CHeroWindow.cpp 34 KB

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  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch\CHeroHandler.h"
  6. #include "hch\CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "AdventureMapButton.h"
  11. #include "CMessage.h"
  12. #include <sstream>
  13. extern SDL_Surface * screen;
  14. extern TTF_Font * GEOR16;
  15. CHeroWindow::CHeroWindow(int playerColor):
  16. backpackPos(0), player(playerColor)
  17. {
  18. artWorn.resize(19);
  19. background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
  20. CSDL_Ext::blueToPlayersAdv(background, playerColor);
  21. pos.x = 65;
  22. pos.y = 8;
  23. pos.h = background->h;
  24. pos.w = background->w;
  25. curBack = NULL;
  26. curHero = NULL;
  27. activeArtPlace = NULL;
  28. garInt = NULL;
  29. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  30. quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this, false, NULL, false);
  31. dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this, false, NULL, false);
  32. questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this, false, NULL, false);
  33. gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this, false, NULL, false);
  34. gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this, false, NULL, false);
  35. gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this, false, NULL, false);
  36. gar4button = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[32], &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this, false, NULL, false);
  37. leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this, false, NULL, false);
  38. rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this, false, NULL, false);
  39. for(int g=0; g<8; ++g)
  40. {
  41. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  42. heroListMi.push_back(new LClickableAreaHero());
  43. heroListMi[g]->pos.x = 677;
  44. heroListMi[g]->pos.y = 95+g*54;
  45. heroListMi[g]->pos.h = 32;
  46. heroListMi[g]->pos.w = 48;
  47. heroListMi[g]->owner = this;
  48. heroListMi[g]->id = g;
  49. }
  50. skillpics = CGI->spriteh->giveDef("pskil42.def");
  51. flags = CGI->spriteh->giveDef("CREST58.DEF");
  52. //areas
  53. portraitArea = new LRClickableAreaWText();
  54. portraitArea->pos.x = 83;
  55. portraitArea->pos.y = 26;
  56. portraitArea->pos.w = 58;
  57. portraitArea->pos.h = 64;
  58. for(int v=0; v<4; ++v)
  59. {
  60. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  61. primSkillAreas[v]->pos.x = 95 + 70*v;
  62. primSkillAreas[v]->pos.y = 111;
  63. primSkillAreas[v]->pos.w = 42;
  64. primSkillAreas[v]->pos.h = 42;
  65. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  66. primSkillAreas[v]->type = v;
  67. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  68. primSkillAreas[v]->baseType = 0;
  69. }
  70. expArea = new LRClickableAreaWText();
  71. expArea->pos.x = 83;
  72. expArea->pos.y = 236;
  73. expArea->pos.w = 136;
  74. expArea->pos.h = 42;
  75. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  76. spellPointsArea = new LRClickableAreaWText();
  77. spellPointsArea->pos.x = 227;
  78. spellPointsArea->pos.y = 236;
  79. spellPointsArea->pos.w = 136;
  80. spellPointsArea->pos.h = 42;
  81. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  82. for(int i=0; i<8; ++i)
  83. {
  84. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  85. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  86. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  87. secSkillAreas[i]->pos.w = 136;
  88. secSkillAreas[i]->pos.h = 42;
  89. secSkillAreas[i]->baseType = 1;
  90. }
  91. }
  92. CHeroWindow::~CHeroWindow()
  93. {
  94. SDL_FreeSurface(background);
  95. delete quitButton;
  96. delete dismissButton;
  97. delete questlogButton;
  98. delete gar1button;
  99. delete gar2button;
  100. delete gar3button;
  101. delete gar4button;
  102. delete leftArtRoll;
  103. delete rightArtRoll;
  104. for(int g=0; g<heroListMi.size(); ++g)
  105. delete heroListMi[g];
  106. if(curBack)
  107. SDL_FreeSurface(curBack);
  108. delete skillpics;
  109. delete flags;
  110. delete garInt;
  111. delete ourBar;
  112. for(int g=0; g<artWorn.size(); ++g)
  113. {
  114. delete artWorn[g];
