CMakeLists.txt 28 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # Vckpg:
  13. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  14. #
  15. # Other:
  16. # - Cleanup remove_directory copy_directory if performance will be a problem.
  17. # We can use some macro over copy_if_different since it's only work for single file.
  18. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  19. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  20. # - Try to get rid of FOLDER override with define_property
  21. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  22. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  23. if(APPLE)
  24. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  25. set(APPLE_MACOS 1)
  26. else()
  27. set(APPLE_IOS 1)
  28. endif()
  29. endif()
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. set(singleProcess OFF)
  40. set(staticAI OFF)
  41. if(ANDROID)
  42. set(staticAI ON)
  43. set(singleProcess ON)
  44. endif()
  45. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  46. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  47. if(NOT ANDROID)
  48. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  49. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  50. endif()
  51. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  52. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  53. if(APPLE_IOS)
  54. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  55. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  56. set(ENABLE_SINGLE_APP_BUILD ON)
  57. else()
  58. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  59. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
  60. endif()
  61. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  62. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  63. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  64. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  65. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  66. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  67. option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
  68. # Used for Snap packages and also useful for debugging
  69. if(NOT APPLE_IOS AND NOT ANDROID)
  70. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  71. endif()
  72. # Allow to pass package name from Travis CI
  73. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  74. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  75. # ERM depends on LUA implicitly
  76. if(ENABLE_ERM AND NOT ENABLE_LUA)
  77. set(ENABLE_LUA ON)
  78. endif()
  79. # We don't want to deploy assets into build directory for android/iOS build
  80. if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
  81. set(COPY_CONFIG_ON_BUILD OFF)
  82. endif()
  83. ############################################
  84. # Miscellaneous options #
  85. ############################################
  86. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  87. # Contains custom functions and macros, but don't altering any options
  88. include(VCMIUtils)
  89. include(VersionDefinition)
  90. if(ANDROID)
  91. set(VCMI_VERSION "${APP_SHORT_VERSION}")
  92. configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
  93. endif()
  94. vcmi_print_important_variables()
  95. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  96. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  97. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  98. # Make FOLDER property inheritable
  99. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  100. #
  101. # Important! This trick depend on undefined behavior since we override CMake own property.
  102. # In same time define_property documentation states it's function for custom properties.
  103. define_property(
  104. TARGET
  105. PROPERTY FOLDER
  106. INHERITED
  107. BRIEF_DOCS "Set the folder name."
  108. FULL_DOCS "Use to organize targets in an IDE."
  109. )
  110. # Generate Version.cpp
  111. if(ENABLE_GITVERSION)
  112. add_custom_target(update_version ALL
  113. BYPRODUCTS "Version.cpp"
  114. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  115. )
  116. else()
  117. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  118. endif(ENABLE_GITVERSION)
  119. # Precompiled header configuration
  120. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  121. set(ENABLE_PCH OFF) # broken
  122. endif()
  123. if(ENABLE_PCH)
  124. macro(enable_pch name)
  125. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  126. endmacro(enable_pch)
  127. else()
  128. macro(enable_pch ignore)
  129. endmacro(enable_pch)
  130. endif()
  131. ############################################
  132. # Documentation section #
  133. ############################################
  134. include(UseDoxygen OPTIONAL)
  135. ############################################
  136. # Compile and linking options #
  137. ############################################
  138. #Enable C++14 Globally
  139. set (CMAKE_CXX_STANDARD 14)
  140. #General visibility options
  141. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  142. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  143. #Global fallback mapping
  144. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  145. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  146. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  147. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  148. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  149. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  150. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  151. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  152. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  153. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  154. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  155. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  156. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  157. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  158. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  159. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  160. #Check for endian
  161. if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
  162. include(TestBigEndian)
  163. test_big_endian(VCMI_ENDIAN_BIG)
  164. if(VCMI_ENDIAN_BIG)
  165. add_definitions(-DVCMI_ENDIAN_BIG)
  166. endif()
  167. elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
  168. add_definitions(-DVCMI_ENDIAN_BIG)
  169. endif()
  170. if(ENABLE_LAUNCHER)
  171. add_definitions(-DENABLE_LAUNCHER)
  172. endif()
  173. if(ENABLE_EDITOR)
  174. add_definitions(-DENABLE_EDITOR)
  175. endif()
  176. if(ENABLE_SINGLE_APP_BUILD)
  177. add_definitions(-DSINGLE_PROCESS_APP=1)
  178. endif()
  179. if(APPLE_IOS)
  180. set(CMAKE_MACOSX_RPATH 1)
  181. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  182. if(NOT USING_CONAN)
