427. deal->block(false);
  3428. return true;
  3429. }
  3430. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  3431. {
  3432. int freeBackpackSlot = hero->artifactsInBackpack.size() + Arts::BACKPACK_START;
  3433. if(arts->commonInfo->src.art)
  3434. {
  3435. arts->commonInfo->dst.slotID = freeBackpackSlot;
  3436. arts->commonInfo->dst.AOH = arts;
  3437. }
  3438. if(putOnAltar(altarSlot, art))
  3439. {
  3440. if(slotID < Arts::BACKPACK_START)
  3441. LOCPLINT->cb->swapArtifacts(hero, slotID, hero, freeBackpackSlot);
  3442. else
  3443. {
  3444. arts->commonInfo->src.clear();
  3445. arts->commonInfo->dst.clear();
  3446. CCS->curh->dragAndDropCursor(NULL);
  3447. arts->unmarkSlots(false);
  3448. }
  3449. }
  3450. }
  3451. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  3452. {
  3453. this->pos = pos;
  3454. SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  3455. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3456. background = SDL_ConvertSurface(hhlp,screen->format,0);
  3457. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  3458. SDL_FreeSurface(hhlp);
  3459. //printing texts
  3460. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
  3461. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
  3462. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
  3463. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
  3464. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
  3465. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
  3466. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
  3467. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
  3468. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
  3469. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
  3470. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
  3471. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
  3472. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
  3473. //setting up buttons
  3474. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  3475. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  3476. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  3477. save->swappedImages = true;
  3478. save->update();
  3479. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  3480. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  3481. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  3482. mainMenu->swappedImages = true;
  3483. mainMenu->update();
  3484. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  3485. quitGame->swappedImages = true;
  3486. quitGame->update();
  3487. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  3488. backToMap->swappedImages = true;
  3489. backToMap->update();
  3490. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  3491. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  3492. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  3493. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  3494. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  3495. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  3496. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  3497. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  3498. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  3499. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  3500. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  3501. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  3502. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  3503. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  3504. musicVolume = new CHighlightableButtonsGroup(0, true);
  3505. for(int i=0; i<10; ++i)
  3506. {
  3507. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  3508. }
  3509. musicVolume->select(CCS->musich->getVolume(), 1);
  3510. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  3511. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3512. for(int i=0; i<10; ++i)
  3513. {
  3514. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  3515. }
  3516. effectsVolume->select(CCS->soundh->getVolume(), 1);
  3517. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  3518. }
  3519. CSystemOptionsWindow::~CSystemOptionsWindow()
  3520. {
  3521. SDL_FreeSurface(background);
  3522. delete save;
  3523. delete quitGame;
  3524. delete backToMap;
  3525. delete mainMenu;
  3526. delete heroMoveSpeed;
  3527. delete mapScrollSpeed;
  3528. delete musicVolume;
  3529. delete effectsVolume;
  3530. }
  3531. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3532. {
  3533. GH.popIntTotally(this);
  3534. SDL_Event event;
  3535. event.type = type;
  3536. event.user.code = usercode; // not necessarily used
  3537. SDL_PushEvent(&event);
  3538. }
  3539. void CSystemOptionsWindow::bquitf()
  3540. {
  3541. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3542. }
  3543. void CSystemOptionsWindow::breturnf()
  3544. {
  3545. GH.popIntTotally(this);
  3546. }
  3547. void CSystemOptionsWindow::bmainmenuf()
  3548. {
  3549. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3550. }
  3551. void CSystemOptionsWindow::bsavef()
  3552. {
  3553. GH.popIntTotally(this);
  3554. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3555. /*using namespace boost::posix_time;
  3556. std::ostringstream fnameStream;
  3557. fnameStream << second_clock::local_time();
  3558. std::string fname = fnameStream.str();
  3559. boost::algorithm::replace_all(fname,":","");
  3560. boost::algorithm::replace_all(fname," ","-");
  3561. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  3562. }
  3563. void CSystemOptionsWindow::activate()
  3564. {
  3565. save->activate();
  3566. quitGame->activate();
  3567. backToMap->activate();
  3568. mainMenu->activate();
  3569. heroMoveSpeed->activate();
  3570. mapScrollSpeed->activate();
  3571. musicVolume->activate();
  3572. effectsVolume->activate();
  3573. }
  3574. void CSystemOptionsWindow::deactivate()
  3575. {
  3576. save->deactivate();
  3577. quitGame->deactivate();
  3578. backToMap->deactivate();
  3579. mainMenu->deactivate();
  3580. heroMoveSpeed->deactivate();
  3581. mapScrollSpeed->deactivate();
  3582. musicVolume->deactivate();
  3583. effectsVolume->deactivate();
  3584. }
  3585. void CSystemOptionsWindow::show(SDL_Surface *to)
  3586. {
  3587. CSDL_Ext::blitSurface(background, NULL, to, &pos);
  3588. save->showAll(to);
  3589. quitGame->showAll(to);
  3590. backToMap->showAll(to);
  3591. mainMenu->showAll(to);
  3592. heroMoveSpeed->showAll(to);
  3593. mapScrollSpeed->showAll(to);
  3594. musicVolume->showAll(to);
  3595. effectsVolume->showAll(to);
  3596. }
  3597. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
  3598. : tavernObj(TavernObj)
  3599. {
  3600. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3601. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3602. assert(h.size() == 2);
  3603. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3604. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3605. if(h[0])
  3606. selected = 0;
  3607. else
  3608. selected = -1;
  3609. oldSelected = -1;
  3610. bg = new CPicture("TPTAVERN.bmp");
  3611. bg->colorizeAndConvert(LOCPLINT->playerID);
  3612. pos = center(bg->pos);
  3613. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
  3614. printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
  3615. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
  3616. printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
  3617. bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
  3618. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3619. recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3620. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3621. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3622. {
  3623. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3624. recruit->block(2);
  3625. }
  3626. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3627. {
  3628. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3629. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3630. recruit->block(2);
  3631. }
  3632. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3633. {
  3634. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3635. recruit->block(2);
  3636. }
  3637. else
  3638. {
  3639. if(!h[0])
  3640. recruit->block(1);
  3641. }
  3642. CCS->videoh->open(VIDEO_TAVERN);
  3643. }
  3644. void CTavernWindow::recruitb()
  3645. {
  3646. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3647. const CGObjectInstance *obj = tavernObj;
  3648. close();
  3649. LOCPLINT->cb->recruitHero(obj, toBuy);
  3650. }
  3651. void CTavernWindow::thievesguildb()
  3652. {
  3653. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3654. }
  3655. CTavernWindow::~CTavernWindow()
  3656. {
  3657. CCS->videoh->close();
  3658. }
  3659. void CTavernWindow::close()
  3660. {
  3661. GH.popIntTotally(this);
  3662. }
  3663. void CTavernWindow::show(SDL_Surface * to)
  3664. {
  3665. CIntObject::show(to);
  3666. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3667. if(selected >= 0)
  3668. {
  3669. HeroPortrait *sel = selected ? h2 : h1;
  3670. if (selected != oldSelected && !recruit->isBlocked())
  3671. {
  3672. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3673. oldSelected = selected;
  3674. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3675. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3676. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3677. }
  3678. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
  3679. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3680. }
  3681. }
  3682. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3683. {
  3684. if(previousState && !down && h)
  3685. as();
  3686. //ClickableL::clickLeft(down);
  3687. }
  3688. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3689. {
  3690. if(down && h)
  3691. {
  3692. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3693. }
  3694. }
  3695. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3696. :as(sel,id), h(H)
  3697. {
  3698. used = LCLICK | RCLICK | HOVER;
  3699. h = H;
  3700. pos.x = x;
  3701. pos.y = y;
  3702. pos.w = 58;
  3703. pos.h = 64;
  3704. if(H)
  3705. {
  3706. hoverName = CGI->generaltexth->tavernInfo[4];
  3707. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3708. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3709. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3710. if(vstd::contains(h->artifactsWorn,i))
  3711. artifs--;
  3712. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3713. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3714. descr[sizeof(descr)-1] = '\0';
  3715. }
  3716. }
  3717. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3718. {
  3719. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3720. }
  3721. void CTavernWindow::HeroPortrait::hover( bool on )
  3722. {
  3723. //Hoverable::hover(on);
  3724. if(on)
  3725. GH.statusbar->print(hoverName);
  3726. else
  3727. GH.statusbar->clear();
  3728. }
  3729. void CInGameConsole::activate()
  3730. {
  3731. activateKeys();
  3732. }
  3733. void CInGameConsole::deactivate()
  3734. {
  3735. deactivateKeys();
  3736. }
  3737. void CInGameConsole::show(SDL_Surface * to)
  3738. {
  3739. int number = 0;
  3740. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3741. texts_mx.lock();
  3742. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3743. {
  3744. SDL_Color green = {0,0xff,0,0};
  3745. Point leftBottomCorner(0, screen->h);
  3746. if(LOCPLINT->battleInt)
  3747. {
  3748. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3749. }
  3750. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3751. if(SDL_GetTicks() - it->second > defaultTimeout)
  3752. {
  3753. toDel.push_back(it);
  3754. }
  3755. }
  3756. for(int it=0; it<toDel.size(); ++it)
  3757. {
  3758. texts.erase(toDel[it]);
  3759. }
  3760. texts_mx.unlock();
  3761. }
  3762. void CInGameConsole::print(const std::string &txt)
  3763. {
  3764. texts_mx.lock();
  3765. int lineLen = conf.go()->ac.outputLineLength;
