RmgMap.cpp 7.2 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../CTownHandler.h"
  17. #include "ObjectManager.h"
  18. #include "RoadPlacer.h"
  19. #include "TreasurePlacer.h"
  20. #include "ConnectionsPlacer.h"
  21. #include "TownPlacer.h"
  22. #include "WaterAdopter.h"
  23. #include "WaterProxy.h"
  24. #include "WaterRoutes.h"
  25. #include "RockPlacer.h"
  26. #include "ObstaclePlacer.h"
  27. #include "RiverPlacer.h"
  28. #include "TerrainPainter.h"
  29. #include "Functions.h"
  30. #include "CMapGenerator.h"
  31. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
  32. mapGenOptions(mapGenOptions), zonesTotal(0)
  33. {
  34. mapInstance = std::make_unique<CMap>();
  35. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  36. }
  37. void RmgMap::foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo)
  38. {
  39. for(const int3 &dir : int3::getDirs())
  40. {
  41. int3 n = pos + dir;
  42. /*important notice: perform any translation before this function is called,
  43. so the actual mapInstance->position is checked*/
  44. if(mapInstance->isInTheMap(n))
  45. foo(n);
  46. }
  47. }
  48. void RmgMap::foreachDirectNeighbour(const int3& pos, std::function<void(int3& pos)> foo)
  49. {
  50. for(const int3 &dir : rmg::dirs4)
  51. {
  52. int3 n = pos + dir;
  53. if(mapInstance->isInTheMap(n))
  54. foo(n);
  55. }
  56. }
  57. void RmgMap::foreachDiagonalNeighbour(const int3& pos, std::function<void(int3& pos)> foo)
  58. {
  59. for (const int3 &dir : rmg::dirsDiagonal)
  60. {
  61. int3 n = pos + dir;
  62. if (mapInstance->isInTheMap(n))
  63. foo(n);
  64. }
  65. }
  66. void RmgMap::initTiles(CMapGenerator & generator)
  67. {
  68. mapInstance->initTerrain();
  69. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  70. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  71. //init native town count with 0
  72. for (auto faction : VLC->townh->getAllowedFactions())
  73. zonesPerFaction[faction] = 0;
  74. getEditManager()->clearTerrain(&generator.rand);
  75. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  76. getEditManager()->drawTerrain(Terrain("grass"), &generator.rand);
  77. auto tmpl = mapGenOptions.getMapTemplate();
  78. zones.clear();
  79. for(const auto & option : tmpl->getZones())
  80. {
  81. auto zone = std::make_shared<Zone>(*this, generator);
  82. zone->setOptions(*option.second.get());
  83. zones[zone->getId()] = zone;
  84. }
  85. switch(mapGenOptions.getWaterContent())
  86. {
  87. case EWaterContent::NORMAL:
  88. case EWaterContent::ISLANDS:
  89. TRmgTemplateZoneId waterId = zones.size() + 1;
  90. rmg::ZoneOptions options;
  91. options.setId(waterId);
  92. options.setType(ETemplateZoneType::WATER);
  93. auto zone = std::make_shared<Zone>(*this, generator);
  94. zone->setOptions(options);
  95. zones[zone->getId()] = zone;
  96. break;
  97. }
  98. }
  99. void RmgMap::addModificators()
  100. {
  101. for(auto & z : getZones())
  102. {
  103. auto zone = z.second;
  104. zone->addModificator<ObjectManager>();
  105. zone->addModificator<TreasurePlacer>();
  106. zone->addModificator<ObstaclePlacer>();
  107. zone->addModificator<TerrainPainter>();
  108. if(zone->getType() == ETemplateZoneType::WATER)
  109. {
  110. for(auto & z1 : getZones())
  111. {
  112. z1.second->addModificator<WaterAdopter>();
  113. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  114. }
  115. zone->addModificator<WaterProxy>();
  116. zone->addModificator<WaterRoutes>();
  117. }
  118. else
  119. {
  120. zone->addModificator<TownPlacer>();
  121. zone->addModificator<ConnectionsPlacer>();
  122. zone->addModificator<RoadPlacer>();
  123. zone->addModificator<RiverPlacer>();
  124. }
  125. if(zone->isUnderground())
  126. {
  127. zone->addModificator<RockPlacer>();
  128. }
  129. }
  130. }
  131. RmgMap::~RmgMap()
  132. {
  133. }
  134. CMap & RmgMap::map() const
  135. {
  136. return *mapInstance;
  137. }
  138. CMapEditManager* RmgMap::getEditManager() const
  139. {
  140. return mapInstance->getEditManager();
  141. }
