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- /*
- * CUnitState.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CUnitState.h"
- #include "../NetPacks.h"
- #include "../CCreatureHandler.h"
- #include "../serializer/JsonDeserializer.h"
- #include "../serializer/JsonSerializer.h"
- namespace battle
- {
- CTotalsProxy::CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue)
- : target(Target),
- selector(Selector),
- initialValue(InitialValue),
- meleeCachedLast(0),
- meleeValue(0),
- rangedCachedLast(0),
- rangedValue(0)
- {
- }
- CTotalsProxy::CTotalsProxy(const CTotalsProxy & other)
- : target(other.target),
- selector(other.selector),
- initialValue(other.initialValue),
- meleeCachedLast(other.meleeCachedLast),
- meleeValue(other.meleeValue),
- rangedCachedLast(other.rangedCachedLast),
- rangedValue(other.rangedValue)
- {
- }
- CTotalsProxy & CTotalsProxy::operator=(const CTotalsProxy & other)
- {
- initialValue = other.initialValue;
- meleeCachedLast = other.meleeCachedLast;
- meleeValue = other.meleeValue;
- rangedCachedLast = other.rangedCachedLast;
- rangedValue = other.rangedValue;
- return *this;
- }
- int CTotalsProxy::getMeleeValue() const
- {
- static const auto limit = Selector::effectRange(Bonus::NO_LIMIT).Or(Selector::effectRange(Bonus::ONLY_MELEE_FIGHT));
- const auto treeVersion = target->getTreeVersion();
- if(treeVersion != meleeCachedLast)
- {
- auto bonuses = target->getBonuses(selector, limit);
- meleeValue = initialValue + bonuses->totalValue();
- meleeCachedLast = treeVersion;
- }
- return meleeValue;
- }
- int CTotalsProxy::getRangedValue() const
- {
- static const auto limit = Selector::effectRange(Bonus::NO_LIMIT).Or(Selector::effectRange(Bonus::ONLY_DISTANCE_FIGHT));
- const auto treeVersion = target->getTreeVersion();
- if(treeVersion != rangedCachedLast)
- {
- auto bonuses = target->getBonuses(selector, limit);
- rangedValue = initialValue + bonuses->totalValue();
- rangedCachedLast = treeVersion;
- }
- return rangedValue;
- }
- ///CCheckProxy
- CCheckProxy::CCheckProxy(const IBonusBearer * Target, CSelector Selector)
- : target(Target),
- selector(Selector),
- cachedLast(0),
- hasBonus(false)
- {
- }
- CCheckProxy::CCheckProxy(const CCheckProxy & other)
- : target(other.target),
- selector(other.selector),
- cachedLast(other.cachedLast),
- hasBonus(other.hasBonus)
- {
- }
- bool CCheckProxy::getHasBonus() const
- {
- const auto treeVersion = target->getTreeVersion();
- if(treeVersion != cachedLast)
- {
- hasBonus = target->hasBonus(selector);
- cachedLast = treeVersion;
- }
- return hasBonus;
- }
- ///CAmmo
- CAmmo::CAmmo(const battle::Unit * Owner, CSelector totalSelector)
- : used(0),
- owner(Owner),
- totalProxy(Owner, totalSelector)
- {
- reset();
- }
- CAmmo::CAmmo(const CAmmo & other)
- : used(other.used),
- owner(other.owner),
- totalProxy(other.totalProxy)
- {
- }
- CAmmo & CAmmo::operator= (const CAmmo & other)
- {
- used = other.used;
- totalProxy = other.totalProxy;
- return *this;
- }
- int32_t CAmmo::available() const
- {
- return total() - used;
- }
- bool CAmmo::canUse(int32_t amount) const
- {
- return !isLimited() || (available() - amount >= 0);
- }
- bool CAmmo::isLimited() const
- {
- return true;
- }
- void CAmmo::reset()
- {
- used = 0;
- }
- int32_t CAmmo::total() const
- {
- return totalProxy->totalValue();
- }
- void CAmmo::use(int32_t amount)
- {
- if(!isLimited())
- return;
- if(available() - amount < 0)
- {
- logGlobal->error("Stack ammo overuse. total: %d, used: %d, requested: %d", total(), used, amount);
- used += available();
- }
- else
- used += amount;
- }
- void CAmmo::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("used", used, 0);
- }
- ///CShots
- CShots::CShots(const battle::Unit * Owner)
- : CAmmo(Owner, Selector::type(Bonus::SHOTS)),
- shooter(Owner, Selector::type(Bonus::SHOOTER))
- {
- }
- CShots::CShots(const CShots & other)
- : CAmmo(other),
