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							- /*
 
-  * MapFormatH3M.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapFormatH3M.h"
 
- #include "CCastleEvent.h"
 
- #include "CMap.h"
 
- #include "MapReaderH3M.h"
 
- #include "MapFormatSettings.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../texts/CGeneralTextHandler.h"
 
- #include "../CSkillHandler.h"
 
- #include "../CStopWatch.h"
 
- #include "../IGameSettings.h"
 
- #include "../RiverHandler.h"
 
- #include "../RoadHandler.h"
 
- #include "../TerrainHandler.h"
 
- #include "../GameLibrary.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../entities/artifact/CArtHandler.h"
 
- #include "../entities/hero/CHeroHandler.h"
 
- #include "../filesystem/CBinaryReader.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../mapObjectConstructors/CommonConstructors.h"
 
- #include "../mapObjects/CGCreature.h"
 
- #include "../mapObjects/CGResource.h"
 
- #include "../mapObjects/CQuest.h"
 
- #include "../mapObjects/MapObjects.h"
 
- #include "../mapObjects/ObjectTemplate.h"
 
- #include "../modding/ModScope.h"
 
- #include "../networkPacks/Component.h"
 
- #include "../networkPacks/ArtifactLocation.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../texts/TextOperations.h"
 
- #include "entities/hero/CHeroClass.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
 
- 	: map(nullptr)
 
- 	, reader(new MapReaderH3M(stream))
 
- 	, inputStream(stream)
 
- 	, mapName(TextOperations::convertMapName(mapName))
 
- 	, modName(modName)
 
- 	, fileEncoding(encodingName)
 
- {
 
- }
 
- //must be instantiated in .cpp file for access to complete types of all member fields
 
- CMapLoaderH3M::~CMapLoaderH3M() = default;
 
- std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameInfoCallback * cb)
 
- {
 
- 	// Init map object by parsing the input buffer
 
- 	map = new CMap(cb);
 
- 	mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
 
- 	init();
 
- 	return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
 
- }
 
- std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
 
- {
 
- 	// Read header
 
- 	mapHeader = std::make_unique<CMapHeader>();
 
- 	readHeader();
 
- 	return std::move(mapHeader);
 
- }
 
- void CMapLoaderH3M::init()
 
- {
 
- 	inputStream->seek(0);
 
- 	readHeader();
 
- 	readMapOptions();
 
- 	readAllowedArtifacts();
 
- 	readAllowedSpellsAbilities();
 
- 	readRumors();
 
- 	readPredefinedHeroes();
 
- 	readTerrain();
 
- 	readObjectTemplates();
 
- 	readObjects();
 
- 	readEvents();
 
- 	map->calculateGuardingGreaturePositions();
 
- 	afterRead();
 
- 	//map->banWaterContent(); //Not sure if force this for custom scenarios
 
- }
 
- void CMapLoaderH3M::readHeader()
 
- {
 
- 	// Map version
 
- 	mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
 
- 	if(mapHeader->version == EMapFormat::HOTA)
 
- 	{
 
- 		uint32_t hotaVersion = reader->readUInt32();
 
- 		features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
 
- 		reader->setFormatLevel(features);
 
- 		if(features.levelHOTA8)
 
- 		{
 
- 			int hotaVersionMajor = reader->readUInt32();
 
- 			int hotaVersionMinor = reader->readUInt32();
 
- 			int hotaVersionPatch = reader->readUInt32();
 
- 			logGlobal->trace("Loading HotA map, version %d.%d.%d", hotaVersionMajor, hotaVersionMinor, hotaVersionPatch);
 
- 		}
 
- 		if(features.levelHOTA1)
 
- 		{
 
- 			bool isMirrorMap = reader->readBool();
 
- 			bool isArenaMap = reader->readBool();
 
- 			//TODO: HotA
 
- 			if (isMirrorMap)
 
- 				logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
 
- 			if (isArenaMap)
 
- 				logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
 
- 		}
 
- 		if(features.levelHOTA2)
 
- 		{
 
- 			int32_t terrainTypesCount = reader->readUInt32();
 
- 			assert(features.terrainsCount == terrainTypesCount);
 
- 			if (features.terrainsCount != terrainTypesCount)
 
- 				logGlobal->warn("Map '%s': Expected %d terrains, but %d found!", mapName, features.terrainsCount, terrainTypesCount);
 
- 		}
 
- 		if(features.levelHOTA5)
 
- 		{
 
- 			int32_t townTypesCount = reader->readUInt32();
 
- 			int8_t allowedDifficultiesMask = reader->readInt8Checked(0, 31);
 
- 			assert(features.factionsCount == townTypesCount);
 
- 			if (features.factionsCount != townTypesCount)
 
- 				logGlobal->warn("Map '%s': Expected %d factions, but %d found!", mapName, features.factionsCount, townTypesCount);
 
- 			if (allowedDifficultiesMask != 0)
 
- 				logGlobal->warn("Map '%s': List of allowed difficulties (%d) is not implemented!", mapName, static_cast<int>(allowedDifficultiesMask));
 
- 		}
 
- 		if(features.levelHOTA7)
 
- 		{
 
- 			bool canHireDefeatedHeroes = reader->readBool();
 
- 			if (!canHireDefeatedHeroes)
 
- 				logGlobal->warn("Map '%s': Option to block hiring of defeated heroes is not implemented!", mapName);
 
- 		}
 
- 		if(features.levelHOTA8)
 
- 		{
 
- 			bool forceMatchingVersion = reader->readBool();
 
- 			if (forceMatchingVersion)
 
- 				logGlobal->warn("Map '%s': This map is forced to use specific hota version!", mapName);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
 
- 		reader->setFormatLevel(features);
 
- 	}
 
- 	if (!LIBRARY->mapFormat->isSupported(mapHeader->version))
 
- 		throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));
 
- 	const MapIdentifiersH3M & identifierMapper = LIBRARY->mapFormat->getMapping(mapHeader->version);
 
- 	reader->setIdentifierRemapper(identifierMapper);
 
- 	// Read map name, description, dimensions,...
 
- 	mapHeader->areAnyPlayers = reader->readBool();
 
- 	mapHeader->height = mapHeader->width = reader->readInt32();
 
- 	mapHeader->mapLevels = reader->readBool() ? 2 : 1;
 
- 	mapHeader->name.appendTextID(readLocalizedString("header.name"));
 
- 	mapHeader->description.appendTextID(readLocalizedString("header.description"));
 
- 	mapHeader->author.appendRawString("");
 
- 	mapHeader->authorContact.appendRawString("");
 
- 	mapHeader->mapVersion.appendRawString("");
 
- 	mapHeader->creationDateTime = 0;
 
- 	mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
 
- 	if(features.levelAB)
 
- 		mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, LIBRARY->heroh->maxSupportedLevel()));
 
- 	else
 
- 		mapHeader->levelLimit = 0;
 
- 	readPlayerInfo();
 
- 	readVictoryLossConditions();
 
- 	readTeamInfo();
 
- 	readAllowedHeroes();
 
- 	readDisposedHeroes();
 
- }
 
- void CMapLoaderH3M::readPlayerInfo()
 
- {
 
- 	for(int i = 0; i < mapHeader->players.size(); ++i)
 
- 	{
 
- 		auto & playerInfo = mapHeader->players[i];
 
- 		playerInfo.canHumanPlay = reader->readBool();
 
- 		playerInfo.canComputerPlay = reader->readBool();
 
- 		// If nobody can play with this player - skip loading of these properties
 
- 		if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
 
- 		{
 
- 			if(features.levelROE)
 
- 				reader->skipUnused(6);
 
- 			if(features.levelAB)
 
- 				reader->skipUnused(6);
 
- 			if(features.levelSOD)
 
- 				reader->skipUnused(1);
 
- 			continue;
 
- 		}
 
- 		playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
 
- 		if(features.levelSOD)
 
- 			reader->skipUnused(1); //faction is selectable
 
- 		std::set<FactionID> allowedFactions;
 
- 		reader->readBitmaskFactions(allowedFactions, false);
 
- 		playerInfo.isFactionRandom = reader->readBool();
 
- 		const bool allFactionsAllowed = playerInfo.isFactionRandom && allowedFactions.size() == features.factionsCount;
 
- 		if(!allFactionsAllowed)
 
- 		{
 
- 			if (!allowedFactions.empty())
 
- 				playerInfo.allowedFactions = allowedFactions;
 
- 			else
 
- 				logGlobal->warn("Map '%s': Player %d has no allowed factions to play! Ignoring.", mapName, i);
 
- 		}
 
- 		playerInfo.hasMainTown = reader->readBool();
 
- 		if(playerInfo.hasMainTown)
 
- 		{
 
- 			if(features.levelAB)
 
- 			{
 
- 				playerInfo.generateHeroAtMainTown = reader->readBool();
 
- 				reader->skipUnused(1); // starting town type, unused
 
- 			}
 
- 			else
 
- 			{
 
- 				playerInfo.generateHeroAtMainTown = true;
 
- 			}
 
- 			playerInfo.posOfMainTown = reader->readInt3();
 
- 		}
 
- 		playerInfo.hasRandomHero = reader->readBool();
 
- 		playerInfo.mainCustomHeroId = reader->readHero();
 
- 		if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
 
- 		{
 
- 			playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
 
- 			playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
 
- 		}
 
- 		if(features.levelAB)
 
- 		{
 
- 			reader->skipUnused(1); //TODO: check meaning?
 
- 			size_t heroCount = reader->readUInt32();
 
- 			for(size_t pp = 0; pp < heroCount; ++pp)
 
- 			{
 
- 				SHeroName vv;
 
- 				vv.heroId = reader->readHero();
 
- 				vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
 
- 				playerInfo.heroesNames.push_back(vv);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readVictoryLossConditions()
 
- {
 
- 	mapHeader->triggeredEvents.clear();
 
- 	mapHeader->victoryMessage.clear();
 
- 	mapHeader->defeatMessage.clear();
 
- 	auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
 
- 	EventCondition victoryCondition(EventCondition::STANDARD_WIN);
 
- 	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
 
- 	defeatCondition.value = 7;
 
- 	TriggeredEvent standardVictory;
 
- 	standardVictory.effect.type = EventEffect::VICTORY;
 
- 	standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
 
- 	standardVictory.identifier = "standardVictory";
 
- 	standardVictory.description.clear(); // TODO: display in quest window
 
- 	standardVictory.onFulfill.appendTextID("core.genrltxt.659");
 
- 	standardVictory.trigger = EventExpression(victoryCondition);
 
- 	TriggeredEvent standardDefeat;
 
- 	standardDefeat.effect.type = EventEffect::DEFEAT;
 
- 	standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
 
- 	standardDefeat.identifier = "standardDefeat";
 
- 	standardDefeat.description.clear(); // TODO: display in quest window
 
- 	standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
 
- 	standardDefeat.trigger = EventExpression(defeatCondition);
 
- 	// Specific victory conditions
 
- 	if(vicCondition == EVictoryConditionType::WINSTANDARD)
 
- 	{
 
- 		// create normal condition
 
- 		mapHeader->triggeredEvents.push_back(standardVictory);
 