  3766. if(txt.size() < lineLen)
  3767. {
  3768. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3769. if(texts.size() > maxDisplayedTexts)
  3770. {
  3771. texts.pop_front();
  3772. }
  3773. }
  3774. else
  3775. {
  3776. assert(lineLen);
  3777. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3778. {
  3779. std::string part = txt.substr(g * lineLen, lineLen);
  3780. if(part.size() == 0)
  3781. break;
  3782. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3783. if(texts.size() > maxDisplayedTexts)
  3784. {
  3785. texts.pop_front();
  3786. }
  3787. }
  3788. }
  3789. texts_mx.unlock();
  3790. }
  3791. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3792. {
  3793. if(key.type != SDL_KEYDOWN) return;
  3794. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3795. switch(key.keysym.sym)
  3796. {
  3797. case SDLK_TAB:
  3798. case SDLK_ESCAPE:
  3799. {
  3800. if(captureAllKeys)
  3801. {
  3802. captureAllKeys = false;
  3803. endEnteringText(false);
  3804. }
  3805. else if(SDLK_TAB)
  3806. {
  3807. captureAllKeys = true;
  3808. startEnteringText();
  3809. }
  3810. break;
  3811. }
  3812. case SDLK_RETURN: //enter key
  3813. {
  3814. if(enteredText.size() > 0 && captureAllKeys)
  3815. {
  3816. captureAllKeys = false;
  3817. endEnteringText(true);
  3818. }
  3819. break;
  3820. }
  3821. case SDLK_BACKSPACE:
  3822. {
  3823. if(enteredText.size() > 1)
  3824. {
  3825. enteredText.resize(enteredText.size()-1);
  3826. enteredText[enteredText.size()-1] = '_';
  3827. refreshEnteredText();
  3828. }
  3829. break;
  3830. }
  3831. case SDLK_UP: //up arrow
  3832. {
  3833. if(previouslyEntered.size() == 0)
  3834. break;
  3835. if(prevEntDisp == -1)
  3836. {
  3837. prevEntDisp = previouslyEntered.size() - 1;
  3838. enteredText = previouslyEntered[prevEntDisp] + "_";
  3839. refreshEnteredText();
  3840. }
  3841. else if( prevEntDisp > 0)
  3842. {
  3843. --prevEntDisp;
  3844. enteredText = previouslyEntered[prevEntDisp] + "_";
  3845. refreshEnteredText();
  3846. }
  3847. break;
  3848. }
  3849. case SDLK_DOWN: //down arrow
  3850. {
  3851. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3852. {
  3853. ++prevEntDisp;
  3854. enteredText = previouslyEntered[prevEntDisp] + "_";
  3855. refreshEnteredText();
  3856. }
  3857. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3858. {
  3859. prevEntDisp = -1;
  3860. enteredText = "_";
  3861. refreshEnteredText();
  3862. }
  3863. break;
  3864. }
  3865. default:
  3866. {
  3867. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3868. {
  3869. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3870. {
  3871. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3872. enteredText += "_";
  3873. refreshEnteredText();
  3874. }
  3875. }
  3876. break;
  3877. }
  3878. }
  3879. }
  3880. void CInGameConsole::startEnteringText()
  3881. {
  3882. enteredText = "_";
  3883. if(GH.topInt() == adventureInt)
  3884. {
  3885. GH.statusbar->print(enteredText);
  3886. }
  3887. else if(LOCPLINT->battleInt)
  3888. {
  3889. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3890. }
  3891. }
  3892. void CInGameConsole::endEnteringText(bool printEnteredText)
  3893. {
  3894. prevEntDisp = -1;
  3895. if(printEnteredText)
  3896. {
  3897. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3898. LOCPLINT->cb->sendMessage(txt);
  3899. previouslyEntered.push_back(txt);
  3900. print(txt);
  3901. }
  3902. enteredText = "";
  3903. if(GH.topInt() == adventureInt)
  3904. {
  3905. GH.statusbar->clear();
  3906. }
  3907. else if(LOCPLINT->battleInt)
  3908. {
  3909. LOCPLINT->battleInt->console->ingcAlter = "";
  3910. }
  3911. }
  3912. void CInGameConsole::refreshEnteredText()
  3913. {
  3914. if(GH.topInt() == adventureInt)
  3915. {
  3916. GH.statusbar->print(enteredText);
  3917. }
  3918. else if(LOCPLINT->battleInt)
  3919. {
  3920. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3921. }
  3922. }
  3923. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3924. {
  3925. }
  3926. void CGarrisonWindow::close()
  3927. {
  3928. GH.popIntTotally(this);
  3929. }
  3930. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3931. {
  3932. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3933. bg = new CPicture("GARRISON.bmp");
  3934. bg->colorizeAndConvert(LOCPLINT->playerID);
  3935. pos = bg->center();
  3936. garr = new CGarrisonInt(92, 127, 4, Point(0,96), bg->bg, Point(93,127), up, down, removableUnits);
  3937. {
  3938. AdventureMapButton *split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3939. removeChild(split);
  3940. garr->addSplitBtn(split);
  3941. }
  3942. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3943. std::string titleText;
  3944. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3945. titleText = CGI->generaltexth->allTexts[709];
  3946. else
  3947. {
  3948. titleText = CGI->generaltexth->allTexts[35];
  3949. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3950. }
  3951. title = new CLabel(275, 30, FONT_BIG, CENTER, tytulowy, titleText);
  3952. }
  3953. CGarrisonWindow::~CGarrisonWindow()
  3954. {
  3955. }
  3956. void CGarrisonWindow::showAll(SDL_Surface * to)
  3957. {
  3958. CIntObject::showAll(to);
  3959. blitAtLoc(graphics->flags->ourImages[garr->armedObjs[1]->getOwner()].bitmap,28,124,to);
  3960. blitAtLoc(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait],29,222,to);
  3961. }
  3962. IShowActivable::IShowActivable()
  3963. {
  3964. type = 0;
  3965. }
  3966. CGarrisonHolder::CGarrisonHolder()
  3967. {
  3968. type |= WITH_GARRISON;
  3969. }
  3970. void CWindowWithGarrison::updateGarrisons()
  3971. {
  3972. garr->recreateSlots();
  3973. }
  3974. void CRClickPopupInt::show(SDL_Surface * to)
  3975. {
  3976. inner->show(to);
  3977. }
  3978. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3979. {
  3980. CCS->curh->hide();
  3981. inner = our;
  3982. delInner = deleteInt;
  3983. }
  3984. CRClickPopupInt::~CRClickPopupInt()
  3985. {
  3986. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3987. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3988. // if(LOCPLINT && inner == adventureInt->heroWindow)
  3989. // adventureInt->heroWindow->dispose();
  3990. if(delInner)
  3991. delete inner;
  3992. CCS->curh->show();
  3993. }
  3994. void CRClickPopupInt::showAll(SDL_Surface * to)
  3995. {
  3996. inner->showAll(to);
  3997. }
  3998. CArtPlace::CArtPlace(const CArtifactInstance* Art)
  3999. :picked(false), marked(false), locked(false), ourArt(Art)
  4000. {
  4001. }
  4002. CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
  4003. picked(false), marked(false), locked(false), ourArt(Art)
  4004. {
  4005. pos += position;
  4006. pos.w = pos.h = 44;
  4007. }
  4008. void CArtPlace::activate()
  4009. {
  4010. if(!active)
  4011. {
  4012. LRClickableAreaWTextComp::activate();
  4013. }
  4014. }
  4015. void CArtPlace::clickLeft(tribool down, bool previousState)
  4016. {
  4017. //LRClickableAreaWTextComp::clickLeft(down);
  4018. bool inBackpack = slotID >= Arts::BACKPACK_START,
  4019. srcInBackpack = ourOwner->commonInfo->src.slotID >= Arts::BACKPACK_START,
  4020. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  4021. if(ourOwner->highlightModeCallback && ourArt)
  4022. {
  4023. if(down)
  4024. {
  4025. if(ourArt->artType->id < 7) //War Machine or Spellbook
  4026. {
  4027. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
  4028. }
  4029. else
  4030. {
  4031. ourOwner->unmarkSlots(false);
  4032. marked = true;
  4033. ourOwner->highlightModeCallback(this);
  4034. }
  4035. }
  4036. return;
  4037. }
  4038. // If clicked on spellbook, open it only if no artifact is held at the moment.
  4039. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  4040. {
  4041. if(ourArt->artType->id == 0)
  4042. {
  4043. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  4044. GH.pushInt(spellWindow);
  4045. }
  4046. }
  4047. if (!down && previousState)
  4048. {
  4049. if(ourArt && ourArt->artType->id == 0) //spellbook
  4050. return; //this is handled separately
  4051. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  4052. {
  4053. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  4054. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  4055. {
  4056. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  4057. {
  4058. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  4059. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  4060. return;
  4061. }
  4062. select();
  4063. }
  4064. }
  4065. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  4066. {
  4067. deselect();
  4068. }
  4069. else //perform artifact transition
  4070. {
  4071. if(inBackpack) // Backpack destination.
  4072. {
  4073. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  4074. {
  4075. deselect();
  4076. }
  4077. else
  4078. {
  4079. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  4080. switch(cur->id)
  4081. {
  4082. case 3:
  4083. //should not happen, catapult cannot be selected
  4084. assert(cur->id != 3);
  4085. break;
  4086. case 4: case 5: case 6: //war machines cannot go to backpack
  4087. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  4088. break;
  4089. default:
  4090. setMeAsDest();
  4091. amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4092. if(srcInBackpack && srcInSameHero)
  4093. {
  4094. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with amin above it will guarantee that dest is at most the last artifact
  4095. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  4096. ourOwner->commonInfo->dst.slotID--;
  4097. }
  4098. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  4099. deselect();
  4100. else
  4101. ourOwner->realizeCurrentTransaction();
  4102. break;
  4103. }
  4104. }
  4105. }
  4106. //check if swap is possible
  4107. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  4108. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  4109. {
  4110. setMeAsDest();
  4111. //
  4112. // // Special case when the dest artifact can't be fit into the src slot.
  4113. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  4114. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  4115. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  4116. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  4117. // {
  4118. // // Put dest artifact into owner's backpack.
  4119. // ourOwner->commonInfo->src.AOH = ourOwner;
  4120. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  4121. // }
  4122. ourOwner->realizeCurrentTransaction();
  4123. }
  4124. }
  4125. }
  4126. }
  4127. void CArtPlace::clickRight(tribool down, bool previousState)
  4128. {
  4129. if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
  4130. {
  4131. if (slotID < 19)
  4132. {
  4133. if(ourOwner->allowedAssembling)
  4134. {
  4135. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  4136. // If the artifact can be assembled, display dialog.
  4137. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  4138. {
  4139. LOCPLINT->showArtifactAssemblyDialog(
  4140. ourArt->artType->id,
  4141. combination->id,
  4142. true,
  4143. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  4144. 0);
  4145. if(assemblyPossibilities.size() > 2)
  4146. {
  4147. tlog3 << "More than one possibility of assembling... taking only first\n";
  4148. break;
  4149. }
  4150. return;
  4151. }
  4152. // Otherwise if the artifact can be diasassembled, display dialog.
  4153. if(ourArt->canBeDisassembled())
  4154. {
  4155. LOCPLINT->showArtifactAssemblyDialog(
  4156. ourArt->artType->id,
  4157. 0,
  4158. false,
  4159. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  4160. 0);
  4161. return;
  4162. }
  4163. }
  4164. }
  4165. // Lastly just show the artifact description.
  4166. LRClickableAreaWTextComp::clickRight(down, previousState);
  4167. }
  4168. }
  4169. /**
  4170. * Selects artifact slot so that the containing artifact looks like it's picked up.