- env(other.env),
- shooter(other.shooter)
- {
- }
- CShots & CShots::operator=(const CShots & other)
- {
- CAmmo::operator=(other);
- shooter = other.shooter;
- return *this;
- }
- bool CShots::isLimited() const
- {
- return !env->unitHasAmmoCart(owner) || !shooter.getHasBonus();
- }
- void CShots::setEnv(const IUnitEnvironment * env_)
- {
- env = env_;
- }
- int32_t CShots::total() const
- {
- if(shooter.getHasBonus())
- return CAmmo::total();
- else
- return 0;
- }
- ///CCasts
- CCasts::CCasts(const battle::Unit * Owner):
- CAmmo(Owner, Selector::type(Bonus::CASTS))
- {
- }
- CCasts::CCasts(const CCasts & other)
- : CAmmo(other)
- {
- }
- CCasts & CCasts::operator=(const CCasts & other)
- {
- CAmmo::operator=(other);
- return *this;
- }
- ///CRetaliations
- CRetaliations::CRetaliations(const battle::Unit * Owner)
- : CAmmo(Owner, Selector::type(Bonus::ADDITIONAL_RETALIATION)),
- totalCache(0),
- noRetaliation(Owner, Selector::type(Bonus::SIEGE_WEAPON).Or(Selector::type(Bonus::HYPNOTIZED)).Or(Selector::type(Bonus::NO_RETALIATION))),
- unlimited(Owner, Selector::type(Bonus::UNLIMITED_RETALIATIONS))
- {
- }
- CRetaliations::CRetaliations(const CRetaliations & other)
- : CAmmo(other),
- totalCache(other.totalCache),
- noRetaliation(other.noRetaliation),
- unlimited(other.unlimited)
- {
- }
- CRetaliations & CRetaliations::operator=(const CRetaliations & other)
- {
- CAmmo::operator=(other);
- totalCache = other.totalCache;
- noRetaliation = other.noRetaliation;
- unlimited = other.unlimited;
- return *this;
- }
- bool CRetaliations::isLimited() const
- {
- return !unlimited.getHasBonus() || noRetaliation.getHasBonus();
- }
- int32_t CRetaliations::total() const
- {
- if(noRetaliation.getHasBonus())
- return 0;
- //after dispell bonus should remain during current round
- int32_t val = 1 + totalProxy->totalValue();
- vstd::amax(totalCache, val);
- return totalCache;
- }
- void CRetaliations::reset()
- {
- CAmmo::reset();
- totalCache = 0;
- }
- void CRetaliations::serializeJson(JsonSerializeFormat & handler)
- {
- CAmmo::serializeJson(handler);
- //we may be serialized in the middle of turn
- handler.serializeInt("totalCache", totalCache, 0);
- }
- ///CHealth
- CHealth::CHealth(const battle::Unit * Owner):
- owner(Owner)
- {
- reset();
- }
- CHealth::CHealth(const CHealth & other):
- owner(other.owner),
- firstHPleft(other.firstHPleft),
- fullUnits(other.fullUnits),
- resurrected(other.resurrected)
- {
- }
- CHealth & CHealth::operator=(const CHealth & other)
- {
- //do not change owner
- firstHPleft = other.firstHPleft;
- fullUnits = other.fullUnits;
- resurrected = other.resurrected;
- return *this;
- }
- void CHealth::init()
- {
- reset();
- fullUnits = owner->unitBaseAmount() > 1 ? owner->unitBaseAmount() - 1 : 0;
- firstHPleft = owner->unitBaseAmount() > 0 ? owner->MaxHealth() : 0;
- }
- void CHealth::addResurrected(int32_t amount)
- {
- resurrected += amount;
- vstd::amax(resurrected, 0);
- }
- int64_t CHealth::available() const
- {
- return static_cast<int64_t>(firstHPleft) + owner->MaxHealth() * fullUnits;
- }
- int64_t CHealth::total() const
- {
- return static_cast<int64_t>(owner->MaxHealth()) * owner->unitBaseAmount();
- }
- void CHealth::damage(int64_t & amount)
- {
- const int32_t oldCount = getCount();
- const bool withKills = amount >= firstHPleft;
- if(withKills)
- {
- int64_t totalHealth = available();
- if(amount > totalHealth)
- amount = totalHealth;
- totalHealth -= amount;
- if(totalHealth <= 0)
- {
- fullUnits = 0;
- firstHPleft = 0;
- }
- else
- {
- setFromTotal(totalHealth);
- }
- }
- else
- {
- firstHPleft -= amount;
- }
- addResurrected(getCount() - oldCount);
- }
- void CHealth::heal(int64_t & amount, EHealLevel level, EHealPower power)
- {
- const int32_t unitHealth = owner->MaxHealth();
- const int32_t oldCount = getCount();
- int64_t maxHeal = std::numeric_limits<int64_t>::max();
- switch(level)
- {
