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							- /*
 
-  * MapView.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct ObjectPosInfo;
 
- VCMI_LIB_NAMESPACE_END
 
- class Canvas;
 
- class MapViewActions;
 
- class MapViewController;
 
- class MapViewModel;
 
- class MapViewCache;
 
- /// Internal class that contains logic shared between all map views
 
- class BasicMapView : public CIntObject
 
- {
 
- protected:
 
- 	std::shared_ptr<MapViewModel> model;
 
- 	std::shared_ptr<MapViewCache> tilesCache;
 
- 	std::shared_ptr<MapViewController> controller;
 
- 	std::shared_ptr<MapViewModel> createModel(const Point & dimensions) const;
 
- 	void render(Canvas & target, bool fullUpdate);
 
- public:
 
- 	BasicMapView(const Point & offset, const Point & dimensions);
 
- 	~BasicMapView() override;
 
- 	void show(SDL_Surface * to) override;
 
- 	void showAll(SDL_Surface * to) override;
 
- };
 
- /// Main class that represents visible section of adventure map
 
- /// Contains all public interface of view and translates calls to internal model
 
- class MapView : public BasicMapView
 
- {
 
- 	std::shared_ptr<MapViewActions> actions;
 
- 	bool isSwiping;
 
- public:
 
- 	void show(SDL_Surface * to) override;
 
- 	MapView(const Point & offset, const Point & dimensions);
 
- 	/// Moves current view to another level, preserving position
 
- 	void onMapLevelSwitched();
 
- 	/// Moves current view by specified distance in pixels
 
- 	void onMapScrolled(const Point & distance);
 
- 	/// Moves current view to specified position, in pixels
 
- 	void onMapSwiped(const Point & viewPosition);
 
- 	/// Ends swiping mode and allows normal map scrolling once again
 
- 	void onMapSwipeEnded();
 
- 	/// Moves current view to specified tile
 
- 	void onCenteredTile(const int3 & tile);
 
- 	/// Moves current view to specified object
 
- 	void onCenteredObject(const CGObjectInstance * target);
 
- 	/// Switches view to "View Earth" / "View Air" mode, displaying downscaled map with overlay
 
- 	void onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain);
 
- 	/// Switches view to downscaled View World
 
- 	void onViewWorldActivated(uint32_t tileSize);
 
- 	/// Switches view from View World mode back to standard view
 
- 	void onViewMapActivated();
 
- };
 
- /// Main class that represents map view for puzzle map
 
- class PuzzleMapView : public BasicMapView
 
- {
 
- public:
 
- 	PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter);
 
- };
 
 
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