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- /*
- * MiscObjects.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGResource.h"
- #include "../callback/IGameInfoCallback.h"
- #include "../callback/IGameEventCallback.h"
- #include "../callback/IGameRandomizer.h"
- #include "../mapObjectConstructors/CommonConstructors.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../networkPacks/PacksForClientBattle.h"
- #include "../gameState/CGameState.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../CSoundBase.h"
- #include "../entities/ResourceTypeHandler.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- std::shared_ptr<ResourceInstanceConstructor> CGResource::getResourceHandler() const
- {
- const auto & baseHandler = getObjectHandler();
- const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
- return ourHandler;
- }
- int CGResource::getAmountMultiplier() const
- {
- return getResourceHandler()->getAmountMultiplier();
- }
- uint32_t CGResource::getAmount() const
- {
- return amount;
- }
- GameResID CGResource::resourceID() const
- {
- return getResourceHandler()->getResourceType();
- }
- std::string CGResource::getHoverText(PlayerColor player) const
- {
- return resourceID().toResource()->getNameTranslated();
- }
- void CGResource::pickRandomObject(IGameRandomizer & gameRandomizer)
- {
- assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
- if (ID == Obj::RANDOM_RESOURCE)
- {
- ID = Obj::RESOURCE;
- subID = gameRandomizer.getDefault().nextInt(EGameResID::WOOD, LIBRARY->resourceTypeHandler->getAllObjects().size() - 1);
- setType(ID, subID);
- amount *= getAmountMultiplier();
- }
- }
- void CGResource::initObj(IGameRandomizer & gameRandomizer)
- {
- blockVisit = true;
- getResourceHandler()->randomizeObject(this, gameRandomizer);
- }
- void CGResource::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
- {
- if(stacksCount())
- {
- if(!message.empty())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text = message;
- gameEvents.showBlockingDialog(this, &ynd);
- }
- else
- {
- blockingDialogAnswered(gameEvents, h, true); //behave as if player accepted battle
- }
- }
- else
- collectRes(gameEvents, h->getOwner());
- }
- void CGResource::collectRes(IGameEventCallback & gameEvents, const PlayerColor & player) const
- {
- gameEvents.giveResource(player, resourceID(), amount);
- InfoWindow sii;
- sii.player = player;
- if(!message.empty())
- {
- sii.type = EInfoWindowMode::AUTO;
- sii.text = message;
- }
- else
- {
- sii.type = EInfoWindowMode::INFO;
- sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
- sii.text.replaceName(resourceID());
- }
- sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
- sii.soundID = soundBase::pickup01 + gameEvents.getRandomGenerator().nextInt(6);
- gameEvents.showInfoDialog(&sii);
- gameEvents.removeObject(this, player);
- }
- void CGResource::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == BattleSide::ATTACKER) //attacker won
- collectRes(gameEvents, hero->getOwner());
- }
- void CGResource::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
- {
- if(answer)
- gameEvents.startBattle(hero, this);
- }
- void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CArmedInstance::serializeJsonOptions(handler);
- if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
- CCreatureSet::serializeJson(handler, "guards", 7);
- handler.serializeInt("amount", amount, 0);
- handler.serializeStruct("guardMessage", message);
- }
- VCMI_LIB_NAMESPACE_END
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