  4171. */
  4172. void CArtPlace::select ()
  4173. {
  4174. if (locked)
  4175. return;
  4176. picked = true;
  4177. if(ourArt->canBeDisassembled() && slotID < Arts::BACKPACK_START) //worn combined artifact -> locks have to disappear
  4178. {
  4179. for(int i = 0; i < Arts::BACKPACK_START; i++)
  4180. {
  4181. CArtPlace *ap = ourOwner->getArtPlace(i);
  4182. ap->picked = ourArt->isPart(ap->ourArt);
  4183. }
  4184. }
  4185. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  4186. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
  4187. ourOwner->commonInfo->src.setTo(this, false);
  4188. ourOwner->markPossibleSlots(ourArt);
  4189. if(slotID >= Arts::BACKPACK_START)
  4190. ourOwner->scrollBackpack(0); //will update slots
  4191. ourOwner->updateParentWindow();
  4192. ourOwner->safeRedraw();
  4193. }
  4194. /**
  4195. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  4196. */
  4197. void CArtPlace::deselect ()
  4198. {
  4199. picked = false;
  4200. if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
  4201. {
  4202. for(int i = 0; i < Arts::BACKPACK_START; i++)
  4203. ourOwner->getArtPlace(i)->picked = false;
  4204. }
  4205. CCS->curh->dragAndDropCursor(NULL);
  4206. ourOwner->unmarkSlots();
  4207. ourOwner->commonInfo->src.clear();
  4208. if(slotID >= Arts::BACKPACK_START)
  4209. ourOwner->scrollBackpack(0); //will update slots
  4210. ourOwner->updateParentWindow();
  4211. ourOwner->safeRedraw();
  4212. }
  4213. void CArtPlace::deactivate()
  4214. {
  4215. if(active)
  4216. {
  4217. LRClickableAreaWTextComp::deactivate();
  4218. }
  4219. }
  4220. void CArtPlace::showAll(SDL_Surface *to)
  4221. {
  4222. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  4223. {
  4224. int graphic = locked ? 145 : ourArt->artType->id;
  4225. blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
  4226. }
  4227. if(marked && active)
  4228. {
  4229. // Draw vertical bars.
  4230. for (int i = 0; i < pos.h; ++i)
  4231. {
  4232. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  4233. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  4234. }
  4235. // Draw horizontal bars.
  4236. for (int i = 0; i < pos.w; ++i)
  4237. {
  4238. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  4239. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  4240. }
  4241. }
  4242. }
  4243. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  4244. {
  4245. // You can place 'no artifact' anywhere.
  4246. if(!art)
  4247. return true;
  4248. // Anything can but War Machines can be placed in backpack.
  4249. if (slotID >= 19)
  4250. return !CGI->arth->isBigArtifact(art->id);
  4251. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  4252. }
  4253. CArtPlace::~CArtPlace()
  4254. {
  4255. deactivate();
  4256. }
  4257. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  4258. {
  4259. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  4260. }
  4261. void CArtPlace::setArtifact(const CArtifactInstance *art)
  4262. {
  4263. baseType = -1; //by default we don't store any component
  4264. ourArt = art;
  4265. if(!art)
  4266. {
  4267. text = std::string();
  4268. hoverText = CGI->generaltexth->allTexts[507];
  4269. }
  4270. else
  4271. {
  4272. text = ourArt->artType->Description();
  4273. if(art->artType->id == 1) //spell scroll
  4274. {
  4275. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  4276. // so we want to replace text in [...] with a spell name
  4277. // however other language versions don't have name placeholder at all, so we have to be careful
  4278. int spellID = art->getGivenSpellID();
  4279. int nameStart = text.find_first_of('[');
  4280. int nameEnd = text.find_first_of(']', nameStart);
  4281. if(spellID >= 0)
  4282. {
  4283. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  4284. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  4285. //add spell component info (used to provide a pic in r-click popup)
  4286. baseType = SComponent::spell;
  4287. type = spellID;
  4288. bonusValue = 0;
  4289. }
  4290. }
  4291. if (locked) // Locks should appear as empty.
  4292. hoverText = CGI->generaltexth->allTexts[507];
  4293. else
  4294. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  4295. }
  4296. }
  4297. void HoverableArea::hover (bool on)
  4298. {
  4299. if (on)
  4300. GH.statusbar->print(hoverText);
  4301. else if (GH.statusbar->getCurrent()==hoverText)
  4302. GH.statusbar->clear();
  4303. }
  4304. HoverableArea::HoverableArea()
  4305. {
  4306. used |= HOVER;
  4307. }
  4308. HoverableArea::~HoverableArea()
  4309. {
  4310. }
  4311. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  4312. {
  4313. if(!down && previousState)
  4314. {
  4315. LOCPLINT->showInfoDialog(text);
  4316. }
  4317. }
  4318. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  4319. {
  4320. adventureInt->handleRightClick(text, down);
  4321. }
  4322. LRClickableAreaWText::LRClickableAreaWText()
  4323. {
  4324. init();
  4325. }
  4326. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
  4327. {
  4328. init();
  4329. pos = Pos + pos;
  4330. hoverText = HoverText;
  4331. text = ClickText;
  4332. }
  4333. LRClickableAreaWText::~LRClickableAreaWText()
  4334. {
  4335. }
  4336. void LRClickableAreaWText::init()
  4337. {
  4338. used = LCLICK | RCLICK | HOVER;
  4339. }
  4340. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  4341. {
  4342. if((!down) && previousState)
  4343. {
  4344. std::vector<SComponent*> comp(1, createComponent());
  4345. LOCPLINT->showInfoDialog(text, comp);
  4346. }
  4347. }
  4348. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  4349. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  4350. {
  4351. }
  4352. SComponent * LRClickableAreaWTextComp::createComponent() const
  4353. {
  4354. if(baseType >= 0)
  4355. return new SComponent(SComponent::Etype(baseType), type, bonusValue);
  4356. else
  4357. return NULL;
  4358. }
  4359. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  4360. {
  4361. if(down)
  4362. {
  4363. if(SComponent *comp = createComponent())
  4364. {
  4365. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  4366. return;
  4367. }
  4368. }
  4369. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  4370. }
  4371. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  4372. {
  4373. used = LCLICK | RCLICK | HOVER;
  4374. pos.x += x; pos.w = 58;
  4375. pos.y += y; pos.h = 64;
  4376. }
  4377. void CHeroArea::clickLeft(tribool down, bool previousState)
  4378. {
  4379. if((!down) && previousState && hero)
  4380. LOCPLINT->openHeroWindow(hero);
  4381. }
  4382. void CHeroArea::clickRight(tribool down, bool previousState)
  4383. {
  4384. if((!down) && previousState && hero)
  4385. LOCPLINT->openHeroWindow(hero);
  4386. }
  4387. void CHeroArea::hover(bool on)
  4388. {
  4389. if (on && hero)
  4390. GH.statusbar->print(hero->hoverName);
  4391. else
  4392. GH.statusbar->clear();
  4393. }
  4394. void CHeroArea::showAll(SDL_Surface * to)
  4395. {
  4396. if (hero)
  4397. blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
  4398. }
  4399. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  4400. {
  4401. if((!down) && previousState && town)
  4402. {
  4403. LOCPLINT->openTownWindow(town);
  4404. if ( type == 2 )
  4405. LOCPLINT->castleInt->builds->buildingClicked(10);
  4406. else if ( type == 3 && town->fortLevel() )
  4407. LOCPLINT->castleInt->builds->buildingClicked(7);
  4408. }
  4409. }
  4410. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  4411. {
  4412. if((!down) && previousState && town)
  4413. LOCPLINT->openTownWindow(town);//TODO: popup?
  4414. }
  4415. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  4416. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  4417. {
  4418. }
  4419. void CArtifactsOfHero::SCommonPart::reset()
  4420. {
  4421. src.clear();
  4422. dst.clear();
  4423. CCS->curh->dragAndDropCursor(NULL);
  4424. }
  4425. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  4426. {
  4427. // // An update is made, rather than initialization.
  4428. // if (curHero && curHero->id == hero->id)
  4429. // {
  4430. // if(curHero != hero)
  4431. // {
  4432. // //delete curHero;
  4433. // curHero = hero; //was: creating a copy
  4434. // }
  4435. //
  4436. // // Compensate backpack pos if an artifact was insertad before it.
  4437. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  4438. // && commonInfo->dst.slotID - 19 < backpackPos)
  4439. // {
  4440. // backpackPos++;
  4441. // }
  4442. //
  4443. // if (updateState && commonInfo->srcAOH == this)
  4444. // {
  4445. // // A swap was made, make the replaced artifact the current selected.
  4446. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  4447. // {
  4448. // // // Temporarily remove artifact from hero.
  4449. // // if (commonInfo->srcSlotID < 19)
  4450. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  4451. // // else
  4452. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  4453. //
  4454. // updateParentWindow(); //TODO: evil! but does the thing
  4455. //
  4456. // // Source <- Dest
  4457. // commonInfo->srcArtifact = commonInfo->destArtifact;
  4458. //
  4459. // // Reset destination parameters.
  4460. // commonInfo->dst.clear();
  4461. //
  4462. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  4463. // markPossibleSlots(commonInfo->srcArtifact);
  4464. // }
  4465. // else if (commonInfo->destAOH != NULL)
  4466. // {
  4467. // // Reset all parameters.
  4468. // commonInfo->reset();
  4469. // unmarkSlots();
  4470. // }
  4471. // }
  4472. // }
  4473. // else
  4474. // {
  4475. // commonInfo->reset();
  4476. // }
  4477. //
  4478. // if(hero != curHero)
  4479. // {
  4480. // // delete curHero;
  4481. // // curHero = new CGHeroInstance(*hero);
  4482. // curHero = hero; //was: creating a copy
  4483. // }
  4484. curHero = hero;
  4485. if (curHero->artifactsInBackpack.size() > 0)
  4486. backpackPos %= curHero->artifactsInBackpack.size();
  4487. else
  4488. backpackPos = 0;
  4489. // Fill the slots for worn artifacts and backpack.
