123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316 |
- /*
- * CommonConstructors.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CommonConstructors.h"
- #include "../json/JsonRandom.h"
- #include "../constants/StringConstants.h"
- #include "../GameLibrary.h"
- #include "../callback/IGameInfoCallback.h"
- #include "../entities/faction/CTownHandler.h"
- #include "../entities/hero/CHeroClass.h"
- #include "../entities/ResourceTypeHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGTownInstance.h"
- #include "../mapObjects/MiscObjects.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../mapping/TerrainTile.h"
- #include "../modding/IdentifierStorage.h"
- #include "../texts/TextIdentifier.h"
- #include "../texts/CGeneralTextHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool CObstacleConstructor::isStaticObject()
- {
- return true;
- }
- bool CreatureInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string CreatureInstanceConstructor::getNameTextID() const
- {
- return LIBRARY->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();
- }
- void ResourceInstanceConstructor::initTypeData(const JsonNode & input)
- {
- config = input;
- resourceType = GameResID::GOLD; //set up fallback
- LIBRARY->identifiers()->requestIdentifierIfNotNull("resource", input["resource"], [&](si32 index)
- {
- resourceType = GameResID(index);
- });
- }
- bool ResourceInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string ResourceInstanceConstructor::getNameTextID() const
- {
- return resourceType.toResource()->getNameTextID();
- }
- GameResID ResourceInstanceConstructor::getResourceType() const
- {
- return resourceType;
- }
- int ResourceInstanceConstructor::getAmountMultiplier() const
- {
- if (config["amountMultiplier"].isNull())
- return 1;
- return config["amountMultiplier"].Integer();
- }
- void ResourceInstanceConstructor::randomizeObject(CGResource * object, IGameRandomizer & gameRandomizer) const
- {
- if (object->amount != CGResource::RANDOM_AMOUNT)
- return;
- JsonRandom randomizer(object->cb, gameRandomizer);
- JsonRandom::Variables dummy;
- if (!config["amounts"].isNull())
- object->amount = randomizer.loadValue(config["amounts"], dummy, 0) * getAmountMultiplier();
- else
- object->amount = 5 * getAmountMultiplier();
- }
- void MineInstanceConstructor::initTypeData(const JsonNode & input)
- {
- config = input;
- resourceType = GameResID::NONE; //set up fallback
- LIBRARY->identifiers()->requestIdentifierIfNotNull("resource", input["resource"], [&](si32 index)
- {
- resourceType = GameResID(index);
- });
- defaultQuantity = !config["defaultQuantity"].isNull() ? config["defaultQuantity"].Integer() : 1;
- if (!config["name"].isNull())
- LIBRARY->generaltexth->registerString(config.getModScope(), getNameTextID(), config["name"]);
- if (!config["description"].isNull())
- LIBRARY->generaltexth->registerString(config.getModScope(), getDescriptionTextID(), config["description"]);
- }
- GameResID MineInstanceConstructor::getResourceType() const
- {
- return resourceType;
- }
- ui32 MineInstanceConstructor::getDefaultQuantity() const
- {
- return defaultQuantity;
- }
- std::string MineInstanceConstructor::getDescriptionTextID() const
- {
- return TextIdentifier(getBaseTextID(), "description").get();
- }
- std::string MineInstanceConstructor::getDescriptionTranslated() const
- {
- return LIBRARY->generaltexth->translate(getDescriptionTextID());
- }
- void CTownInstanceConstructor::initTypeData(const JsonNode & input)
- {
- LIBRARY->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)
- {
- faction = (*LIBRARY->townh)[index];
- });
- filtersJson = input["filters"];
- // change scope of "filters" to scope of object that is being loaded
- // since this filters require to resolve building ID's
- filtersJson.setModScope(input["faction"].getModScope());
- }
- void CTownInstanceConstructor::afterLoadFinalization()
- {
- assert(faction);
- for(const auto & entry : filtersJson.Struct())
- {
- filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
- {
- return BuildingID(LIBRARY->identifiers()->getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value_or(-1));
