| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 | 
							- /*
 
-  * CPlayerState.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CPlayerState.h"
 
- #include "mapObjects/CGDwelling.h"
 
- #include "mapObjects/CGTownInstance.h"
 
- #include "mapObjects/CGHeroInstance.h"
 
- #include "gameState/QuestInfo.h"
 
- #include "texts/CGeneralTextHandler.h"
 
- #include "VCMI_Lib.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- PlayerState::PlayerState()
 
-  : color(-1), human(false), cheated(false), enteredWinningCheatCode(false),
 
-    enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
 
- {
 
- 	setNodeType(PLAYER);
 
- }
 
- PlayerState::~PlayerState() = default;
 
- std::string PlayerState::nodeName() const
 
- {
 
- 	return "Player " + color.toString();
 
- }
 
- PlayerColor PlayerState::getId() const
 
- {
 
- 	return color;
 
- }
 
- int32_t PlayerState::getIndex() const
 
- {
 
- 	return color.getNum();
 
- }
 
- int32_t PlayerState::getIconIndex() const 
 
- {
 
- 	return color.getNum();
 
- }
 
- std::string PlayerState::getJsonKey() const
 
- {
 
- 	return color.toString();
 
- }
 
- std::string PlayerState::getModScope() const
 
- {
 
- 	return "core";
 
- }
 
- std::string PlayerState::getNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameTextID());
 
- }
 
- std::string PlayerState::getNameTextID() const
 
- {
 
- 	return TextIdentifier("core.plcolors", color.getNum()).get();
 
- }
 
- void PlayerState::registerIcons(const IconRegistar & cb) const
 
- {
 
- 	//We cannot register new icons for players
 
- }
 
- TeamID PlayerState::getTeam() const
 
- {
 
- 	return team;
 
- }
 
- bool PlayerState::isHuman() const
 
- {
 
- 	return human;
 
- }
 
- const IBonusBearer * PlayerState::getBonusBearer() const
 
- {
 
- 	return this;
 
- }
 
- int PlayerState::getResourceAmount(int type) const
 
- {
 
- 	return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
 
- }
 
- template<typename T>
 
- std::vector<T> PlayerState::getObjectsOfType() const
 
- {
 
- 	std::vector<T> result;
 
- 	for (auto const & object : ownedObjects)
 
- 	{
 
- 		auto casted = dynamic_cast<T>(object);
 
- 		if (casted)
 
- 			result.push_back(casted);
 
- 	}
 
- 	return result;
 
- }
 
- std::vector<const CGHeroInstance *> PlayerState::getHeroes() const
 
- {
 
- 	return getObjectsOfType<const CGHeroInstance *>();
 
- }
 
- std::vector<const CGTownInstance *> PlayerState::getTowns() const
 
- {
 
- 	return getObjectsOfType<const CGTownInstance *>();
 
- }
 
- std::vector<CGHeroInstance *> PlayerState::getHeroes()
 
- {
 
- 	return getObjectsOfType<CGHeroInstance *>();
 
- }
 
- std::vector<CGTownInstance *> PlayerState::getTowns()
 
- {
 
- 	return getObjectsOfType<CGTownInstance *>();
 
- }
 
- std::vector<const CGObjectInstance *> PlayerState::getOwnedObjects() const
 
- {
 
- 	return {ownedObjects.begin(), ownedObjects.end()};
 
- }
 
- void PlayerState::addOwnedObject(CGObjectInstance * object)
 
- {
 
- 	assert(object->asOwnable() != nullptr);
 
- 	ownedObjects.push_back(object);
 
- }
 
- void PlayerState::removeOwnedObject(CGObjectInstance * object)
 
- {
 
- 	vstd::erase(ownedObjects, object);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |