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							- # Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 
- # file Copyright.txt or https://cmake.org/licensing for details.
 
- #  Copyright 2019 Amine Ben Hassouna <[email protected]>
 
- #  Copyright 2000-2019 Kitware, Inc. and Contributors
 
- #  All rights reserved.
 
- #  Redistribution and use in source and binary forms, with or without
 
- #  modification, are permitted provided that the following conditions
 
- #  are met:
 
- #  * Redistributions of source code must retain the above copyright
 
- #    notice, this list of conditions and the following disclaimer.
 
- #  * Redistributions in binary form must reproduce the above copyright
 
- #    notice, this list of conditions and the following disclaimer in the
 
- #    documentation and/or other materials provided with the distribution.
 
- #  * Neither the name of Kitware, Inc. nor the names of Contributors
 
- #    may be used to endorse or promote products derived from this
 
- #    software without specific prior written permission.
 
- #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 
- #  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 
- #  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 
- #  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 
- #  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 
- #  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 
- #  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 
- #  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 
- #  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 
- #  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 
- #  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
- #[=======================================================================[.rst:
 
- FindSDL2
 
- --------
 
- Locate SDL2 library
 
- This module defines the following 'IMPORTED' targets:
 
- ::
 
-   SDL2::SDL2
 
-     The SDL2 library, if found.
 
-     Libraries should link to SDL2::SDL2
 
-   SDL2::SDL2main
 
-     The SDL2main library, if found.
 
-     Applications should link to SDL2::SDL2main instead of SDL2::SDL2
 
- This module will set the following variables in your project:
 
- ::
 
-   SDL2_LIBRARIES, the name of the library to link against
 
-   SDL2_INCLUDE_DIRS, where to find SDL.h
 
-   SDL2_FOUND, if false, do not try to link to SDL2
 
-   SDL2MAIN_FOUND, if false, do not try to link to SDL2main
 
-   SDL2_VERSION_STRING, human-readable string containing the version of SDL2
 
- This module responds to the following cache variables:
 
- ::
 
-   SDL2_PATH
 
-     Set a custom SDL2 Library path (default: empty)
 
-   SDL2_NO_DEFAULT_PATH
 
-     Disable search SDL2 Library in default path.
 
-       If SDL2_PATH (default: ON)
 
-       Else (default: OFF)
 
-   SDL2_INCLUDE_DIR
 
-     SDL2 headers path.
 
-   SDL2_LIBRARY
 
-     SDL2 Library (.dll, .so, .a, etc) path.
 
-   SDL2MAIN_LIBRARY
 
-     SDL2main Library (.a) path.
 
-   SDL2_BUILDING_LIBRARY
 
-     This flag is useful only when linking to SDL2_LIBRARIES instead of
 
-     SDL2::SDL2main. It is required only when building a library that links to
 
-     SDL2_LIBRARIES, because only applications need main() (No need to also
 
-     link to SDL2main).
 
-     If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
 
-     and no SDL2::SDL2main target will be created.
 
- Don't forget to include SDLmain.h and SDLmain.m in your project for the
 
- OS X framework based version. (Other versions link to -lSDL2main which
 
- this module will try to find on your behalf.) Also for OS X, this
 
- module will automatically add the -framework Cocoa on your behalf.
 
- Additional Note: If you see an empty SDL2_LIBRARY in your project
 
- configuration, it means CMake did not find your SDL2 library
 
- (SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
 
- to your SDL2 library, and  configure again. Similarly, if you see an
 
- empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
 
- values are used to generate the final SDL2_LIBRARIES variable and the
 
- SDL2::SDL2 and SDL2::SDL2main targets, but when these values are unset,
 
- SDL2_LIBRARIES, SDL2::SDL2 and SDL2::SDL2main does not get created.
 
- $SDL2DIR is an environment variable that would correspond to the
 
- ./configure --prefix=$SDL2DIR used in building SDL2.  l.e.galup 9-20-02
 
- Created by Amine Ben Hassouna:
 
-   Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
 
-   Add cache variables for more flexibility:
 
-     SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
 
-   Mark 'Threads' as a required dependency for non-OSX systems.
 
-   Modernize the FindSDL2.cmake module by creating specific targets:
 
-     SDL2::SDL2 and SDL2::SDL2main (for details, see doc above).
 
- Original FindSDL.cmake module:
 
-   Modified by Eric Wing.  Added code to assist with automated building
 
-   by using environmental variables and providing a more
 
-   controlled/consistent search behavior.  Added new modifications to
 
-   recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
 
-   Also corrected the header search path to follow "proper" SDL
 
-   guidelines.  Added a search for SDLmain which is needed by some
 
-   platforms.  Added a search for threads which is needed by some
 
-   platforms.  Added needed compile switches for MinGW.
 
- On OSX, this will prefer the Framework version (if found) over others.
 
- People will have to manually change the cache value of SDL2_LIBRARY to
 
- override this selection or set the SDL2_PATH variable or the CMake
 
- environment CMAKE_INCLUDE_PATH to modify the search paths.
 
