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							- /*
 
-  * MapRendererContext.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapRendererContextState.h"
 
- #include "IMapRendererContext.h"
 
- #include "mapHandler.h"
 
- #include "../../CCallback.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../adventureMap/CAdvMapInt.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapping/CMap.h"
 
- static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right)
 
- {
 
- 	//FIXME: remove mh access
 
- 	return CGI->mh->compareObjectBlitOrder(CGI->mh->getMap()->objects[left.getNum()], CGI->mh->getMap()->objects[right.getNum()]);
 
- }
 
- MapRendererContextState::MapRendererContextState()
 
- {
 
- 	auto mapSize = LOCPLINT->cb->getMapSize();
 
- 	objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
 
- 	for(const auto & obj : CGI->mh->getMap()->objects)
 
- 		addObject(obj);
 
- }
 
- void MapRendererContextState::addObject(const CGObjectInstance * obj)
 
- {
 
- 	if(!obj)
 
- 		return;
 
- 	for(int fx = 0; fx < obj->getWidth(); ++fx)
 
- 	{
 
- 		for(int fy = 0; fy < obj->getHeight(); ++fy)
 
- 		{
 
- 			int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
 
- 			if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
 
- 			{
 
- 				auto & container = objects[currTile.z][currTile.x][currTile.y];
 
- 				container.push_back(obj->id);
 
- 				boost::range::sort(container, compareObjectBlitOrder);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void MapRendererContextState::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
 
- {
 
- 	int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
 
- 	int xDest = std::max(tileFrom.x, tileDest.x);
 
- 	int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
 
- 	int yDest = std::max(tileFrom.y, tileDest.y);
 
- 	for(int x = xFrom; x <= xDest; ++x)
 
- 	{
 
- 		for(int y = yFrom; y <= yDest; ++y)
 
- 		{
 
- 			int3 currTile(x, y, object->pos.z);
 
- 			if(LOCPLINT->cb->isInTheMap(currTile))
 
- 			{
 
- 				auto & container = objects[currTile.z][currTile.x][currTile.y];
 
- 				container.push_back(object->id);
 
- 				boost::range::sort(container, compareObjectBlitOrder);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void MapRendererContextState::removeObject(const CGObjectInstance * object)
 
- {
 
- 	for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
 
- 		for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
 
- 			for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
 
- 				vstd::erase(objects[z][x][y], object->id);
 
- }
 
 
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