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- /*
- * Magic.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- /**
- * High-level interface for spells subsystem
- */
- class CSpell;
- class PlayerColor;
- struct MetaString;
- struct CPackForClient;
- namespace battle
- {
- class Unit;
- class Destination;
- }
- namespace spells
- {
- class Mechanics;
- class BattleCast;
- using Destination = ::battle::Destination;
- using Target = std::vector<Destination>;
- struct SchoolInfo;
- enum class Mode
- {
- //ACTIVE, //todo: use
- HERO, //deprecated
- MAGIC_MIRROR,
- CREATURE_ACTIVE, //deprecated
- ENCHANTER,
- SPELL_LIKE_ATTACK,
- PASSIVE//f.e. opening battle spells
- };
- enum class AimType
- {
- NO_TARGET,
- CREATURE,
- OBSTACLE,
- LOCATION
- };
- class DLL_LINKAGE PacketSender
- {
- public:
- virtual ~PacketSender(){};
- virtual void sendAndApply(CPackForClient * info) const = 0;
- virtual void complain(const std::string & problem) const = 0;
- };
- class DLL_LINKAGE Problem
- {
- public:
- typedef int Severity;
- enum ESeverity
- {
- LOWEST = std::numeric_limits<Severity>::min(),
- NORMAL = 0,
- CRITICAL = std::numeric_limits<Severity>::max()
- };
- virtual ~Problem() = default;
- virtual void add(MetaString && description, Severity severity = CRITICAL) = 0;
- virtual void getAll(std::vector<std::string> & target) const = 0;
- };
- class DLL_LINKAGE Spell
- {
- public:
- virtual ~Spell() = default;
- virtual int32_t getIndex() const = 0;
- virtual int32_t getLevel() const = 0;
- virtual void forEachSchool(const std::function<void (const SchoolInfo &, bool &)> & cb) const = 0;
- };
- class DLL_LINKAGE Caster
- {
- public:
- virtual ~Caster() = default;
- /// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
- /// caster may not know this spell at all
- /// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
- virtual ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const = 0;
- ///default spell school level for effect calculation
- virtual int getEffectLevel(const Spell * spell) const = 0;
- ///applying sorcery secondary skill etc
- virtual int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const = 0;
- ///only bonus for particular spell
- virtual int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const = 0;
- ///default spell-power for damage/heal calculation
- virtual int getEffectPower(const Spell * spell) const = 0;
- ///default spell-power for timed effects duration
- virtual int getEnchantPower(const Spell * spell) const = 0;
- ///damage/heal override(ignores spell configuration, effect level and effect power)
- virtual int64_t getEffectValue(const Spell * spell) const = 0;
- virtual const PlayerColor getOwner() const = 0;
- ///only name substitution
- virtual void getCasterName(MetaString & text) const = 0;
- ///full default text
- virtual void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const = 0;
- virtual void spendMana(const PacketSender * server, const int spellCost) const = 0;
- };
- }
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