- 		mapHeader->victoryIconIndex = 11;
 
- 		mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
 
- 	}
 
- 	else
 
- 	{
 
- 		TriggeredEvent specialVictory;
 
- 		specialVictory.effect.type = EventEffect::VICTORY;
 
- 		specialVictory.identifier = "specialVictory";
 
- 		specialVictory.description.clear(); // TODO: display in quest window
 
- 		mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
 
- 		bool allowNormalVictory = reader->readBool();
 
- 		bool appliesToAI = reader->readBool();
 
- 		switch(vicCondition)
 
- 		{
 
- 			case EVictoryConditionType::ARTIFACT:
 
- 			{
 
- 				assert(allowNormalVictory == true); // not selectable in editor
 
- 				EventCondition cond(EventCondition::HAVE_ARTIFACT);
 
- 				cond.objectType = reader->readArtifact();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.280");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::GATHERTROOP:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_CREATURES);
 
- 				cond.objectType = reader->readCreature();
 
- 				cond.value = reader->readInt32();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.276");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::GATHERRESOURCE:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_RESOURCES);
 
- 				cond.objectType = reader->readGameResID();
 
- 				cond.value = reader->readInt32();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.278");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::BUILDCITY:
 
- 			{
 
- 				assert(appliesToAI == true); // not selectable in editor
 
- 				EventExpression::OperatorAll oper;
 
- 				EventCondition cond(EventCondition::HAVE_BUILDING);
 
- 				cond.position = reader->readInt3();
 
- 				cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
 
- 				oper.expressions.emplace_back(cond);
 
- 				cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
 
- 				oper.expressions.emplace_back(cond);
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.282");
 
- 				specialVictory.trigger = EventExpression(oper);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::BUILDGRAIL:
 
- 			{
 
- 				assert(allowNormalVictory == true); // not selectable in editor
 
- 				assert(appliesToAI == true); // not selectable in editor
 
- 				EventCondition cond(EventCondition::HAVE_BUILDING);
 
- 				cond.objectType = BuildingID(BuildingID::GRAIL);
 
- 				cond.position = reader->readInt3();
 
- 				if(cond.position.z > 2)
 
- 					cond.position = int3(-1, -1, -1);
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.284");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::BEATHERO:
 
- 			{
 
- 				if (!allowNormalVictory)
 
- 					logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
 
- 				allowNormalVictory = true; // H3 behavior
 
- 				assert(appliesToAI == false); // not selectable in editor
 
- 				EventCondition cond(EventCondition::DESTROY);
 
- 				cond.objectType = MapObjectID(MapObjectID::HERO);
 
- 				cond.position = reader->readInt3();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.252");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::CAPTURECITY:
 
- 			{
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = MapObjectID(MapObjectID::TOWN);
 
- 				cond.position = reader->readInt3();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.249");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::BEATMONSTER:
 
- 			{
 
- 				assert(appliesToAI == true); // not selectable in editor
 
- 				EventCondition cond(EventCondition::DESTROY);
 
- 				cond.objectType = MapObjectID(MapObjectID::MONSTER);
 
- 				cond.position = reader->readInt3();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.286");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::TAKEDWELLINGS:
 
- 			{
 
- 				EventExpression::OperatorAll oper;
 
- 				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
 
- 				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.288");
 
- 				specialVictory.trigger = EventExpression(oper);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::TAKEMINES:
 
- 			{
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = MapObjectID(MapObjectID::MINE);
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.290");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::TRANSPORTITEM:
 
- 			{
 
- 				assert(allowNormalVictory == true); // not selectable in editor
 
- 				EventCondition cond(EventCondition::TRANSPORT);
 
- 				cond.objectType = reader->readArtifact8();
 
- 				cond.position = reader->readInt3();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
 
- 				specialVictory.onFulfill.appendTextID("core.genrltxt.292");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
 
- 			{
 
- 				assert(appliesToAI == false); // not selectable in editor
 
- 				EventCondition cond(EventCondition::DESTROY);
 
- 				cond.objectType = MapObjectID(MapObjectID::MONSTER);
 
- 				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
 
- 				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
 
- 				mapHeader->victoryIconIndex = 12;
 
- 				break;
 
- 			}
 
- 			case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
 
- 			{
 
- 				assert(appliesToAI == false); // not selectable in editor
 
- 				EventCondition cond(EventCondition::DAYS_PASSED);
 
- 				cond.value = reader->readUInt32();
 
- 				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
 
- 				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
 
- 				mapHeader->victoryIconIndex = 13;
 
- 				break;
 
- 			}
 
- 			default:
 
- 				assert(0);
 
- 		}
 
- 		if(allowNormalVictory)
 
- 		{
 
- 			size_t playersOnMap = boost::range::count_if(
 
- 				mapHeader->players,
 
- 				[](const PlayerInfo & info)
 
- 				{
 
- 					return info.canAnyonePlay();
 
- 				}
 
- 			);
 
- 			if(playersOnMap == 1)
 
- 			{
 
- 				logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
 
- 				allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
 
- 			}
 
- 		}
 
- 		// if condition is human-only turn it into following construction: AllOf(human, condition)
 
- 		if(!appliesToAI)
 
- 		{
 
- 			EventExpression::OperatorAll oper;
 
- 			EventCondition notAI(EventCondition::IS_HUMAN);
 
- 			notAI.value = 1;
 
- 			oper.expressions.emplace_back(notAI);
 
- 			oper.expressions.push_back(specialVictory.trigger.get());
 
- 			specialVictory.trigger = EventExpression(oper);
 
- 		}
 
- 		// if normal victory allowed - add one more quest
 
- 		if(allowNormalVictory)
 
- 		{
 
- 			mapHeader->victoryMessage.appendRawString(" / ");
 
- 			mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
 
- 			mapHeader->triggeredEvents.push_back(standardVictory);
 
- 		}
 
- 		mapHeader->triggeredEvents.push_back(specialVictory);
 
- 	}
 
- 	// Read loss conditions
 
- 	auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
 
- 	if(lossCond == ELossConditionType::LOSSSTANDARD)
 
- 	{
 
- 		mapHeader->defeatIconIndex = 3;
 
- 		mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
 
- 	}
 
- 	else
 
- 	{
 
- 		TriggeredEvent specialDefeat;
 
- 		specialDefeat.effect.type = EventEffect::DEFEAT;
 
- 		specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
 
- 		specialDefeat.identifier = "specialDefeat";
 
- 		specialDefeat.description.clear(); // TODO: display in quest window
 
- 		mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
 
- 		switch(lossCond)
 
- 		{
 
- 			case ELossConditionType::LOSSCASTLE:
 
- 			{
 
- 				EventExpression::OperatorNone noneOf;
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj(Obj::TOWN);
 
- 				cond.position = reader->readInt3();
 
- 				noneOf.expressions.emplace_back(cond);
 
- 				specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
 
- 				specialDefeat.trigger = EventExpression(noneOf);
 
- 				mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
 
- 				break;
 
- 			}
 
- 			case ELossConditionType::LOSSHERO:
 
- 			{
 
- 				EventExpression::OperatorNone noneOf;
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj(Obj::HERO);
 
- 				cond.position = reader->readInt3();
 
- 				noneOf.expressions.emplace_back(cond);
 
- 				specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
 
- 				specialDefeat.trigger = EventExpression(noneOf);
 
- 				mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
 
- 				break;
 
- 			}
 
- 			case ELossConditionType::TIMEEXPIRES:
 
- 			{
 
- 				EventCondition cond(EventCondition::DAYS_PASSED);
 
- 				cond.value = reader->readUInt16();
 
- 				specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
 
- 				specialDefeat.trigger = EventExpression(cond);
 
- 				mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
 
- 				break;
 
- 			}
 
- 		}
 
- 		// turn simple loss condition into complete one that can be evaluated later:
 
- 		// - any of :
 
- 		//   - days without town: 7
 
- 		//   - all of:
 
- 		//     - is human
 
- 		//     - (expression)
 
- 		EventExpression::OperatorAll allOf;
 
- 		EventCondition isHuman(EventCondition::IS_HUMAN);
 
- 		isHuman.value = 1;
 
- 		allOf.expressions.emplace_back(isHuman);
 
- 		allOf.expressions.push_back(specialDefeat.trigger.get());
 
- 		specialDefeat.trigger = EventExpression(allOf);
 
- 		mapHeader->triggeredEvents.push_back(specialDefeat);
 
- 	}
 
- 	mapHeader->triggeredEvents.push_back(standardDefeat);
 
- }
 
- void CMapLoaderH3M::readTeamInfo()
 
- {
 
- 	mapHeader->howManyTeams = reader->readUInt8();
 
- 	if(mapHeader->howManyTeams > 0)
 
- 	{
 
- 		// Teams
 
- 		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
 
- 			mapHeader->players[i].team = TeamID(reader->readUInt8());
 
- 	}
 
- 	else
 
- 	{
 
- 		// No alliances
 
- 		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
 
- 				mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readAllowedHeroes()
 
- {
 
- 	mapHeader->allowedHeroes = LIBRARY->heroh->getDefaultAllowed();
 
- 	if(features.levelHOTA0)
 
- 		reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
 
- 	else
 
- 		reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
 
- 	if(features.levelAB)
 
- 	{
 
- 		size_t placeholdersQty = reader->readUInt32();
 
- 		for (size_t i = 0; i < placeholdersQty; ++i)
 
- 		{
 
- 			auto heroID = reader->readHero();
 
- 			mapHeader->reservedCampaignHeroes.insert(heroID);
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readDisposedHeroes()
 
- {
 
- 	// Reading disposed heroes (20 bytes)
 
- 	if(features.levelSOD)
 
- 	{
 
- 		size_t disp = reader->readUInt8();
 
- 		mapHeader->disposedHeroes.resize(disp);
 
- 		for(size_t g = 0; g < disp; ++g)
 
- 		{
 
- 			mapHeader->disposedHeroes[g].heroId = reader->readHero();
 
- 			mapHeader->disposedHeroes[g].portrait = reader->readHeroPortrait();
 
- 			mapHeader->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", mapHeader->disposedHeroes[g].heroId.getNum()));
 
- 			reader->readBitmaskPlayers(mapHeader->disposedHeroes[g].players, false);
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readMapOptions()
 
- {
 
- 	//omitting NULLS
 
- 	reader->skipZero(31);
 
- 	if(features.levelHOTA0)
 
- 	{
 
- 		bool allowSpecialMonths = reader->readBool();
 
- 		map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
 
- 		reader->skipZero(3);
 
- 	}
 
- 	if(features.levelHOTA1)
 
- 	{
 
- 		int32_t combinedArtifactsCount = reader->readInt32();
 
- 		int32_t combinedArtifactsBytes = (combinedArtifactsCount + 7) / 8;
 
- 		for (int i = 0; i < combinedArtifactsBytes; ++i)
 
- 		{
 
- 			uint8_t mask = reader->readUInt8();
 
- 			if (mask != 0)
 
- 				logGlobal->warn("Map '%s': Option to ban specific combined artifacts is not implemented!", mapName);
 