  183. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  184. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  185. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  186. endif()
  187. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  188. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  189. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  190. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  191. endif()
  192. if(MINGW OR MSVC)
  193. # Windows Vista or newer for FuzzyLite 6 to compile
  194. add_definitions(-D_WIN32_WINNT=0x0600)
  195. #delete lib prefix for dlls (libvcmi -> vcmi)
  196. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  197. if(MSVC)
  198. add_definitions(-DBOOST_ALL_NO_LIB)
  199. add_definitions(-DBOOST_ALL_DYN_LINK)
  200. set(Boost_USE_STATIC_LIBS OFF)
  201. # Don't link with SDLMain
  202. if(ENABLE_DEBUG_CONSOLE)
  203. set(SDL2_BUILDING_LIBRARY ON)
  204. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  205. endif()
  206. # Suppress warnings
  207. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  208. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  209. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  210. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  211. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  212. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  213. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  214. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  215. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  216. if(ENABLE_STRICT_COMPILATION)
  217. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  218. endif()
  219. if(ENABLE_MULTI_PROCESS_BUILDS)
  220. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  221. endif()
  222. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  223. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  224. # Reported to Microsoft here:
  225. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  226. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  227. # Required at least for compatibility with Boost 1.68 on Vcpkg
  228. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  229. endif(MSVC)
  230. if(MINGW)
  231. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  232. # Check for iconv (may be needed for Boost.Locale)
  233. include(CheckLibraryExists)
  234. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  235. if(ICONV_FOUND)
  236. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  237. endif()
  238. # Prevent compiler issues when building Debug
  239. # Assembler might fail with "too many sections"
  240. # With big-obj or 64-bit build will take hours
  241. if(CMAKE_BUILD_TYPE MATCHES Debug)
  242. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  243. endif()
  244. endif(MINGW)
  245. endif(MINGW OR MSVC)
  246. if(ANDROID)
  247. if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
  248. # libunwind must come before other shared libs:
  249. # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
  250. list(APPEND SYSTEM_LIBS unwind)
  251. endif()
  252. list(APPEND SYSTEM_LIBS log)
  253. endif()
  254. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
  255. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  256. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  257. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  258. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  259. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  260. endif()
  261. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  262. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  263. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  264. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  265. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  266. if(ENABLE_STRICT_COMPILATION)
  267. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  268. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  269. endif()
  270. # Fix string inspection with lldb
  271. # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
  272. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  273. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
  274. endif()
  275. if(UNIX)
  276. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  277. endif()
  278. endif()
  279. # Check if some platform-specific libraries are needed for linking
  280. if(NOT WIN32 AND NOT APPLE_IOS)
  281. include(CheckLibraryExists)
  282. # Shared memory functions used by Boost.Interprocess
  283. # FindBoost handle linking with pthreads, but doesn't handle this
  284. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  285. if(HAVE_RT_LIB)
  286. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  287. endif()
  288. endif()
  289. if(ENABLE_LUA)
  290. add_definitions(-DSCRIPTING_ENABLED=1)
  291. endif()
  292. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  293. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  294. # Remove once it will be fixed
  295. execute_process(COMMAND
  296. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  297. )
  298. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  299. # Remove once it will be fixed
  300. execute_process(COMMAND
  301. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  302. )
  303. execute_process(COMMAND
  304. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  305. )
  306. # Fixup tbb for cross-compiling on Conan
  307. # Remove once it will be fixed
  308. execute_process(COMMAND
  309. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  310. )
  311. endif()
  312. ############################################
  313. # Finding packages #
  314. ############################################
  315. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  316. find_package(ZLIB REQUIRED)
  317. # Conan compatibility
  318. if(TARGET zlib::zlib)
  319. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  320. endif()
  321. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  322. if(APPLE_IOS AND NOT USING_CONAN)
  323. list(APPEND FFMPEG_COMPONENTS swresample)
  324. endif()
  325. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  326. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  327. if(NOT FORCE_BUNDLED_MINIZIP)
  328. find_package(minizip)
  329. if(TARGET minizip::minizip)
  330. add_definitions(-DUSE_SYSTEM_MINIZIP)
  331. endif()
  332. endif()
  333. find_package(SDL2 REQUIRED)
  334. find_package(SDL2_image REQUIRED)
  335. if(TARGET SDL2_image::SDL2_image)
  336. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  337. endif()
  338. find_package(SDL2_mixer REQUIRED)
  339. if(TARGET SDL2_mixer::SDL2_mixer)
  340. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  341. endif()
  342. find_package(SDL2_ttf REQUIRED)
  343. if(TARGET SDL2_ttf::SDL2_ttf)
  344. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  345. endif()
  346. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  347. # Widgets finds its own dependencies (QtGui and QtCore).