- case EHealLevel::HEAL:
- maxHeal = std::max(0, unitHealth - firstHPleft);
- break;
- case EHealLevel::RESURRECT:
- maxHeal = total() - available();
- break;
- default:
- assert(level == EHealLevel::OVERHEAL);
- break;
- }
- vstd::amax(maxHeal, 0);
- vstd::abetween(amount, 0, maxHeal);
- if(amount == 0)
- return;
- int64_t availableHealth = available();
- availableHealth += amount;
- setFromTotal(availableHealth);
- if(power == EHealPower::ONE_BATTLE)
- addResurrected(getCount() - oldCount);
- else
- assert(power == EHealPower::PERMANENT);
- }
- void CHealth::setFromTotal(const int64_t totalHealth)
- {
- const int32_t unitHealth = owner->MaxHealth();
- firstHPleft = totalHealth % unitHealth;
- fullUnits = totalHealth / unitHealth;
- if(firstHPleft == 0 && fullUnits >= 1)
- {
- firstHPleft = unitHealth;
- fullUnits -= 1;
- }
- }
- void CHealth::reset()
- {
- fullUnits = 0;
- firstHPleft = 0;
- resurrected = 0;
- }
- int32_t CHealth::getCount() const
- {
- return fullUnits + (firstHPleft > 0 ? 1 : 0);
- }
- int32_t CHealth::getFirstHPleft() const
- {
- return firstHPleft;
- }
- int32_t CHealth::getResurrected() const
- {
- return resurrected;
- }
- void CHealth::takeResurrected()
- {
- if(resurrected != 0)
- {
- int64_t totalHealth = available();
- totalHealth -= resurrected * owner->MaxHealth();
- vstd::amax(totalHealth, 0);
- setFromTotal(totalHealth);
- resurrected = 0;
- }
- }
- void CHealth::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("firstHPleft", firstHPleft, 0);
- handler.serializeInt("fullUnits", fullUnits, 0);
- handler.serializeInt("resurrected", resurrected, 0);
- }
- ///CUnitState
- CUnitState::CUnitState()
- : env(nullptr),
- cloned(false),
- defending(false),
- defendingAnim(false),
- drainedMana(false),
- fear(false),
- hadMorale(false),
- ghost(false),
- ghostPending(false),
- movedThisRound(false),
- summoned(false),
- waiting(false),
- casts(this),
- counterAttacks(this),
- health(this),
- shots(this),
- totalAttacks(this, Selector::type(Bonus::ADDITIONAL_ATTACK), 1),
- minDamage(this, Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1)), 0),
- maxDamage(this, Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2)), 0),
- attack(this, Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), 0),
- defence(this, Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), 0),
- inFrenzy(this, Selector::type(Bonus::IN_FRENZY)),
- cloneLifetimeMarker(this, Selector::type(Bonus::NONE).And(Selector::source(Bonus::SPELL_EFFECT, SpellID::CLONE))),
- cloneID(-1),
- position()
- {
- }
- CUnitState & CUnitState::operator=(const CUnitState & other)
- {
- //do not change unit and bonus info
- cloned = other.cloned;
- defending = other.defending;
- defendingAnim = other.defendingAnim;
- drainedMana = other.drainedMana;
- fear = other.fear;
- hadMorale = other.hadMorale;
- ghost = other.ghost;
- ghostPending = other.ghostPending;
- movedThisRound = other.movedThisRound;
- summoned = other.summoned;
- waiting = other.waiting;
- casts = other.casts;
- counterAttacks = other.counterAttacks;
- health = other.health;
- shots = other.shots;
- totalAttacks = other.totalAttacks;
- minDamage = other.minDamage;
- maxDamage = other.maxDamage;
- attack = other.attack;
- defence = other.defence;
- inFrenzy = other.inFrenzy;
- cloneLifetimeMarker = other.cloneLifetimeMarker;
- cloneID = other.cloneID;
- position = other.position;
- return *this;
- }
- int32_t CUnitState::creatureIndex() const
- {
- return static_cast<int32_t>(creatureId().toEnum());
- }
- CreatureID CUnitState::creatureId() const
- {
- return unitType()->idNumber;
- }
- int32_t CUnitState::creatureLevel() const
- {
- return static_cast<int32_t>(unitType()->level);
- }
- bool CUnitState::doubleWide() const
- {
- return unitType()->doubleWide;
- }
- int32_t CUnitState::creatureCost() const
- {
- return unitType()->cost[Res::GOLD];
- }
- int32_t CUnitState::creatureIconIndex() const