- 		}
 
- 	}
 
- 	if(features.levelHOTA3)
 
- 	{
 
- 		//TODO: HotA
 
- 		int32_t roundLimit = reader->readInt32();
 
- 		if(roundLimit != -1)
 
- 			logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
 
- 	}
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
 
- 		{
 
- 			// unconfirmed, but only remainig option according to changelog
 
- 			bool heroRecruitmentBlocked = reader->readBool();
 
- 			if (heroRecruitmentBlocked)
 
- 				logGlobal->warn("Map '%s': option to ban hero recruitment for %s is not implemented!!", mapName, PlayerColor(i).toString());
 
- 		}
 
- 	}
 
- 	const MapIdentifiersH3M & identifierMapper = LIBRARY->mapFormat->getMapping(mapHeader->version);
 
- 	map->overrideGameSettings(identifierMapper.getFormatSettings());
 
- }
 
- void CMapLoaderH3M::readAllowedArtifacts()
 
- {
 
- 	map->allowedArtifact = LIBRARY->arth->getDefaultAllowed();
 
- 	if(features.levelAB)
 
- 	{
 
- 		if(features.levelHOTA0)
 
- 			reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
 
- 		else
 
- 			reader->readBitmaskArtifacts(map->allowedArtifact, true);
 
- 	}
 
- 	// ban combo artifacts
 
- 	if(!features.levelSOD)
 
- 	{
 
- 		for(auto const & artifact : LIBRARY->arth->objects)
 
- 			if(artifact->isCombined())
 
- 				map->allowedArtifact.erase(artifact->getId());
 
- 	}
 
- 	if(!features.levelAB)
 
- 	{
 
- 		map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
 
- 		map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
 
- 	}
 
- 	// Messy, but needed
 
- 	for(TriggeredEvent & event : map->triggeredEvents)
 
- 	{
 
- 		auto patcher = [&](EventCondition cond) -> EventExpression::Variant
 
- 		{
 
- 			if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
 
- 			{
 
- 				map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
 
- 			}
 
- 			return cond;
 
- 		};
 
- 		event.trigger = event.trigger.morph(patcher);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readAllowedSpellsAbilities()
 
- {
 
- 	map->allowedSpells = LIBRARY->spellh->getDefaultAllowed();
 
- 	map->allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
 
- 	if(features.levelSOD)
 
- 	{
 
- 		reader->readBitmaskSpells(map->allowedSpells, true);
 
- 		reader->readBitmaskSkills(map->allowedAbilities, true);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readRumors()
 
- {
 
- 	size_t rumorsCount = reader->readUInt32();
 
- 	assert(rumorsCount < 1000); // sanity check
 
- 	for(size_t it = 0; it < rumorsCount; it++)
 
- 	{
 
- 		Rumor ourRumor;
 
- 		ourRumor.name = readBasicString();
 
- 		ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
 
- 		map->rumors.push_back(ourRumor);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readPredefinedHeroes()
 
- {
 
- 	if(!features.levelSOD)
 
- 		return;
 
- 	uint32_t heroesCount = features.heroesCount;
 
- 	if(features.levelHOTA0)
 
- 		heroesCount = reader->readUInt32();
 
- 	assert(heroesCount <= features.heroesCount);
 
- 	for(int heroID = 0; heroID < heroesCount; heroID++)
 
- 	{
 
- 		bool custom = reader->readBool();
 
- 		if(!custom)
 
- 			continue;
 
- 		auto handler = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, HeroTypeID(heroID).toHeroType()->heroClass->getIndex());
 
- 		auto object = handler->create(map->cb, handler->getTemplates().front());
 
- 		auto hero = std::dynamic_pointer_cast<CGHeroInstance>(object);
 
- 		hero->subID = heroID;
 
- 		bool hasExp = reader->readBool();
 
- 		if(hasExp)
 
- 		{
 
- 			hero->exp = reader->readUInt32();
 
- 		}
 
- 		else
 
- 		{
 
- 			hero->exp = 0;
 
- 		}
 
- 		bool hasSecSkills = reader->readBool();
 
- 		if(hasSecSkills)
 
- 		{
 
- 			uint32_t howMany = reader->readUInt32();
 
- 			hero->secSkills.resize(howMany);
 
- 			for(int yy = 0; yy < howMany; ++yy)
 
- 			{
 
- 				hero->secSkills[yy].first = reader->readSkill();
 
- 				hero->secSkills[yy].second = reader->readInt8Checked(1,3);
 
- 			}
 
- 		}
 
- 		loadArtifactsOfHero(hero.get());
 
- 		bool hasCustomBio = reader->readBool();
 
- 		if(hasCustomBio)
 
- 			hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
 
- 		// 0xFF is default, 00 male, 01 female
 
- 		hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
 
- 		assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
 
- 		bool hasCustomSpells = reader->readBool();
 
- 		if(hasCustomSpells)
 
- 			reader->readBitmaskSpells(hero->spells, false);
 
- 		bool hasCustomPrimSkills = reader->readBool();
 
- 		if(hasCustomPrimSkills)
 
- 		{
 
- 			for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
 
- 			{
 
- 				hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
 
- 			}
 
- 		}
 
- 		map->addToHeroPool(hero);
 
- 		logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
 
- 	}
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		for(int heroID = 0; heroID < heroesCount; heroID++)
 
- 		{
 
- 			bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
 
- 			bool cannotGainXP = reader->readBool();
 
- 			int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
 
- 			assert(level > 0);
 
- 			if (!alwaysAddSkills)
 
- 				logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, heroID);
 
- 			if (cannotGainXP)
 
- 				logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, heroID);
 
- 			if (level > 1)
 
- 				logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, heroID, level);
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
 
- {
 
- 	bool hasArtSet = reader->readBool();
 
- 	// True if artifact set is not default (hero has some artifacts)
 
- 	if(!hasArtSet)
 
- 		return;
 
- 	// Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
 
- 	hero->spells.insert(SpellID::SPELLBOOK_PRESET);
 
- 	if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
 
- 	{
 
- 		logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
 
- 		hero->artifactsInBackpack.clear();
 
- 		while(!hero->artifactsWorn.empty())
 
- 			hero->removeArtifact(hero->artifactsWorn.begin()->first);
 
- 	}
 
- 	for(int i = 0; i < features.artifactSlotsCount; i++)
 
- 		loadArtifactToSlot(hero, i);
 
- 	// bag artifacts
 
- 	// number of artifacts in hero's bag
 
- 	size_t amount = reader->readUInt16();
 
- 	for(size_t i = 0; i < amount; ++i)
 
- 	{
 
- 		loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
 
- 	}
 
- }
 
- bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
 
- {
 
- 	ArtifactID artifactID = reader->readArtifact();
 
- 	SpellID scrollSpell = SpellID::NONE;
 
- 	if (features.levelHOTA5)
 
- 		scrollSpell = reader->readSpell16();
 
- 	if(artifactID == ArtifactID::NONE)
 
- 		return false;
 
- 	const Artifact * art = artifactID.toEntity(LIBRARY);
 
- 	if(!art)
 
- 	{
 
- 		logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
 
- 		return false;
 
- 	}
 
- 	if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
 
- 	{
 
- 		logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
 
- 		return false;
 
- 	}
 
- 	// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
 
- 	// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
 
- 	// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
 
- 	if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
 
- 	{
 
- 		auto * artifact = map->createArtifact(artifactID, scrollSpell);
 
- 		map->putArtifactInstance(*hero, artifact->getId(), slot);
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- void CMapLoaderH3M::readTerrain()
 
- {
 
- 	map->initTerrain();
 
- 	// Read terrain
 
- 	int3 pos;
 
- 	for(pos.z = 0; pos.z < map->levels(); ++pos.z)
 
- 	{
 
- 		//OH3 format is [z][y][x]
 
- 		for(pos.y = 0; pos.y < map->height; pos.y++)
 
- 		{
 
- 			for(pos.x = 0; pos.x < map->width; pos.x++)
 
- 			{
 
- 				auto & tile = map->getTile(pos);
 
- 				tile.terrainType = reader->readTerrain();
 
- 				tile.terView = reader->readUInt8();
 
- 				tile.riverType = reader->readRiver();
 
- 				tile.riverDir = reader->readUInt8();
 
- 				tile.roadType = reader->readRoad();
 
- 				tile.roadDir = reader->readUInt8();
 
- 				tile.extTileFlags = reader->readUInt8();
 
- 			}
 
- 		}
 
- 	}
 
- 	map->calculateWaterContent();
 
- }
 
- void CMapLoaderH3M::readObjectTemplates()
 
- {
 
- 	uint32_t defAmount = reader->readUInt32();
 
- 	originalTemplates.reserve(defAmount);
 
- 	remappedTemplates.reserve(defAmount);
 
- 	// Read custom defs
 
- 	for(int defID = 0; defID < defAmount; ++defID)
 
- 	{
 
- 		auto tmpl = reader->readObjectTemplate();
 
- 		originalTemplates.push_back(tmpl);
 
- 		auto remapped = std::make_shared<ObjectTemplate>(*tmpl);
 
- 		reader->remapTemplate(*remapped);
 
- 		remappedTemplates.push_back(remapped);
 
- 		if (!CResourceHandler::get()->existsResource(remapped->animationFile.addPrefix("SPRITES/")))
 
- 			logMod->warn("Template animation %s of type (%d %d) is missing!", remapped->animationFile.getOriginalName(), remapped->id, remapped->subid );
 
- 	}
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	auto object = std::make_shared<CGEvent>(map->cb);
 
- 	readBoxContent(object.get(), mapPosition, idToBeGiven);
 
- 	reader->readBitmaskPlayers(object->availableFor, false);
 
- 	object->computerActivate = reader->readBool();
 
- 	object->removeAfterVisit = reader->readBool();
 
- 	reader->skipZero(4);
 
- 	if(features.levelHOTA3)
 
- 		object->humanActivate = reader->readBool();
 
- 	else
 
- 		object->humanActivate = true;
 
- 	readBoxHotaContent(object.get(), mapPosition, idToBeGiven);
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	auto object = std::make_shared<CGPandoraBox>(map->cb);
 
- 	readBoxContent(object.get(), mapPosition, idToBeGiven);
 
- 	if(features.levelHOTA5)
 
- 		reader->skipZero(1); // Unknown value, always 0 so far
 
- 	readBoxHotaContent(object.get(), mapPosition, idToBeGiven);
 
- 	return object;
 
- }
 
- void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	readMessageAndGuards(object->message, object, mapPosition, idToBeGiven);
 
- 	Rewardable::VisitInfo vinfo;
 
- 	auto & reward = vinfo.reward;
 
- 	reward.heroExperience = reader->readUInt32();
 
- 	reward.manaDiff = reader->readInt32();
 
- 	if(auto val = reader->readInt8Checked(-3, 3))
 
- 		reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));
 
- 	if(auto val = reader->readInt8Checked(-3, 3))
 
- 		reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));
 
- 	reader->readResources(reward.resources);
 
- 	for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
 
- 		reward.primary.at(x) = reader->readUInt8();
 