- Note that the header path has changed from SDL/SDL.h to just SDL.h
 
- This needed to change because "proper" SDL convention is #include
 
- "SDL.h", not <SDL/SDL.h>.  This is done for portability reasons
 
- because not all systems place things in SDL/ (see FreeBSD).
 
- #]=======================================================================]
 
- # Define options for searching SDL2 Library in a custom path
 
- set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
 
- set(_SDL2_NO_DEFAULT_PATH OFF)
 
- if(SDL2_PATH)
 
-   set(_SDL2_NO_DEFAULT_PATH ON)
 
- endif()
 
- set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
 
-     CACHE BOOL "Disable search SDL2 Library in default path")
 
- unset(_SDL2_NO_DEFAULT_PATH)
 
- set(SDL2_NO_DEFAULT_PATH_CMD)
 
- if(SDL2_NO_DEFAULT_PATH)
 
-   set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
 
- endif()
 
- # Search for the SDL2 include directory
 
- find_path(SDL2_INCLUDE_DIR SDL.h
 
-   HINTS
 
-     ENV SDL2DIR
 
-     ${SDL2_NO_DEFAULT_PATH_CMD}
 
-   PATH_SUFFIXES SDL2
 
-                 # path suffixes to search inside ENV{SDL2DIR}
 
-                 include/SDL2 include
 
-   PATHS ${SDL2_PATH}
 
-   DOC "Where the SDL2 headers can be found"
 
- )
 
- set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
 
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 
-   set(VC_LIB_PATH_SUFFIX lib/x64)
 
- else()
 
-   set(VC_LIB_PATH_SUFFIX lib/x86)
 
- endif()
 
- # SDL-2.0 is the name used by FreeBSD ports...
 
- # don't confuse it for the version number.
 
- find_library(SDL2_LIBRARY
 
-   NAMES SDL2 SDL-2.0
 
-   HINTS
 
-     ENV SDL2DIR
 
-     ${SDL2_NO_DEFAULT_PATH_CMD}
 
-   PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 
-   PATHS ${SDL2_PATH}
 
-   DOC "Where the SDL2 Library can be found"
 
- )
 
- set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
 
- if(NOT SDL2_BUILDING_LIBRARY)
 
-   if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
 
-     # Non-OS X framework versions expect you to also dynamically link to
 
-     # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
 
-     # seem to provide SDL2main for compatibility even though they don't
 
-     # necessarily need it.
 
-     if(SDL2_PATH)
 
-       set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
 
-     endif()
 
-     if(NOT SDL2_NO_DEFAULT_PATH)
 
-       set(SDL2MAIN_LIBRARY_PATHS
 
-             /sw
 
-             /opt/local
 
-             /opt/csw
 
-             /opt
 
-             "${SDL2MAIN_LIBRARY_PATHS}"
 
-       )
 
-     endif()
 
-     find_library(SDL2MAIN_LIBRARY
 
-       NAMES SDL2main
 
-       HINTS
 
-         ENV SDL2DIR
 
-         ${SDL2_NO_DEFAULT_PATH_CMD}
 
-       PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 
-       PATHS ${SDL2MAIN_LIBRARY_PATHS}
 
-       DOC "Where the SDL2main library can be found"
 
-     )
 
-     unset(SDL2MAIN_LIBRARY_PATHS)
 
-   endif()
 
- endif()
 
- # SDL2 may require threads on your system.
 
- # The Apple build may not need an explicit flag because one of the
 
- # frameworks may already provide it.
 
- # But for non-OSX systems, I will use the CMake Threads package.
 
- if(NOT APPLE)
 
-   find_package(Threads QUIET)
 
-   if(NOT Threads_FOUND)
 
-     set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
 
-     if(SDL2_FIND_REQUIRED)
 
-       message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
 
-     else()
 
-         if(NOT SDL2_FIND_QUIETLY)
 
-           message(STATUS ${SDL2_THREADS_NOT_FOUND})
 
-         endif()
 
-       return()
 
-     endif()
 
-     unset(SDL2_THREADS_NOT_FOUND)
 
-   endif()
 
- endif()
 
- # MinGW needs an additional link flag, -mwindows
 
- # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
 
- if(MINGW)
 
-   set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
 
- endif()
 
- if(SDL2_LIBRARY)
 
-   # For SDL2main
 
-   if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
 
-     list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
 
-     if(_SDL2_MAIN_INDEX EQUAL -1)
 
-       set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
 
-     endif()
 
-     unset(_SDL2_MAIN_INDEX)
 
-   endif()
 
-   # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
 
-   # CMake doesn't display the -framework Cocoa string in the UI even
 
-   # though it actually is there if I modify a pre-used variable.
 
-   # I think it has something to do with the CACHE STRING.
 
-   # So I use a temporary variable until the end so I can set the
 
-   # "real" variable in one-shot.
 
-   if(APPLE_MACOS)
 
-     set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
 
-   endif()
 
-   # For threads, as mentioned Apple doesn't need this.
 