  4490. for (int g = 0; g < artWorn.size() ; g++)
  4491. setSlotData(artWorn[g], g);
  4492. scrollBackpack(0);
  4493. }
  4494. void CArtifactsOfHero::dispose()
  4495. {
  4496. //delNull(curHero);
  4497. //unmarkSlots(false);
  4498. CCS->curh->dragAndDropCursor(NULL);
  4499. }
  4500. void CArtifactsOfHero::scrollBackpack(int dir)
  4501. {
  4502. int artsInBackpack = curHero->artifactsInBackpack.size();
  4503. backpackPos += dir;
  4504. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  4505. backpackPos += artsInBackpack;
  4506. if(artsInBackpack)
  4507. backpackPos %= artsInBackpack;
  4508. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  4509. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  4510. toOmit.insert(commonInfo->src.art);
  4511. int omitedSoFar = 0;
  4512. //set new data
  4513. size_t s = 0;
  4514. for( ; s < artsInBackpack; ++s)
  4515. {
  4516. if (s < artsInBackpack)
  4517. {
  4518. int slotID = 19 + (s + backpackPos)%artsInBackpack;
  4519. const CArtifactInstance *art = curHero->getArt(slotID);
  4520. assert(art);
  4521. if(!vstd::contains(toOmit, art))
  4522. {
  4523. if(s - omitedSoFar < backpack.size())
  4524. setSlotData(backpack[s-omitedSoFar], slotID);
  4525. }
  4526. else
  4527. {
  4528. toOmit -= art;
  4529. omitedSoFar++;
  4530. continue;
  4531. }
  4532. }
  4533. }
  4534. for( ; s - omitedSoFar < backpack.size(); s++)
  4535. eraseSlotData(backpack[s-omitedSoFar], 19 + s);
  4536. //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
  4537. if(highlightModeCallback)
  4538. {
  4539. for(int i = 0; i < backpack.size(); i++)
  4540. {
  4541. if(backpack[i]->marked)
  4542. {
  4543. highlightModeCallback(backpack[i]);
  4544. break;
  4545. }
  4546. }
  4547. }
  4548. //blocking scrolling if there is not enough artifacts to scroll
  4549. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  4550. leftArtRoll->block(!scrollingPossible);
  4551. rightArtRoll->block(!scrollingPossible);
  4552. safeRedraw();
  4553. }
  4554. /**
  4555. * Marks possible slots where a given artifact can be placed, except backpack.
  4556. *
  4557. * @param art Artifact checked against.
  4558. */
  4559. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  4560. {
  4561. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4562. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4563. place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
  4564. safeRedraw();
  4565. }
  4566. /**
  4567. * Unamarks all slots.
  4568. */
  4569. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  4570. {
  4571. if(commonInfo)
  4572. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4573. aoh->unmarkLocalSlots(false);
  4574. else
  4575. unmarkLocalSlots(false);\
  4576. if(withRedraw)
  4577. safeRedraw();
  4578. }
  4579. void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
  4580. {
  4581. BOOST_FOREACH(CArtPlace *place, artWorn)
  4582. place->marked = false;
  4583. BOOST_FOREACH(CArtPlace *place, backpack)
  4584. place->marked = false;
  4585. if(withRedraw)
  4586. safeRedraw();
  4587. }
  4588. /**
  4589. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4590. */
  4591. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  4592. {
  4593. if(!artPlace && slotID >= Arts::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  4594. {
  4595. return;
  4596. }
  4597. artPlace->picked = false;
  4598. artPlace->slotID = slotID;
  4599. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  4600. {
  4601. artPlace->setArtifact(asi->artifact);
  4602. artPlace->locked = asi->locked;
  4603. }
  4604. else
  4605. artPlace->setArtifact(NULL);
  4606. }
  4607. /**
  4608. * Makes given artifact slot appear as empty with a certain slot ID.
  4609. */
  4610. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4611. {
  4612. artPlace->picked = false;
  4613. artPlace->slotID = slotID;
  4614. artPlace->setArtifact(NULL);
  4615. }
  4616. CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
  4617. AdventureMapButton *leftScroll, AdventureMapButton *rightScroll, bool createCommonPart):
  4618. curHero(NULL),
  4619. artWorn(ArtWorn), backpack(Backpack),
  4620. backpackPos(0), commonInfo(NULL), updateState(false),
  4621. leftArtRoll(leftScroll), rightArtRoll(rightScroll),
  4622. allowedAssembling(true), highlightModeCallback(0)
  4623. {
  4624. if(createCommonPart)
  4625. {
  4626. commonInfo = new CArtifactsOfHero::SCommonPart;
  4627. commonInfo->participants.insert(this);
  4628. }
  4629. // Init slots for worn artifacts.
  4630. for (size_t g = 0; g < artWorn.size() ; g++)
  4631. {
  4632. artWorn[g]->ourOwner = this;
  4633. eraseSlotData(artWorn[g], g);
  4634. }
  4635. // Init slots for the backpack.
  4636. for(size_t s=0; s<backpack.size(); ++s)
  4637. {
  4638. backpack[s]->ourOwner = this;
  4639. eraseSlotData(backpack[s], 19 + s);
  4640. }
  4641. leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
  4642. rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
  4643. }
  4644. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4645. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
  4646. {
  4647. if(createCommonPart)
  4648. {
  4649. commonInfo = new CArtifactsOfHero::SCommonPart;
  4650. commonInfo->participants.insert(this);
  4651. }
  4652. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4653. pos += position;
  4654. artWorn.resize(19);
  4655. std::vector<Rect> slotPos;
  4656. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
  4657. genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
  4658. genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
  4659. genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  4660. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
  4661. genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
  4662. genRect(44,44,381,296);
  4663. // Create slots for worn artifacts.
  4664. for (size_t g = 0; g < 19 ; g++)
  4665. {
  4666. artWorn[g] = new CArtPlace(NULL);
  4667. artWorn[g]->pos = slotPos[g] + pos;
  4668. artWorn[g]->ourOwner = this;
  4669. eraseSlotData(artWorn[g], g);
  4670. }
  4671. // Create slots for the backpack.
  4672. for(size_t s=0; s<5; ++s)
  4673. {
  4674. CArtPlace * add = new CArtPlace(NULL);
  4675. add->ourOwner = this;
  4676. add->pos.x = pos.x + 403 + 46*s;
  4677. add->pos.y = pos.y + 365;
  4678. add->pos.h = add->pos.w = 44;
  4679. eraseSlotData(add, 19 + s);
  4680. backpack.push_back(add);
  4681. }
  4682. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4683. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4684. }
  4685. CArtifactsOfHero::~CArtifactsOfHero()
  4686. {
  4687. dispose();
  4688. }
  4689. void CArtifactsOfHero::updateParentWindow()
  4690. {
  4691. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4692. {
  4693. if(updateState)
  4694. chw->curHero = curHero;
  4695. else
  4696. chw->update(curHero, true);
  4697. }
  4698. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4699. {
  4700. //use our copy of hero to draw window
  4701. if(cew->heroInst[0]->id == curHero->id)
  4702. cew->heroInst[0] = curHero;
  4703. else
  4704. cew->heroInst[1] = curHero;
  4705. if(!updateState)
  4706. {
  4707. cew->deactivate();
  4708. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4709. // {
  4710. // if(cew->heroInst[g] == curHero)
  4711. // {
  4712. // cew->artifs[g]->setHero(curHero);
  4713. // }
  4714. // }
  4715. cew->prepareBackground();
  4716. cew->redraw();
  4717. cew->activate();
  4718. }
  4719. }
  4720. }
  4721. void CArtifactsOfHero::safeRedraw()
  4722. {
  4723. if (active)
  4724. {
  4725. if(parent)
  4726. parent->redraw();
  4727. else
  4728. redraw();
  4729. }
  4730. }
  4731. void CArtifactsOfHero::realizeCurrentTransaction()
  4732. {
  4733. assert(commonInfo->src.AOH);
  4734. assert(commonInfo->dst.AOH);
  4735. LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH->curHero, commonInfo->src.slotID,
  4736. commonInfo->dst.AOH->curHero, commonInfo->dst.slotID);
  4737. }
  4738. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4739. {
  4740. if(src.hero == curHero && src.slot >= Arts::BACKPACK_START)
  4741. updateSlot(src.slot);
  4742. if(dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
  4743. updateSlot(dst.slot);
  4744. if(src.hero == curHero || dst.hero == curHero) //we need to update all slots, artifact might be combined and affect more slots
  4745. updateWornSlots(false);
  4746. if (src.hero != curHero && dst.hero != curHero)
  4747. return;
  4748. if(commonInfo->src == src) //artifact was taken from us
  4749. {
  4750. assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4751. commonInfo->reset();
  4752. unmarkSlots();
  4753. }
  4754. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4755. {
  4756. assert(dst.slot >= Arts::BACKPACK_START);
  4757. commonInfo->reset();
  4758. CArtPlace *ap = NULL;
  4759. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4760. {
  4761. if(aoh->curHero == dst.hero)
  4762. {
  4763. commonInfo->src.AOH = aoh;
  4764. if((ap = aoh->getArtPlace(dst.slot)))
  4765. break;
  4766. }
  4767. }
  4768. if(ap)
  4769. {
  4770. ap->select();
  4771. }
  4772. else
  4773. {
  4774. commonInfo->src.art = dst.getArt();
  4775. commonInfo->src.slotID = dst.slot;
  4776. assert(commonInfo->src.AOH);
  4777. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
  4778. markPossibleSlots(dst.getArt());
  4779. }
  4780. }
  4781. else if(src.slot >= Arts::BACKPACK_START &&
  4782. src.slot < commonInfo->src.slotID &&
  4783. src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
  4784. {
  4785. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4786. commonInfo->src.slotID--;
  4787. assert(commonInfo->src.valid());
  4788. }
  4789. else
  4790. {
  4791. //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
  4792. // however after first movement we pick the art from backpack and the second movement coming when
  4793. // we have a different artifact may look surprising... but it's valid.