  115. }
  116. artWorn.clear();
  117. for(int g=0; g<backpack.size(); ++g)
  118. {
  119. delete backpack[g];
  120. }
  121. backpack.clear();
  122. delete portraitArea;
  123. delete expArea;
  124. delete spellPointsArea;
  125. for(int v=0; v<primSkillAreas.size(); ++v)
  126. {
  127. delete primSkillAreas[v];
  128. }
  129. for(int v=0; v<secSkillAreas.size(); ++v)
  130. {
  131. delete secSkillAreas[v];
  132. }
  133. }
  134. void CHeroWindow::show(SDL_Surface *to)
  135. {
  136. if(!to)
  137. to=ekran;
  138. if(curBack)
  139. blitAt(curBack,pos.x,pos.y,to);
  140. quitButton->show();
  141. dismissButton->show();
  142. questlogButton->show();
  143. gar1button->show();
  144. gar2button->show();
  145. gar3button->show();
  146. gar4button->show();
  147. leftArtRoll->show();
  148. rightArtRoll->show();
  149. garInt->show();
  150. ourBar->show();
  151. for(int d=0; d<artWorn.size(); ++d)
  152. {
  153. artWorn[d]->show(to);
  154. }
  155. for(int d=0; d<backpack.size(); ++d)
  156. {
  157. backpack[d]->show(to);
  158. }
  159. }
  160. void CHeroWindow::setHero(const CGHeroInstance *hero)
  161. {
  162. if(!hero) //something strange... no hero? it shouldn't happen
  163. {
  164. return;
  165. }
  166. curHero = hero;
  167. char * prhlp = new char[200];
  168. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  169. dismissButton->name = std::string(prhlp);
  170. delete [] prhlp;
  171. prhlp = new char[200];
  172. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  173. portraitArea->hoverText = std::string(prhlp);
  174. delete [] prhlp;
  175. portraitArea->text = hero->biography;
  176. delete garInt;
  177. garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  178. garInt->update = false;
  179. for(int g=0; g<primSkillAreas.size(); ++g)
  180. {
  181. primSkillAreas[g]->bonus = hero->primSkills[g];
  182. }
  183. for(int g=0; g<hero->secSkills.size(); ++g)
  184. {
  185. secSkillAreas[g]->type = hero->secSkills[g].first;
  186. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  187. std::string hlp;
  188. switch(hero->secSkills[g].second)
  189. {
  190. case 0: //basic level
  191. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
  192. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  193. break;
  194. case 1: //adv level
  195. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
  196. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  197. break;
  198. case 2: //expert level
  199. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
  200. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  201. break;
  202. }
  203. char * hlpp = new char[200];
  204. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  205. secSkillAreas[g]->hoverText = std::string(hlpp);
  206. delete [] hlpp;
  207. }
  208. char * th = new char[200];
  209. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  210. expArea->text = std::string(th);
  211. delete [] th;
  212. th = new char[400];
  213. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  214. spellPointsArea->text = std::string(th);
  215. delete [] th;
  216. for(int g=0; g<artWorn.size(); ++g)
  217. {
  218. delete artWorn[g];
  219. }
  220. for(int g=0; g<backpack.size(); ++g)
  221. {
  222. delete backpack[g];
  223. }
  224. backpack.clear();
  225. artWorn[8] = new CArtPlace(hero->artifWorn[8]);
  226. artWorn[8]->pos.x = 515;
  227. artWorn[8]->pos.y = 295;
  228. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  229. if(hero->artifWorn[8])
  230. artWorn[8]->text = hero->artifWorn[8]->description;
  231. else
  232. artWorn[8]->text = std::string();
  233. artWorn[8]->ourWindow = this;
  234. artWorn[8]->feet = true;
  235. artWorn[0] = new CArtPlace(hero->artifWorn[0]);
  236. artWorn[0]->pos.x = 509;
  237. artWorn[0]->pos.y = 30;
  238. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  239. if(hero->artifWorn[0])
  240. artWorn[0]->text = hero->artifWorn[0]->description;
  241. else
  242. artWorn[0]->text = std::string();
  243. artWorn[0]->ourWindow = this;
  244. artWorn[0]->head = true;
  245. artWorn[4] = new CArtPlace(hero->artifWorn[4]);
  246. artWorn[4]->pos.x = 564;
  247. artWorn[4]->pos.y = 183;
