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							- /*
 
-  * MapViewCache.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/Point.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class ObjectInstanceID;
 
- VCMI_LIB_NAMESPACE_END
 
- class IImage;
 
- class CAnimation;
 
- class Canvas;
 
- class MapRenderer;
 
- class IMapRendererContext;
 
- class MapViewModel;
 
- /// Class responsible for rendering of entire map view
 
- /// uses rendering parameters provided by owner class
 
- class MapViewCache
 
- {
 
- 	struct TileChecksum
 
- 	{
 
- 		int tileX = std::numeric_limits<int>::min();
 
- 		int tileY = std::numeric_limits<int>::min();
 
- 		std::array<uint8_t, 8> checksum{};
 
- 		bool operator==(const TileChecksum & other) const
 
- 		{
 
- 			return tileX == other.tileX && tileY == other.tileY && checksum == other.checksum;
 
- 		}
 
- 	};
 
- 	boost::multi_array<TileChecksum, 2> terrainChecksum;
 
- 	boost::multi_array<bool, 2> tilesUpToDate;
 
- 	Point cachedPosition;
 
- 	int cachedLevel;
 
- 	std::shared_ptr<MapViewModel> model;
 
- 	std::unique_ptr<Canvas> terrain;
 
- 	std::unique_ptr<Canvas> terrainTransition;
 
- 	std::unique_ptr<Canvas> intermediate;
 
- 	std::unique_ptr<MapRenderer> mapRenderer;
 
- 	std::unique_ptr<CAnimation> iconsStorage;
 
- 	Canvas getTile(const int3 & coordinates);
 
- 	void updateTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates);
 
- 	std::shared_ptr<IImage> getOverlayImageForTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates);
 
- public:
 
- 	explicit MapViewCache(const std::shared_ptr<MapViewModel> & model);
 
- 	~MapViewCache();
 
- 	/// invalidates cache of specified object
 
- 	void invalidate(const std::shared_ptr<IMapRendererContext> & context, const ObjectInstanceID & object);
 
- 	/// updates internal terrain cache according to provided time delta
 
- 	void update(const std::shared_ptr<IMapRendererContext> & context);
 
- 	/// renders updated terrain cache onto provided canvas
 
- 	void render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw);
 
- 	/// creates snapshot of current view and stores it into internal canvas
 
- 	/// used for view transition, e.g. Dimension Door spell or teleporters (Subterra gates / Monolith)
 
- 	void createTransitionSnapshot(const std::shared_ptr<IMapRendererContext> & context);
 
- };
 
 
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