- {
- return unitType()->iconIndex;
- }
- ui8 CUnitState::getSpellSchoolLevel(const spells::Spell * spell, int * outSelectedSchool) const
- {
- int skill = valOfBonuses(Selector::typeSubtype(Bonus::SPELLCASTER, spell->getIndex()));
- vstd::abetween(skill, 0, 3);
- return skill;
- }
- int64_t CUnitState::getSpellBonus(const spells::Spell * spell, int64_t base, const Unit * affectedStack) const
- {
- //does not have sorcery-like bonuses (yet?)
- return base;
- }
- int64_t CUnitState::getSpecificSpellBonus(const spells::Spell * spell, int64_t base) const
- {
- return base;
- }
- int CUnitState::getEffectLevel(const spells::Spell * spell) const
- {
- return getSpellSchoolLevel(spell);
- }
- int CUnitState::getEffectPower(const spells::Spell * spell) const
- {
- return valOfBonuses(Bonus::CREATURE_SPELL_POWER) * getCount() / 100;
- }
- int CUnitState::getEnchantPower(const spells::Spell * spell) const
- {
- int res = valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
- if(res <= 0)
- res = 3;//default for creatures
- return res;
- }
- int64_t CUnitState::getEffectValue(const spells::Spell * spell) const
- {
- return static_cast<int64_t>(getCount()) * valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, spell->getIndex());
- }
- const PlayerColor CUnitState::getOwner() const
- {
- return env->unitEffectiveOwner(this);
- }
- void CUnitState::getCasterName(MetaString & text) const
- {
- //always plural name in case of spell cast.
- addNameReplacement(text, true);
- }
- void CUnitState::getCastDescription(const spells::Spell * spell, const std::vector<const Unit *> & attacked, MetaString & text) const
- {
- text.addTxt(MetaString::GENERAL_TXT, 565);//The %s casts %s
- //todo: use text 566 for single creature
- getCasterName(text);
- text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
- }
- bool CUnitState::ableToRetaliate() const
- {
- return alive()
- && counterAttacks.canUse();
- }
- bool CUnitState::alive() const
- {
- return health.getCount() > 0;
- }
- bool CUnitState::isGhost() const
- {
- return ghost;
- }
- bool CUnitState::isValidTarget(bool allowDead) const
- {
- return (alive() || (allowDead && isDead())) && getPosition().isValid() && !isTurret();
- }
- bool CUnitState::isClone() const
- {
- return cloned;
- }
- bool CUnitState::hasClone() const
- {
- return cloneID > 0;
- }
- bool CUnitState::canCast() const
- {
- return casts.canUse(1);//do not check specific cast abilities here
- }
- bool CUnitState::isCaster() const
- {
- return casts.total() > 0;//do not check specific cast abilities here
- }
- bool CUnitState::canShoot() const
- {
- return shots.canUse(1);
- }
- bool CUnitState::isShooter() const
- {
- return shots.total() > 0;
- }
- int32_t CUnitState::getKilled() const
- {
- int32_t res = unitBaseAmount() - health.getCount() + health.getResurrected();
- vstd::amax(res, 0);
- return res;
- }
- int32_t CUnitState::getCount() const
- {
- return health.getCount();
- }
- int32_t CUnitState::getFirstHPleft() const
- {
- return health.getFirstHPleft();
- }
- int64_t CUnitState::getAvailableHealth() const
- {
- return health.available();
- }
- int64_t CUnitState::getTotalHealth() const
- {
- return health.total();
- }
- BattleHex CUnitState::getPosition() const
- {
- return position;
- }
- void CUnitState::setPosition(BattleHex hex)
- {
- position = hex;
- }
- int32_t CUnitState::getInitiative(int turn) const
- {
- return valOfBonuses(Selector::type(Bonus::STACKS_SPEED).And(Selector::turns(turn)));
- }
- bool CUnitState::canMove(int turn) const
- {
- return alive() && !hasBonus(Selector::type(Bonus::NOT_ACTIVE).And(Selector::turns(turn))); //eg. Ammo Cart or blinded creature
- }
- bool CUnitState::defended(int turn) const
- {
- if(!turn)
- return defending;
- else
- return false;
- }
- bool CUnitState::moved(int turn) const
- {
- if(!turn)
- return movedThisRound;
- else
- return false;
- }