  248. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  249. if(hero->artifWorn[4])
  250. artWorn[4]->text = hero->artifWorn[4]->description;
  251. else
  252. artWorn[4]->text = std::string();
  253. artWorn[4]->ourWindow = this;
  254. artWorn[4]->lHand = true;
  255. artWorn[7] = new CArtPlace(hero->artifWorn[7]);
  256. artWorn[7]->pos.x = 610;
  257. artWorn[7]->pos.y = 183;
  258. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  259. if(hero->artifWorn[7])
  260. artWorn[7]->text = hero->artifWorn[7]->description;
  261. else
  262. artWorn[7]->text = std::string();
  263. artWorn[7]->ourWindow = this;
  264. artWorn[7]->lRing = true;
  265. artWorn[13] = new CArtPlace(hero->artifWorn[13]);
  266. artWorn[13]->pos.x = 564;
  267. artWorn[13]->pos.y = 30;
  268. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  269. if(hero->artifWorn[13])
  270. artWorn[13]->text = hero->artifWorn[13]->description;
  271. else
  272. artWorn[13]->text = std::string();
  273. artWorn[13]->ourWindow = this;
  274. artWorn[13]->warMachine1 = true;
  275. artWorn[14] = new CArtPlace(hero->artifWorn[14]);
  276. artWorn[14]->pos.x = 610;
  277. artWorn[14]->pos.y = 30;
  278. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  279. if(hero->artifWorn[14])
  280. artWorn[14]->text = hero->artifWorn[14]->description;
  281. else
  282. artWorn[14]->text = std::string();
  283. artWorn[14]->ourWindow = this;
  284. artWorn[14]->warMachine2 = true;
  285. artWorn[15] = new CArtPlace(hero->artifWorn[15]);
  286. artWorn[15]->pos.x = 610;
  287. artWorn[15]->pos.y = 76;
  288. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  289. if(hero->artifWorn[15])
  290. artWorn[15]->text = hero->artifWorn[15]->description;
  291. else
  292. artWorn[15]->text = std::string();
  293. artWorn[15]->ourWindow = this;
  294. artWorn[15]->warMachine3 = true;
  295. artWorn[16] = new CArtPlace(hero->artifWorn[16]);
  296. artWorn[16]->pos.x = 610;
  297. artWorn[16]->pos.y = 122;
  298. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  299. if(hero->artifWorn[16])
  300. artWorn[16]->text = hero->artifWorn[16]->description;
  301. else
  302. artWorn[16]->text = std::string();
  303. artWorn[16]->ourWindow = this;
  304. artWorn[16]->warMachine4 = true;
  305. artWorn[9] = new CArtPlace(hero->artifWorn[9]);
  306. artWorn[9]->pos.x = 383;
  307. artWorn[9]->pos.y = 143;
  308. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  309. if(hero->artifWorn[9])
  310. artWorn[9]->text = hero->artifWorn[9]->description;
  311. else
  312. artWorn[9]->text = std::string();
  313. artWorn[9]->ourWindow = this;
  314. artWorn[9]->misc1 = true;
  315. artWorn[10] = new CArtPlace(hero->artifWorn[10]);
  316. artWorn[10]->pos.x = 399;
  317. artWorn[10]->pos.y = 194;
  318. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  319. if(hero->artifWorn[10])
  320. artWorn[10]->text = hero->artifWorn[10]->description;
  321. else
  322. artWorn[10]->text = std::string();
  323. artWorn[10]->ourWindow = this;
  324. artWorn[10]->misc1 = true;
  325. artWorn[11] = new CArtPlace(hero->artifWorn[11]);
  326. artWorn[11]->pos.x = 415;
  327. artWorn[11]->pos.y = 245;
  328. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  329. if(hero->artifWorn[11])
  330. artWorn[11]->text = hero->artifWorn[11]->description;
  331. else
  332. artWorn[11]->text = std::string();
  333. artWorn[11]->ourWindow = this;
  334. artWorn[11]->misc3 = true;
  335. artWorn[12] = new CArtPlace(hero->artifWorn[12]);
  336. artWorn[12]->pos.x = 431;
  337. artWorn[12]->pos.y = 296;
  338. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  339. if(hero->artifWorn[12])
  340. artWorn[12]->text = hero->artifWorn[12]->description;
  341. else
  342. artWorn[12]->text = std::string();
  343. artWorn[12]->ourWindow = this;
  344. artWorn[12]->misc4 = true;
  345. artWorn[18] = new CArtPlace(hero->artifWorn[18]);
  346. artWorn[18]->pos.x = 381;
  347. artWorn[18]->pos.y = 296;
  348. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  349. if(hero->artifWorn[18])
  350. artWorn[18]->text = hero->artifWorn[18]->description;
  351. else
  352. artWorn[18]->text = std::string();
  353. artWorn[18]->ourWindow = this;
  354. artWorn[18]->misc5 = true;
