CRewardableObject.cpp 31 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if(dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for(auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if(minLevel > hero->level)
  42. return false;
  43. for(size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for(auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for(auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for(size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  67. && visit.limiter.heroAllowed(hero))
  68. {
  69. logGlobal->trace("Reward %d is allowed", i);
  70. ret.push_back(i);
  71. }
  72. }
  73. return ret;
  74. }
  75. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  76. {
  77. return info[index];
  78. }
  79. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  80. {
  81. auto grantRewardWithMessage = [&](int index) -> void
  82. {
  83. auto vi = getVisitInfo(index, h);
  84. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  85. // show message only if it is not empty
  86. if (!vi.message.toString().empty())
  87. {
  88. InfoWindow iw;
  89. iw.player = h->tempOwner;
  90. iw.text = vi.message;
  91. vi.reward.loadComponents(iw.components, h);
  92. cb->showInfoDialog(&iw);
  93. }
  94. // grant reward afterwards. Note that it may remove object
  95. grantReward(index, h);
  96. };
  97. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  98. {
  99. BlockingDialog sd(canRefuse, rewards.size() > 1);
  100. sd.player = h->tempOwner;
  101. sd.text = onSelect;
  102. for (auto index : rewards)
  103. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  104. cb->showBlockingDialog(&sd);
  105. };
  106. if(!wasVisited(h))
  107. {
  108. auto rewards = getAvailableRewards(h);
  109. bool objectRemovalPossible = false;
  110. for(auto index : rewards)
  111. {
  112. if(getVisitInfo(index, h).reward.removeObject)
  113. objectRemovalPossible = true;
  114. }
  115. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  116. switch (rewards.size())
  117. {
  118. case 0: // no available rewards, e.g. empty flotsam
  119. {
  120. InfoWindow iw;
  121. iw.player = h->tempOwner;
  122. if (!onEmpty.toString().empty())
  123. iw.text = onEmpty;
  124. else
  125. iw.text = onVisited;
  126. cb->showInfoDialog(&iw);
  127. break;
  128. }
  129. case 1: // one reward. Just give it with message
  130. {
  131. if (canRefuse)
  132. selectRewardsMessage(rewards);
  133. else
  134. grantRewardWithMessage(rewards[0]);
  135. break;
  136. }
  137. default: // multiple rewards. Act according to select mode
  138. {
  139. switch (selectMode) {
  140. case SELECT_PLAYER: // player must select
  141. selectRewardsMessage(rewards);
  142. break;
  143. case SELECT_FIRST: // give first available
  144. grantRewardWithMessage(rewards[0]);
  145. break;
  146. case SELECT_RANDOM: // select one randomly //TODO: use weights
  147. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt(rewards.size()-1)]);
  148. break;
  149. }
  150. break;
  151. }
  152. }
  153. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  154. {
  155. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  156. cb->sendAndApply(&cov);
  157. }
  158. }
  159. else
  160. {
  161. logGlobal->debug("Revisiting already visited object");
  162. InfoWindow iw;
  163. iw.player = h->tempOwner;
  164. if (!onVisited.toString().empty())
  165. iw.text = onVisited;
  166. else
  167. iw.text = onEmpty;
  168. cb->showInfoDialog(&iw);
  169. }
  170. }
  171. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  172. {
  173. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  174. }
  175. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  176. {
  177. if(answer == 0)
  178. return; // player refused
  179. if(answer > 0 && answer-1 < info.size())
  180. {
  181. auto list = getAvailableRewards(hero);
  182. grantReward(list[answer - 1], hero);
  183. }
  184. else
  185. {
  186. throw std::runtime_error("Unhandled choice");
  187. }
  188. }
  189. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  190. {
  191. // no implementation, virtual function for overrides
  192. }
  193. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  194. {
  195. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  196. cb->sendAndApply(&cov);
  197. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  198. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  199. }
  200. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  201. {
  202. assert(hero);
  203. assert(hero->tempOwner.isValidPlayer());
  204. assert(stacks.empty());
  205. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  206. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  207. cb->giveResources(hero->tempOwner, info.reward.resources);
  208. for(auto & entry : info.reward.secondary)
  209. {
  210. int current = hero->getSecSkillLevel(entry.first);
  211. if( (current != 0 && current < entry.second) ||
