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- /*
- * VCMI_Lib.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/Services.h>
- class CConsoleHandler;
- class CArtHandler;
- class CHeroHandler;
- class CCreatureHandler;
- class CSpellHandler;
- class CSkillHandler;
- class CBuildingHandler;
- class CObjectHandler;
- class CObjectClassesHandler;
- class CTownHandler;
- class CGeneralTextHandler;
- class CModHandler;
- class CContentHandler;
- class BattleFieldHandler;
- class IBonusTypeHandler;
- class CBonusTypeHandler;
- class ObstacleHandler;
- class CTerrainViewPatternConfig;
- class CRmgTemplateStorage;
- class IHandlerBase;
- #if SCRIPTING_ENABLED
- namespace scripting
- {
- class ScriptHandler;
- }
- #endif
- /// Loads and constructs several handlers
- class DLL_LINKAGE LibClasses : public Services
- {
- CBonusTypeHandler * bth;
- void callWhenDeserializing(); //should be called only by serialize !!!
- void makeNull(); //sets all handler pointers to null
- std::shared_ptr<CContentHandler> getContent() const;
- void setContent(std::shared_ptr<CContentHandler> content);
- public:
- bool IS_AI_ENABLED; //unused?
- const ArtifactService * artifacts() const override;
- const CreatureService * creatures() const override;
- const FactionService * factions() const override;
- const HeroClassService * heroClasses() const override;
- const HeroTypeService * heroTypes() const override;
- #if SCRIPTING_ENABLED
- const scripting::Service * scripts() const override;
- #endif
- const spells::Service * spells() const override;
- const SkillService * skills() const override;
- const BattleFieldService * battlefields() const override;
- const ObstacleService * obstacles() const override;
- void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
- const spells::effects::Registry * spellEffects() const override;
- spells::effects::Registry * spellEffects() override;
- const IBonusTypeHandler * getBth() const; //deprecated
- CArtHandler * arth;
- CHeroHandler * heroh;
- CCreatureHandler * creh;
- CSpellHandler * spellh;
- CSkillHandler * skillh;
- CObjectHandler * objh;
- CObjectClassesHandler * objtypeh;
- CTownHandler * townh;
- CGeneralTextHandler * generaltexth;
- CModHandler * modh;
- CTerrainViewPatternConfig * terviewh;
- CRmgTemplateStorage * tplh;
- BattleFieldHandler * battlefieldsHandler;
- ObstacleHandler * obstacleHandler;
- #if SCRIPTING_ENABLED
- scripting::ScriptHandler * scriptHandler;
- #endif
- LibClasses(); //c-tor, loads .lods and NULLs handlers
- ~LibClasses();
- void init(bool onlyEssential); //uses standard config file
- void clear(); //deletes all handlers and its data
- void loadFilesystem(bool onlyEssential);// basic initialization. should be called before init()
- #if SCRIPTING_ENABLED
- void scriptsLoaded();
- #endif
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- #if SCRIPTING_ENABLED
- h & scriptHandler;//must be first (or second after modh), it can modify factories other handlers depends on
- if(!h.saving)
- {
- scriptsLoaded();
- }
- #endif
- h & heroh;
- h & arth;
- h & creh;
- h & townh;
- h & objh;
- h & objtypeh;
- h & spellh;
- h & skillh;
- h & battlefieldsHandler;
- h & obstacleHandler;
- if(!h.saving)
- {
- //modh will be changed and modh->content will be empty after deserialization
- auto content = getContent();
- h & modh;
- setContent(content);
- }
- else
- h & modh;
- h & IS_AI_ENABLED;
- h & bth;
- if(!h.saving)
- {
- callWhenDeserializing();
- }
- }
- };
- extern DLL_LINKAGE LibClasses * VLC;
- DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential = false);
- DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);
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