CBattleInfoCallback.h 9.6 KB

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  1. /*
  2. * CBattleInfoCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/spells/Magic.h>
  12. #include "CCallbackBase.h"
  13. #include "ReachabilityInfo.h"
  14. #include "BattleAttackInfo.h"
  15. class CGHeroInstance;
  16. class CStack;
  17. class ISpellCaster;
  18. class CSpell;
  19. struct CObstacleInstance;
  20. class IBonusBearer;
  21. class CRandomGenerator;
  22. namespace scripting
  23. {
  24. class Context;
  25. class Pool;
  26. class Script;
  27. }
  28. namespace spells
  29. {
  30. class Caster;
  31. class Spell;
  32. }
  33. struct DLL_LINKAGE AttackableTiles
  34. {
  35. std::set<BattleHex> hostileCreaturePositions;
  36. std::set<BattleHex> friendlyCreaturePositions; //for Dragon Breath
  37. template <typename Handler> void serialize(Handler &h, const int version)
  38. {
  39. h & hostileCreaturePositions;
  40. h & friendlyCreaturePositions;
  41. }
  42. };
  43. enum class PossiblePlayerBattleAction // actions performed at l-click
  44. {
  45. INVALID = -1, CREATURE_INFO,
  46. MOVE_TACTICS, CHOOSE_TACTICS_STACK,
  47. MOVE_STACK, ATTACK, WALK_AND_ATTACK, ATTACK_AND_RETURN, SHOOT, //OPEN_GATE, //we can open castle gate during siege
  48. NO_LOCATION, ANY_LOCATION, OBSTACLE, TELEPORT, SACRIFICE, RANDOM_GENIE_SPELL,
  49. FREE_LOCATION, //used with Force Field and Fire Wall - all tiles affected by spell must be free
  50. CATAPULT, HEAL, RISE_DEMONS,
  51. AIMED_SPELL_CREATURE
  52. };
  53. struct DLL_LINKAGE BattleClientInterfaceData
  54. {
  55. si32 creatureSpellToCast;
  56. ui8 tacticsMode;
  57. };
  58. class DLL_LINKAGE CBattleInfoCallback : public virtual CBattleInfoEssentials
  59. {
  60. public:
  61. enum ERandomSpell
  62. {
  63. RANDOM_GENIE, RANDOM_AIMED
  64. };
  65. boost::optional<int> battleIsFinished() const override; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
  66. std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const override;
  67. std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit) const override;
  68. const CStack * battleGetStackByPos(BattleHex pos, bool onlyAlive = true) const;
  69. const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const override;
  70. ///returns all alive units excluding turrets
  71. battle::Units battleAliveUnits() const;
  72. ///returns all alive units from particular side excluding turrets
  73. battle::Units battleAliveUnits(ui8 side) const;
  74. void battleGetTurnOrder(std::vector<battle::Units> & out, const size_t maxUnits, const int maxTurns, const int turn = 0, int8_t lastMoved = -1) const;
  75. ///returns reachable hexes (valid movement destinations), DOES contain stack current position
  76. std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool addOccupiable, std::vector<BattleHex> * attackable) const;
  77. ///returns reachable hexes (valid movement destinations), DOES contain stack current position (lite version)
  78. std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit) const;
  79. std::vector<BattleHex> battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit) const;
  80. int battleGetSurrenderCost(PlayerColor Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible
  81. ReachabilityInfo::TDistances battleGetDistances(const battle::Unit * unit, BattleHex assumedPosition) const;
  82. std::set<BattleHex> battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos = BattleHex::INVALID) const;
  83. bool battleCanAttack(const CStack * stack, const CStack * target, BattleHex dest) const; //determines if stack with given ID can attack target at the selected destination
  84. bool battleCanShoot(const battle::Unit * attacker, BattleHex dest) const; //determines if stack with given ID shoot at the selected destination
  85. bool battleCanShoot(const battle::Unit * attacker) const; //determines if stack with given ID shoot in principle
  86. bool battleIsUnitBlocked(const battle::Unit * unit) const; //returns true if there is neighboring enemy stack
  87. std::set<const battle::Unit *> battleAdjacentUnits(const battle::Unit * unit) const;
  88. TDmgRange calculateDmgRange(const BattleAttackInfo & info) const; //charge - number of hexes travelled before attack (for champion's jousting); returns pair <min dmg, max dmg>
  89. TDmgRange battleEstimateDamage(const BattleAttackInfo & bai, TDmgRange * retaliationDmg = nullptr) const; //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg>
  90. TDmgRange battleEstimateDamage(const CStack * attacker, const CStack * defender, TDmgRange * retaliationDmg = nullptr) const; //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg>
