AdventureMapInterface.cpp 24 KB

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  1. /*
  2. * AdventureMapInterface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureMapInterface.h"
  12. #include "AdventureOptions.h"
  13. #include "AdventureState.h"
  14. #include "CInGameConsole.h"
  15. #include "CMinimap.h"
  16. #include "CList.h"
  17. #include "CInfoBar.h"
  18. #include "MapAudioPlayer.h"
  19. #include "AdventureMapWidget.h"
  20. #include "AdventureMapShortcuts.h"
  21. #include "../mapView/mapHandler.h"
  22. #include "../mapView/MapView.h"
  23. #include "../windows/InfoWindows.h"
  24. #include "../CGameInfo.h"
  25. #include "../gui/CursorHandler.h"
  26. #include "../gui/CGuiHandler.h"
  27. #include "../gui/Shortcut.h"
  28. #include "../gui/WindowHandler.h"
  29. #include "../render/Canvas.h"
  30. #include "../CMT.h"
  31. #include "../PlayerLocalState.h"
  32. #include "../CPlayerInterface.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/CGeneralTextHandler.h"
  36. #include "../../lib/spells/CSpellHandler.h"
  37. #include "../../lib/mapObjects/CGHeroInstance.h"
  38. #include "../../lib/mapObjects/CGTownInstance.h"
  39. #include "../../lib/mapping/CMapDefines.h"
  40. #include "../../lib/pathfinder/CGPathNode.h"
  41. std::shared_ptr<AdventureMapInterface> adventureInt;
  42. AdventureMapInterface::AdventureMapInterface():
  43. mapAudio(new MapAudioPlayer()),
  44. spellBeingCasted(nullptr),
  45. scrollingWasActive(false),
  46. scrollingWasBlocked(false)
  47. {
  48. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  49. pos.x = pos.y = 0;
  50. pos.w = GH.screenDimensions().x;
  51. pos.h = GH.screenDimensions().y;
  52. shortcuts = std::make_shared<AdventureMapShortcuts>(*this);
  53. widget = std::make_shared<AdventureMapWidget>(shortcuts);
  54. shortcuts->setState(EAdventureState::MAKING_TURN);
  55. widget->getMapView()->onViewMapActivated();
  56. addUsedEvents(KEYBOARD | TIME);
  57. }
  58. void AdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
  59. {
  60. shortcuts->onMapViewMoved(visibleArea, mapLevel);
  61. widget->getMinimap()->onMapViewMoved(visibleArea, mapLevel);
  62. widget->onMapViewMoved(visibleArea, mapLevel);
  63. }
  64. void AdventureMapInterface::onAudioResumed()
  65. {
  66. mapAudio->onAudioResumed();
  67. }
  68. void AdventureMapInterface::onAudioPaused()
  69. {
  70. mapAudio->onAudioPaused();
  71. }
  72. void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
  73. {
  74. widget->getInfoBar()->popAll();
  75. widget->getInfoBar()->showSelection();
  76. }
  77. void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
  78. {
  79. widget->getHeroList()->update(h);
  80. if (h && h == LOCPLINT->localState->getCurrentHero() && !widget->getInfoBar()->showingComponents())
  81. widget->getInfoBar()->showSelection();
  82. widget->updateActiveState();
  83. }
  84. void AdventureMapInterface::onTownChanged(const CGTownInstance * town)
  85. {
  86. widget->getTownList()->update(town);
  87. if (town && town == LOCPLINT->localState->getCurrentTown() && !widget->getInfoBar()->showingComponents())
  88. widget->getInfoBar()->showSelection();
  89. }
  90. void AdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
  91. {
  92. widget->getInfoBar()->pushComponents(components, message, timer);
  93. }
  94. void AdventureMapInterface::activate()
  95. {
  96. CIntObject::activate();
  97. adjustActiveness();
  98. screenBuf = screen;
  99. if(LOCPLINT)
  100. {
  101. LOCPLINT->cingconsole->activate();
  102. LOCPLINT->cingconsole->pos = this->pos;
  103. }
  104. GH.fakeMouseMove(); //to restore the cursor
  105. // workaround for an edge case:
  106. // if player unequips Angel Wings / Boots of Levitation of currently active hero