  212. (hero->canLearnSkill() ))
  213. {
  214. cb->changeSecSkill(hero, entry.first, entry.second);
  215. }
  216. }
  217. for(int i=0; i< info.reward.primary.size(); i++)
  218. if(info.reward.primary[i] > 0)
  219. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  220. si64 expToGive = 0;
  221. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  222. expToGive += hero->calculateXp(info.reward.gainedExp);
  223. if(expToGive)
  224. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  225. // hero is not blocked by levelup dialog - grant remainer immediately
  226. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  227. {
  228. grantRewardAfterLevelup(info, hero);
  229. }
  230. }
  231. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  232. {
  233. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  234. {
  235. si32 mana = hero->mana;
  236. if (info.reward.manaPercentage >= 0)
  237. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  238. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  239. }
  240. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  241. {
  242. SetMovePoints smp;
  243. smp.hid = hero->id;
  244. smp.val = hero->movement;
  245. if (info.reward.movePercentage >= 0) // percent from max
  246. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  247. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  248. cb->setMovePoints(&smp);
  249. }
  250. for(const Bonus & bonus : info.reward.bonuses)
  251. {
  252. assert(bonus.source == Bonus::OBJECT);
  253. assert(bonus.sid == ID);
  254. GiveBonus gb;
  255. gb.who = GiveBonus::HERO;
  256. gb.bonus = bonus;
  257. gb.id = hero->id.getNum();
  258. cb->giveHeroBonus(&gb);
  259. }
  260. for(ArtifactID art : info.reward.artifacts)
  261. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  262. if(!info.reward.spells.empty())
  263. {
  264. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  265. cb->changeSpells(hero, true, spellsToGive);
  266. }
  267. if(!info.reward.creatures.empty())
  268. {
  269. CCreatureSet creatures;
  270. for (auto & crea : info.reward.creatures)
  271. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  272. cb->giveCreatures(this, hero, creatures, false);
  273. }
  274. onRewardGiven(hero);
  275. if(info.reward.removeObject)
  276. cb->removeObject(this);
  277. }
  278. bool CRewardableObject::wasVisited(PlayerColor player) const
  279. {
  280. switch (visitMode)
  281. {
  282. case VISIT_UNLIMITED:
  283. case VISIT_BONUS:
  284. return false;
  285. case VISIT_ONCE:
  286. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  287. case VISIT_HERO:
  288. return false;
  289. case VISIT_PLAYER:
  290. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  291. default:
  292. return false;
  293. }
  294. }
  295. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  296. {
  297. switch (visitMode)
  298. {
  299. case VISIT_UNLIMITED:
  300. return false;
  301. case VISIT_BONUS:
  302. return h->hasBonusFrom(Bonus::OBJECT, ID);
  303. case VISIT_HERO:
  304. return h->visitedObjects.count(ObjectInstanceID(id));
  305. default:
  306. return wasVisited(h->tempOwner);
  307. }
  308. }
  309. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  310. const CGHeroInstance * h) const
  311. {
  312. for (auto comp : extraComponents)
  313. comps.push_back(comp);
  314. if (gainedExp)
  315. {
  316. comps.push_back(Component(
  317. Component::EXPERIENCE, 0, h->calculateXp(gainedExp), 0));
  318. }
  319. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  320. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  321. for (size_t i=0; i<primary.size(); i++)
  322. {
  323. if (primary[i] != 0)
  324. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  325. }
  326. for (auto & entry : secondary)
  327. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  328. for (auto & entry : artifacts)
  329. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  330. for (auto & entry : spells)
  331. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  332. for (auto & entry : creatures)
  333. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  334. for (size_t i=0; i<resources.size(); i++)
  335. {
  336. if (resources[i] !=0)
  337. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  338. }
  339. }
  340. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  341. {
  342. std::vector<Component> comps;
  343. loadComponents(comps, h);
  344. assert(!comps.empty());
  345. return comps.front();
  346. }
  347. // FIXME: copy-pasted from CObjectHandler
  348. static std::string & visitedTxt(const bool visited)
  349. {
  350. int id = visited ? 352 : 353;
  351. return VLC->generaltexth->allTexts[id];
  352. }
  353. std::string CRewardableObject::getHoverText(PlayerColor player) const
  354. {
  355. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  356. return getObjectName() + " " + visitedTxt(wasVisited(player));