- bool CUnitState::willMove(int turn) const
- {
- return (turn ? true : !defending)
- && !moved(turn)
- && canMove(turn);
- }
- bool CUnitState::waited(int turn) const
- {
- if(!turn)
- return waiting;
- else
- return false;
- }
- int CUnitState::battleQueuePhase(int turn) const
- {
- if(turn <= 0 && waited()) //consider waiting state only for ongoing round
- {
- if(hadMorale)
- return 2;
- else
- return 3;
- }
- else if(creatureIndex() == CreatureID::CATAPULT || isTurret()) //catapult and turrets are first
- {
- return 0;
- }
- else
- {
- return 1;
- }
- }
- int CUnitState::getTotalAttacks(bool ranged) const
- {
- return ranged ? totalAttacks.getRangedValue() : totalAttacks.getMeleeValue();
- }
- int CUnitState::getMinDamage(bool ranged) const
- {
- return ranged ? minDamage.getRangedValue() : minDamage.getMeleeValue();
- }
- int CUnitState::getMaxDamage(bool ranged) const
- {
- return ranged ? maxDamage.getRangedValue() : maxDamage.getMeleeValue();
- }
- int CUnitState::getAttack(bool ranged) const
- {
- int ret = ranged ? attack.getRangedValue() : attack.getMeleeValue();
- if(!inFrenzy->empty())
- {
- double frenzyPower = (double)inFrenzy->totalValue() / 100;
- frenzyPower *= (double) (ranged ? defence.getRangedValue() : defence.getMeleeValue());
- ret += frenzyPower;
- }
- vstd::amax(ret, 0);
- return ret;
- }
- int CUnitState::getDefence(bool ranged) const
- {
- if(!inFrenzy->empty())
- {
- return 0;
- }
- else
- {
- int ret = ranged ? defence.getRangedValue() : defence.getMeleeValue();
- vstd::amax(ret, 0);
- return ret;
- }
- }
- std::shared_ptr<Unit> CUnitState::acquire() const
- {
- auto ret = std::make_shared<CUnitStateDetached>(this, this);
- ret->localInit(env);
- *ret = *this;
- return ret;
- }
- std::shared_ptr<CUnitState> CUnitState::acquireState() const
- {
- auto ret = std::make_shared<CUnitStateDetached>(this, this);
- ret->localInit(env);
- *ret = *this;
- return ret;
- }
- void CUnitState::serializeJson(JsonSerializeFormat & handler)
- {
- if(!handler.saving)
- reset();
- handler.serializeBool("cloned", cloned);
- handler.serializeBool("defending", defending);
- handler.serializeBool("defendingAnim", defendingAnim);
- handler.serializeBool("drainedMana", drainedMana);
- handler.serializeBool("fear", fear);
- handler.serializeBool("hadMorale", hadMorale);
- handler.serializeBool("ghost", ghost);
- handler.serializeBool("ghostPending", ghostPending);
- handler.serializeBool("moved", movedThisRound);
- handler.serializeBool("summoned", summoned);
- handler.serializeBool("waiting", waiting);
- handler.serializeStruct("casts", casts);
- handler.serializeStruct("counterAttacks", counterAttacks);
- handler.serializeStruct("health", health);
- handler.serializeStruct("shots", shots);
- handler.serializeInt("cloneID", cloneID);
- handler.serializeInt("position", position);
- }
- void CUnitState::localInit(const IUnitEnvironment * env_)
- {
- env = env_;
- shots.setEnv(env);
- reset();
- health.init();
- }
- void CUnitState::reset()
- {
- cloned = false;
- defending = false;
- defendingAnim = false;
- drainedMana = false;
- fear = false;
- hadMorale = false;
- ghost = false;
- ghostPending = false;
- movedThisRound = false;
- summoned = false;
- waiting = false;
- casts.reset();
- counterAttacks.reset();
- health.reset();
- shots.reset();
- cloneID = -1;
- position = BattleHex::INVALID;
- }
- void CUnitState::save(JsonNode & data)
- {
- //TODO: use instance resolver
- data.clear();
- JsonSerializer ser(nullptr, data);
- ser.serializeStruct("state", *this);
- }
- void CUnitState::load(const JsonNode & data)
- {
- //TODO: use instance resolver
- reset();
- JsonDeserializer deser(nullptr, data);
- deser.serializeStruct("state", *this);
- }
- void CUnitState::damage(int64_t & amount)
- {
- if(cloned)
- {
- // block ability should not kill clone (0 damage)
- if(amount > 0)
- {
- amount = 1;//TODO: what should be actual damage against clone?