  107. // game will correctly invalidate paths but current route will not be updated since verifyPath() is not called for current hero
  108. if (LOCPLINT->makingTurn && LOCPLINT->localState->getCurrentHero())
  109. LOCPLINT->localState->verifyPath(LOCPLINT->localState->getCurrentHero());
  110. }
  111. void AdventureMapInterface::deactivate()
  112. {
  113. CIntObject::deactivate();
  114. CCS->curh->set(Cursor::Map::POINTER);
  115. }
  116. void AdventureMapInterface::showAll(Canvas & to)
  117. {
  118. CIntObject::showAll(to);
  119. LOCPLINT->cingconsole->show(to);
  120. }
  121. void AdventureMapInterface::show(Canvas & to)
  122. {
  123. CIntObject::show(to);
  124. LOCPLINT->cingconsole->show(to);
  125. }
  126. void AdventureMapInterface::tick(uint32_t msPassed)
  127. {
  128. handleMapScrollingUpdate(msPassed);
  129. // we want animations to be active during enemy turn but map itself to be non-interactive
  130. // so call timer update directly on inactive element
  131. widget->getMapView()->tick(msPassed);
  132. }
  133. void AdventureMapInterface::handleMapScrollingUpdate(uint32_t timePassed)
  134. {
  135. /// Width of window border, in pixels, that triggers map scrolling
  136. static constexpr uint32_t borderScrollWidth = 15;
  137. uint32_t scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
  138. uint32_t scrollDistance = scrollSpeedPixels * timePassed / 1000;
  139. Point cursorPosition = GH.getCursorPosition();
  140. Point scrollDirection;
  141. if (cursorPosition.x < borderScrollWidth)
  142. scrollDirection.x = -1;
  143. if (cursorPosition.x > GH.screenDimensions().x - borderScrollWidth)
  144. scrollDirection.x = +1;
  145. if (cursorPosition.y < borderScrollWidth)
  146. scrollDirection.y = -1;
  147. if (cursorPosition.y > GH.screenDimensions().y - borderScrollWidth)
  148. scrollDirection.y = +1;
  149. Point scrollDelta = scrollDirection * scrollDistance;
  150. bool cursorInScrollArea = scrollDelta != Point(0,0);
  151. bool scrollingActive = cursorInScrollArea && isActive() && shortcuts->optionSidePanelActive() && !scrollingWasBlocked;
  152. bool scrollingBlocked = GH.isKeyboardCtrlDown() || !settings["adventure"]["borderScroll"].Bool();
  153. if (!scrollingWasActive && scrollingBlocked)
  154. {
  155. scrollingWasBlocked = true;
  156. return;
  157. }
  158. if (!cursorInScrollArea && scrollingWasBlocked)
  159. {
  160. scrollingWasBlocked = false;
  161. return;
  162. }
  163. if (scrollingActive)
  164. widget->getMapView()->onMapScrolled(scrollDelta);
  165. if (!scrollingActive && !scrollingWasActive)
  166. return;
  167. if(scrollDelta.x > 0)
  168. {
  169. if(scrollDelta.y < 0)
  170. CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
  171. if(scrollDelta.y > 0)
  172. CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
  173. if(scrollDelta.y == 0)
  174. CCS->curh->set(Cursor::Map::SCROLL_EAST);
  175. }
  176. if(scrollDelta.x < 0)
  177. {
  178. if(scrollDelta.y < 0)
  179. CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
  180. if(scrollDelta.y > 0)
  181. CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
  182. if(scrollDelta.y == 0)
  183. CCS->curh->set(Cursor::Map::SCROLL_WEST);
  184. }
  185. if (scrollDelta.x == 0)
  186. {
  187. if(scrollDelta.y < 0)
  188. CCS->curh->set(Cursor::Map::SCROLL_NORTH);
  189. if(scrollDelta.y > 0)
  190. CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
  191. if(scrollDelta.y == 0)
  192. CCS->curh->set(Cursor::Map::POINTER);
  193. }
  194. scrollingWasActive = scrollingActive;
  195. }
  196. void AdventureMapInterface::centerOnTile(int3 on)
  197. {
  198. widget->getMapView()->onCenteredTile(on);
  199. }
  200. void AdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
  201. {
  202. widget->getMapView()->onCenteredObject(obj);
  203. }
  204. void AdventureMapInterface::keyPressed(EShortcut key)
  205. {
  206. if (key == EShortcut::GLOBAL_CANCEL && spellBeingCasted)
  207. hotkeyAbortCastingMode();
  208. //fake mouse use to trigger onTileHovered()
  209. GH.fakeMouseMove();
  210. }
  211. void AdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
  212. {
  213. assert(sel);
  214. widget->getInfoBar()->popAll();
  215. mapAudio->onSelectionChanged(sel);
  216. bool centerView = !settings["session"]["autoSkip"].Bool();
  217. if (centerView)
  218. centerOnObject(sel);
  219. if(sel->ID==Obj::TOWN)
  220. {
  221. auto town = dynamic_cast<const CGTownInstance*>(sel);
  222. widget->getInfoBar()->showTownSelection(town);
  223. widget->getTownList()->select(town);
  224. widget->getHeroList()->select(nullptr);
  225. onHeroChanged(nullptr);
  226. }
  227. else //hero selected
  228. {
  229. auto hero = dynamic_cast<const CGHeroInstance*>(sel);
  230. widget->getInfoBar()->showHeroSelection(hero);
  231. widget->getHeroList()->select(hero);
  232. widget->getTownList()->select(nullptr);
  233. LOCPLINT->localState->verifyPath(hero);
  234. onHeroChanged(hero);
  235. }
  236. widget->updateActiveState();
  237. widget->getHeroList()->redraw();
  238. widget->getTownList()->redraw();
  239. }
  240. void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
  241. {
  242. if (positions)
  243. widget->getMinimap()->updateTiles(*positions);
  244. else
  245. widget->getMinimap()->update();
  246. }
  247. void AdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
  248. {
  249. onCurrentPlayerChanged(playerID);
  250. setState(EAdventureState::HOTSEAT_WAIT);
  251. }
  252. void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
  253. {
  254. if(settings["session"]["spectate"].Bool())
  255. return;
  256. mapAudio->onEnemyTurnStarted();
  257. widget->getMinimap()->setAIRadar(true);
  258. widget->getInfoBar()->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
  259. setState(EAdventureState::ENEMY_TURN);
  260. }
  261. void AdventureMapInterface::setState(EAdventureState state)
  262. {
  263. shortcuts->setState(state);
  264. adjustActiveness();
  265. widget->updateActiveState();
  266. }
  267. void AdventureMapInterface::adjustActiveness()
  268. {
  269. bool widgetMustBeActive = isActive() && shortcuts->optionSidePanelActive();
  270. bool mapViewMustBeActive = isActive() && (shortcuts->optionMapViewActive());
  271. widget->setInputEnabled(widgetMustBeActive);
  272. widget->getMapView()->setInputEnabled(mapViewMustBeActive);
  273. }
  274. void AdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
  275. {
  276. LOCPLINT->localState->setSelection(nullptr);
  277. if (playerID == currentPlayerID)
  278. return;
  279. currentPlayerID = playerID;
  280. widget->setPlayer(playerID);
  281. }
  282. void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
  283. {
  284. onCurrentPlayerChanged(playerID);
  285. setState(EAdventureState::MAKING_TURN);
  286. if(LOCPLINT->cb->getCurrentPlayer() == LOCPLINT->playerID
  287. || settings["session"]["spectate"].Bool())
  288. {
  289. widget->getMinimap()->setAIRadar(false);
  290. widget->getInfoBar()->showSelection();
  291. }
  292. widget->getHeroList()->update();
  293. widget->getTownList()->update();
  294. const CGHeroInstance * heroToSelect = nullptr;
  295. // find first non-sleeping hero
  296. for (auto hero : LOCPLINT->localState->getWanderingHeroes())
  297. {
  298. if (!LOCPLINT->localState->isHeroSleeping(hero))
  299. {
  300. heroToSelect = hero;
  301. break;
  302. }
  303. }
  304. //select first hero if available.