- 	size_t gabn = reader->readUInt8(); //number of gained abilities
 
- 	for(size_t oo = 0; oo < gabn; ++oo)
 
- 	{
 
- 		auto rId = reader->readSkill();
 
- 		auto rVal = reader->readInt8Checked(1,3);
 
- 		reward.secondary[rId] = rVal;
 
- 	}
 
- 	size_t gart = reader->readUInt8(); //number of gained artifacts
 
- 	for(size_t oo = 0; oo < gart; ++oo)
 
- 	{
 
- 		ArtifactID grantedArtifact = reader->readArtifact();
 
- 		if (features.levelHOTA5)
 
- 		{
 
- 			SpellID scrollSpell = reader->readSpell16();
 
- 			if (grantedArtifact == ArtifactID::SPELL_SCROLL)
 
- 				reward.grantedScrolls.push_back(scrollSpell);
 
- 		}
 
- 		else
 
- 			reward.grantedArtifacts.push_back(grantedArtifact);
 
- 	}
 
- 	size_t gspel = reader->readUInt8(); //number of gained spells
 
- 	for(size_t oo = 0; oo < gspel; ++oo)
 
- 		reward.spells.push_back(reader->readSpell());
 
- 	size_t gcre = reader->readUInt8(); //number of gained creatures
 
- 	for(size_t oo = 0; oo < gcre; ++oo)
 
- 	{
 
- 		auto rId = reader->readCreature();
 
- 		auto rVal = reader->readUInt16();
 
- 		reward.creatures.emplace_back(rId, rVal);
 
- 	}
 
- 	vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
 
- 	object->configuration.info.push_back(vinfo);
 
- 	reader->skipZero(8);
 
- }
 
- void CMapLoaderH3M::readBoxHotaContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish
 
- 		int32_t movementAmount = reader->readInt32();
 
- 		assert(movementMode >= 0 && movementMode <= 4);
 
- 		if (movementMode != 0 || movementAmount != 0)
 
- 			logGlobal->warn("Map '%s': Event/Pandora %s option to modify (mode %d) movement points by %d is not implemented!", mapName, mapPosition.toString(), movementMode, movementAmount);
 
- 	}
 
- 	if(features.levelHOTA6)
 
- 	{
 
- 		int32_t allowedDifficultiesMask = reader->readInt32();
 
- 		assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);
 
- 		if (allowedDifficultiesMask != 31)
 
- 			logGlobal->warn("Map '%s': Event/Pandora %s availability by difficulty (mode %d) is not implemented!", mapName, mapPosition.toString(), allowedDifficultiesMask);
 
- 	}
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
 
- {
 
- 	auto object = std::make_shared<CGCreature>(map->cb);
 
- 	object->id = objectInstanceID;
 
- 	if(features.levelAB)
 
- 	{
 
- 		object->identifier = reader->readUInt32();
 
- 		questIdentifierToId[object->identifier] = objectInstanceID;
 
- 	}
 
- 	auto hlp = std::make_unique<CStackInstance>(map->cb);
 
- 	hlp->setCount(reader->readUInt16());
 
- 	//type will be set during initialization
 
- 	object->putStack(SlotID(0), std::move(hlp));
 
- 	//TODO: 0-4 is h3 range. 5 is hota extension for exact aggression?
 
- 	object->character = reader->readInt8Checked(0, 5);
 
- 	bool hasMessage = reader->readBool();
 
- 	if(hasMessage)
 
- 	{
 
- 		object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
 
- 		reader->readResources(object->resources);
 
- 		object->gainedArtifact = reader->readArtifact();
 
- 	}
 
- 	object->neverFlees = reader->readBool();
 
- 	object->notGrowingTeam = reader->readBool();
 
- 	reader->skipZero(2);
 
- 	if(features.levelHOTA3)
 
- 	{
 
- 		//TODO: HotA
 
- 		int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
 
- 		bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
 
- 		int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
 
- 		int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
 
- 		int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
 
- 		if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
 
- 			logGlobal->warn(
 
- 				"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
 
- 				mapName,
 
- 				mapPosition.toString(),
 
- 				aggressionExact,
 
- 				int(joinOnlyForMoney),
 
- 				joinPercent,
 
- 				upgradedStack,
 
- 				stacksCount
 
- 			);
 
- 	}
 
- 	if (features.levelHOTA5)
 
- 	{
 
- 		bool sizeByValue = reader->readBool();//FIXME: double-check this flag effect
 
- 		int32_t targetValue = reader->readInt32();
 
- 		if (sizeByValue || targetValue)
 
- 			logGlobal->warn( "Map '%s': Wandering monsters %s option to set unit size to %d (%d) AI value is not implemented!", mapName, mapPosition.toString(), targetValue, sizeByValue);
 
- 	}
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSign(const int3 & mapPosition)
 
- {
 
- 	auto object = std::make_shared<CGSignBottle>(map->cb);
 
- 	object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
 
- 	reader->skipZero(4);
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	auto object = readGeneric(position, objectTemplate);
 
- 	auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
 
- 	// AB and later maps have allowed abilities defined in H3M
 
- 	if(features.levelAB)
 
- 	{
 
- 		std::set<SecondarySkill> allowedAbilities;
 
- 		reader->readBitmaskSkills(allowedAbilities, false);
 
- 		if (rewardable)
 
- 		{
 
- 			if(allowedAbilities.size() != 1)
 
- 			{
 
- 				auto defaultAllowed = LIBRARY->skillh->getDefaultAllowed();
 
- 				for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
 
- 					if(defaultAllowed.count(skillID))
 
- 						allowedAbilities.insert(SecondarySkill(skillID));
 
- 			}
 
- 			JsonNode variable;
 
- 			if (allowedAbilities.size() == 1)
 
- 			{
 
- 				variable.String() = LIBRARY->skills()->getById(*allowedAbilities.begin())->getJsonKey();
 
- 			}
 
- 			else
 
- 			{
 
- 				JsonVector anyOfList;
 
- 				for (auto const & skill : allowedAbilities)
 
- 				{
 
- 					JsonNode entry;
 
- 					entry.String() = LIBRARY->skills()->getById(skill)->getJsonKey();
 
- 					anyOfList.push_back(entry);
 
- 				}
 
- 				variable["anyOf"].Vector() = anyOfList;
 
- 			}
 
- 			variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
 
- 			rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
 
- 		}
 
- 	}
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	enum class ScholarBonusType : int8_t {
 
- 		RANDOM = -1,
 
- 		PRIM_SKILL = 0,
 
- 		SECONDARY_SKILL = 1,
 
- 		SPELL = 2,
 
- 	};
 
- 	auto object = readGeneric(position, objectTemplate);
 
- 	auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
 
- 	uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
 
- 	auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
 
- 	auto bonusID = reader->readUInt8();
 
- 	if (rewardable)
 
- 	{
 
- 		switch (bonusType)
 
- 		{
 
- 			case ScholarBonusType::PRIM_SKILL:
 
- 			{
 
- 				JsonNode variable;
 
- 				JsonNode dice;
 
- 				variable.String() = NPrimarySkill::names[bonusID];
 
- 				variable.setModScope(ModScope::scopeGame());
 
- 				dice.Integer() = 80;
 
- 				rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
 
- 				rewardable->configuration.presetVariable("dice", "0", dice);
 
- 				break;
 
- 			}
 
- 			case ScholarBonusType::SECONDARY_SKILL:
 
- 			{
 
- 				JsonNode variable;
 
- 				JsonNode dice;
 
- 				variable.String() = LIBRARY->skills()->getByIndex(bonusID)->getJsonKey();
 
- 				variable.setModScope(ModScope::scopeGame());
 
- 				dice.Integer() = 50;
 
- 				rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
 
- 				rewardable->configuration.presetVariable("dice", "0", dice);
 
- 				break;
 
- 			}
 
- 			case ScholarBonusType::SPELL:
 
- 			{
 
- 				JsonNode variable;
 
- 				JsonNode dice;
 
- 				variable.String() = LIBRARY->spells()->getByIndex(bonusID)->getJsonKey();
 
- 				variable.setModScope(ModScope::scopeGame());
 
- 				dice.Integer() = 20;
 
- 				rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
 
- 				rewardable->configuration.presetVariable("dice", "0", dice);
 
- 				break;
 
- 			}
 
- 			case ScholarBonusType::RANDOM:
 
- 				break;// No-op
 
- 			default:
 
- 				logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
 
- 	}
 
- 	reader->skipZero(6);
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGarrison(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	auto object = std::make_shared<CGGarrison>(map->cb);
 
- 	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
 
- 	readCreatureSet(object.get(), idToBeGiven);
 
- 	if(features.levelAB)
 
- 		object->removableUnits = reader->readBool();
 
- 	else
 
- 		object->removableUnits = true;
 
- 	reader->skipZero(8);
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	ArtifactID artID = ArtifactID::NONE; //random, set later
 
- 	auto object = std::make_shared<CGArtifact>(map->cb);
 
- 	readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
 
- 	//specific artifact
 
- 	if(objectTemplate->id == Obj::ARTIFACT)
 
- 		artID = ArtifactID(objectTemplate->subid);
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		uint32_t pickupMode = reader->readUInt32();
 
- 		uint8_t pickupFlags = reader->readUInt8();
 
- 		assert(pickupMode == 0 || pickupMode == 1 || pickupMode == 2); // DISABLED, RANDOM, CUSTOM
 
- 		if (pickupMode != 0)
 
- 			logGlobal->warn("Map '%s': Artifact %s: not implemented pickup mode %d (flags: %d)", mapName, mapPosition.toString(), pickupMode, static_cast<int>(pickupFlags));
 
- 	}
 
- 	if (artID.hasValue())
 
- 		object->setArtifactInstance(map->createArtifact(artID, SpellID::NONE));
 
- 	// else - random, will be initialized later
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScroll(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	auto object = std::make_shared<CGArtifact>(map->cb);
 
- 	readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
 
- 	SpellID spellID = reader->readSpell32();
 
- 	object->setArtifactInstance(map->createArtifact(ArtifactID::SPELL_SCROLL, spellID.getNum()));
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	auto object = std::make_shared<CGResource>(map->cb);
 
- 	readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
 
- 	object->amount = reader->readUInt32();
 
- 	if (objectTemplate->id != Obj::RANDOM_RESOURCE)
 
- 	{
 
- 		const auto & baseHandler = LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);
 
- 		const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
 
- 		object->amount *= ourHandler->getAmountMultiplier();
 
- 	}
 
- 	reader->skipZero(4);
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMine(const int3 & mapPosition)
 
- {
 
- 	auto object = std::make_shared<CGMine>(map->cb);
 
- 	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readAbandonedMine(const int3 & mapPosition)
 
- {
 
- 	auto object = std::make_shared<CGMine>(map->cb);
 
- 	object->setOwner(PlayerColor::NEUTRAL);
 
- 	reader->readBitmaskResources(object->abandonedMineResources, false);
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		bool customGuards = reader->readBool();
 
- 		CreatureID guardsUnit = reader->readCreature32();
 
- 		int32_t guardsMin = reader->readInt32();
 
- 		int32_t guardsMax = reader->readInt32();
 