  348. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  349. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  350. if(ENABLE_TRANSLATIONS)
  351. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  352. add_definitions(-DENABLE_QT_TRANSLATIONS)
  353. endif()
  354. endif()
  355. if(ENABLE_NULLKILLER_AI)
  356. find_package(TBB REQUIRED)
  357. endif()
  358. if(ENABLE_LUA)
  359. find_package(luajit)
  360. if(TARGET luajit::luajit)
  361. message(STATUS "Using LuaJIT provided by system")
  362. else()
  363. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  364. find_package(Lua REQUIRED)
  365. if(Lua_FOUND)
  366. add_library(luajit::luajit UNKNOWN IMPORTED)
  367. set_target_properties(luajit::luajit PROPERTIES
  368. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  369. set_target_properties(luajit::luajit PROPERTIES
  370. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  371. endif()
  372. endif()
  373. endif()
  374. ############################################
  375. # Output directories #
  376. ############################################
  377. if(WIN32) # on Win everything goes into H3 root directory
  378. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  379. set(LIB_DIR "." CACHE STRING "Where to install main library")
  380. set(DATA_DIR "." CACHE STRING "Where to install data files")
  381. elseif(APPLE)
  382. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  383. include(GNUInstallDirs)
  384. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  385. if(ENABLE_MONOLITHIC_INSTALL)
  386. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  387. set(LIB_DIR "." CACHE STRING "Where to install main library")
  388. set(DATA_DIR "." CACHE STRING "Where to install data files")
  389. else()
  390. if(APPLE_MACOS)
  391. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  392. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  393. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  394. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  395. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  396. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  397. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  398. else()
  399. set(LIB_DIR "Frameworks")
  400. set(DATA_DIR ".")
  401. endif()
  402. endif()
  403. elseif(ANDROID)
  404. include(GNUInstallDirs)
  405. set(LIB_DIR "jniLibs/${ANDROID_ABI}")
  406. set(DATA_DIR "assets")
  407. else()
  408. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  409. include(GNUInstallDirs)
  410. if(ENABLE_MONOLITHIC_INSTALL)
  411. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  412. set(LIB_DIR "." CACHE STRING "Where to install main library")
  413. set(DATA_DIR "." CACHE STRING "Where to install data files")
  414. # following constants only used for platforms using XDG (Linux, BSD, etc)
  415. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  416. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  417. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  418. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  419. else()
  420. if(NOT BIN_DIR)
  421. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  422. endif()
  423. if(NOT LIB_DIR)
  424. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  425. endif()
  426. if(NOT DATA_DIR)
  427. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  428. endif()
  429. # following constants only used for platforms using XDG (Linux, BSD, etc)
  430. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  431. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  432. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  433. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  434. endif()
  435. endif()
  436. # iOS/Android have flat libs directory structure
  437. if(APPLE_IOS OR ANDROID)
  438. set(AI_LIB_DIR "${LIB_DIR}")
  439. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  440. else()
  441. set(AI_LIB_DIR "${LIB_DIR}/AI")
  442. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  443. endif()
  444. #######################################
  445. # Add subdirectories #
  446. #######################################
  447. if(APPLE_IOS)
  448. add_subdirectory(ios)
  449. endif()
  450. set(VCMI_LIB_TARGET vcmi)
  451. add_subdirectory_with_folder("AI" AI)
  452. include(VCMI_lib)
  453. add_subdirectory(lib)
  454. if(ENABLE_SINGLE_APP_BUILD)
  455. add_subdirectory(lib_server)
  456. endif()
  457. if(ENABLE_ERM)
  458. add_subdirectory(scripting/erm)
  459. endif()
  460. if(ENABLE_LUA)
  461. add_subdirectory(scripting/lua)
  462. endif()
  463. if(NOT TARGET minizip::minizip)
  464. add_subdirectory_with_folder("3rdparty" lib/minizip)
  465. add_library(minizip::minizip ALIAS minizip)
  466. endif()
  467. if(ENABLE_LAUNCHER)
  468. add_subdirectory(launcher)
  469. endif()
  470. if(ENABLE_EDITOR)
  471. add_subdirectory(mapeditor)
  472. endif()
  473. add_subdirectory(client)
  474. add_subdirectory(server)
  475. if(ENABLE_TEST)
  476. enable_testing()
  477. add_subdirectory(test)
  478. endif()
  479. #######################################
  480. # Installation section #
  481. #######################################
  482. if(ANDROID)
  483. if(ANDROID_STL MATCHES "_shared$")
  484. set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
  485. install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
  486. DESTINATION ${LIB_DIR}
  487. )
  488. endif()
  489. install(FILES AUTHORS
  490. DESTINATION res/raw
  491. RENAME authors.txt
  492. )
  493. # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
  494. install(CODE "
  495. cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
  496. OUTPUT_VARIABLE absolute_install_prefix
  497. )
  498. set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
  499. file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
  500. set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
  501. execute_process(COMMAND
  502. \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
  503. WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
  504. )
  505. file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
  506. file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
  507. \${internal_data_zip_md5}
  508. )
  509. ")
  510. else()
  511. install(DIRECTORY config DESTINATION ${DATA_DIR})
  512. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  513. endif()
  514. if(ENABLE_LUA)
  515. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  516. endif()
  517. # that script is useless for Windows / iOS / Android
  518. if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
  519. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  520. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  521. GROUP_READ GROUP_EXECUTE
  522. WORLD_READ WORLD_EXECUTE)