  305. if (heroToSelect != nullptr)
  306. {
  307. LOCPLINT->localState->setSelection(heroToSelect);
  308. }
  309. else if (LOCPLINT->localState->getOwnedTowns().size())
  310. {
  311. LOCPLINT->localState->setSelection(LOCPLINT->localState->getOwnedTown(0));
  312. }
  313. else
  314. {
  315. LOCPLINT->localState->setSelection(LOCPLINT->localState->getWanderingHero(0));
  316. }
  317. //show new day animation and sound on infobar
  318. widget->getInfoBar()->showDate();
  319. onHeroChanged(nullptr);
  320. Canvas canvas = Canvas::createFromSurface(screen);
  321. showAll(canvas);
  322. mapAudio->onPlayerTurnStarted();
  323. if(settings["session"]["autoSkip"].Bool() && !GH.isKeyboardShiftDown())
  324. {
  325. if(auto iw = GH.windows().topWindow<CInfoWindow>())
  326. iw->close();
  327. hotkeyEndingTurn();
  328. }
  329. }
  330. void AdventureMapInterface::hotkeyEndingTurn()
  331. {
  332. if(settings["session"]["spectate"].Bool())
  333. return;
  334. LOCPLINT->makingTurn = false;
  335. LOCPLINT->cb->endTurn();
  336. mapAudio->onPlayerTurnEnded();
  337. }
  338. const CGObjectInstance* AdventureMapInterface::getActiveObject(const int3 &mapPos)
  339. {
  340. std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
  341. if (bobjs.empty())
  342. return nullptr;
  343. return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
  344. }
  345. void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
  346. {
  347. if(!shortcuts->optionMapViewActive())
  348. return;
  349. //FIXME: this line breaks H3 behavior for Dimension Door
  350. if(!LOCPLINT->cb->isVisible(mapPos))
  351. return;
  352. if(!LOCPLINT->makingTurn)
  353. return;
  354. const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
  355. const CGObjectInstance *topBlocking = getActiveObject(mapPos);
  356. int3 selPos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
  357. if(spellBeingCasted)
  358. {
  359. assert(shortcuts->optionSpellcasting());
  360. if (!isInScreenRange(selPos, mapPos))
  361. return;
  362. const TerrainTile *heroTile = LOCPLINT->cb->getTile(selPos);
  363. switch(spellBeingCasted->id)
  364. {
  365. case SpellID::SCUTTLE_BOAT: //Scuttle Boat
  366. if(topBlocking && topBlocking->ID == Obj::BOAT)
  367. performSpellcasting(mapPos);
  368. break;
  369. case SpellID::DIMENSION_DOOR:
  370. if(!tile || tile->isClear(heroTile))
  371. performSpellcasting(mapPos);
  372. break;
  373. }
  374. return;
  375. }
  376. //check if we can select this object
  377. bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
  378. canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
  379. bool isHero = false;
  380. if(LOCPLINT->localState->getCurrentArmy()->ID != Obj::HERO) //hero is not selected (presumably town)
  381. {
  382. if(LOCPLINT->localState->getCurrentArmy() == topBlocking) //selected town clicked
  383. LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
  384. else if(canSelect)
  385. LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
  386. }
  387. else if(const CGHeroInstance * currentHero = LOCPLINT->localState->getCurrentHero()) //hero is selected
  388. {
  389. isHero = true;
  390. const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
  391. if(currentHero == topBlocking) //clicked selected hero
  392. {
  393. LOCPLINT->openHeroWindow(currentHero);
  394. return;
  395. }
  396. else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
  397. {
  398. LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
  399. return;
  400. }
  401. else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
  402. {
  403. if(LOCPLINT->localState->hasPath(currentHero) &&