  355. artWorn[2] = new CArtPlace(hero->artifWorn[2]);
  356. artWorn[2]->pos.x = 508;
  357. artWorn[2]->pos.y = 79;
  358. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  359. if(hero->artifWorn[2])
  360. artWorn[2]->text = hero->artifWorn[2]->description;
  361. else
  362. artWorn[2]->text = std::string();
  363. artWorn[2]->ourWindow = this;
  364. artWorn[2]->neck = true;
  365. artWorn[3] = new CArtPlace(hero->artifWorn[3]);
  366. artWorn[3]->pos.x = 383;
  367. artWorn[3]->pos.y = 68;
  368. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  369. if(hero->artifWorn[3])
  370. artWorn[3]->text = hero->artifWorn[3]->description;
  371. else
  372. artWorn[3]->text = std::string();
  373. artWorn[3]->ourWindow = this;
  374. artWorn[3]->rHand = true;
  375. artWorn[6] = new CArtPlace(hero->artifWorn[6]);
  376. artWorn[6]->pos.x = 431;
  377. artWorn[6]->pos.y = 68;
  378. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  379. if(hero->artifWorn[6])
  380. artWorn[6]->text = hero->artifWorn[6]->description;
  381. else
  382. artWorn[6]->text = std::string();
  383. artWorn[6]->ourWindow = this;
  384. artWorn[6]->rRing = true;
  385. artWorn[1] = new CArtPlace(hero->artifWorn[1]);
  386. artWorn[1]->pos.x = 567;
  387. artWorn[1]->pos.y = 240;
  388. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  389. if(hero->artifWorn[1])
  390. artWorn[1]->text = hero->artifWorn[1]->description;
  391. else
  392. artWorn[1]->text = std::string();
  393. artWorn[1]->ourWindow = this;
  394. artWorn[1]->shoulders = true;
  395. artWorn[17] = new CArtPlace(hero->artifWorn[17]);
  396. artWorn[17]->pos.x = 610;
  397. artWorn[17]->pos.y = 310;
  398. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  399. if(hero->artifWorn[17])
  400. artWorn[17]->text = hero->artifWorn[17]->description;
  401. else
  402. artWorn[17]->text = std::string();
  403. artWorn[17]->ourWindow = this;
  404. artWorn[17]->spellBook = true;
  405. artWorn[5] = new CArtPlace(hero->artifWorn[5]);
  406. artWorn[5]->pos.x = 509;
  407. artWorn[5]->pos.y = 130;
  408. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  409. if(hero->artifWorn[5])
  410. artWorn[5]->text = hero->artifWorn[5]->description;
  411. else
  412. artWorn[5]->text = std::string();
  413. artWorn[5]->ourWindow = this;
  414. artWorn[5]->torso = true;
  415. for(int g=0; g<artWorn.size(); ++g)
  416. {
  417. artWorn[g]->myNumber = g;
  418. artWorn[g]->backNumber = -1;
  419. char * hll = new char[200];
  420. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  421. artWorn[g]->hoverText = std::string(hll);
  422. delete [] hll;
  423. }
  424. for(int s=0; s<5; ++s)
  425. {
  426. CArtPlace * add;
  427. if( s < curHero->artifacts.size() )
  428. add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
  429. else
  430. add = new CArtPlace(NULL);
  431. add->pos.x = 403 + 46*s;
  432. add->pos.y = 365;
  433. add->pos.h = add->pos.w = 44;
  434. if(s<hero->artifacts.size() && hero->artifacts[s])
  435. add->text = hero->artifacts[s]->description;
  436. else
  437. add->text = std::string();
  438. add->ourWindow = this;
  439. add->spellBook = true;
  440. add->warMachine1 = true;
  441. add->warMachine2 = true;
  442. add->warMachine3 = true;
  443. add->warMachine4 = true;
  444. add->misc1 = true;
  445. add->misc2 = true;
  446. add->misc3 = true;
  447. add->misc4 = true;
  448. add->misc5 = true;
  449. add->feet = true;
  450. add->lRing = true;
  451. add->rRing = true;
  452. add->torso = true;
  453. add->lHand = true;
  454. add->rHand = true;
  455. add->neck = true;
  456. add->shoulders = true;
  457. add->head = true;
  458. add->myNumber = -1;
  459. add->backNumber = s;
  460. backpack.push_back(add);
  461. }
  462. activeArtPlace = NULL;
  463. redrawCurBack();
  464. }
  465. void CHeroWindow::quit()
  466. {
  467. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  468. {
  469. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  470. {
  471. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  472. }
  473. }
  474. deactivate();
  475. LOCPLINT->adventureInt->show();
  476. SDL_FreeSurface(curBack);
  477. curBack = NULL;