  142. bool RmgMap::isOnMap(const int3 & tile) const
  143. {
  144. return mapInstance->isInTheMap(tile);
  145. }
  146. const CMapGenOptions& RmgMap::getMapGenOptions() const
  147. {
  148. return mapGenOptions;
  149. }
  150. void RmgMap::assertOnMap(const int3& tile) const
  151. {
  152. if (!mapInstance->isInTheMap(tile))
  153. throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile.toString()));
  154. }
  155. RmgMap::Zones & RmgMap::getZones()
  156. {
  157. return zones;
  158. }
  159. bool RmgMap::isBlocked(const int3 &tile) const
  160. {
  161. assertOnMap(tile);
  162. return tiles[tile.x][tile.y][tile.z].isBlocked();
  163. }
  164. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  165. {
  166. assertOnMap(tile);
  167. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  168. }
  169. bool RmgMap::isPossible(const int3 &tile) const
  170. {
  171. assertOnMap(tile);
  172. return tiles[tile.x][tile.y][tile.z].isPossible();
  173. }
  174. bool RmgMap::isFree(const int3 &tile) const
  175. {
  176. assertOnMap(tile);
  177. return tiles[tile.x][tile.y][tile.z].isFree();
  178. }
  179. bool RmgMap::isUsed(const int3 &tile) const
  180. {
  181. assertOnMap(tile);
  182. return tiles[tile.x][tile.y][tile.z].isUsed();
  183. }
  184. bool RmgMap::isRoad(const int3& tile) const
  185. {
  186. assertOnMap(tile);
  187. return tiles[tile.x][tile.y][tile.z].isRoad();
  188. }
  189. void RmgMap::setOccupied(const int3 &tile, ETileType::ETileType state)
  190. {
  191. assertOnMap(tile);
  192. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  193. }
  194. void RmgMap::setRoad(const int3& tile, const std::string & roadType)
  195. {
  196. assertOnMap(tile);
  197. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  198. }
  199. TileInfo RmgMap::getTile(const int3& tile) const
  200. {
  201. assertOnMap(tile);
  202. return tiles[tile.x][tile.y][tile.z];
  203. }
  204. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  205. {
  206. assertOnMap(tile);
  207. return zoneColouring[tile.x][tile.y][tile.z];
  208. }
  209. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  210. {
  211. assertOnMap(tile);
  212. zoneColouring[tile.x][tile.y][tile.z] = zid;
  213. }
  214. void RmgMap::setNearestObjectDistance(int3 &tile, float value)
  215. {
  216. assertOnMap(tile);
  217. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  218. }
  219. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  220. {
  221. assertOnMap(tile);
  222. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  223. }
  224. void RmgMap::registerZone(TFaction faction)
  225. {
  226. zonesPerFaction[faction]++;
  227. zonesTotal++;
  228. }
  229. ui32 RmgMap::getZoneCount(TFaction faction)
  230. {
  231. return zonesPerFaction[faction];
  232. }
  233. ui32 RmgMap::getTotalZoneCount() const
  234. {
  235. return zonesTotal;
  236. }
  237. bool RmgMap::isAllowedSpell(SpellID sid) const
  238. {
  239. assert(sid >= 0);
  240. if (sid < mapInstance->allowedSpell.size())
  241. {
  242. return mapInstance->allowedSpell[sid];
  243. }
  244. else
  245. return false;
  246. }
  247. void RmgMap::dump(bool zoneId) const
  248. {
  249. static int id = 0;
  250. std::ofstream out(boost::to_string(boost::format("zone_%d.txt") % id++));
  251. int levels = mapInstance->levels();
  252. int width = mapInstance->width;
  253. int height = mapInstance->height;
  254. for (int k = 0; k < levels; k++)
  255. {
  256. for(int j = 0; j < height; j++)
  257. {
  258. for (int i = 0; i < width; i++)
  259. {
  260. if(zoneId)
  261. {
  262. out << getZoneID(int3(i, j, k));
  263. }
  264. else
  265. {
  266. char t = '?';
  267. switch (getTile(int3(i, j, k)).getTileType())
  268. {
  269. case ETileType::FREE:
  270. t = ' '; break;
  271. case ETileType::BLOCKED:
  272. t = '#'; break;
  273. case ETileType::POSSIBLE:
  274. t = '-'; break;
  275. case ETileType::USED:
  276. t = 'O'; break;
  277. }
  278. out << t;
  279. }
  280. }
  281. out << std::endl;
  282. }
  283. out << std::endl;
  284. }
  285. out << std::endl;
  286. }