  404. LOCPLINT->localState->getPath(currentHero).endPos() == mapPos)//we'll be moving
  405. {
  406. if(!CGI->mh->hasOngoingAnimations())
  407. LOCPLINT->moveHero(currentHero, LOCPLINT->localState->getPath(currentHero));
  408. return;
  409. }
  410. else //remove old path and find a new one if we clicked on accessible tile
  411. {
  412. LOCPLINT->localState->setPath(currentHero, mapPos);
  413. onHeroChanged(currentHero);
  414. }
  415. }
  416. } //end of hero is selected "case"
  417. else
  418. {
  419. throw std::runtime_error("Nothing is selected...");
  420. }
  421. const auto shipyard = ourInaccessibleShipyard(topBlocking);
  422. if(isHero && shipyard != nullptr)
  423. {
  424. LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
  425. }
  426. }
  427. void AdventureMapInterface::onTileHovered(const int3 &mapPos)
  428. {
  429. if(!shortcuts->optionMapViewActive())
  430. return;
  431. //may occur just at the start of game (fake move before full intiialization)
  432. if(!LOCPLINT->localState->getCurrentArmy())
  433. return;
  434. if(!LOCPLINT->cb->isVisible(mapPos))
  435. {
  436. CCS->curh->set(Cursor::Map::POINTER);
  437. GH.statusbar()->clear();
  438. return;
  439. }
  440. auto objRelations = PlayerRelations::ALLIES;
  441. const CGObjectInstance *objAtTile = getActiveObject(mapPos);
  442. if(objAtTile)
  443. {
  444. objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
  445. std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
  446. boost::replace_all(text,"\n"," ");
  447. GH.statusbar()->write(text);
  448. }
  449. else
  450. {
  451. std::string hlp = CGI->mh->getTerrainDescr(mapPos, false);
  452. GH.statusbar()->write(hlp);
  453. }
  454. if(spellBeingCasted)
  455. {
  456. switch(spellBeingCasted->id)
  457. {
  458. case SpellID::SCUTTLE_BOAT:
  459. {
  460. int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
  461. if(objAtTile && objAtTile->ID == Obj::BOAT && isInScreenRange(hpos, mapPos))
  462. CCS->curh->set(Cursor::Map::SCUTTLE_BOAT);
  463. else
  464. CCS->curh->set(Cursor::Map::POINTER);
  465. return;
  466. }
  467. case SpellID::DIMENSION_DOOR:
  468. {
  469. const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false);
  470. int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
  471. if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos))
  472. CCS->curh->set(Cursor::Map::TELEPORT);
  473. else
  474. CCS->curh->set(Cursor::Map::POINTER);
  475. return;
  476. }
  477. }
  478. }
  479. if(LOCPLINT->localState->getCurrentArmy()->ID == Obj::TOWN)
  480. {
  481. if(objAtTile)
  482. {
  483. if(objAtTile->ID == Obj::TOWN && objRelations != PlayerRelations::ENEMIES)
  484. CCS->curh->set(Cursor::Map::TOWN);
  485. else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
  486. CCS->curh->set(Cursor::Map::HERO);
  487. else
  488. CCS->curh->set(Cursor::Map::POINTER);
  489. }
  490. else
  491. CCS->curh->set(Cursor::Map::POINTER);
  492. }
  493. else if(const CGHeroInstance * hero = LOCPLINT->localState->getCurrentHero())
  494. {
  495. std::array<Cursor::Map, 4> cursorMove = { Cursor::Map::T1_MOVE, Cursor::Map::T2_MOVE, Cursor::Map::T3_MOVE, Cursor::Map::T4_MOVE, };
  496. std::array<Cursor::Map, 4> cursorAttack = { Cursor::Map::T1_ATTACK, Cursor::Map::T2_ATTACK, Cursor::Map::T3_ATTACK, Cursor::Map::T4_ATTACK, };
  497. std::array<Cursor::Map, 4> cursorSail = { Cursor::Map::T1_SAIL, Cursor::Map::T2_SAIL, Cursor::Map::T3_SAIL, Cursor::Map::T4_SAIL, };
  498. std::array<Cursor::Map, 4> cursorDisembark = { Cursor::Map::T1_DISEMBARK, Cursor::Map::T2_DISEMBARK, Cursor::Map::T3_DISEMBARK, Cursor::Map::T4_DISEMBARK, };