- 		if (customGuards)
 
- 		{
 
- 			assert(guardsMin <= guardsMax);
 
- 			assert(guardsUnit.hasValue());
 
- 			logGlobal->warn("Map '%s': Abandoned Mine %s: not implemented guards of %d-%d %s", mapName, mapPosition.toString(), guardsMin, guardsMax, guardsUnit.toEntity(LIBRARY)->getJsonKey());
 
- 		}
 
- 	}
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwelling(const int3 & position)
 
- {
 
- 	auto object = std::make_shared<CGDwelling>(map->cb);
 
- 	setOwnerAndValidate(position, object.get(), reader->readPlayer32());
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	auto object = std::make_shared<CGDwelling>(map->cb);
 
- 	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
 
- 	object->randomizationInfo = CGDwellingRandomizationInfo();
 
- 	bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
 
- 	bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
 
- 	if (hasFactionInfo)
 
- 	{
 
- 		object->randomizationInfo->identifier = reader->readUInt32();
 
- 		if(object->randomizationInfo->identifier == 0)
 
- 			reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
 
- 	}
 
- 	else
 
- 		object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
 
- 	if(hasLevelInfo)
 
- 	{
 
- 		object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
 
- 		object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
 
- 	}
 
- 	else
 
- 	{
 
- 		object->randomizationInfo->minLevel = objectTemplate->subid;
 
- 		object->randomizationInfo->maxLevel = objectTemplate->subid;
 
- 	}
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	auto object = readGeneric(position, objectTemplate);
 
- 	auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
 
- 	SpellID spell = reader->readSpell32();
 
- 	if (rewardable)
 
- 	{
 
- 		if(spell != SpellID::NONE)
 
- 		{
 
- 			JsonNode variable;
 
- 			variable.String() = LIBRARY->spells()->getById(spell)->getJsonKey();
 
- 			variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
 
- 			rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
 
- 	}
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
 
- {
 
- 	auto object = std::make_shared<CGHeroPlaceholder>(map->cb);
 
- 	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer());
 
- 	HeroTypeID htid = reader->readHero(); //hero type id
 
- 	if(htid.getNum() == -1)
 
- 	{
 
- 		object->powerRank = reader->readUInt8();
 
- 		logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
 
- 	}
 
- 	else
 
- 	{
 
- 		object->heroType = htid;
 
- 		logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, LIBRARY->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
 
- 	}
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		bool customizedStatingUnits = reader->readBool();
 
- 		if (customizedStatingUnits)
 
- 			logGlobal->warn("Map '%s': Hero placeholder: not implemented option to customize starting units", mapName);
 
- 		for (int i = 0; i < 7; ++i)
 
- 		{
 
- 			int32_t unitAmount = reader->readInt32();
 
- 			CreatureID unitToGive = reader->readCreature32();
 
- 			if (unitToGive.hasValue())
 
- 				logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give %d units of type %d on map start to slot %d is not implemented!", mapName, unitAmount, unitToGive.toEntity(LIBRARY)->getJsonKey(), i);
 
- 		}
 
- 		int32_t artifactsToGive	= reader->readInt32();
 
- 		assert(artifactsToGive >= 0);
 
- 		assert(artifactsToGive < 100); // technically legal, but not possible in h3
 
- 		for (int i = 0; i < artifactsToGive; ++i)
 
- 		{
 
- 			// NOTE: this might actually be 2 bytes for artifact ID + 2 bytes for spell scroll
 
- 			ArtifactID startingArtifact = reader->readArtifact32();
 
- 			logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give hero artifact %d", mapName, startingArtifact.toEntity(LIBRARY)->getJsonKey());
 
- 		}
 
- 	}
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGrail(const int3 & mapPosition)
 
- {
 
- 	map->grailPos = mapPosition;
 
- 	map->grailRadius = reader->readInt32();
 
- 	return nullptr;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHotaBattleLocation(const int3 & mapPosition)
 
- {
 
- 	// Battle location for arena mode in HotA
 
- 	logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
 
- 	return nullptr;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	if(LIBRARY->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
 
- 		return LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
 
- 	logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
 
- 	return std::make_shared<CGObjectInstance>(map->cb);
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
 
- {
 
- 	auto guard = std::make_shared<CGQuestGuard>(map->cb);
 
- 	readQuest(guard.get(), mapPosition);
 
- 	return guard;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	auto object = readGeneric(mapPosition, objectTemplate);
 
- 	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	auto object = readGeneric(mapPosition, objectTemplate);
 
- 	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	if(features.levelHOTA3)
 
- 	{
 
- 		//TODO: HotA
 
- 		// index of guards preset. -1 = random, 0-4 = index of possible guards settings
 
- 		int32_t guardsPresetIndex = reader->readInt32();
 
- 		// presence of upgraded stack: -1 = random, 0 = never, 1 = always
 
- 		int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
 
- 		assert(vstd::iswithin(guardsPresetIndex, -1, 4));
 
- 		assert(vstd::iswithin(upgradedStackPresence, -1, 1));
 
- 		// list of possible artifacts in reward
 
- 		// - if list is empty, artifacts are either not present in reward or random
 
- 		// - if non-empty, then list always have same number of elements as number of artifacts in bank
 
- 		// - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
 
- 		std::vector<ArtifactID> artifacts;
 
- 		int artNumber = reader->readUInt32();
 
- 		for(int yy = 0; yy < artNumber; ++yy)
 
- 		{
 
- 			artifacts.push_back(reader->readArtifact32());
 
- 		}
 
- 		if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
 
- 			logGlobal->warn(
 
- 				"Map '%s': creature bank at %s settings %d %d %d are not implemented!",
 
- 				mapName,
 
- 				mapPosition.toString(),
 
- 				guardsPresetIndex,
 
- 				int(upgradedStackPresence),
 
- 				artifacts.size()
 
- 			);
 
- 	}
 
- 	return readGeneric(mapPosition, objectTemplate);
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		// TREASURE_CHEST       - rewards index, if 3 - then 2nd value is artifact
 
- 		// CORPSE               - rewards index, if 1 - then 2nd value is artifact
 
- 		// SHIPWRECK_SURVIVOR   - if content = 0 then 2nd value is granted artifact
 
- 		// SEA_CHEST            - rewards index, if 2 - then 2nd value is artifact
 
- 		// FLOTSAM              - rewards index (0-3) + -1
 
- 		// TREE_OF_KNOWLEDGE    - rewards index (0-2) + -1
 
- 		// PYRAMID              - if content = 0 then 2nd value is granted spell
 
- 		// WARRIORS_TOMB        - if content = 0 then 2nd value is granted artifact
 
- 		// HOTA_JETSAM          - rewards index (0-3) + -1
 
- 		// HOTA_VIAL_OF_MANA    - rewards index (0-3) + -1
 
- 		int32_t content = reader->readInt32();
 
- 		ArtifactID artifact;
 
- 		if (content != -1)
 
- 		{
 
- 			artifact = reader->readArtifact32(); // NOTE: might be 2 byte artifact + 2 bytes scroll spell
 
- 			logGlobal->warn("Map '%s': Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);
 
- 		}
 
- 		else
 
- 			reader->skipUnused(4); // garbage data, usually -1, but sometimes uninitialized
 
- 	}
 
- 	return readGeneric(mapPosition, objectTemplate);
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBlackMarket(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		for (int i = 0; i < 7; ++i)
 
- 		{
 
- 			ArtifactID artifact = reader->readArtifact();
 
- 			SpellID spellID = reader->readSpell16();
 
- 			if (artifact.hasValue())
 
- 			{
 
- 				if (artifact != ArtifactID::SPELL_SCROLL)
 
- 					logGlobal->warn("Map '%s': Black Market at %s: option to sell artifact %s is not implemented", mapName, mapPosition.toString(), artifact.toEntity(LIBRARY)->getJsonKey());
 
- 				else
 
- 					logGlobal->warn("Map '%s': Black Market at %s: option to sell scroll %s is not implemented", mapName, mapPosition.toString(), spellID.toEntity(LIBRARY)->getJsonKey());
 
- 			}
 
- 		}
 
- 	}
 
- 	return readGeneric(mapPosition, objectTemplate);
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readUniversity(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		int32_t customized = reader->readInt32();
 
- 		std::set<SecondarySkill> allowedSkills;
 
- 		reader->readBitmaskSkills(allowedSkills, false);
 
- 		// NOTE: check how this interacts with hota Seafaring Academy that is guaranteed to give Navigation
 
- 		assert(customized == -1 || customized == 0);
 
- 		if (customized != -1)
 
- 			logGlobal->warn("Map '%s': University at %s: option to give specific skills out of %d is not implemented", mapName, mapPosition.toString(), allowedSkills.size());
 
- 	}
 
- 	return readGeneric(mapPosition, objectTemplate);
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifactAndResources(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 
- {
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		// Sea Barrel / 0   -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0
 
- 		// Sea Barrel / 1   -> aID = -1, aA = 1, rA = 1, aB = garbage, rB = 0
 
- 		// Ancient Lamp / 0 -> aID = -1, aA = amount to recruit, rA = 0, aB = 1, rB = 0
 
- 		// Grave / 0        -> aID = artifact to give, aA = resource amount, rA = resource type, aB = 1, rB = garbage
 
- 		// CAMPFIRE 12 / 0  -> aID = -1, aA = gold amount, rA = gold type, aB = resource amount, rB = resource type
 
- 		// WAGON  105 / 0   -> aID = -1 or artifact, aA = resource amount, rA = resource type, aB = 1, rB = garbage?
 
- 		// WAGON  105 / 1   -> empty / garbage?
 
- 		// LEAN_TO / 39 / 0 -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0
 
- 		int32_t content = reader->readInt32();
 
- 		int32_t artifact = reader->readInt32();
 
- 		int32_t amountA = reader->readInt32();
 
- 		int8_t resourceA = reader->readInt8();
 
- 		int32_t amountB = reader->readInt32();
 
- 		int8_t resourceB = reader->readInt8();
 
- 		if (content != -1)
 
- 			logGlobal->warn("Map '%s': Object (%d) %s settings %d %d %d %d %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact, amountA, static_cast<int>(resourceA), amountB, static_cast<int>(resourceB));
 
- 	}
 
- 	return readGeneric(mapPosition, objectTemplate);
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readObject(MapObjectID id, MapObjectSubID subid, std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
 
- {
 
- 	switch(id.toEnum())
 
- 	{
 
- 		case Obj::EVENT:
 
- 			return readEvent(mapPosition, objectInstanceID);
 
- 		case Obj::HERO:
 
- 		case Obj::RANDOM_HERO:
 
- 		case Obj::PRISON:
 
- 			return readHero(mapPosition, objectInstanceID);
 
- 		case Obj::MONSTER:
 
- 		case Obj::RANDOM_MONSTER:
 
- 		case Obj::RANDOM_MONSTER_L1:
 
- 		case Obj::RANDOM_MONSTER_L2:
 
- 		case Obj::RANDOM_MONSTER_L3:
 
- 		case Obj::RANDOM_MONSTER_L4:
 
- 		case Obj::RANDOM_MONSTER_L5:
 
- 		case Obj::RANDOM_MONSTER_L6:
 
- 		case Obj::RANDOM_MONSTER_L7:
 
- 			return readMonster(mapPosition, objectInstanceID);
 
- 		case Obj::OCEAN_BOTTLE:
 
- 		case Obj::SIGN:
 
- 			return readSign(mapPosition);
 
- 		case Obj::SEER_HUT:
 
- 			return readSeerHut(mapPosition, objectInstanceID);
 
- 		case Obj::WITCH_HUT:
 
- 			return readWitchHut(mapPosition, objectTemplate);
 
- 		case Obj::SCHOLAR:
 
- 			return readScholar(mapPosition, objectTemplate);
 
- 		case Obj::GARRISON:
 
- 		case Obj::GARRISON2:
 
- 			return readGarrison(mapPosition, objectInstanceID);
 
- 		case Obj::ARTIFACT:
 
- 		case Obj::RANDOM_ART:
 
- 		case Obj::RANDOM_TREASURE_ART:
 
- 		case Obj::RANDOM_MINOR_ART:
 
- 		case Obj::RANDOM_MAJOR_ART:
 
- 		case Obj::RANDOM_RELIC_ART:
 
- 			return readArtifact(mapPosition, objectTemplate, objectInstanceID);
 
- 		case Obj::SPELL_SCROLL:
 
- 			return readScroll(mapPosition, objectTemplate, objectInstanceID);
 
- 		case Obj::RANDOM_RESOURCE:
 
- 		case Obj::RESOURCE:
 
- 			return readResource(mapPosition, objectTemplate, objectInstanceID);
 
- 		case Obj::RANDOM_TOWN:
 
- 		case Obj::TOWN:
 
- 			return readTown(mapPosition, objectTemplate, objectInstanceID);
 
- 		case Obj::MINE:
 
- 		case Obj::ABANDONED_MINE:
 
- 			if (subid < 7)
 
- 				return readMine(mapPosition);
 
- 			else
 
- 				return readAbandonedMine(mapPosition);
 
- 		case Obj::CREATURE_GENERATOR1:
 
- 		case Obj::CREATURE_GENERATOR2:
 
- 		case Obj::CREATURE_GENERATOR3:
 
- 		case Obj::CREATURE_GENERATOR4:
 
- 			return readDwelling(mapPosition);
 
- 		case Obj::SHRINE_OF_MAGIC_INCANTATION:
 
- 		case Obj::SHRINE_OF_MAGIC_GESTURE:
 
- 		case Obj::SHRINE_OF_MAGIC_THOUGHT:
 
- 			return readShrine(mapPosition, objectTemplate);
 
- 		case Obj::PANDORAS_BOX:
 
- 			return readPandora(mapPosition, objectInstanceID);
 
- 		case Obj::GRAIL:
 
- 			if (subid < 1000)
 
- 				return readGrail(mapPosition);
 
- 			else
 
- 				return readHotaBattleLocation(mapPosition);
 
- 		case Obj::RANDOM_DWELLING:
 
- 		case Obj::RANDOM_DWELLING_LVL:
 
- 		case Obj::RANDOM_DWELLING_FACTION:
 
- 			return readDwellingRandom(mapPosition, objectTemplate);
 
- 		case Obj::QUEST_GUARD:
 
- 			return readQuestGuard(mapPosition);
 
- 		case Obj::SHIPYARD:
 
- 			return readShipyard(mapPosition, objectTemplate);
 
- 		case Obj::HERO_PLACEHOLDER:
 
- 			return readHeroPlaceholder(mapPosition);
 
- 		case Obj::LIGHTHOUSE:
 
- 			return readLighthouse(mapPosition, objectTemplate);
 
- 		case Obj::CREATURE_BANK:
 
- 		case Obj::DERELICT_SHIP:
 
- 		case Obj::DRAGON_UTOPIA:
 
- 		case Obj::CRYPT:
 
- 		case Obj::SHIPWRECK:
 
- 			return readBank(mapPosition, objectTemplate);
 
- 		case Obj::TREASURE_CHEST:
 
- 		case Obj::CORPSE:
 
- 		case Obj::SHIPWRECK_SURVIVOR:
 
- 		case Obj::SEA_CHEST:
 
- 		case Obj::FLOTSAM:
 
- 		case Obj::TREE_OF_KNOWLEDGE:
 
- 		case Obj::PYRAMID:
 
- 		case Obj::WARRIORS_TOMB:
 
- 			return readRewardWithArtifact(mapPosition, objectTemplate);
 
- 		case Obj::CAMPFIRE:
 
- 		case Obj::WAGON:
 
- 		case Obj::LEAN_TO:
 
- 			return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
 
- 		case Obj::BORDER_GATE:
 
- 			if (subid == 1000) // HotA hacks - Quest Gate
 
- 				return readQuestGuard(mapPosition);
 
- 			if (subid == 1001) // HotA hacks - Grave
 
- 				return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
 
- 			return readGeneric(mapPosition, objectTemplate);
 
- 		case Obj::HOTA_CUSTOM_OBJECT_1:
 
- 			// 0 -> Ancient Lamp
 
- 			// 1 -> Sea Barrel
 
- 			// 2 -> Jetsam
 
- 			// 3 -> Vial of Mana
 
- 			if (subid == 0 || subid == 1)
 
- 				return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
 
- 			else
 
- 				return readRewardWithArtifact(mapPosition, objectTemplate);
 
- 		case Obj::HOTA_CUSTOM_OBJECT_2:
 
- 			if (subid == 0) // Seafaring Academy
 
- 				return readUniversity(mapPosition, objectTemplate);
 
- 			else
 
- 				return readGeneric(mapPosition, objectTemplate);
 
- 		case Obj::BLACK_MARKET:
 
- 			return readBlackMarket(mapPosition, objectTemplate);
 
- 		case Obj::UNIVERSITY:
 
- 			return readUniversity(mapPosition, objectTemplate);
 
- 		default: //any other object
 
- 			return readGeneric(mapPosition, objectTemplate);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readObjects()
 
- {
 
- 	uint32_t objectsCount = reader->readUInt32();
 
- 	for(uint32_t i = 0; i < objectsCount; ++i)
 
- 	{
 
- 		int3 mapPosition = reader->readInt3();
 
- 		assert(map->isInTheMap(mapPosition) || map->isInTheMap(mapPosition - int3(0,8,0)) || map->isInTheMap(mapPosition - int3(8,0,0)) || map->isInTheMap(mapPosition - int3(8,8,0)));
 
- 		uint32_t defIndex = reader->readUInt32();
 
- 		std::shared_ptr<ObjectTemplate> originalTemplate = originalTemplates.at(defIndex);
 
- 		std::shared_ptr<ObjectTemplate> remappedTemplate = remappedTemplates.at(defIndex);
 
- 		auto originalID = originalTemplate->id;
 
- 		auto originalSubID = originalTemplate->subid;
 
- 		reader->skipZero(5);
 
- 		ObjectInstanceID newObjectID = map->allocateUniqueInstanceID();
 
- 		auto newObject = readObject(originalID, originalSubID, remappedTemplate, mapPosition, newObjectID);
 
- 		if(!newObject)
 
- 			continue;
 
- 		newObject->setAnchorPos(mapPosition);
 
- 		newObject->ID = remappedTemplate->id;
 
- 		newObject->id = newObjectID;
 
- 		if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
 
- 		{
 
- 			newObject->subID = remappedTemplate->subid;
 
- 		}
 
- 		newObject->appearance = remappedTemplate;
 
- 		if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
 
- 			logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
 
- 		map->generateUniqueInstanceName(newObject.get());
 
- 		map->addNewObject(newObject);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readCreatureSet(CArmedInstance * out, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	constexpr int unitsToRead = 7;
 
- 	out->id = idToBeGiven;
 
- 	for(int index = 0; index < unitsToRead; ++index)
 
- 	{
 
- 		CreatureID creatureID = reader->readCreature();
 
- 		int count = reader->readUInt16();
 
- 		// Empty slot
 
- 		if(creatureID == CreatureID::NONE)
 
- 			continue;
 
- 		auto result = std::make_unique<CStackInstance>(map->cb);
 
- 		result->setCount(count);
 
- 		if(creatureID < CreatureID::NONE)
 
- 		{
 
- 			int value = -creatureID.getNum() - 2;
 
- 			assert(value >= 0 && value < 14);
 
- 			uint8_t level = value / 2;
 
- 			uint8_t upgrade = value % 2;
 
- 			//this will happen when random object has random army
 
- 			result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
 
- 		}
 
- 		else
 
- 		{
 
- 			result->setType(creatureID);
 
- 		}
 
- 		out->putStack(SlotID(index), std::move(result));
 
- 	}
 
- 	out->validTypes(true);
 
- }
 
- void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
 
- {
 
- 	assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
 
- 	if(owner == PlayerColor::NEUTRAL)
 
- 	{
 
- 		object->setOwner(PlayerColor::NEUTRAL);
 
- 		return;
 
- 	}
 
- 	if(!owner.isValidPlayer())
 
- 	{
 
- 		object->setOwner(PlayerColor::NEUTRAL);
 
- 		logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
 
- 		return;
 
- 	}
 
- 	if(!mapHeader->players[owner.getNum()].canAnyonePlay())
 
- 	{
 
- 		object->setOwner(PlayerColor::NEUTRAL);
 
- 		logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
 
- 		);
 
- 		return;
 
- 	}
 
- 	object->setOwner(owner);
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
 
- {
 
- 	if(features.levelAB)
 
- 	{
 
- 		unsigned int identifier = reader->readUInt32();
 
- 		questIdentifierToId[identifier] = objectInstanceID;
 
- 	}
 
- 	PlayerColor owner = reader->readPlayer();
 
- 	HeroTypeID heroType = reader->readHero();
 
- 	//If hero of this type has been predefined, use that as a base.
 
- 	//Instance data will overwrite the predefined values where appropriate.
 