  357. return getObjectName();
  358. }
  359. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  360. {
  361. if(visitMode != VISIT_UNLIMITED)
  362. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  363. return getObjectName();
  364. }
  365. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  366. {
  367. switch (what)
  368. {
  369. case ObjProperty::REWARD_RESET:
  370. for (auto & visit : info)
  371. visit.numOfGrants = 0;
  372. break;
  373. case ObjProperty::REWARD_SELECT:
  374. selectedReward = val;
  375. info[val].numOfGrants++;
  376. break;
  377. }
  378. }
  379. void CRewardableObject::triggerRewardReset() const
  380. {
  381. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  382. }
  383. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  384. {
  385. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  386. triggerRewardReset();
  387. }
  388. CRewardableObject::CRewardableObject():
  389. selectMode(0),
  390. visitMode(0),
  391. selectedReward(0),
  392. resetDuration(0),
  393. canRefuse(false)
  394. {}
  395. ///////////////////////////////////////////////////////////////////////////////////////////////////
  396. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  397. ///////////////////////////////////////////////////////////////////////////////////////////////////
  398. /// Helper, selects random art class based on weights
  399. static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic)
  400. {
  401. int total = treasure + minor + major + relic;
  402. assert(total != 0);
  403. int hlp = rand.nextInt(total - 1);
  404. if(hlp < treasure)
  405. return CArtifact::ART_TREASURE;
  406. if(hlp < treasure + minor)
  407. return CArtifact::ART_MINOR;
  408. if(hlp < treasure + minor + major)
  409. return CArtifact::ART_MAJOR;
  410. return CArtifact::ART_RELIC;
  411. }
  412. /// Helper, adds random artifact to reward selecting class based on weights
  413. static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic)
  414. {
  415. int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);
  416. ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);
  417. info.reward.artifacts.push_back(artID);
  418. }
  419. CGPickable::CGPickable()
  420. {
  421. visitMode = VISIT_UNLIMITED;
  422. selectMode = SELECT_PLAYER;
  423. }
  424. void CGPickable::initObj(CRandomGenerator & rand)
  425. {
  426. blockVisit = true;
  427. switch(ID)
  428. {
  429. case Obj::CAMPFIRE:
  430. {
  431. int givenRes = rand.nextInt(5);
  432. int givenAmm = rand.nextInt(4, 6);
  433. info.resize(1);
  434. info[0].reward.resources[givenRes] = givenAmm;
  435. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  436. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  437. info[0].reward.removeObject = true;
  438. break;
  439. }
  440. case Obj::FLOTSAM:
  441. {
  442. int type = rand.nextInt(3);
  443. switch(type)
  444. {
  445. case 0:
  446. info.resize(1);
  447. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  448. info[0].reward.removeObject = true;
  449. break;
  450. case 1:
  451. {
  452. info.resize(1);
  453. info[0].reward.resources[Res::WOOD] = 5;
  454. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  455. info[0].reward.removeObject = true;
  456. break;
  457. }
  458. case 2:
  459. {
  460. info.resize(1);
  461. info[0].reward.resources[Res::WOOD] = 5;
  462. info[0].reward.resources[Res::GOLD] = 200;
  463. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  464. info[0].reward.removeObject = true;
  465. break;
  466. }
  467. case 3:
  468. {
  469. info.resize(1);
  470. info[0].reward.resources[Res::WOOD] = 10;
  471. info[0].reward.resources[Res::GOLD] = 500;
  472. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  473. info[0].reward.removeObject = true;
  474. break;
  475. }
  476. }
  477. break;
  478. }
  479. case Obj::SEA_CHEST:
  480. {
  481. int hlp = rand.nextInt(99);
  482. if(hlp < 20)
  483. {
  484. info.resize(1);
  485. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  486. info[0].reward.removeObject = true;
  487. }
  488. else if(hlp < 90)
  489. {
  490. info.resize(1);
  491. info[0].reward.resources[Res::GOLD] = 1500;
  492. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  493. info[0].reward.removeObject = true;
  494. }
  495. else
  496. {
  497. info.resize(1);
  498. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  499. info[0].reward.resources[Res::GOLD] = 1000;
  500. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  501. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  502. info[0].reward.removeObject = true;
  503. }
  504. }
  505. break;
  506. case Obj::SHIPWRECK_SURVIVOR:
  507. {
  508. info.resize(1);
  509. loadRandomArtifact(rand, info[0], 55, 20, 20, 5);
  510. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  511. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  512. info[0].reward.removeObject = true;