  499. std::array<Cursor::Map, 4> cursorExchange = { Cursor::Map::T1_EXCHANGE, Cursor::Map::T2_EXCHANGE, Cursor::Map::T3_EXCHANGE, Cursor::Map::T4_EXCHANGE, };
  500. std::array<Cursor::Map, 4> cursorVisit = { Cursor::Map::T1_VISIT, Cursor::Map::T2_VISIT, Cursor::Map::T3_VISIT, Cursor::Map::T4_VISIT, };
  501. std::array<Cursor::Map, 4> cursorSailVisit = { Cursor::Map::T1_SAIL_VISIT, Cursor::Map::T2_SAIL_VISIT, Cursor::Map::T3_SAIL_VISIT, Cursor::Map::T4_SAIL_VISIT, };
  502. const CGPathNode * pathNode = LOCPLINT->cb->getPathsInfo(hero)->getPathInfo(mapPos);
  503. assert(pathNode);
  504. if((GH.isKeyboardAltDown() || settings["gameTweaks"]["forceMovementInfo"].Bool()) && pathNode->reachable()) //overwrite status bar text with movement info
  505. {
  506. showMoveDetailsInStatusbar(*hero, *pathNode);
  507. }
  508. int turns = pathNode->turns;
  509. vstd::amin(turns, 3);
  510. switch(pathNode->action)
  511. {
  512. case EPathNodeAction::NORMAL:
  513. case EPathNodeAction::TELEPORT_NORMAL:
  514. if(pathNode->layer == EPathfindingLayer::LAND)
  515. CCS->curh->set(cursorMove[turns]);
  516. else
  517. CCS->curh->set(cursorSailVisit[turns]);
  518. break;
  519. case EPathNodeAction::VISIT:
  520. case EPathNodeAction::BLOCKING_VISIT:
  521. case EPathNodeAction::TELEPORT_BLOCKING_VISIT:
  522. if(objAtTile && objAtTile->ID == Obj::HERO)
  523. {
  524. if(LOCPLINT->localState->getCurrentArmy() == objAtTile)
  525. CCS->curh->set(Cursor::Map::HERO);
  526. else
  527. CCS->curh->set(cursorExchange[turns]);
  528. }
  529. else if(pathNode->layer == EPathfindingLayer::LAND)
  530. CCS->curh->set(cursorVisit[turns]);
  531. else
  532. CCS->curh->set(cursorSailVisit[turns]);
  533. break;
  534. case EPathNodeAction::BATTLE:
  535. case EPathNodeAction::TELEPORT_BATTLE:
  536. CCS->curh->set(cursorAttack[turns]);
  537. break;
  538. case EPathNodeAction::EMBARK:
  539. CCS->curh->set(cursorSail[turns]);
  540. break;
  541. case EPathNodeAction::DISEMBARK:
  542. CCS->curh->set(cursorDisembark[turns]);
  543. break;
  544. default:
  545. if(objAtTile && objRelations != PlayerRelations::ENEMIES)
  546. {
  547. if(objAtTile->ID == Obj::TOWN)
  548. CCS->curh->set(Cursor::Map::TOWN);
  549. else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
  550. CCS->curh->set(Cursor::Map::HERO);
  551. else
  552. CCS->curh->set(Cursor::Map::POINTER);
  553. }
  554. else
  555. CCS->curh->set(Cursor::Map::POINTER);
  556. break;
  557. }
  558. }
  559. if(ourInaccessibleShipyard(objAtTile))
  560. {
  561. CCS->curh->set(Cursor::Map::T1_SAIL);
  562. }
  563. }
  564. void AdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
  565. {
  566. const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.movementPointsLimit(pathNode.layer == EPathfindingLayer::LAND) : hero.movementPointsRemaining();
  567. const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
  568. const int remainingPointsAfterMove = pathNode.turns == 0 ? pathNode.moveRemains : 0;
  569. std::string result = VLC->generaltexth->translate("vcmi.adventureMap", pathNode.turns > 0 ? "moveCostDetails" : "moveCostDetailsNoTurns");
  570. boost::replace_first(result, "%TURNS", std::to_string(pathNode.turns));
  571. boost::replace_first(result, "%POINTS", std::to_string(movementPointsLastTurnCost));
  572. boost::replace_first(result, "%REMAINING", std::to_string(remainingPointsAfterMove));
  573. GH.statusbar()->write(result);
  574. }
  575. void AdventureMapInterface::onTileRightClicked(const int3 &mapPos)
  576. {
  577. if(!shortcuts->optionMapViewActive())
  578. return;
  579. if(spellBeingCasted)
  580. {
  581. hotkeyAbortCastingMode();
  582. return;
  583. }