  478. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  479. {
  480. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  481. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  482. }*/
  483. for(int g=0; g<artWorn.size(); ++g)
  484. {
  485. delete artWorn[g];
  486. artWorn[g] = NULL;
  487. }
  488. for(int g=0; g<backpack.size(); ++g)
  489. {
  490. delete backpack[g];
  491. backpack[g] = NULL;
  492. }
  493. backpack.clear();
  494. activeArtPlace = NULL;
  495. }
  496. void CHeroWindow::activate()
  497. {
  498. LOCPLINT->curint = this;
  499. quitButton->activate();
  500. dismissButton->activate();
  501. questlogButton->activate();
  502. gar1button->activate();
  503. gar2button->activate();
  504. gar3button->activate();
  505. gar4button->activate();
  506. leftArtRoll->activate();
  507. rightArtRoll->activate();
  508. portraitArea->activate();
  509. expArea->activate();
  510. spellPointsArea->activate();
  511. garInt->activate();
  512. LOCPLINT->statusbar = ourBar;
  513. for(int v=0; v<primSkillAreas.size(); ++v)
  514. {
  515. primSkillAreas[v]->activate();
  516. }
  517. for(int v=0; v<curHero->secSkills.size(); ++v)
  518. {
  519. secSkillAreas[v]->activate();
  520. }
  521. redrawCurBack();
  522. for(int f=0; f<artWorn.size(); ++f)
  523. {
  524. if(artWorn[f])
  525. artWorn[f]->activate();
  526. }
  527. for(int f=0; f<backpack.size(); ++f)
  528. {
  529. if(backpack[f])
  530. backpack[f]->activate();
  531. }
  532. for(int e=0; e<heroListMi.size(); ++e)
  533. {
  534. heroListMi[e]->activate();
  535. }
  536. //LOCPLINT->lclickable.push_back(artFeet);
  537. }
  538. void CHeroWindow::deactivate()
  539. {
  540. quitButton->deactivate();
  541. dismissButton->deactivate();
  542. questlogButton->deactivate();
  543. gar1button->deactivate();
  544. gar2button->deactivate();
  545. gar3button->deactivate();
  546. gar4button->deactivate();
  547. leftArtRoll->deactivate();
  548. rightArtRoll->deactivate();
  549. portraitArea->deactivate();
  550. expArea->deactivate();
  551. spellPointsArea->deactivate();
  552. garInt->deactivate();
  553. for(int v=0; v<primSkillAreas.size(); ++v)
  554. {
  555. primSkillAreas[v]->deactivate();
  556. }
  557. for(int v=0; v<curHero->secSkills.size(); ++v)
  558. {
  559. secSkillAreas[v]->deactivate();
  560. }
  561. for(int f=0; f<artWorn.size(); ++f)
  562. {
  563. if(artWorn[f])
  564. artWorn[f]->deactivate();
  565. }
  566. for(int f=0; f<backpack.size(); ++f)
  567. {
  568. if(backpack[f])
  569. backpack[f]->deactivate();
  570. }
  571. for(int e=0; e<heroListMi.size(); ++e)
  572. {
  573. heroListMi[e]->deactivate();
  574. }
  575. }
  576. void CHeroWindow::dismissCurrent()
  577. {
  578. LOCPLINT->cb->dismissHero(curHero);
  579. quit();
  580. }
  581. void CHeroWindow::questlog()
  582. {
  583. }
  584. void CHeroWindow::gar1()
  585. {
  586. }
  587. void CHeroWindow::gar2()
  588. {
  589. }
  590. void CHeroWindow::gar3()
  591. {
  592. }
  593. void CHeroWindow::gar4()
  594. {
  595. }
  596. void CHeroWindow::leftArtRoller()
  597. {
  598. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  599. {
  600. backpackPos+=curHero->artifacts.size()-1; //set new offset
  601. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  602. {
  603. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  604. if(backpack[s]->ourArt)
  605. backpack[s]->text = backpack[s]->ourArt->description;
  606. else
  607. backpack[s]->text = std::string();
  608. }
  609. }
  610. }
  611. void CHeroWindow::rightArtRoller()
  612. {
  613. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  614. {
  615. backpackPos+=1; //set new offset
  616. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  617. {
  618. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  619. if(backpack[s]->ourArt)
  620. backpack[s]->text = backpack[s]->ourArt->description;
  621. else
  622. backpack[s]->text = std::string();
  623. }
  624. }
  625. }
  626. void CHeroWindow::switchHero()
  627. {
  628. //int y;
  629. //SDL_GetMouseState(NULL, &y);
  630. //for(int g=0; g<heroListMi.size(); ++g)
  631. //{
  632. // if(y>=94+54*g)
  633. // {
  634. // //quit();