  4794. //tlog1 << "Unexpected artifact movement...\n";
  4795. }
  4796. updateParentWindow();
  4797. int shift = 0;
  4798. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4799. // shift++;
  4800. //
  4801. if(src.slot < Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4802. shift++;
  4803. if(dst.slot < Arts::BACKPACK_START && src.slot - Arts::BACKPACK_START < backpackPos)
  4804. shift--;
  4805. if( (src.hero == curHero && src.slot >= Arts::BACKPACK_START)
  4806. || (dst.hero == curHero && dst.slot >= Arts::BACKPACK_START) )
  4807. scrollBackpack(shift); //update backpack slots
  4808. }
  4809. void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
  4810. {
  4811. if(al.hero == curHero)
  4812. {
  4813. if(al.slot < Arts::BACKPACK_START)
  4814. updateWornSlots(0);
  4815. else
  4816. scrollBackpack(0); //update backpack slots
  4817. }
  4818. }
  4819. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4820. {
  4821. if(slot < Arts::BACKPACK_START)
  4822. {
  4823. return artWorn[slot];
  4824. }
  4825. else
  4826. {
  4827. BOOST_FOREACH(CArtPlace *ap, backpack)
  4828. if(ap->slotID == slot)
  4829. return ap;
  4830. }
  4831. return NULL;
  4832. }
  4833. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4834. {
  4835. if(al.hero == curHero)
  4836. updateWornSlots();
  4837. }
  4838. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4839. {
  4840. if(al.hero == curHero)
  4841. updateWornSlots();
  4842. }
  4843. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4844. {
  4845. for(int i = 0; i < artWorn.size(); i++)
  4846. updateSlot(i);
  4847. if(redrawParent)
  4848. updateParentWindow();
  4849. }
  4850. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4851. {
  4852. return curHero;
  4853. }
  4854. void CArtifactsOfHero::updateSlot(int slotID)
  4855. {
  4856. setSlotData(getArtPlace(slotID), slotID);
  4857. }
  4858. void CExchangeWindow::close()
  4859. {
  4860. GH.popIntTotally(this);
  4861. }
  4862. void CExchangeWindow::activate()
  4863. {
  4864. quit->activate();
  4865. garr->activate();
  4866. //artifs[0]->setHero(heroInst[0]);
  4867. artifs[0]->activate();
  4868. //artifs[1]->setHero(heroInst[1]);
  4869. artifs[1]->activate();
  4870. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4871. {
  4872. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4873. {
  4874. secSkillAreas[g][b]->activate();
  4875. }
  4876. }
  4877. for(int b=0; b<primSkillAreas.size(); ++b)
  4878. primSkillAreas[b]->activate();
  4879. GH.statusbar = ourBar;
  4880. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4881. questlogButton[g]->activate();
  4882. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4883. morale[g]->activate();
  4884. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4885. luck[g]->activate();
  4886. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4887. portrait[g]->activate();
  4888. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4889. spellPoints[g]->activate();
  4890. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4891. experience[g]->activate();
  4892. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4893. speciality[g]->activate();
  4894. }
  4895. void CExchangeWindow::deactivate()
  4896. {
  4897. quit->deactivate();
  4898. garr->deactivate();
  4899. artifs[0]->deactivate();
  4900. artifs[1]->deactivate();
  4901. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4902. {
  4903. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4904. {
  4905. secSkillAreas[g][b]->deactivate();
  4906. }
  4907. }
  4908. for(int b=0; b<primSkillAreas.size(); ++b)
  4909. primSkillAreas[b]->deactivate();
  4910. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4911. questlogButton[g]->deactivate();
  4912. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4913. morale[g]->deactivate();
  4914. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4915. luck[g]->deactivate();
  4916. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4917. portrait[g]->deactivate();
  4918. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4919. spellPoints[g]->deactivate();
  4920. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4921. experience[g]->deactivate();
  4922. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4923. speciality[g]->deactivate();
  4924. }
  4925. void CExchangeWindow::show(SDL_Surface * to)
  4926. {
  4927. blitAt(bg, pos, to);
  4928. quit->showAll(to);
  4929. //printing border around window
  4930. if(screen->w != 800 || screen->h !=600)
  4931. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4932. artifs[0]->showAll(to);
  4933. artifs[1]->showAll(to);
  4934. ourBar->showAll(to);
  4935. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4936. {
  4937. questlogButton[g]->showAll(to);//FIXME: for array count(secondary skill) show quest log button? WTF?
  4938. }
  4939. garr->showAll(to);
  4940. }
  4941. void CExchangeWindow::questlog(int whichHero)
  4942. {
  4943. CCS->curh->dragAndDropCursor(NULL);
  4944. }
  4945. void CExchangeWindow::prepareBackground()
  4946. {
  4947. if(bg)
  4948. SDL_FreeSurface(bg);
  4949. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4950. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  4951. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  4952. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4953. SDL_FreeSurface(bgtemp);
  4954. //printing heroes' names and levels
  4955. std::ostringstream os, os2;
  4956. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4957. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
  4958. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4959. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
  4960. //printing primary skills
  4961. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4962. for(int g=0; g<4; ++g)
  4963. {
  4964. //graphics
  4965. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4966. }
  4967. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4968. //heroes related thing
  4969. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4970. {
  4971. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4972. //printing primary skills' amounts
  4973. for(int m=0; m<4; ++m)
  4974. {
  4975. std::ostringstream primarySkill;
  4976. primarySkill << heroWArt.getPrimSkillLevel(m);
  4977. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
  4978. }
  4979. //printing secondary skills
  4980. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4981. {
  4982. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4983. }
  4984. //hero's specialty
  4985. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4986. //experience
  4987. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4988. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4989. //mana points
  4990. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4991. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4992. //setting morale
  4993. blitAt(graphics->morale30->ourImages[heroWArt.MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4994. //setting luck
  4995. blitAt(graphics->luck30->ourImages[heroWArt.LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4996. }
  4997. //printing portraits
  4998. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4999. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  5000. delete un32;
  5001. delete skilldef;
  5002. }
  5003. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  5004. {
  5005. char bufor[400];
  5006. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  5007. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  5008. prepareBackground();
  5009. pos.x = screen->w/2 - bg->w/2;
  5010. pos.y = screen->h/2 - bg->h/2;
  5011. pos.w = screen->w;
  5012. pos.h = screen->h;
  5013. artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
  5014. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  5015. artifs[0]->commonInfo->participants.insert(artifs[0]);
  5016. artifs[0]->setHero(heroInst[0]);
  5017. artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
  5018. artifs[1]->commonInfo = artifs[0]->commonInfo;
  5019. artifs[1]->commonInfo->participants.insert(artifs[1]);
  5020. artifs[1]->setHero(heroInst[1]);
  5021. artSets.push_back(artifs[0]);
  5022. artSets.push_back(artifs[1]);
  5023. //primary skills
  5024. for(int g=0; g<4; ++g)
  5025. {
  5026. //primary skill's clickable areas
  5027. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  5028. primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
  5029. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  5030. primSkillAreas[g]->type = g;
  5031. primSkillAreas[g]->bonusValue = -1;
  5032. primSkillAreas[g]->baseType = 0;
  5033. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  5034. primSkillAreas[g]->hoverText = std::string(bufor);
  5035. }
  5036. //heroes related thing
  5037. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  5038. {
  5039. //secondary skill's clickable areas
  5040. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  5041. {
  5042. int skill = heroInst[b]->secSkills[g].first,
  5043. level = heroInst[b]->secSkills[g].second; // <1, 3>
  5044. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  5045. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  5046. secSkillAreas[b][g]->baseType = 1;
  5047. secSkillAreas[b][g]->type = skill;
  5048. secSkillAreas[b][g]->bonusValue = level;
  5049. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  5050. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  5051. secSkillAreas[b][g]->hoverText = std::string(bufor);
  5052. }
  5053. portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
  5054. speciality[b] = new LRClickableAreaWText();
  5055. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  5056. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  5057. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  5058. experience[b] = new LRClickableAreaWText();
  5059. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  5060. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  5061. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  5062. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  5063. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  5064. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  5065. spellPoints[b] = new LRClickableAreaWText();
  5066. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  5067. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  5068. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  5069. spellPoints[b]->text = std::string(bufor);
  5070. //setting morale
  5071. morale[b] = new MoraleLuckBox(true, genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45));
  5072. morale[b]->set(heroInst[b]);
  5073. //setting luck
  5074. luck[b] = new MoraleLuckBox(false, genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45));
  5075. luck[b]->set(heroInst[b]);
  5076. }
  5077. //buttons
  5078. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  5079. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  5080. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  5081. //statusbar
  5082. //FIXME - this image is a bit bigger than required - part of background should be used instead
  5083. ourBar = new CGStatusBar(pos.x + 3, pos.y + 577, "KSTATBAR");
  5084. //garrison interface
  5085. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  5086. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  5087. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  5088. }
  5089. CExchangeWindow::~CExchangeWindow() //d-tor
  5090. {
  5091. SDL_FreeSurface(bg);
  5092. delete quit;
  5093. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  5094. delete artifs[0]->commonInfo;
  5095. artifs[0]->commonInfo = NULL;
  5096. delete artifs[0];
  5097. artifs[1]->commonInfo = NULL;
  5098. delete artifs[1];
  5099. delete garr;
  5100. delete ourBar;
  5101. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  5102. {
  5103. for(int b=0; b<secSkillAreas[g].size(); ++b)
  5104. {
  5105. delete secSkillAreas[g][b];
  5106. }
  5107. }
  5108. for(int b=0; b<primSkillAreas.size(); ++b)
  5109. {
  5110. delete primSkillAreas[b];
  5111. }
  5112. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  5113. {
  5114. delete questlogButton[g];
  5115. }
  5116. for(int g=0; g<ARRAY_COUNT(morale); g++)
  5117. delete morale[g];
  5118. for(int g=0; g<ARRAY_COUNT(luck); g++)
  5119. delete luck[g];
  5120. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  5121. delete portrait[g];
  5122. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  5123. delete spellPoints[g];
  5124. for(int g=0; g<ARRAY_COUNT(experience); g++)
  5125. delete experience[g];
  5126. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  5127. delete speciality[g];
  5128. }
  5129. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  5130. {
  5131. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5132. bg = new CPicture("TPSHIP");
  5133. bg->colorize(LOCPLINT->playerID);
  5134. pos = bg->center();
  5135. bgWater = new CPicture("TPSHIPBK", 100, 69);
  5136. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  5137. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  5138. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  5139. bgShip->center(waterCenter);
  5140. // Create resource icons and costs.