  523. endif()
  524. if(WIN32)
  525. if(USING_CONAN)
  526. #Conan imports enabled
  527. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  528. file(GLOB dep_files
  529. ${dep_files}
  530. "${CMAKE_SYSROOT}/bin/*.dll"
  531. "${CMAKE_SYSROOT}/lib/*.dll"
  532. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  533. else()
  534. file(GLOB dep_files
  535. ${dep_files}
  536. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  537. endif()
  538. if(CMAKE_BUILD_TYPE MATCHES Debug)
  539. # Copy debug versions of libraries if build type is debug
  540. set(debug_postfix d)
  541. endif()
  542. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  543. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  544. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  545. file(GLOB dep_files
  546. ${dep_files}
  547. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  548. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  549. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  550. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  551. ${Qtbin_folder}/icu*.dll)
  552. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  553. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  554. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  555. install(
  556. FILES ${integration_loc}
  557. DESTINATION ${BIN_DIR}/platforms
  558. )
  559. install(
  560. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  561. DESTINATION ${BIN_DIR}/styles)
  562. endif()
  563. endif()
  564. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  565. endif(WIN32)
  566. #######################################
  567. # Packaging section #
  568. #######################################
  569. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  570. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  571. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  572. # vcmi does not have "patch version" in version string
  573. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  574. #TODO: remove version from Global.h and use this one as define?
  575. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  576. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  577. set(CPACK_PACKAGE_NAME "VCMI")
  578. else()
  579. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  580. endif()
  581. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  582. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  583. else()
  584. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  585. endif()
  586. set(CPACK_PACKAGE_VENDOR "VCMI team")
  587. if(WIN32)
  588. # Note: due to NSI script generation process all of the backward slashes here are useful
  589. set(CPACK_MONOLITHIC_INSTALL 1)
  590. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  591. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  592. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  593. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  594. else()
  595. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  596. endif()
  597. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  598. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  599. else()
  600. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  601. endif()
  602. if(ENABLE_LAUNCHER)
  603. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  604. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  605. else()
  606. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  607. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  608. endif()
  609. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  610. # Strip MinGW CPack target if build configuration without debug info
  611. if(MINGW)
  612. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  613. set(CPACK_STRIP_FILES ON)
  614. endif()
  615. endif()
  616. # set the install/unistall icon used for the installer itself
  617. # There is a bug in NSI that does not handle full unix paths properly.
  618. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  619. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  620. # set the package header icon for MUI
  621. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  622. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  623. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  624. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  625. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  626. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  627. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  628. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  629. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  630. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  631. if(NOT (${CMAKE_CROSSCOMPILING}))
  632. add_subdirectory(win)
  633. endif()
  634. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  635. set(CPACK_MONOLITHIC_INSTALL 1)
  636. set(CPACK_GENERATOR "DragNDrop")
  637. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  638. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  639. # So we can keep both enabled and this shouldn't hurt
  640. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  641. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  642. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  643. # Otherwise DMG background image wouldn't work
  644. # Pre-generated DS_Store use absolute path to background image
  645. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  646. include(GetGitRevisionDescription)
  647. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  648. string(TIMESTAMP CURRENT_YEAR "%Y")
  649. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  650. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  651. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  652. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  653. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  654. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  655. if(ENABLE_LAUNCHER)
  656. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  657. else()
  658. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  659. endif()
  660. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  661. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  662. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  663. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  664. # Bundle fixing code must be in separate directory to be executed after all other install code
  665. add_subdirectory(osx)
  666. elseif(APPLE_IOS)
  667. set(CPACK_GENERATOR ZIP)
  668. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  669. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  670. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  671. else()
  672. set(CPACK_GENERATOR TGZ)
  673. endif()
  674. include(CPack)