  635. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  636. // //LOCPLINT->openHeroWindow(curHero);
  637. // redrawCurBack();
  638. // }
  639. //}
  640. }
  641. void CHeroWindow::redrawCurBack()
  642. {
  643. if(curBack)
  644. SDL_FreeSurface(curBack);
  645. curBack = SDL_DisplayFormat(background);
  646. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  647. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  648. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  649. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  650. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  651. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  652. blitAt(curHero->type->portraitLarge, 19, 19, curBack);
  653. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  654. std::stringstream secondLine;
  655. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  656. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  657. //primary skliis names
  658. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  659. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  660. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  661. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  662. //dismiss / quest log
  663. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  664. if(toPrin->size()==1)
  665. {
  666. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  667. }
  668. else
  669. {
  670. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  671. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  672. }
  673. delete toPrin;
  674. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  675. if(toPrin->size()==1)
  676. {
  677. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  678. }
  679. else
  680. {
  681. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  682. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  683. }
  684. delete toPrin;
  685. //printing primary skills' amounts
  686. std::stringstream primarySkill1;
  687. primarySkill1<<curHero->primSkills[0];
  688. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  689. std::stringstream primarySkill2;
  690. primarySkill2<<curHero->primSkills[1];
  691. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  692. std::stringstream primarySkill3;
  693. primarySkill3<<curHero->primSkills[2];
  694. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  695. std::stringstream primarySkill4;
  696. primarySkill4<<curHero->primSkills[3];
  697. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  698. blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  699. blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  700. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  701. //hero list blitting
  702. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  703. {
  704. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  705. blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
  706. //printing yellow border
  707. if(cur->name == curHero->name)
  708. {
  709. for(int f=0; f<cur->type->portraitSmall->w; ++f)
  710. {
  711. for(int h=0; h<cur->type->portraitSmall->h; ++h)
  712. if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
  713. {
  714. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  715. }
  716. }
  717. }
  718. }
  719. //secondary skills
  720. if(curHero->secSkills.size()>=1)
  721. {
  722. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  723. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  724. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  725. }
  726. if(curHero->secSkills.size()>=2)
  727. {
  728. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  729. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  730. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  731. }
  732. if(curHero->secSkills.size()>=3)
  733. {
  734. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  735. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  736. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  737. }
  738. if(curHero->secSkills.size()>=4)
  739. {
  740. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  741. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  742. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  743. }
  744. if(curHero->secSkills.size()>=5)
