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							- /*
 
- * Nullkiller.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "DeepDecomposer.h"
 
- #include "../AIGateway.h"
 
- #include "../Behaviors/CaptureObjectsBehavior.h"
 
- #include "../Behaviors/RecruitHeroBehavior.h"
 
- #include "../Behaviors/BuyArmyBehavior.h"
 
- #include "../Behaviors/StartupBehavior.h"
 
- #include "../Behaviors/DefenceBehavior.h"
 
- #include "../Behaviors/BuildingBehavior.h"
 
- #include "../Behaviors/GatherArmyBehavior.h"
 
- #include "../Behaviors/ClusterBehavior.h"
 
- #include "../Goals/Invalid.h"
 
- #include "../Goals/Composition.h"
 
- namespace NKAI
 
- {
 
- extern boost::thread_specific_ptr<CCallback> cb;
 
- extern boost::thread_specific_ptr<AIGateway> ai;
 
- using namespace Goals;
 
- void DeepDecomposer::reset()
 
- {
 
- 	decompositionCache.clear();
 
- 	goals.clear();
 
- }
 
- Goals::TGoalVec DeepDecomposer::decompose(TSubgoal behavior, int depthLimit)
 
- {
 
- 	TGoalVec tasks;
 
- 	goals.clear();
 
- 	goals.resize(depthLimit);
 
- 	decompositionCache.resize(depthLimit);
 
- 	depth = 0;
 
- 	goals[0] = {behavior};
 
- 	while(goals[0].size())
 
- 	{
 
- 		bool fromCache;
 
- 		TSubgoal current = goals[depth].back();
 
- 		TGoalVec subgoals = decomposeCached(unwrapComposition(current), fromCache);
 
- #if NKAI_TRACE_LEVEL >= 1
 
- 		logAi->trace("Decomposition level %d returned %d goals", depth, subgoals.size());
 
- #endif
 
- 		if(depth < depthLimit - 1)
 
- 		{
 
- 			goals[depth + 1].clear();
 
- 		}
 
- 		for(TSubgoal subgoal : subgoals)
 
- 		{
 
- 			if(subgoal->invalid())
 
- 				continue;
 
- 			if(subgoal->isElementar())
 
- 			{
 
- 				// need to get rid of priority control in behaviors like Startup to avoid this check.
 
- 				// 0 - goals directly from behavior
 
- 				Goals::TSubgoal task = depth >= 1 ? aggregateGoals(0, subgoal) : subgoal;
 
- #if NKAI_TRACE_LEVEL >= 1
 
- 				logAi->trace("Found task %s", task->toString());
 
- #endif
 
- 				if(!isCompositionLoop(subgoal))
 
- 				{
 
- 					tasks.push_back(task);
 
- 					if(!fromCache)
 
- 					{
 
- 						addToCache(subgoal);
 
- 					}
 
- 				}
 
- 			}
 
- 			else if(depth < depthLimit - 1)
 
- 			{
 
- #if NKAI_TRACE_LEVEL >= 1
 
- 				logAi->trace("Found abstract goal %s", subgoal->toString());
 
- #endif
 
- 				if(!isCompositionLoop(subgoal))
 
- 				{
 
- 					// depth 0 gives reward, deepest goal - task to execute, all the rest is not important
 
- 					// so avoid details to reduce decomposition complexity but they can give some negative effect so
 
- 					auto goalToAdd = depth >= 1 ? unwrapComposition(subgoal) : subgoal; 
 
- 					if(!vstd::contains(goals[depth + 1], goalToAdd))
 
- 					{
 
- 						goals[depth + 1].push_back(subgoal);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		if(depth < depthLimit - 1 && goals[depth + 1].size())
 
- 		{
 
- 			depth++;
 
- 		}
 
- 		else
 
- 		{
 
- 			goals[depth].pop_back();
 
- 			while(depth > 0 && goals[depth].empty())
 
- 			{
 
- 				depth--;
 
- 				goals[depth].pop_back();
 
- 			}
 
- 		}
 
- 	}
 
- 	return tasks;
 
