IGameCallback.cpp 7.3 KB

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  1. /*
  2. * IGameCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IGameCallback.h"
  12. #include "CHeroHandler.h" // for CHeroHandler
  13. #include "spells/CSpellHandler.h"// for CSpell
  14. #include "CSkillHandler.h"// for CSkill
  15. #include "NetPacks.h"
  16. #include "CBonusTypeHandler.h"
  17. #include "CModHandler.h"
  18. #include "BattleFieldHandler.h"
  19. #include "ObstacleHandler.h"
  20. #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
  21. #include "serializer/BinaryDeserializer.h"
  22. #include "serializer/BinarySerializer.h"
  23. #include "serializer/CLoadIntegrityValidator.h"
  24. #include "rmg/CMapGenOptions.h"
  25. #include "mapping/CCampaignHandler.h"
  26. #include "mapObjects/CObjectClassesHandler.h"
  27. #include "StartInfo.h"
  28. #include "CGameState.h"
  29. #include "mapping/CMap.h"
  30. #include "CPlayerState.h"
  31. #include "CSkillHandler.h"
  32. #include "ScriptHandler.h"
  33. #include "serializer/Connection.h"
  34. void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
  35. {
  36. std::vector<int> floors;
  37. for(int b = 0; b < gs->map->levels(); ++b)
  38. {
  39. floors.push_back(b);
  40. }
  41. const TerrainTile *tinfo;
  42. for (auto zd : floors)
  43. {
  44. for (int xd = 0; xd < gs->map->width; xd++)
  45. {
  46. for (int yd = 0; yd < gs->map->height; yd++)
  47. {
  48. tinfo = getTile(int3 (xd,yd,zd));
  49. if (tinfo->terType.isLand() && tinfo->terType.isPassable() && !tinfo->blocked) //land and free
  50. tiles.push_back (int3 (xd,yd,zd));
  51. }
  52. }
  53. }
  54. }
  55. void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
  56. {
  57. if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
  58. {
  59. logGlobal->error("Illegal call to getTilesInRange!");
  60. return;
  61. }
  62. if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
  63. getAllTiles (tiles, player, -1, 0);
  64. else
  65. {
  66. const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
  67. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  68. {
  69. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  70. {
  71. int3 tilePos(xd,yd,pos.z);
  72. double distance = pos.dist(tilePos, distanceFormula);
  73. if(distance <= radious)
  74. {
  75. if(!player
  76. || (mode == 1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 0)
  77. || (mode == -1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 1)
  78. )
  79. tiles.insert(int3(xd,yd,pos.z));
  80. }
  81. }
  82. }
  83. }
  84. }
  85. void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, int surface) const
  86. {
  87. if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
  88. {
  89. logGlobal->error("Illegal call to getAllTiles !");
  90. return;
  91. }
  92. bool water = surface == 0 || surface == 2,
  93. land = surface == 0 || surface == 1;
  94. std::vector<int> floors;
  95. if(level == -1)
  96. {
  97. for(int b = 0; b < gs->map->levels(); ++b)
  98. {
  99. floors.push_back(b);
  100. }
  101. }
  102. else
  103. floors.push_back(level);
  104. for (auto zd : floors)
  105. {
  106. for (int xd = 0; xd < gs->map->width; xd++)
  107. {
  108. for (int yd = 0; yd < gs->map->height; yd++)
  109. {
  110. if ((getTile (int3 (xd,yd,zd))->terType.isWater() && water)
  111. || (getTile (int3 (xd,yd,zd))->terType.isLand() && land))
  112. tiles.insert(int3(xd,yd,zd));
  113. }
  114. }
  115. }
  116. }
  117. void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand)
  118. {
  119. for (int j = 0; j < 3 ; j++)
  120. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
  121. for (int j = 0; j < 3 ; j++)
  122. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
  123. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
  124. }
  125. void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level)
  126. {
  127. for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  128. {
  129. const spells::Spell * spell = SpellID(i).toSpell();
  130. if(isAllowed(0, spell->getIndex()) && spell->getLevel() == level)
  131. {
  132. out.push_back(spell->getId());
  133. }
  134. }
  135. }
  136. CGameState * CPrivilegedInfoCallback::gameState()
  137. {
  138. return gs;
  139. }
  140. template<typename Loader>
  141. void CPrivilegedInfoCallback::loadCommonState(Loader & in)
  142. {
  143. logGlobal->info("Loading lib part of game...");
  144. in.checkMagicBytes(SAVEGAME_MAGIC);
  145. CMapHeader dum;
  146. StartInfo *si;
  147. logGlobal->info("\tReading header");
  148. in.serializer & dum;
  149. logGlobal->info("\tReading options");
  150. in.serializer & si;
  151. logGlobal->info("\tReading handlers");
  152. in.serializer & *VLC;
  153. logGlobal->info("\tReading gamestate");
  154. in.serializer & gs;
  155. }
  156. template<typename Saver>
  157. void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
  158. {
  159. logGlobal->info("Saving lib part of game...");
  160. out.putMagicBytes(SAVEGAME_MAGIC);
  161. logGlobal->info("\tSaving header");
  162. out.serializer & static_cast<CMapHeader&>(*gs->map);
  163. logGlobal->info("\tSaving options");
  164. out.serializer & gs->scenarioOps;
  165. logGlobal->info("\tSaving handlers");
  166. out.serializer & *VLC;
  167. logGlobal->info("\tSaving gamestate");
  168. out.serializer & gs;
  169. }
  170. // hardly memory usage for `-gdwarf-4` flag
  171. template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
  172. template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
  173. template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
  174. TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
  175. {
  176. if(!gs->map->isInTheMap(pos))
  177. return nullptr;
  178. return &gs->map->getTile(pos);
  179. }
  180. CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
  181. {
  182. return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
  183. }
  184. CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
  185. {
  186. return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
  187. }
  188. TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
  189. {
  190. return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
  191. }
  192. TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
  193. {
  194. return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
  195. }
  196. PlayerState * CNonConstInfoCallback::getPlayerState( PlayerColor color, bool verbose )
  197. {
  198. return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
  199. }
  200. CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
  201. {
  202. return gs->map->artInstances.at(aid.num);
  203. }
  204. CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
  205. {
  206. return gs->map->objects.at(oid.num);
  207. }
  208. CArmedInstance * CNonConstInfoCallback::getArmyInstance(ObjectInstanceID oid)
  209. {
  210. return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
  211. }
  212. bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
  213. {
  214. //only server knows
  215. logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
  216. return false;
  217. }