  584. if(!LOCPLINT->cb->isVisible(mapPos))
  585. {
  586. CRClickPopup::createAndPush(VLC->generaltexth->allTexts[61]); //Uncharted Territory
  587. return;
  588. }
  589. const CGObjectInstance * obj = getActiveObject(mapPos);
  590. if(!obj)
  591. {
  592. // Bare or undiscovered terrain
  593. const TerrainTile * tile = LOCPLINT->cb->getTile(mapPos);
  594. if(tile)
  595. {
  596. std::string hlp = CGI->mh->getTerrainDescr(mapPos, true);
  597. CRClickPopup::createAndPush(hlp);
  598. }
  599. return;
  600. }
  601. CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
  602. }
  603. void AdventureMapInterface::enterCastingMode(const CSpell * sp)
  604. {
  605. assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
  606. spellBeingCasted = sp;
  607. Settings config = settings.write["session"]["showSpellRange"];
  608. config->Bool() = true;
  609. setState(EAdventureState::CASTING_SPELL);
  610. }
  611. void AdventureMapInterface::exitCastingMode()
  612. {
  613. assert(spellBeingCasted);
  614. spellBeingCasted = nullptr;
  615. setState(EAdventureState::MAKING_TURN);
  616. Settings config = settings.write["session"]["showSpellRange"];
  617. config->Bool() = false;
  618. }
  619. void AdventureMapInterface::hotkeyAbortCastingMode()
  620. {
  621. exitCastingMode();
  622. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
  623. }
  624. void AdventureMapInterface::performSpellcasting(const int3 & dest)
  625. {
  626. SpellID id = spellBeingCasted->id;
  627. exitCastingMode();
  628. LOCPLINT->cb->castSpell(LOCPLINT->localState->getCurrentHero(), id, dest);
  629. }
  630. Rect AdventureMapInterface::terrainAreaPixels() const
  631. {
  632. return widget->getMapView()->pos;
  633. }
  634. const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
  635. {
  636. const IShipyard *ret = IShipyard::castFrom(obj);
  637. if(!ret ||
  638. obj->tempOwner != currentPlayerID ||
  639. (CCS->curh->get<Cursor::Map>() != Cursor::Map::T1_SAIL && CCS->curh->get<Cursor::Map>() != Cursor::Map::POINTER))
  640. return nullptr;
  641. return ret;
  642. }
  643. void AdventureMapInterface::hotkeyExitWorldView()
  644. {
  645. setState(EAdventureState::MAKING_TURN);
  646. widget->getMapView()->onViewMapActivated();
  647. }
  648. void AdventureMapInterface::openWorldView(int tileSize)
  649. {
  650. setState(EAdventureState::WORLD_VIEW);
  651. widget->getMapView()->onViewWorldActivated(tileSize);
  652. }
  653. void AdventureMapInterface::openWorldView()
  654. {
  655. openWorldView(11);
  656. }
  657. void AdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
  658. {
  659. openWorldView(11);
  660. widget->getMapView()->onViewSpellActivated(11, objectPositions, showTerrain);
  661. }
  662. void AdventureMapInterface::hotkeyNextTown()
  663. {
  664. widget->getTownList()->selectNext();
  665. }
  666. void AdventureMapInterface::hotkeySwitchMapLevel()
  667. {
  668. widget->getMapView()->onMapLevelSwitched();
  669. }
  670. void AdventureMapInterface::hotkeyZoom(int delta)
  671. {
  672. widget->getMapView()->onMapZoomLevelChanged(delta);
  673. }
  674. void AdventureMapInterface::onScreenResize()
  675. {
  676. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  677. widget.reset();
  678. pos.x = pos.y = 0;
  679. pos.w = GH.screenDimensions().x;
  680. pos.h = GH.screenDimensions().y;
  681. widget = std::make_shared<AdventureMapWidget>(shortcuts);
  682. widget->getMapView()->onViewMapActivated();
  683. widget->setPlayer(currentPlayerID);
  684. widget->updateActiveState();
  685. widget->getMinimap()->update();
  686. widget->getInfoBar()->showSelection();
  687. adjustActiveness();
  688. }