  91. bool battleHasDistancePenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
  92. bool battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
  93. bool battleHasShootingPenalty(const battle::Unit * shooter, BattleHex destHex) const;
  94. BattleHex wallPartToBattleHex(EWallPart::EWallPart part) const;
  95. EWallPart::EWallPart battleHexToWallPart(BattleHex hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
  96. bool isWallPartPotentiallyAttackable(EWallPart::EWallPart wallPart) const; // returns true if the wall part is potentially attackable (independent of wall state), false if not
  97. std::vector<BattleHex> getAttackableBattleHexes() const;
  98. si8 battleMinSpellLevel(ui8 side) const; //calculates maximum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  99. si8 battleMaxSpellLevel(ui8 side) const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  100. int32_t battleGetSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
  101. ESpellCastProblem::ESpellCastProblem battleCanCastSpell(const spells::Caster * caster, spells::Mode mode) const; //returns true if there are no general issues preventing from casting a spell
  102. SpellID battleGetRandomStackSpell(CRandomGenerator & rand, const CStack * stack, ERandomSpell mode) const;
  103. SpellID getRandomBeneficialSpell(CRandomGenerator & rand, const CStack * subject) const;
  104. SpellID getRandomCastedSpell(CRandomGenerator & rand, const CStack * caster) const; //called at the beginning of turn for Faerie Dragon
  105. si8 battleCanTeleportTo(const battle::Unit * stack, BattleHex destHex, int telportLevel) const; //checks if teleportation of given stack to given position can take place
  106. std::vector<PossiblePlayerBattleAction> getClientActionsForStack(const CStack * stack, const BattleClientInterfaceData & data);
  107. PossiblePlayerBattleAction getCasterAction(const CSpell * spell, const spells::Caster * caster, spells::Mode mode) const;
  108. //convenience methods using the ones above
  109. bool isInTacticRange(BattleHex dest) const;
  110. si8 battleGetTacticDist() const; //returns tactic distance for calling player or 0 if this player is not in tactic phase (for ALL_KNOWING actual distance for tactic side)
  111. AttackableTiles getPotentiallyAttackableHexes(const battle::Unit* attacker, BattleHex destinationTile, BattleHex attackerPos) const; //TODO: apply rotation to two-hex attacker
  112. AttackableTiles getPotentiallyShootableHexes(const battle::Unit* attacker, BattleHex destinationTile, BattleHex attackerPos) const;
  113. std::vector<const battle::Unit *> getAttackedBattleUnits(const battle::Unit* attacker, BattleHex destinationTile, bool rangedAttack, BattleHex attackerPos = BattleHex::INVALID) const; //calculates range of multi-hex attacks
  114. std::set<const CStack*> getAttackedCreatures(const CStack* attacker, BattleHex destinationTile, bool rangedAttack, BattleHex attackerPos = BattleHex::INVALID) const; //calculates range of multi-hex attacks
  115. bool isToReverse(BattleHex hexFrom, BattleHex hexTo, bool curDir /*if true, creature is in attacker's direction*/, bool toDoubleWide, bool toDir) const; //determines if creature should be reversed (it stands on hexFrom and should 'see' hexTo)
  116. bool isToReverseHlp(BattleHex hexFrom, BattleHex hexTo, bool curDir) const; //helper for isToReverse
  117. ReachabilityInfo getReachability(const battle::Unit * unit) const;
  118. ReachabilityInfo getReachability(const ReachabilityInfo::Parameters & params) const;
  119. AccessibilityInfo getAccesibility() const;
  120. AccessibilityInfo getAccesibility(const battle::Unit * stack) const; //Hexes ocupied by stack will be marked as accessible.
  121. AccessibilityInfo getAccesibility(const std::vector<BattleHex> & accessibleHexes) const; //given hexes will be marked as accessible
  122. std::pair<const battle::Unit *, BattleHex> getNearestStack(const battle::Unit * closest) const;
  123. BattleHex getAvaliableHex(CreatureID creID, ui8 side, int initialPos = -1) const; //find place for adding new stack
  124. protected:
  125. ReachabilityInfo getFlyingReachability(const ReachabilityInfo::Parameters & params) const;
  126. ReachabilityInfo makeBFS(const AccessibilityInfo & accessibility, const ReachabilityInfo::Parameters & params) const;
  127. bool isInObstacle(BattleHex hex, const std::set<BattleHex> & obstacles, const ReachabilityInfo::Parameters & params) const;
  128. std::set<BattleHex> getStoppers(BattlePerspective::BattlePerspective whichSidePerspective) const; //get hexes with stopping obstacles (quicksands)
  129. };