-   # In fact, there seems to be a problem if I used the Threads package
 
-   # and try using this line, so I'm just skipping it entirely for OS X.
 
-   if(NOT APPLE)
 
-     set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
 
-   endif()
 
-   # For MinGW library
 
-   if(MINGW)
 
-     set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
 
-   endif()
 
- endif()
 
- # Read SDL2 version
 
- if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
 
-   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
 
-   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
 
-   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
 
-   string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
 
-   string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
 
-   string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
 
-   set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
 
-   unset(SDL2_VERSION_MAJOR_LINE)
 
-   unset(SDL2_VERSION_MINOR_LINE)
 
-   unset(SDL2_VERSION_PATCH_LINE)
 
-   unset(SDL2_VERSION_MAJOR)
 
-   unset(SDL2_VERSION_MINOR)
 
-   unset(SDL2_VERSION_PATCH)
 
- endif()
 
- include(FindPackageHandleStandardArgs)
 
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
 
-                                   REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
 
-                                   VERSION_VAR SDL2_VERSION_STRING)
 
- mark_as_advanced(SDL2_PATH
 
-                  SDL2_NO_DEFAULT_PATH
 
-                  SDL2_LIBRARY
 
-                  SDL2MAIN_LIBRARY
 
-                  SDL2_INCLUDE_DIR
 
-                  SDL2_BUILDING_LIBRARY)
 
- # SDL2:: targets (SDL2::SDL2 and SDL2::SDL2main)
 
- if(SDL2_FOUND)
 
-   # SDL2::SDL2 target
 
-   if(SDL2_LIBRARY AND NOT TARGET SDL2::SDL2)
 
-     add_library(SDL2::SDL2 UNKNOWN IMPORTED)
 
-     set_target_properties(SDL2::SDL2 PROPERTIES
 
-                           IMPORTED_LOCATION "${SDL2_LIBRARY}"
 
-                           INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
 
-     if(APPLE)
 
-       # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
 
-       # For more details, please see above.
 
-       if (APPLE_MACOS)
 
-         set_property(TARGET SDL2::SDL2 APPEND PROPERTY
 
-                      INTERFACE_LINK_OPTIONS -framework Cocoa)
 
-       elseif (APPLE_IOS)
 
-         target_link_libraries(SDL2::SDL2 INTERFACE
 
-           "-framework AudioToolbox"
 
-           "-framework AVFoundation"
 
-           "-framework CoreAudio"
 
-           "-framework CoreBluetooth"
 
-           "-framework CoreFoundation"
 
-           "-framework CoreGraphics"
 
-           "-framework CoreMotion"
 
-           "-framework CoreVideo"
 
-           "-framework GameController"
 
-           "-framework IOKit"
 
-           "-framework Metal"
 
-           "-framework OpenGLES"
 
-           "-framework QuartzCore"
 
-           "-framework UIKit"
 
-           "-weak_framework CoreHaptics"
 
-         )
 
-       endif()
 
-     else()
 
-       # For threads, as mentioned Apple doesn't need this.
 
-       # For more details, please see above.
 
-       set_property(TARGET SDL2::SDL2 APPEND PROPERTY
 
-                    INTERFACE_LINK_LIBRARIES Threads::Threads)
 
-     endif()
 
-   endif()
 
-   # SDL2::SDL2main target
 
-   # Applications should link to SDL2::SDL2main instead of SDL2::SDL2
 
-   # For more details, please see above.
 
-   if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::SDL2main)
 
-     if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
 
-       add_library(SDL2::SDL2main INTERFACE IMPORTED)
 
-       set_property(TARGET SDL2::SDL2main PROPERTY
 
-                    INTERFACE_LINK_LIBRARIES SDL2::SDL2)
 
-     elseif(SDL2MAIN_LIBRARY)
 
-       # MinGW requires that the mingw32 library is specified before the
 
-       # libSDL2main.a static library when linking.
 
-       # The SDL2::SDL2mainInternal target is used internally to make sure that
 
-       # CMake respects this condition.
 
-       add_library(SDL2::SDL2mainInternal UNKNOWN IMPORTED)
 
-       set_property(TARGET SDL2::SDL2mainInternal PROPERTY
 
-                    IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
 
-       set_property(TARGET SDL2::SDL2mainInternal PROPERTY
 
-                    INTERFACE_LINK_LIBRARIES SDL2::SDL2)
 
-       add_library(SDL2::SDL2main INTERFACE IMPORTED)
 
-       if(MINGW)
 
-         # MinGW needs an additional link flag '-mwindows' and link to mingw32
 
-         set_property(TARGET SDL2::SDL2main PROPERTY
 
-                      INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
 
-       endif()
 
-       set_property(TARGET SDL2::SDL2main APPEND PROPERTY
 
-                    INTERFACE_LINK_LIBRARIES SDL2::SDL2mainInternal)
 
-     endif()
 
-   endif()
 
- endif()
 
 
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