- 	std::shared_ptr<CGHeroInstance> object;
 
- 	if (heroType.hasValue())
 
- 		object = map->tryTakeFromHeroPool(heroType);
 
- 	if (!object)
 
- 	{
 
- 		object = std::make_shared<CGHeroInstance>(map->cb);
 
- 		object->subID = heroType.getNum();
 
- 	}
 
- 	setOwnerAndValidate(mapPosition, object.get(), owner);
 
- 	for(auto & elem : map->disposedHeroes)
 
- 	{
 
- 		if(elem.heroId == object->getHeroTypeID())
 
- 		{
 
- 			object->nameCustomTextId = elem.name;
 
- 			object->customPortraitSource = elem.portrait;
 
- 			break;
 
- 		}
 
- 	}
 
- 	bool hasName = reader->readBool();
 
- 	if(hasName)
 
- 		object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
 
- 	if(features.levelSOD)
 
- 	{
 
- 		bool hasCustomExperience = reader->readBool();
 
- 		if(hasCustomExperience)
 
- 			object->exp = reader->readUInt32();
 
- 	}
 
- 	else
 
- 	{
 
- 		object->exp = reader->readUInt32();
 
- 		//0 means "not set" in <=AB maps
 
- 		if(!object->exp)
 
- 			object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
 
- 	}
 
- 	bool hasPortrait = reader->readBool();
 
- 	if(hasPortrait)
 
- 		object->customPortraitSource = reader->readHeroPortrait();
 
- 	bool hasSecSkills = reader->readBool();
 
- 	if(hasSecSkills)
 
- 	{
 
- 		if(!object->secSkills.empty())
 
- 		{
 
- 			if(object->secSkills[0].first != SecondarySkill::NONE)
 
- 				logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
 
- 			object->secSkills.clear();
 
- 		}
 
- 		uint32_t skillsCount = reader->readUInt32();
 
- 		object->secSkills.resize(skillsCount);
 
- 		for(int i = 0; i < skillsCount; ++i)
 
- 		{
 
- 			object->secSkills[i].first = reader->readSkill();
 
- 			object->secSkills[i].second = reader->readInt8Checked(1,3);
 
- 		}
 
- 	}
 
- 	bool hasGarison = reader->readBool();
 
- 	if(hasGarison)
 
- 		readCreatureSet(object.get(), objectInstanceID);
 
- 	object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
 
- 	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
 
- 	loadArtifactsOfHero(object.get());
 
- 	object->patrol.patrolRadius = reader->readUInt8();
 
- 	object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
 
- 	if(features.levelAB)
 
- 	{
 
- 		bool hasCustomBiography = reader->readBool();
 
- 		if(hasCustomBiography)
 
- 			object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
 
- 		object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
 
- 		assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
 
- 	}
 
- 	else
 
- 	{
 
- 		object->gender = EHeroGender::DEFAULT;
 
- 	}
 
- 	// Spells
 
- 	if(features.levelSOD)
 
- 	{
 
- 		bool hasCustomSpells = reader->readBool();
 
- 		if(hasCustomSpells)
 
- 		{
 
- 			if(!object->spells.empty())
 
- 			{
 
- 				object->spells.clear();
 
- 				logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
 
- 			}
 
- 			reader->readBitmaskSpells(object->spells, false);
 
- 			object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
 
- 		}
 
- 	}
 
- 	else if(features.levelAB)
 
- 	{
 
- 		//we can read one spell
 
- 		SpellID spell = reader->readSpell();
 
- 		// workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
 
- 		// but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
 
- 		if(spell == SpellID::NONE)
 
- 			object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
 
- 		if (spell.hasValue())
 
- 			object->spells.insert(spell);
 
- 	}
 
- 	if(features.levelSOD)
 
- 	{
 
- 		bool hasCustomPrimSkills = reader->readBool();
 
- 		if(hasCustomPrimSkills)
 
- 		{
 
- 			auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), "");
 
- 			if(ps->size())
 
- 			{
 
- 				logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
 
- 				for(const auto & b : *ps)
 
- 					object->removeBonus(b);
 
- 			}
 
- 			for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
 
- 			{
 
- 				object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
 
- 			}
 
- 		}
 
- 	}
 
- 	if (object->subID != MapObjectSubID())
 
- 		logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
 
- 	else
 
- 		logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
 
- 	reader->skipZero(16);
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
 
- 		bool cannotGainXP = reader->readBool();
 
- 		int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
 
- 		assert(level > 0);
 
- 		if (!alwaysAddSkills)
 
- 			logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, object->subID.num);
 
- 		if (cannotGainXP)
 
- 			logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, object->subID.num);
 
- 		if (level > 1)
 
- 			logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, object->subID.num, level);
 
- 	}
 
- 	return object;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	auto hut = std::make_shared<CGSeerHut>(map->cb);
 
- 	uint32_t questsCount = 1;
 
- 	if(features.levelHOTA3)
 
- 		questsCount = reader->readUInt32();
 
- 	//TODO: HotA
 
- 	if(questsCount > 1)
 
- 		logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
 
- 	for(size_t i = 0; i < questsCount; ++i)
 
- 		readSeerHutQuest(hut.get(), position, idToBeGiven);
 
- 	if(features.levelHOTA3)
 
- 	{
 
- 		uint32_t repeateableQuestsCount = reader->readUInt32();
 
- 		hut->getQuest().repeatedQuest = repeateableQuestsCount != 0;
 
- 		if(repeateableQuestsCount != 0)
 
- 			logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
 
- 		for(size_t i = 0; i < repeateableQuestsCount; ++i)
 
- 			readSeerHutQuest(hut.get(), position, idToBeGiven);
 
- 	}
 
- 	reader->skipZero(2);
 
- 	return hut;
 
- }
 
- enum class ESeerHutRewardType : uint8_t
 
- {
 
- 	NOTHING = 0,
 
- 	EXPERIENCE = 1,
 
- 	MANA_POINTS = 2,
 
- 	MORALE = 3,
 
- 	LUCK = 4,
 
- 	RESOURCES = 5,
 
- 	PRIMARY_SKILL = 6,
 
- 	SECONDARY_SKILL = 7,
 
- 	ARTIFACT = 8,
 
- 	SPELL = 9,
 
- 	CREATURE = 10,
 
- };
 
- void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	EQuestMission missionType = EQuestMission::NONE;
 
- 	if(features.levelAB)
 
- 	{
 
- 		missionType = readQuest(hut, position);
 
- 	}
 
- 	else
 
- 	{
 
- 		//RoE
 
- 		auto artID = reader->readArtifact();
 
- 		if(artID != ArtifactID::NONE)
 
- 		{
 
- 			//not none quest
 
- 			hut->getQuest().mission.artifacts.push_back(artID);
 
- 			missionType = EQuestMission::ARTIFACT;
 
- 		}
 
- 		hut->getQuest().lastDay = -1; //no timeout
 
- 		hut->getQuest().isCustomFirst = false;
 
- 		hut->getQuest().isCustomNext = false;
 
- 		hut->getQuest().isCustomComplete = false;
 
- 	}
 
- 	if(missionType != EQuestMission::NONE)
 
- 	{
 
- 		auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
 
- 		Rewardable::VisitInfo vinfo;
 
- 		auto & reward = vinfo.reward;
 
- 		switch(rewardType)
 
- 		{
 
- 			case ESeerHutRewardType::NOTHING:
 
- 			{
 
- 				// no-op
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::EXPERIENCE:
 
- 			{
 
- 				reward.heroExperience = reader->readUInt32();
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::MANA_POINTS:
 
- 			{
 
- 				reward.manaDiff = reader->readUInt32();
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::MORALE:
 
- 			{
 
- 				reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::LUCK:
 
- 			{
 
- 				reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::RESOURCES:
 
- 			{
 
- 				auto rId = reader->readGameResID();
 
- 				auto rVal = reader->readUInt32();
 
- 				reward.resources[rId] = rVal;
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::PRIMARY_SKILL:
 
- 			{
 
- 				auto rId = reader->readPrimary();
 
- 				auto rVal = reader->readUInt8();
 
- 				reward.primary.at(rId.getNum()) = rVal;
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::SECONDARY_SKILL:
 
- 			{
 
- 				auto rId = reader->readSkill();
 
- 				auto rVal = reader->readInt8Checked(1,3);
 
- 				reward.secondary[rId] = rVal;
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::ARTIFACT:
 
- 			{
 
- 				ArtifactID grantedArtifact = reader->readArtifact();
 
- 				if (features.levelHOTA5)
 
- 				{
 
- 					SpellID scrollSpell = reader->readSpell16();
 
- 					if (grantedArtifact == ArtifactID::SPELL_SCROLL)
 
- 						reward.grantedScrolls.push_back(scrollSpell);
 
- 				}
 
- 				else
 
- 					reward.grantedArtifacts.push_back(grantedArtifact);
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::SPELL:
 
- 			{
 
- 				reward.spells.push_back(reader->readSpell());
 
- 				break;
 
- 			}
 
- 			case ESeerHutRewardType::CREATURE:
 
- 			{
 
- 				auto rId = reader->readCreature();
 
- 				auto rVal = reader->readUInt16();
 
- 				reward.creatures.emplace_back(rId, rVal);
 
- 				break;
 
- 			}
 
- 			default:
 
- 			{
 
- 				assert(0);
 
- 			}
 
- 		}
 
- 		vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
 
- 		hut->configuration.info.push_back(vinfo);
 
- 	}
 
- 	else
 
- 	{
 
- 		// missionType==255
 
- 		reader->skipZero(1);
 
- 	}
 
- }
 
- EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 
- {
 
- 	auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
 
- 	switch(missionId)
 
- 	{
 
- 		case EQuestMission::NONE:
 
- 			return missionId;
 
- 		case EQuestMission::PRIMARY_SKILL:
 
- 		{
 
- 			for(int x = 0; x < 4; ++x)
 
- 			{
 
- 				guard->getQuest().mission.primary[x] = reader->readUInt8();
 
- 			}
 
- 			break;
 
- 		}
 
- 		case EQuestMission::LEVEL:
 
- 		{
 
- 			guard->getQuest().mission.heroLevel = reader->readUInt32();
 
- 			break;
 
- 		}
 
- 		case EQuestMission::KILL_HERO:
 
- 		case EQuestMission::KILL_CREATURE:
 
- 		{
 
- 			// NOTE: assert might fail on multi-quest seers
 
- 			//assert(questsToResolve.count(guard) == 0);
 
- 			questsToResolve[guard] = reader->readUInt32();
 
- 			break;
 
- 		}
 
- 		case EQuestMission::ARTIFACT:
 
- 		{
 
- 			size_t artNumber = reader->readUInt8();
 
- 			for(size_t yy = 0; yy < artNumber; ++yy)
 
- 			{
 
- 				ArtifactID requiredArtifact = reader->readArtifact();
 
- 				if (features.levelHOTA5)
 
- 				{
 
- 					SpellID scrollSpell = reader->readSpell16();
 
- 					if (requiredArtifact == ArtifactID::SPELL_SCROLL)
 
- 						guard->getQuest().mission.scrolls.push_back(scrollSpell);
 
- 				}
 
- 				else
 
- 					guard->getQuest().mission.artifacts.push_back(requiredArtifact);
 
- 				map->allowedArtifact.erase(requiredArtifact); //these are unavailable for random generation
 
- 			}
 
- 			break;
 
- 		}
 
- 		case EQuestMission::ARMY:
 
- 		{
 
- 			size_t typeNumber = reader->readUInt8();
 
- 			guard->getQuest().mission.creatures.resize(typeNumber);
 
- 			for(size_t hh = 0; hh < typeNumber; ++hh)
 
- 			{
 
- 				guard->getQuest().mission.creatures[hh].setType(reader->readCreature().toCreature());
 
- 				guard->getQuest().mission.creatures[hh].setCount(reader->readUInt16());
 
- 			}
 
- 			break;
 
- 		}
 
- 		case EQuestMission::RESOURCES:
 
- 		{
 
- 			for(int x = 0; x < 7; ++x)
 
- 				guard->getQuest().mission.resources[x] = reader->readUInt32();
 
- 			break;
 
- 		}
 
- 		case EQuestMission::HERO:
 
- 		{
 
- 			guard->getQuest().mission.heroes.push_back(reader->readHero());
 