  745. {
  746. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  747. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  748. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  749. }
  750. if(curHero->secSkills.size()>=6)
  751. {
  752. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  753. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  754. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  755. }
  756. if(curHero->secSkills.size()>=7)
  757. {
  758. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  759. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  760. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  761. }
  762. if(curHero->secSkills.size()>=8)
  763. {
  764. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  765. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  766. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  767. }
  768. //printing special ability
  769. blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  770. //printing necessery texts
  771. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  772. std::stringstream expstr;
  773. expstr<<curHero->exp;
  774. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  775. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  776. std::stringstream manastr;
  777. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  778. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  779. }
  780. CArtPlace::CArtPlace(const CArtifact * const & art): ourArt(art), active(false), clicked(false),
  781. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  782. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  783. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  784. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  785. void CArtPlace::activate()
  786. {
  787. if(!active)
  788. {
  789. //ClickableL::activate();
  790. LRClickableAreaWTextComp::activate();
  791. active = true;
  792. }
  793. }
  794. void CArtPlace::clickLeft(boost::logic::tribool down)
  795. {
  796. //LRClickableAreaWTextComp::clickLeft(down);
  797. if(!down && !clicked) //not clicked before
  798. {
  799. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  800. {
  801. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  802. {
  803. clicked = true;
  804. ourWindow->activeArtPlace = this;
  805. }
  806. }
  807. else //perform artifact substitution
  808. {
  809. //chceck if swap is possible
  810. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  811. {
  812. //swap artifacts
  813. LOCPLINT->cb->swapArifacts(
  814. ourWindow->curHero,
  815. this->myNumber>=0,
  816. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  817. ourWindow->curHero,
  818. ourWindow->activeArtPlace->myNumber>=0,
  819. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  820. const CArtifact * pmh = ourArt;
  821. ourArt = ourWindow->activeArtPlace->ourArt;
  822. ourWindow->activeArtPlace->ourArt = pmh;
  823. //set texts
  824. if(pmh)
  825. ourWindow->activeArtPlace->text = pmh->description;
  826. else
  827. ourWindow->activeArtPlace->text = std::string();
  828. if(ourArt)
  829. text = ourArt->description;
  830. else
  831. text = std::string();
  832. ourWindow->activeArtPlace->clicked = false;
  833. ourWindow->activeArtPlace = NULL;
  834. }
  835. else
  836. {
  837. int backID = -1;
  838. for(int g=0; g<ourWindow->backpack.size(); ++g)
  839. {
  840. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  841. {
  842. backID = g;
  843. break;
  844. }
  845. }
  846. if(backID>=0) //put to backpack
  847. {
  848. /*ourWindow->activeArtPlace->ourArt = NULL;
  849. ourWindow->activeArtPlace->clicked = false;
  850. ourWindow->activeArtPlace = NULL;*/
  851. }
  852. }
  853. }
  854. }
  855. else if(!down && clicked)
  856. {
  857. clicked = false;
  858. ourWindow->activeArtPlace = NULL;
  859. }
  860. }
  861. void CArtPlace::clickRight(boost::logic::tribool down)
  862. {
  863. if(text.size()) //if there is no description, do nothing ;]
  864. LRClickableAreaWTextComp::clickRight(down);
  865. }
  866. void CArtPlace::deactivate()
  867. {
  868. if(active)
  869. {
  870. active = false;
  871. //ClickableL::deactivate();