  5141. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  5142. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  5143. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, zwykly, goldValue);
  5144. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, zwykly, woodValue);
  5145. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  5146. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  5147. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 224, 312, "ICANCEL", SDLK_RETURN);
  5148. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 42, 312, "IBUY30", SDLK_RETURN);
  5149. build->callback += onBuy;
  5150. for(size_t i = 0; i < cost.size(); i++)
  5151. {
  5152. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  5153. {
  5154. build->block(true);
  5155. break;
  5156. }
  5157. }
  5158. statusBar = new CGStatusBar(bg->pos.w/2, bg->pos.h-16);
  5159. title = new CLabel(164, 27, FONT_BIG, CENTER, tytulowy, CGI->generaltexth->jktexts[13]);
  5160. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->jktexts[14]);
  5161. }
  5162. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
  5163. :animCount(0)
  5164. {
  5165. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  5166. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  5167. //make transparency black
  5168. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  5169. //the rest
  5170. background = SDL_ConvertSurface(back, screen->format, back->flags);
  5171. SDL_FreeSurface(back);
  5172. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  5173. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  5174. quitb->assignedKeys.insert(SDLK_ESCAPE);
  5175. quitb->borderColor = Colors::MetallicGold;
  5176. quitb->borderEnabled = true;
  5177. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  5178. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  5179. //printing necessary things to background
  5180. int3 moveInt = int3(8, 9, 0);
  5181. Rect mapRect = genRect(544, 591, 8, 8);
  5182. CGI->mh->terrainRect
  5183. (grailPos - moveInt, adventureInt->anim,
  5184. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  5185. background, &mapRect, 0, 0, true, moveInt);
  5186. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  5187. std::vector<SPuzzleInfo> puzzlesToPrint;
  5188. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  5189. {
  5190. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  5191. {
  5192. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  5193. }
  5194. else
  5195. {
  5196. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  5197. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  5198. }
  5199. }
  5200. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  5201. {
  5202. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  5203. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  5204. SDL_FreeSurface(puzzle);
  5205. }
  5206. CCS->soundh->playSound(soundBase::OBELISK);
  5207. }
  5208. CPuzzleWindow::~CPuzzleWindow()
  5209. {
  5210. delete quitb;
  5211. delete resdatabar;
  5212. SDL_FreeSurface(background);
  5213. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  5214. SDL_FreeSurface( puzzlesToPullBack[g].first );
  5215. }
  5216. void CPuzzleWindow::activate()
  5217. {
  5218. quitb->activate();
  5219. }
  5220. void CPuzzleWindow::deactivate()
  5221. {
  5222. quitb->deactivate();
  5223. }
  5224. void CPuzzleWindow::show(SDL_Surface * to)
  5225. {
  5226. blitAt(background, pos.x, pos.y, to);
  5227. quitb->showAll(to);
  5228. resdatabar->draw(to);
  5229. //blitting disappearing puzzles
  5230. for(int g=0; g<2; ++g)
  5231. if(animCount != 255)
  5232. ++animCount;
  5233. if(animCount != 255)
  5234. {
  5235. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  5236. {
  5237. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  5238. yPos = puzzlesToPullBack[b].second->y + pos.y;
  5239. SDL_Surface *from = puzzlesToPullBack[b].first;
  5240. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  5241. blitAt(from, xPos, yPos, to);
  5242. }
  5243. }
  5244. //disappearing puzzles blitted
  5245. //printing border around window
  5246. if(screen->w != 800 || screen->h !=600)
  5247. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  5248. }
  5249. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  5250. {
  5251. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  5252. blitAt(backgr, pos.x, pos.y, to);
  5253. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
  5254. }
  5255. void CTransformerWindow::CItem::move()
  5256. {
  5257. if (left)
  5258. pos.x += 289;
  5259. else
  5260. pos.x -= 289;
  5261. left = !left;
  5262. }
  5263. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  5264. {
  5265. if(previousState && (!down))
  5266. {
  5267. move();
  5268. parent->showAll(screen2);
  5269. }
  5270. }
  5271. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  5272. id(_id), size(_size), parent(_parent)
  5273. {
  5274. used = LCLICK;
  5275. left = true;
  5276. pos.w = 58;
  5277. pos.h = 64;
  5278. pos.x += 45 + (id%3)*83 + id/6*83;
  5279. pos.y += 109 + (id/3)*98;
  5280. }
  5281. CTransformerWindow::CItem::~CItem()
  5282. {
  5283. }
  5284. void CTransformerWindow::showAll(SDL_Surface * to)
  5285. {
  5286. CIntObject::showAll(to);
  5287. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
  5288. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
  5289. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
  5290. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
  5291. }
  5292. void CTransformerWindow::makeDeal()
  5293. {
  5294. for (int i=0; i<items.size(); i++)
  5295. if (!items[i]->left)
  5296. LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  5297. }
  5298. void CTransformerWindow::addAll()
  5299. {
  5300. for (int i=0; i<items.size(); i++)
  5301. if (items[i]->left)
  5302. items[i]->move();
  5303. showAll(screen2);
  5304. }
  5305. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  5306. {
  5307. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5308. bg = new CPicture ("SKTRNBK.PCX");
  5309. bg->colorizeAndConvert(LOCPLINT->playerID);
  5310. pos = center(bg->pos);
  5311. if (hero)
  5312. army = hero;
  5313. else
  5314. army = town;
  5315. for (int i=0; i<7; i++ )
  5316. if ( army->getCreature(i) )
  5317. items.push_back(new CItem(this, army->getStackCount(i), i));
  5318. all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  5319. convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  5320. cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  5321. bar = new CGStatusBar(304, 469);
  5322. }
  5323. CTransformerWindow::~CTransformerWindow()
  5324. {
  5325. }
  5326. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  5327. {
  5328. if(previousState && (!down))
  5329. {
  5330. if ( state() != 2 )
  5331. return;
  5332. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  5333. GH.pushInt(win);
  5334. }
  5335. }
  5336. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  5337. {
  5338. if(down)
  5339. {
  5340. CInfoPopup *message = new CInfoPopup();
  5341. message->free = true;
  5342. message->bitmap = CMessage::drawBoxTextBitmapSub
  5343. (LOCPLINT->playerID,
  5344. CGI->generaltexth->skillInfoTexts[ID][0],
  5345. graphics->abils82->ourImages[ID*3+3].bitmap,
  5346. CGI->generaltexth->skillName[ID]);
  5347. message->pos.x = screen->w/2 - message->bitmap->w/2;
  5348. message->pos.y = screen->h/2 - message->bitmap->h/2;
  5349. GH.pushInt(message);
  5350. }
  5351. }
  5352. void CUniversityWindow::CItem::hover(bool on)
  5353. {
  5354. if (on)
  5355. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  5356. else
  5357. GH.statusbar->clear();
  5358. }
  5359. int CUniversityWindow::CItem::state()
  5360. {
  5361. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  5362. return 1;
  5363. if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
  5364. return 0;
  5365. if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  5366. return 0;
  5367. /* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
  5368. return 0;*/
  5369. return 2;
  5370. }
  5371. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  5372. {
  5373. CPicture * bar;
  5374. switch (state())
  5375. {
  5376. case 0: bar = parent->red;
  5377. break;
  5378. case 1: bar = parent->yellow;
  5379. break;
  5380. case 2: bar = parent->green;
  5381. break;
  5382. default:bar = NULL;
  5383. break;
  5384. }
  5385. assert(bar);
  5386. blitAtLoc(bar->bg, -28, -22, to);
  5387. blitAtLoc(bar->bg, -28, 48, to);
  5388. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
  5389. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
  5390. CPicture::showAll(to);
  5391. }
  5392. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  5393. CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
  5394. {
  5395. used = LCLICK | RCLICK | HOVER;
  5396. }
  5397. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
  5398. {
  5399. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5400. bg = new CPicture("UNIVERS1.PCX");
  5401. bg->colorizeAndConvert(LOCPLINT->playerID);
  5402. green = new CPicture("UNIVGREN.PCX");
  5403. yellow = new CPicture("UNIVGOLD.PCX");//bars
  5404. red = new CPicture("UNIVRED.PCX");
  5405. green->recActions =
  5406. yellow->recActions =
  5407. red->recActions = DISPOSE;
  5408. if ( market->o->ID == 104 ) // this is adventure map university
  5409. {
  5410. SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
  5411. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5412. SDL_FreeSurface(titleImage);
  5413. }
  5414. else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
  5415. {
  5416. SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
  5417. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5418. }
  5419. else
  5420. tlog0<<"Error: Image for university was not found!\n";//This should not happen
  5421. printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
  5422. printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
  5423. std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
  5424. if (list.size()!=4)
  5425. tlog0<<"\t\tIncorrect size of available items vector!\n";
  5426. for (int i=0; i<list.size(); i++)//prepare clickable items
  5427. items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
  5428. pos = center(bg->pos);
  5429. cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
  5430. boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  5431. bar = new CGStatusBar(232, 371);
  5432. }
  5433. CUniversityWindow::~CUniversityWindow()
  5434. {
  5435. }
  5436. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
  5437. {
  5438. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5439. bg = new CPicture("UNIVERS2.PCX");
  5440. bg->colorizeAndConvert(LOCPLINT->playerID);
  5441. std::string text = CGI->generaltexth->allTexts[608];
  5442. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5443. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5444. boost::replace_first(text, "%d", "2000");
  5445. printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
  5446. printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name
  5447. printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level
  5448. printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost
  5449. blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
  5450. blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
  5451. pos = center(bg->pos);
  5452. std::string hoverText = CGI->generaltexth->allTexts[609];
  5453. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  5454. text = CGI->generaltexth->zelp[633].second;
  5455. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5456. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5457. boost::replace_first(text, "%d", "2000");