- 			break;
 
- 		}
 
- 		case EQuestMission::PLAYER:
 
- 		{
 
- 			guard->getQuest().mission.players.push_back(reader->readPlayer());
 
- 			break;
 
- 		}
 
- 		case EQuestMission::HOTA_MULTI:
 
- 		{
 
- 			uint32_t missionSubID = reader->readUInt32();
 
- 			assert(missionSubID < 3);
 
- 			if(missionSubID == 0)
 
- 			{
 
- 				missionId = EQuestMission::HOTA_HERO_CLASS;
 
- 				std::set<HeroClassID> heroClasses;
 
- 				reader->readBitmaskHeroClassesSized(heroClasses, false);
 
- 				for(auto & hc : heroClasses)
 
- 					guard->getQuest().mission.heroClasses.push_back(hc);
 
- 				break;
 
- 			}
 
- 			if(missionSubID == 1)
 
- 			{
 
- 				missionId = EQuestMission::HOTA_REACH_DATE;
 
- 				guard->getQuest().mission.daysPassed = reader->readUInt32() + 1;
 
- 				break;
 
- 			}
 
- 			if(missionSubID == 2)
 
- 			{
 
- 				missionId = EQuestMission::HOTA_GAME_DIFFICULTY;
 
- 				int32_t difficultyMask = reader->readUInt32();
 
- 				assert(difficultyMask > 0 && difficultyMask < 32);
 
- 				logGlobal->warn("Map '%s': Seer Hut at %s: Difficulty-specific quest (%d) is not implemented!", mapName, position.toString(), difficultyMask);
 
- 				break;
 
- 			}
 
- 			break;
 
- 		}
 
- 		default:
 
- 		{
 
- 			assert(0);
 
- 		}
 
- 	}
 
- 	guard->getQuest().lastDay = reader->readInt32();
 
- 	guard->getQuest().firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
 
- 	guard->getQuest().nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
 
- 	guard->getQuest().completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
 
- 	guard->getQuest().isCustomFirst = !guard->getQuest().firstVisitText.empty();
 
- 	guard->getQuest().isCustomNext = !guard->getQuest().nextVisitText.empty();
 
- 	guard->getQuest().isCustomComplete = !guard->getQuest().completedText.empty();
 
- 	return missionId;
 
- }
 
- std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	auto object = std::make_shared<CGTownInstance>(map->cb);
 
- 	if(features.levelAB)
 
- 		object->identifier = reader->readUInt32();
 
- 	setOwnerAndValidate(position, object.get(), reader->readPlayer());
 
- 	std::optional<FactionID> faction;
 
- 	if (objectTemplate->id == Obj::TOWN)
 
- 	{
 
- 		faction = FactionID(objectTemplate->subid);
 
- 		object->subID = objectTemplate->subid;
 
- 	}
 
- 	bool hasName = reader->readBool();
 
- 	if(hasName)
 
- 		object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
 
- 	bool hasGarrison = reader->readBool();
 
- 	if(hasGarrison)
 
- 		readCreatureSet(object.get(), idToBeGiven);
 
- 	object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
 
- 	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
 
- 	bool hasCustomBuildings = reader->readBool();
 
- 	if(hasCustomBuildings)
 
- 	{
 
- 		std::set<BuildingID> builtBuildings;
 
- 		reader->readBitmaskBuildings(builtBuildings, faction);
 
- 		for(const auto & building : builtBuildings)
 
- 			object->addBuilding(building);
 
- 		reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
 
- 	}
 
- 	// Standard buildings
 
- 	else
 
- 	{
 
- 		bool hasFort = reader->readBool();
 
- 		if(hasFort)
 
- 			object->addBuilding(BuildingID::FORT);
 
- 		//means that set of standard building should be included
 
- 		object->addBuilding(BuildingID::DEFAULT);
 
- 	}
 
- 	if(features.levelAB)
 
- 	{
 
- 		std::set<SpellID> spellsMask;
 
- 		reader->readBitmaskSpells(spellsMask, false);
 
- 		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
 
- 	}
 
- 	{
 
- 		std::set<SpellID> spellsMask = LIBRARY->spellh->getDefaultAllowed(); // by default - include spells from mods
 
- 		reader->readBitmaskSpells(spellsMask, true);
 
- 		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
 
- 	}
 
- 	if(features.levelHOTA1)
 
- 		object->spellResearchAllowed = reader->readBool();
 
- 	if(features.levelHOTA5)
 
- 	{
 
- 		// Most likely customization of special buildings per faction -> 4x11 table
 
- 		// presumably:
 
- 		// 0 -> default / allowed
 
- 		// 1 -> built?
 
- 		// 2 -> banned?
 
- 		uint32_t specialBuildingsSize = reader->readUInt32();
 
- 		for (int i = 0; i < specialBuildingsSize; ++i)
 
- 		{
 
- 			int factionID = i / 4;
 
- 			int buildingID = i % 4;
 
- 			int8_t specialBuildingBuilt = reader->readInt8Checked(0, 2);
 
- 			if (specialBuildingBuilt != 0)
 
- 				logGlobal->warn("Map '%s': Town at %s: Constructing / banning town-specific special building %d in faction %d on start is not implemented!", mapName, position.toString(), buildingID, factionID);
 
- 		}
 
- 	}
 
- 	// Read castle events
 
- 	uint32_t eventsCount = reader->readUInt32();
 
- 	for(int eventID = 0; eventID < eventsCount; ++eventID)
 
- 	{
 
- 		CCastleEvent event;
 
- 		event.creatures.resize(7);
 
- 		readEventCommon(event, TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
 
- 		if(features.levelHOTA5)
 
- 		{
 
- 			int32_t creatureGrowth8 = reader->readInt32();
 
- 			// always 44
 
- 			int32_t hotaAmount = reader->readInt32();
 
- 			// contains bitmask on which town-specific buildings to build
 
- 			// 4 bits / town, for each of special building in town (special 1 - special 4)
 
- 			int32_t hotaSpecialA = reader->readInt32();
 
- 			int16_t hotaSpecialB = reader->readInt16();
 
- 			if (hotaSpecialA != 0 || hotaSpecialB != 0 || hotaAmount != 44)
 
- 				logGlobal->warn("Map '%s': Town at %s: Constructing town-specific special buildings in event is not implemented!", mapName, position.toString());
 
- 			event.creatures.push_back(creatureGrowth8);
 
- 		}
 
- 		if(features.levelHOTA7)
 
- 		{
 
- 			[[maybe_unused]] bool neutralAffected = reader->readBool();
 
- 		}
 
- 		// New buildings
 
- 		reader->readBitmaskBuildings(event.buildings, faction);
 
- 		for(int i = 0; i < 7; ++i)
 
- 			event.creatures[i] = reader->readUInt16();
 
- 		reader->skipZero(4);
 
- 		object->events.push_back(event);
 
- 	}
 
- 	if(features.levelSOD)
 
- 	{
 
- 		object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
 
- 		 uint8_t alignment = reader->readUInt8();
 
- 		if(alignment != 255)
 
- 		{
 
- 			if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
 
- 			{
 
- 				if (mapHeader->players[alignment].canAnyonePlay())
 
- 					object->alignmentToPlayer = PlayerColor(alignment);
 
- 				else
 
- 					logGlobal->warn("Map '%s': Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), static_cast<int>(alignment));
 
- 			}
 
- 			else
 
- 			{
 
- 				// TODO: HOTA support
 
- 				uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
 
- 				if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
 
- 				{
 
- 					logGlobal->warn("Map '%s': Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
 
- 				}
 
- 				else
 
- 				{
 
- 					logGlobal->warn("Map '%s': Alignment of town at %s is corrupted!!", mapName, position.toString());
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	reader->skipZero(3);
 
- 	return object;
 
- }
 
- void CMapLoaderH3M::readEventCommon(CMapEvent & event, const TextIdentifier & messageID)
 
- {
 
- 	event.name = readBasicString();
 
- 	event.message.appendTextID(readLocalizedString(messageID));
 
- 	reader->readResources(event.resources);
 
- 	reader->readBitmaskPlayers(event.players, false);
 
- 	if(features.levelSOD)
 
- 		event.humanAffected = reader->readBool();
 
- 	else
 
- 		event.humanAffected = true;
 
- 	event.computerAffected = reader->readBool();
 
- 	event.firstOccurrence = reader->readUInt16();
 
- 	event.nextOccurrence = reader->readUInt16();
 
- 	reader->skipZero(16);
 
- 	if (features.levelHOTA7)
 
- 	{
 
- 		int32_t allowedDifficultiesMask = reader->readInt32();
 
- 		assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);
 
- 		if (allowedDifficultiesMask != 31)
 
- 			logGlobal->warn("Map '%s': Map event: availability by difficulty (mode %d) is not implemented!", mapName, allowedDifficultiesMask);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readEvents()
 
- {
 
- 	uint32_t eventsCount = reader->readUInt32();
 
- 	for(int eventID = 0; eventID < eventsCount; ++eventID)
 
- 	{
 
- 		CMapEvent event;
 
- 		readEventCommon(event, TextIdentifier("event", eventID, "description"));
 
- 		// garbage bytes that were present in HOTA5 & HOTA6
 
- 		if (features.levelHOTA5 && !features.levelHOTA7)
 
- 			reader->skipUnused(14);
 
- 		map->events.push_back(event);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CArmedInstance * guards, const int3 & position, const ObjectInstanceID & idToBeGiven)
 
- {
 
- 	bool hasMessage = reader->readBool();
 
- 	if(hasMessage)
 
- 	{
 
- 		message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
 
- 		bool hasGuards = reader->readBool();
 
- 		if(hasGuards)
 
- 			readCreatureSet(guards, idToBeGiven);
 
- 		reader->skipZero(4);
 
- 	}
 
- }
 
- std::string CMapLoaderH3M::readBasicString()
 
- {
 
- 	return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
 
- }
 
- std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
 
- {
 
- 	std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
 
- 	TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
 
- 	if(mapString.empty())
 
- 		return "";
 
- 	return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
 
- }
 
- void CMapLoaderH3M::afterRead()
 
- {
 
- 	//convert main town positions for all players to actual object position, in H3M it is position of active tile
 
- 	for(auto & p : map->players)
 
- 	{
 
- 		int3 posOfMainTown = p.posOfMainTown;
 
- 		if(posOfMainTown.isValid() && map->isInTheMap(posOfMainTown))
 
- 		{
 
- 			const TerrainTile & t = map->getTile(posOfMainTown);
 
- 			const CGObjectInstance * mainTown = nullptr;
 
- 			for(ObjectInstanceID objID : t.visitableObjects)
 
- 			{
 
- 				const CGObjectInstance * object = map->getObject(objID);
 
- 				if(object->ID == Obj::TOWN || object->ID == Obj::RANDOM_TOWN)
 
- 				{
 
- 					mainTown = object;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(mainTown == nullptr)
 
- 				continue;
 
- 			p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
 
- 		}
 
- 	}
 
- 	for (auto & quest : questsToResolve)
 
- 		quest.first->getQuest().killTarget = questIdentifierToId.at(quest.second);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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