DangerHitMapAnalyzer.h 1.3 KB

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  1. /*
  2. * DangerHitMapAnalyzer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AIUtility.h"
  12. namespace NKAI
  13. {
  14. struct HitMapInfo
  15. {
  16. static HitMapInfo NoTreat;
  17. uint64_t danger;
  18. uint8_t turn;
  19. HeroPtr hero;
  20. HitMapInfo()
  21. {
  22. reset();
  23. }
  24. void reset()
  25. {
  26. danger = 0;
  27. turn = 255;
  28. hero = HeroPtr();
  29. }
  30. };
  31. struct HitMapNode
  32. {
  33. HitMapInfo maximumDanger;
  34. HitMapInfo fastestDanger;
  35. HitMapNode() = default;
  36. void reset()
  37. {
  38. maximumDanger.reset();
  39. fastestDanger.reset();
  40. }
  41. };
  42. class DangerHitMapAnalyzer
  43. {
  44. private:
  45. boost::multi_array<HitMapNode, 3> hitMap;
  46. std::map<const CGHeroInstance *, std::set<const CGObjectInstance *>> enemyHeroAccessibleObjects;
  47. bool upToDate;
  48. const Nullkiller * ai;
  49. public:
  50. DangerHitMapAnalyzer(const Nullkiller * ai) :ai(ai) {}
  51. void updateHitMap();
  52. uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
  53. const HitMapNode & getObjectTreat(const CGObjectInstance * obj) const;
  54. const HitMapNode & getTileTreat(const int3 & tile) const;
  55. const std::set<const CGObjectInstance *> & getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const;
  56. void reset();
  57. };
  58. }