  5458. confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  5459. 148,299,"IBY6432.DEF",SDLK_RETURN);
  5460. confirm->block(!available);
  5461. cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
  5462. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  5463. bar = new CGStatusBar(232, 371);
  5464. }
  5465. void CUnivConfirmWindow::makeDeal(int skill)
  5466. {
  5467. LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
  5468. GH.popIntTotally(this);
  5469. }
  5470. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  5471. fort(object),hero(visitor)
  5472. {
  5473. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5474. slotsCount=7;
  5475. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  5476. bg = new CPicture("APHLFTBK.PCX");
  5477. bg->colorizeAndConvert(LOCPLINT->playerID);
  5478. printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
  5479. pos = center(bg->pos);
  5480. heroPic = new CHeroArea(30, 60, hero);
  5481. currState.resize(slotsCount+1);
  5482. costs.resize(slotsCount);
  5483. totalSumm.resize(RESOURCE_QUANTITY);
  5484. std::vector<std::string> files;
  5485. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  5486. for (int i=0; i<slotsCount; i++)
  5487. {
  5488. currState[i] = getState(i);
  5489. upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  5490. 107+i*76, 171, "", SDLK_1+i, &files);
  5491. upgrade[i]->block(currState[i] == -1);
  5492. }
  5493. files.clear();
  5494. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  5495. currState[slotsCount] = getState(slotsCount);
  5496. upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  5497. 30, 231, "", SDLK_0, &files);
  5498. quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  5499. bar = new CGStatusBar(327, 332);
  5500. garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
  5501. updateGarrisons();
  5502. }
  5503. CHillFortWindow::~CHillFortWindow()
  5504. {
  5505. }
  5506. void CHillFortWindow::activate()
  5507. {
  5508. CIntObject::activate();
  5509. GH.statusbar = bar;
  5510. }
  5511. void CHillFortWindow::updateGarrisons()
  5512. {
  5513. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5514. totalSumm[i]=0;
  5515. for (int i=0; i<slotsCount; i++)
  5516. {
  5517. costs[i].clear();
  5518. int newState = getState(i);
  5519. if (newState != -1)
  5520. {
  5521. UpgradeInfo info;
  5522. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  5523. if (info.newID.size())//we have upgrades here - update costs
  5524. {
  5525. costs[i] = info.cost[0] * hero->getStackCount(i);
  5526. totalSumm += costs[i];
  5527. }
  5528. }
  5529. currState[i] = newState;
  5530. upgrade[i]->setIndex(newState);
  5531. upgrade[i]->block(currState[i] == -1);
  5532. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  5533. }
  5534. int newState = getState(slotsCount);
  5535. currState[slotsCount] = newState;
  5536. upgradeAll->setIndex(newState);
  5537. garr->recreateSlots();
  5538. }
  5539. void CHillFortWindow::makeDeal(int slot)
  5540. {
  5541. int offset = (slot == slotsCount)?2:0;
  5542. switch (currState[slot])
  5543. {
  5544. case 0:
  5545. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  5546. std::vector<SComponent*>(), soundBase::sound_todo);
  5547. break;
  5548. case 1:
  5549. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  5550. std::vector<SComponent*>(), soundBase::sound_todo);
  5551. break;
  5552. case 2:
  5553. for (int i=0; i<slotsCount; i++)
  5554. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  5555. {
  5556. UpgradeInfo info;
  5557. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  5558. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  5559. }
  5560. break;
  5561. }
  5562. }
  5563. void CHillFortWindow::showAll (SDL_Surface *to)
  5564. {
  5565. CIntObject::showAll(to);
  5566. for ( int i=0; i<slotsCount; i++)
  5567. {
  5568. if ( currState[i] == 0 || currState[i] == 2 )
  5569. {
  5570. if ( costs[i].size() )//we have several elements
  5571. {
  5572. int curY = 128;//reverse iterator is used to display gold as first element
  5573. for(int j = costs[i].size()-1; j >= 0; j--)
  5574. {
  5575. int val = costs[i][j];
  5576. if(!val) continue;
  5577. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  5578. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
  5579. curY += 20;
  5580. }
  5581. }
  5582. else//free upgrade - print gold image and "Free" text
  5583. {
  5584. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  5585. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
  5586. }
  5587. }
  5588. }
  5589. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5590. {
  5591. if (totalSumm[i])//this resource is used - display it
  5592. {
  5593. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  5594. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
  5595. }
  5596. }
  5597. }
  5598. std::string CHillFortWindow::getTextForSlot(int slot)
  5599. {
  5600. if ( !hero->getCreature(slot) )//we dont have creature here
  5601. return "";
  5602. std::string str = CGI->generaltexth->allTexts[318];
  5603. int amount = hero->getStackCount(slot);
  5604. if ( amount == 1 )
  5605. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  5606. else
  5607. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  5608. return str;
  5609. }
  5610. int CHillFortWindow::getState(int slot)
  5611. {
  5612. TResources myRes = LOCPLINT->cb->getResourceAmount();
  5613. if ( slot == slotsCount )//"Upgrade all" slot
  5614. {
  5615. bool allUpgraded = true;//All creatures are upgraded?
  5616. for (int i=0; i<slotsCount; i++)
  5617. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  5618. if (allUpgraded)
  5619. return 1;
  5620. if(!totalSumm.canBeAfforded(myRes))
  5621. return 0;
  5622. return 2;
  5623. }
  5624. if (hero->slotEmpty(slot))//no creature here
  5625. return -1;
  5626. UpgradeInfo info;
  5627. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  5628. if (!info.newID.size())//already upgraded
  5629. return 1;
  5630. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  5631. return 0;
  5632. return 2;//can upgrade
  5633. }
  5634. void CThievesGuildWindow::activate()
  5635. {
  5636. CIntObject::activate();
  5637. GH.statusbar = statusBar;
  5638. }
  5639. void CThievesGuildWindow::show(SDL_Surface * to)
  5640. {
  5641. blitAt(background, pos.x, pos.y, to);
  5642. statusBar->show(to);
  5643. exitb->showAll(to);
  5644. resdatabar->show(to);
  5645. //showing border around window
  5646. if(screen->w != 800 || screen->h !=600)
  5647. {
  5648. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  5649. }
  5650. }
  5651. void CThievesGuildWindow::bexitf()
  5652. {
  5653. GH.popIntTotally(this);
  5654. }
  5655. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  5656. :owner(_owner)
  5657. {
  5658. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5659. SThievesGuildInfo tgi; //info to be displayed
  5660. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  5661. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  5662. //loading backround and converting to more bpp form
  5663. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  5664. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  5665. background = newSurface(bg->w, bg->h);
  5666. blitAt(bg, 0, 0, background);
  5667. SDL_FreeSurface(bg);
  5668. exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
  5669. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  5670. resdatabar = new CMinorResDataBar();
  5671. resdatabar->pos.x += pos.x;
  5672. resdatabar->pos.y += pos.y;
  5673. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  5674. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  5675. &SThievesGuildInfo::income};
  5676. //printing texts & descriptions to background
  5677. for(int g=0; g<12; ++g)
  5678. {
  5679. int y;
  5680. if(g == 9) //best hero
  5681. {
  5682. y = 400;
  5683. }
  5684. else if(g == 10) //personality
  5685. {
  5686. y = 460;
  5687. }
  5688. else if(g == 11) //best monster
  5689. {
  5690. y = 510;
  5691. }
  5692. else
  5693. {
  5694. y = 52 + 32*g;
  5695. }
  5696. std::string text = CGI->generaltexth->jktexts[24+g];
  5697. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  5698. printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
  5699. }
  5700. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  5701. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  5702. for(int g=0; g<tgi.playerColors.size(); ++g)
  5703. {
  5704. if(g > 0)
  5705. {
  5706. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  5707. }
  5708. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
  5709. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  5710. blitAt(box, 253 + 66*g, 334, background);
  5711. SDL_FreeSurface(box);
  5712. }
  5713. delete strips;
  5714. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  5715. //printing flags
  5716. for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
  5717. {
  5718. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  5719. {
  5720. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  5721. //std::sort(players.begin(), players.end());
  5722. int counter = 0;
  5723. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  5724. {
  5725. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  5726. int ypos = 41 + 32 * g + 4 * (counter / 4);
  5727. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  5728. counter++;
  5729. }
  5730. }
  5731. }
  5732. delete flagPictures;
  5733. flagPictures = NULL;
  5734. //printing best hero
  5735. int counter = 0;
  5736. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  5737. {
  5738. if(it->second.portrait >= 0)
  5739. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  5740. counter++;
  5741. //printing stats
  5742. if(it->second.details)
  5743. {
  5744. printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
  5745. for (int i=0; i<it->second.details->primskills.size(); ++i)
  5746. {
  5747. std::ostringstream skill;
  5748. skill << it->second.details->primskills[i];
  5749. printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
  5750. }
  5751. }
  5752. }
  5753. //printing best creature
  5754. counter = 0;
  5755. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  5756. {
  5757. if(it->second >= 0)
  5758. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  5759. counter++;
  5760. }
  5761. //printing personality
  5762. counter = 0;
  5763. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  5764. {
  5765. int toPrint = 0;
  5766. if(it->second == -1)
  5767. {
  5768. toPrint = 172;
  5769. }
  5770. else
  5771. {
  5772. toPrint = 168 + it->second;
  5773. }
  5774. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
  5775. counter++;
  5776. }
  5777. }
  5778. CThievesGuildWindow::~CThievesGuildWindow()
  5779. {
  5780. SDL_FreeSurface(background);
  5781. // delete exitb;
  5782. // delete statusBar;
  5783. // delete resdatabar;
  5784. }
  5785. void MoraleLuckBox::set(const IBonusBearer *node)
  5786. {
  5787. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  5788. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  5789. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  5790. const int componentType[] = {SComponent::luck, SComponent::morale};
  5791. const int hoverTextBase[] = {7, 4};
  5792. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  5793. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  5794. int mrlt = -9;
  5795. TModDescr mrl;
  5796. if (node)
  5797. {
  5798. node->getModifiersWDescr(mrl, bonusType[morale]);
  5799. bonusValue = (node->*getValue[morale])();
  5800. }
  5801. else
  5802. bonusValue = 0;
  5803. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  5804. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  5805. baseType = componentType[morale];