- }
 
- Goals::TSubgoal DeepDecomposer::aggregateGoals(int startDepth, TSubgoal last)
 
- {
 
- 	Goals::Composition composition;
 
- 	for(int i = 0; i <= depth; i++)
 
- 	{
 
- 		composition.addNext(goals[i].back());
 
- 	}
 
- 	composition.addNext(last);
 
- 	return sptr(composition);
 
- }
 
- Goals::TSubgoal DeepDecomposer::unwrapComposition(Goals::TSubgoal goal)
 
- {
 
- 	return goal->goalType == Goals::COMPOSITION ? goal->decompose().back() : goal;
 
- }
 
- bool isEquivalentGoals(TSubgoal goal1, TSubgoal goal2)
 
- {
 
- 	if(goal1 == goal2) return true;
 
- 	if(goal1->goalType == Goals::CAPTURE_OBJECT && goal2->goalType == Goals::CAPTURE_OBJECT)
 
- 	{
 
- 		auto o1 = cb->getObj(ObjectInstanceID(goal1->objid));
 
- 		auto o2 = cb->getObj(ObjectInstanceID(goal2->objid));
 
- 		return o1->ID == Obj::SHIPYARD && o1->ID == o2->ID;
 
- 	}
 
- 	return false;
 
- }
 
- bool DeepDecomposer::isCompositionLoop(TSubgoal goal)
 
- {
 
- 	auto goalsToTest = goal->goalType == Goals::COMPOSITION ? goal->decompose() : TGoalVec{goal};
 
- 	for(auto goalToTest : goalsToTest)
 
- 	{
 
- 		for(int i = depth; i >= 0; i--)
 
- 		{
 
- 			auto parent = unwrapComposition(goals[i].back());
 
- 			if(isEquivalentGoals(parent, goalToTest))
 
- 			{
 
- 				return true;
 
- 			}
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- TGoalVec DeepDecomposer::decomposeCached(TSubgoal goal, bool & fromCache)
 
- {
 
- #if NKAI_TRACE_LEVEL >= 1	
 
- 	logAi->trace("Decomposing %s, level %s", goal->toString(), depth);
 
- #endif
 
- 	if(goal->hasHash())
 
- 	{
 
- 		for(int i = 0; i <= depth; i++)
 
- 		{
 
- 			auto cached = decompositionCache[i].find(goal);
 
- 			if(cached != decompositionCache[i].end())
 
- 			{
 
- #if NKAI_TRACE_LEVEL >= 1
 
- 				logAi->trace("Use decomposition cache for %s, level: %d", goal->toString(), depth);
 
- #endif
 
- 				fromCache = true;
 
- 				return cached->second;
 
- 			}
 
- 		}
 
- 		decompositionCache[depth][goal] = {}; // if goal decomposition yields no goals we still need it in cache to not decompose again
 
- 	}
 
- #if NKAI_TRACE_LEVEL >= 2	
 
- 	logAi->trace("Calling decompose on %s, level %s", goal->toString(), depth);
 
- #endif
 
- 	fromCache = false;
 
- 	return goal->decompose();
 
- }
 
- void DeepDecomposer::addToCache(TSubgoal goal)
 
- {
 
- 	bool trusted = true;
 
- 	for(int parentDepth = 1; parentDepth <= depth; parentDepth++)
 
- 	{
 
- 		TSubgoal parent = unwrapComposition(goals[parentDepth].back());
 
- 		if(parent->hasHash())
 
- 		{
 
- 			auto solution = parentDepth < depth ? aggregateGoals(parentDepth + 1, goal) : goal;
 
- #if NKAI_TRACE_LEVEL >= 2
 
- 			logAi->trace("Adding %s to decomosition cache of %s at level %d", solution->toString(), parent->toString(), parentDepth);
 
- #endif
 
- 			decompositionCache[parentDepth][parent].push_back(solution);
 
- 			if(trusted && parentDepth != 0)
 
- 			{
 
- 				decompositionCache[0][parent].push_back(solution);
 
- 				trusted = false;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- }
 
 
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