- });
- }
- }
- bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
- {
- const auto * town = dynamic_cast<const CGTownInstance *>(object);
- auto buildTest = [&](const BuildingID & id)
- {
- return town->hasBuilt(id);
- };
- return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
- }
- void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
- {
- obj->tempOwner = PlayerColor::NEUTRAL;
- }
- void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, IGameRandomizer & gameRandomizer) const
- {
- auto templ = getOverride(object->cb->getTile(object->pos)->getTerrainID(), object);
- if(templ)
- object->appearance = templ;
- }
- bool CTownInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string CTownInstanceConstructor::getNameTextID() const
- {
- return faction->getNameTextID();
- }
- void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
- {
- LIBRARY->identifiers()->requestIdentifier(
- "heroClass",
- input["heroClass"],
- [&](si32 index) { heroClass = HeroClassID(index).toHeroClass(); });
- for (const auto & [name, config] : input["filters"].Struct())
- {
- HeroFilter filter;
- filter.allowFemale = config["female"].Bool();
- filter.allowMale = config["male"].Bool();
- filters[name] = filter;
- if (!config["hero"].isNull())
- {
- LIBRARY->identifiers()->requestIdentifier( "hero", config["hero"], [this, templateName = name](si32 index) {
- filters.at(templateName).fixedHero = HeroTypeID(index);
- });
- }
- }
- }
- std::shared_ptr<const ObjectTemplate> CHeroInstanceConstructor::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
- std::vector<std::shared_ptr<const ObjectTemplate>> allTemplates = getTemplates();
- std::shared_ptr<const ObjectTemplate> candidateFullMatch;
- std::shared_ptr<const ObjectTemplate> candidateGenderMatch;
- std::shared_ptr<const ObjectTemplate> candidateBase;
- assert(hero->gender != EHeroGender::DEFAULT);
- for (const auto & templ : allTemplates)
- {
- if (filters.count(templ->stringID))
- {
- const auto & filter = filters.at(templ->stringID);
- if (filter.fixedHero.hasValue())
- {
- if (filter.fixedHero == hero->getHeroTypeID())
- candidateFullMatch = templ;
- }
- else if (filter.allowMale)
- {
- if (hero->gender == EHeroGender::MALE)
- candidateGenderMatch = templ;
- }
- else if (filter.allowFemale)
- {
- if (hero->gender == EHeroGender::FEMALE)
- candidateGenderMatch = templ;
- }
- else
- {
- candidateBase = templ;
- }
- }
- else
- {
- candidateBase = templ;
- }
- }
- if (candidateFullMatch)
- return candidateFullMatch;
- if (candidateGenderMatch)
- return candidateGenderMatch;
- return candidateBase;
- }
- void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, IGameRandomizer & gameRandomizer) const
- {
- }
- bool CHeroInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string CHeroInstanceConstructor::getNameTextID() const
- {
- return heroClass->getNameTextID();
- }
- void BoatInstanceConstructor::initTypeData(const JsonNode & input)
- {
- layer = EPathfindingLayer::SAIL;
- int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
- if(pos != -1)
- layer = EPathfindingLayer(pos);
- else
- logMod->error("Unknown layer %s found in boat!", input["layer"].String());
- onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
- onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
- actualAnimation = AnimationPath::fromJson(input["actualAnimation"]);
- overlayAnimation = AnimationPath::fromJson(input["overlayAnimation"]);
- for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
- flagAnimations[i] = AnimationPath::fromJson(input["flagAnimations"].Vector()[i]);
- bonuses = JsonRandom::loadBonuses(input["bonuses"]);
- }
- void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
- {
- boat->layer = layer;
- boat->actualAnimation = actualAnimation;
- boat->overlayAnimation = overlayAnimation;
- boat->flagAnimations = flagAnimations;
- boat->onboardAssaultAllowed = onboardAssaultAllowed;
- boat->onboardVisitAllowed = onboardVisitAllowed;
- for(auto & b : bonuses)
- boat->addNewBonus(b);
- }
- AnimationPath BoatInstanceConstructor::getBoatAnimationName() const
- {
- return actualAnimation;
- }
- VCMI_LIB_NAMESPACE_END
|