  872. LRClickableAreaWTextComp::deactivate();
  873. }
  874. }
  875. void CArtPlace::show(SDL_Surface *to)
  876. {
  877. if(ourArt)
  878. {
  879. blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  880. }
  881. if(clicked && active)
  882. {
  883. for(int i=0; i<pos.h; ++i)
  884. {
  885. for(int j=0; j<pos.w; ++j)
  886. {
  887. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  888. {
  889. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  890. }
  891. }
  892. }
  893. }
  894. }
  895. bool CArtPlace::fitsHere(const CArtifact * art)
  896. {
  897. if(!art)
  898. return true; //you can have no artifact somewhere
  899. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  900. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  901. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  902. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  903. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  904. this->feet && art->feet || this->lRing && art->lRing ||
  905. this->rRing && art->rRing || this->torso && art->torso ||
  906. this->lHand && art->lHand || this->rHand && art->rHand ||
  907. this->neck && art->neck || this->shoulders && art->shoulders ||
  908. this->head && art->head )
  909. {
  910. return true;
  911. }
  912. return false;
  913. }
  914. CArtPlace::~CArtPlace()
  915. {
  916. deactivate();
  917. }
  918. void LClickableArea::activate()
  919. {
  920. ClickableL::activate();
  921. }
  922. void LClickableArea::deactivate()
  923. {
  924. ClickableL::deactivate();
  925. }
  926. void LClickableArea::clickLeft(boost::logic::tribool down)
  927. {
  928. if(!down)
  929. {
  930. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  931. }
  932. }
  933. void RClickableArea::activate()
  934. {
  935. ClickableR::activate();
  936. }
  937. void RClickableArea::deactivate()
  938. {
  939. ClickableR::deactivate();
  940. }
  941. void RClickableArea::clickRight(boost::logic::tribool down)
  942. {
  943. if(!down)
  944. {
  945. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  946. }
  947. }
  948. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  949. {
  950. if(!down)
  951. {
  952. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  953. }
  954. }
  955. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  956. {
  957. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  958. }
  959. void LRClickableAreaWText::activate()
  960. {
  961. LClickableArea::activate();
  962. RClickableArea::activate();
  963. Hoverable::activate();
  964. }
  965. void LRClickableAreaWText::deactivate()
  966. {
  967. LClickableArea::deactivate();
  968. RClickableArea::deactivate();
  969. Hoverable::deactivate();
  970. }
  971. void LRClickableAreaWText::hover(bool on)
  972. {
  973. Hoverable::hover(on);
  974. if (on)
  975. LOCPLINT->statusbar->print(hoverText);
  976. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  977. LOCPLINT->statusbar->clear();
  978. }
  979. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  980. {
  981. if(!down)
  982. {
  983. owner->deactivate();
  984. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  985. owner->setHero(buf);
  986. owner->redrawCurBack();
  987. owner->activate();
  988. }
  989. }
  990. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  991. {
  992. if((!down) && pressedL)
  993. {
  994. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  995. }
  996. ClickableL::clickLeft(down);
  997. }
  998. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  999. {
  1000. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  1001. }
  1002. void LRClickableAreaWTextComp::activate()
  1003. {
  1004. LClickableArea::activate();
  1005. RClickableArea::activate();
  1006. Hoverable::activate();
  1007. }
  1008. void LRClickableAreaWTextComp::deactivate()
  1009. {
  1010. LClickableArea::deactivate();
  1011. RClickableArea::deactivate();
  1012. Hoverable::deactivate();
  1013. }
  1014. void LRClickableAreaWTextComp::hover(bool on)
  1015. {
  1016. Hoverable::hover(on);
  1017. if (on)
  1018. LOCPLINT->statusbar->print(hoverText);
  1019. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1020. LOCPLINT->statusbar->clear();
  1021. }