- health.reset();
- }
- }
- else
- {
- health.damage(amount);
- }
- if(health.available() <= 0 && (cloned || summoned))
- ghostPending = true;
- }
- void CUnitState::heal(int64_t & amount, EHealLevel level, EHealPower power)
- {
- if(level == EHealLevel::HEAL && power == EHealPower::ONE_BATTLE)
- logGlobal->error("Heal for one battle does not make sense");
- else if(cloned)
- logGlobal->error("Attempt to heal clone");
- else
- health.heal(amount, level, power);
- }
- void CUnitState::afterAttack(bool ranged, bool counter)
- {
- if(counter)
- counterAttacks.use();
- if(ranged)
- shots.use();
- }
- void CUnitState::afterNewRound()
- {
- defending = false;
- waiting = false;
- movedThisRound = false;
- hadMorale = false;
- fear = false;
- drainedMana = false;
- counterAttacks.reset();
- if(alive() && isClone())
- {
- if(!cloneLifetimeMarker.getHasBonus())
- makeGhost();
- }
- }
- void CUnitState::afterGetsTurn()
- {
- //if moving second time this round it must be high morale bonus
- if(movedThisRound)
- hadMorale = true;
- }
- void CUnitState::makeGhost()
- {
- health.reset();
- ghostPending = true;
- }
- void CUnitState::onRemoved()
- {
- health.reset();
- ghostPending = false;
- ghost = true;
- }
- CUnitStateDetached::CUnitStateDetached(const IUnitInfo * unit_, const IBonusBearer * bonus_)
- : CUnitState(),
- unit(unit_),
- bonus(bonus_)
- {
- }
- const TBonusListPtr CUnitStateDetached::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
- {
- return bonus->getAllBonuses(selector, limit, root, cachingStr);
- }
- int64_t CUnitStateDetached::getTreeVersion() const
- {
- return bonus->getTreeVersion();
- }
- CUnitStateDetached & CUnitStateDetached::operator=(const CUnitState & other)
- {
- CUnitState::operator=(other);
- return *this;
- }
- uint32_t CUnitStateDetached::unitId() const
- {
- return unit->unitId();
- }
- ui8 CUnitStateDetached::unitSide() const
- {
- return unit->unitSide();
- }
- const CCreature * CUnitStateDetached::unitType() const
- {
- return unit->unitType();
- }
- PlayerColor CUnitStateDetached::unitOwner() const
- {
- return unit->unitOwner();
- }
- SlotID CUnitStateDetached::unitSlot() const
- {
- return unit->unitSlot();
- }
- int32_t CUnitStateDetached::unitBaseAmount() const
- {
- return unit->unitBaseAmount();
- }
- void CUnitStateDetached::spendMana(const spells::PacketSender * server, const int spellCost) const
- {
- if(spellCost != 1)
- logGlobal->warn("Unexpected spell cost %d for creature", spellCost);
- //this is evil, but
- //use of netpacks in detached state is an error
- //non const API is more evil for hero
- const_cast<CUnitStateDetached *>(this)->casts.use(spellCost);
- }
- }
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