  5806. text = CGI->generaltexth->arraytxt[textId[morale]];
  5807. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  5808. if (!mrl.size())
  5809. text += CGI->generaltexth->arraytxt[noneTxtId];
  5810. else
  5811. {
  5812. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  5813. {
  5814. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  5815. }
  5816. else
  5817. {
  5818. for(int it=0; it < mrl.size(); it++)
  5819. text += "\n" + mrl[it].second;
  5820. }
  5821. }
  5822. }
  5823. void MoraleLuckBox::showAll(SDL_Surface * to)
  5824. {
  5825. CDefEssential *def;
  5826. if (small)
  5827. def = morale ? graphics->morale30 : graphics->luck30;
  5828. else
  5829. def = morale ? graphics->morale42 : graphics->luck42;
  5830. SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
  5831. blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
  5832. }
  5833. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  5834. :morale(Morale),
  5835. small(Small)
  5836. {
  5837. bonusValue = 0;
  5838. pos = r + pos;
  5839. }
  5840. MoraleLuckBox::~MoraleLuckBox()
  5841. {
  5842. }
  5843. void CLabel::showAll(SDL_Surface * to)
  5844. {
  5845. CIntObject::showAll(to);
  5846. std::string *hlpText = NULL; //if NULL, text field will be used
  5847. if(ignoreLeadingWhitespace)
  5848. {
  5849. hlpText = new std::string(text);
  5850. boost::trim_left(*hlpText);
  5851. }
  5852. std::string &toPrint = hlpText ? *hlpText : text;
  5853. if(!toPrint.length())
  5854. return;
  5855. static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
  5856. printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
  5857. }
  5858. CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5859. :alignment(Align), font(Font), color(Color), text(Text)
  5860. {
  5861. autoRedraw = true;
  5862. pos.x += x;
  5863. pos.y += y;
  5864. pos.w = pos.h = 0;
  5865. bg = NULL;
  5866. ignoreLeadingWhitespace = false;
  5867. }
  5868. void CLabel::setTxt(const std::string &Txt)
  5869. {
  5870. text = Txt;
  5871. if(autoRedraw)
  5872. {
  5873. if(bg || !parent)
  5874. redraw();
  5875. else
  5876. parent->redraw();
  5877. }
  5878. }
  5879. CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
  5880. :CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
  5881. {
  5882. redrawParentOnScrolling = false;
  5883. autoRedraw = false;
  5884. pos.h = rect.h;
  5885. pos.w = rect.w;
  5886. assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
  5887. assert(pos.w >= 80); //we need some space
  5888. setTxt(Text);
  5889. }
  5890. void CTextBox::showAll(SDL_Surface * to)
  5891. {
  5892. CIntObject::showAll(to);
  5893. const Font &f = *graphics->fonts[font];
  5894. int dy = f.height; //line height
  5895. int base_y = pos.y;
  5896. if(alignment == CENTER)
  5897. base_y += std::max((pos.h - maxH)/2,0);
  5898. int howManyLinesToPrint = slider ? slider->capacity : lines.size();
  5899. int firstLineToPrint = slider ? slider->value : 0;
  5900. for (int i = 0; i < howManyLinesToPrint; i++)
  5901. {
  5902. const std::string &line = lines[i + firstLineToPrint];
  5903. if(!line.size()) continue;
  5904. int x = pos.x;
  5905. if(alignment == CENTER)
  5906. {
  5907. x += (pos.w - f.getWidth(line.c_str())) / 2;
  5908. if(slider)
  5909. x -= slider->pos.w / 2 + 5;
  5910. }
  5911. if(line[0] == '{' && line[line.size()-1] == '}')
  5912. printAt(line, x, base_y + i*dy, font, tytulowy, to);
  5913. else
  5914. printAt(line, x, base_y + i*dy, font, color, to);
  5915. }
  5916. }
  5917. void CTextBox::setTxt(const std::string &Txt)
  5918. {
  5919. recalculateLines(Txt);
  5920. CLabel::setTxt(Txt);
  5921. }
  5922. void CTextBox::sliderMoved(int to)
  5923. {
  5924. if(!slider)
  5925. return;
  5926. if(redrawParentOnScrolling)
  5927. parent->redraw();
  5928. redraw();
  5929. }
  5930. void CTextBox::setBounds(int limitW, int limitH)
  5931. {
  5932. pos.h = limitH;
  5933. pos.w = limitW;
  5934. recalculateLines(text);
  5935. }
  5936. void CTextBox::recalculateLines(const std::string &Txt)
  5937. {
  5938. delChildNUll(slider, true);
  5939. lines.clear();
  5940. const Font &f = *graphics->fonts[font];
  5941. int lineHeight = f.height;
  5942. int lineCapacity = pos.h / lineHeight;
  5943. lines = CMessage::breakText(Txt, pos.w, font);
  5944. if(lines.size() > lineCapacity) //we need to add a slider
  5945. {
  5946. lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
  5947. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5948. slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
  5949. if(active)
  5950. slider->activate();
  5951. }
  5952. maxH = lineHeight * lines.size();
  5953. maxW = 0;
  5954. BOOST_FOREACH(const std::string &line, lines)
  5955. amax(maxW, f.getWidth(line.c_str()));
  5956. }
  5957. void CGStatusBar::print(const std::string & Text)
  5958. {
  5959. setTxt(Text);
  5960. }
  5961. void CGStatusBar::clear()
  5962. {
  5963. setTxt("");
  5964. }
  5965. std::string CGStatusBar::getCurrent()
  5966. {
  5967. return text;
  5968. }
  5969. CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5970. : CLabel(x, y, Font, Align, Color, Text)
  5971. {
  5972. init();
  5973. }
  5974. CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
  5975. : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
  5976. {
  5977. init();
  5978. bg = BG;
  5979. moveChild(bg, bg->parent, this);
  5980. pos = bg->pos;
  5981. calcOffset();
  5982. }
  5983. CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
  5984. : CLabel(x, y, FONT_SMALL, CENTER)
  5985. {
  5986. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5987. init();
  5988. bg = new CPicture(name);
  5989. pos = bg->pos;
  5990. if(maxw < pos.w)
  5991. {
  5992. amin(pos.w, maxw);
  5993. bg->srcRect = new Rect(0, 0, maxw, pos.h);
  5994. }
  5995. calcOffset();
  5996. }
  5997. CGStatusBar::~CGStatusBar()
  5998. {
  5999. GH.statusbar = oldStatusBar;
  6000. }
  6001. void CGStatusBar::show(SDL_Surface * to)
  6002. {
  6003. }
  6004. void CGStatusBar::init()
  6005. {
  6006. oldStatusBar = GH.statusbar;
  6007. GH.statusbar = this;
  6008. }
  6009. void CGStatusBar::calcOffset()
  6010. {
  6011. switch(alignment)
  6012. {
  6013. case CENTER:
  6014. textOffset = Point(pos.w/2, pos.h/2);
  6015. break;
  6016. case BOTTOMRIGHT:
  6017. textOffset = Point(pos.w, pos.h);
  6018. break;
  6019. }
  6020. }
  6021. CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
  6022. :cb(CB)
  6023. {
  6024. focus = false;
  6025. pos += Pos;
  6026. captureAllKeys = true;
  6027. OBJ_CONSTRUCTION;
  6028. bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
  6029. used = LCLICK | KEYBOARD;
  6030. giveFocus();
  6031. }
  6032. CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
  6033. {
  6034. focus = false;
  6035. pos += Pos;
  6036. captureAllKeys = true;
  6037. OBJ_CONSTRUCTION;
  6038. bg = new CPicture(Pos, 0, true);
  6039. Rect hlp = Pos;
  6040. if(srf)
  6041. CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
  6042. else
  6043. SDL_FillRect(*bg, NULL, 0);
  6044. pos.w = bg->pos.w;
  6045. pos.h = bg->pos.h;
  6046. bg->pos = pos;
  6047. used = LCLICK | KEYBOARD;
  6048. giveFocus();
  6049. }
  6050. void CTextInput::showAll( SDL_Surface * to )
  6051. {
  6052. CIntObject::showAll(to);
  6053. const std::string toPrint = focus ? text + "_" : text;
  6054. CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
  6055. }
  6056. void CTextInput::clickLeft( tribool down, bool previousState )
  6057. {
  6058. if(down && !focus)
  6059. giveFocus();
  6060. }
  6061. void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
  6062. {
  6063. if(!focus || key.state != SDL_PRESSED)
  6064. return;
  6065. if(key.keysym.sym == SDLK_TAB)
  6066. {
  6067. moveFocus();
  6068. GH.breakEventHandling();
  6069. return;
  6070. }
  6071. switch(key.keysym.sym)
  6072. {
  6073. case SDLK_BACKSPACE:
  6074. if(text.size())
  6075. text.resize(text.size()-1);
  6076. break;
  6077. default:
  6078. char c = key.keysym.unicode; //TODO 16-/>8
  6079. static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
  6080. if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
  6081. text += c;
  6082. break;
  6083. }
  6084. redraw();
  6085. cb(text);
  6086. }
  6087. void CTextInput::setText( const std::string &nText, bool callCb )
  6088. {
  6089. text = nText;
  6090. redraw();
  6091. if(callCb)
  6092. cb(text);
  6093. }
  6094. CTextInput::~CTextInput()
  6095. {
  6096. }
  6097. CFocusable::CFocusable()
  6098. {
  6099. focusables.push_back(this);
  6100. }
  6101. CFocusable::~CFocusable()
  6102. {
  6103. if(inputWithFocus == this)
  6104. inputWithFocus = NULL;
  6105. focusables -= this;
  6106. }
  6107. void CFocusable::giveFocus()
  6108. {
  6109. if(inputWithFocus)
  6110. {
  6111. inputWithFocus->focus = false;
  6112. inputWithFocus->redraw();
  6113. }
  6114. focus = true;
  6115. inputWithFocus = this;
  6116. redraw();
  6117. }
  6118. void CFocusable::moveFocus()
  6119. {
  6120. std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
  6121. ourIt = i;
  6122. for(i++; i != ourIt; i++)
  6123. {
  6124. if(i == focusables.end())
  6125. i = focusables.begin();
  6126. if((*i)->active)
  6127. {
  6128. (*i)->giveFocus();
  6129. break;;
  6130. }
  6131. }
  6132. }
  6133. CArtifactHolder::CArtifactHolder()
  6134. {
  6135. type |= WITH_ARTIFACTS;
  6136. }
  6137. void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
  6138. {
  6139. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  6140. aoh->artifactRemoved(artLoc);
  6141. }
  6142. void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
  6143. {
  6144. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  6145. aoh->artifactMoved(artLoc, destLoc);
  6146. }
  6147. void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
  6148. {
  6149. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  6150. aoh->artifactDisassembled(artLoc);
  6151. }
  6152. void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
  6153. {
  6154. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  6155. aoh->artifactAssembled(artLoc);
  6156. }
  6157. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  6158. {
  6159. slotID = -1;
  6160. AOH = NULL;
  6161. art = NULL;
  6162. }
  6163. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  6164. {
  6165. clear();
  6166. }
  6167. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  6168. {
  6169. slotID = place->slotID;
  6170. AOH = place->ourOwner;
  6171. if(slotID >= 19 && dontTakeBackpack)
  6172. art = NULL;
  6173. else
  6174. art = place->ourArt;
  6175. }
  6176. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  6177. {
  6178. if(!AOH)
  6179. return false;
  6180. bool ret = al.hero == AOH->curHero && al.slot == slotID;
  6181. //assert(al.getArt() == art);
  6182. return ret;
  6183. }
  6184. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  6185. {
  6186. assert(AOH && art);
  6187. return art == AOH->curHero->getArt(slotID);
  6188. }
  6189. CIntObject * createCreWindow(const CStack *s)
  6190. {
  6191. if(conf.cc.classicCreatureWindow)
  6192. return new CCreInfoWindow(*s);
  6193. else
  6194. return new CCreatureWindow(*s, CCreatureWindow::BATTLE);
  6195. }
  6196. CIntObject * createCreWindow(int Cid, int Type, int creatureCount)
  6197. {
  6198. if(conf.cc.classicCreatureWindow)
  6199. return new CCreInfoWindow(Cid, Type, creatureCount);
  6200. else
  6201. return new CCreatureWindow(Cid, Type, creatureCount);
  6202. }
  6203. CIntObject * createCreWindow(const CStackInstance *s, int type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  6204. {
  6205. if(conf.cc.classicCreatureWindow)
  6206. return new CCreInfoWindow(*s, type==3, Upg, Dsm, ui);
  6207. else
  6208. return new CCreatureWindow(*s, type, Upg, Dsm, ui);
  6209. }