  513. }
  514. break;
  515. case Obj::TREASURE_CHEST:
  516. {
  517. int hlp = rand.nextInt(99);
  518. if(hlp >= 95)
  519. {
  520. info.resize(1);
  521. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  522. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  523. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  524. info[0].reward.removeObject = true;
  525. return;
  526. }
  527. else if (hlp >= 65)
  528. {
  529. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  530. info.resize(2);
  531. info[0].reward.resources[Res::GOLD] = 2000;
  532. info[1].reward.gainedExp = 1500;
  533. info[0].reward.removeObject = true;
  534. info[1].reward.removeObject = true;
  535. }
  536. else if(hlp >= 33)
  537. {
  538. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  539. info.resize(2);
  540. info[0].reward.resources[Res::GOLD] = 1500;
  541. info[1].reward.gainedExp = 1000;
  542. info[0].reward.removeObject = true;
  543. info[1].reward.removeObject = true;
  544. }
  545. else
  546. {
  547. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  548. info.resize(2);
  549. info[0].reward.resources[Res::GOLD] = 1000;
  550. info[1].reward.gainedExp = 500;
  551. info[0].reward.removeObject = true;
  552. info[1].reward.removeObject = true;
  553. }
  554. }
  555. break;
  556. }
  557. }
  558. ///////////////////////////////////////////////////////////////////////////////////////////////////
  559. CGBonusingObject::CGBonusingObject()
  560. {
  561. visitMode = VISIT_BONUS;
  562. selectMode = SELECT_FIRST;
  563. }
  564. void CGBonusingObject::initObj(CRandomGenerator & rand)
  565. {
  566. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  567. {
  568. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  569. visit.reward.bonuses.push_back(b);
  570. if (type == Bonus::MORALE)
  571. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  572. if (type == Bonus::LUCK)
  573. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  574. };
  575. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  576. {
  577. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  578. };
  579. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)
  580. {
  581. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  582. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  583. };
  584. info.resize(1);
  585. switch(ID)
  586. {
  587. case Obj::BUOY:
  588. blockVisit = true;
  589. configureMessage(info[0], 21, 22);
  590. configureBonus(info[0], Bonus::MORALE, +1, 94);
  591. break;
  592. case Obj::SWAN_POND:
  593. configureMessage(info[0], 29, 30);
  594. configureBonus(info[0], Bonus::LUCK, 2, 67);
  595. info[0].reward.movePercentage = 0;
  596. break;
  597. case Obj::FAERIE_RING:
  598. configureMessage(info[0], 49, 50);
  599. configureBonus(info[0], Bonus::LUCK, 1, 71);
  600. break;
  601. case Obj::FOUNTAIN_OF_FORTUNE:
  602. selectMode = SELECT_RANDOM;
  603. info.resize(5);
  604. for (int i=0; i<5; i++)
  605. {
  606. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  607. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  608. }
  609. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  610. break;
  611. case Obj::IDOL_OF_FORTUNE:
  612. info.resize(7);
  613. for (int i=0; i<6; i++)
  614. {
  615. info[i].limiter.dayOfWeek = i+1;
  616. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  617. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  618. }
  619. info.back().limiter.dayOfWeek = 7;
  620. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  621. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  622. configureMessage(info.back(), 62, 63);
  623. break;
  624. case Obj::MERMAID:
  625. blockVisit = true;
  626. configureMessage(info[0], 83, 82);
  627. configureBonus(info[0], Bonus::LUCK, 1, 72);
  628. break;
  629. case Obj::RALLY_FLAG:
  630. configureMessage(info[0], 111, 110);
  631. configureBonus(info[0], Bonus::MORALE, 1, 102);
  632. configureBonus(info[0], Bonus::LUCK, 1, 102);
  633. info[0].reward.movePoints = 400;
  634. break;
  635. case Obj::OASIS:
  636. configureMessage(info[0], 95, 94);
  637. configureBonus(info[0], Bonus::MORALE, 1, 95);
  638. info[0].reward.movePoints = 800;
  639. break;
  640. case Obj::TEMPLE:
  641. info[0].limiter.dayOfWeek = 7;
  642. info.resize(2);
  643. configureBonus(info[0], Bonus::MORALE, 2, 96);
  644. configureBonus(info[1], Bonus::MORALE, 1, 97);
  645. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  646. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  647. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  648. break;
  649. case Obj::WATERING_HOLE:
  650. configureMessage(info[0], 166, 167);
  651. configureBonus(info[0], Bonus::MORALE, 1, 100);
  652. info[0].reward.movePoints = 400;
  653. break;
  654. case Obj::FOUNTAIN_OF_YOUTH:
  655. configureMessage(info[0], 57, 58);
  656. configureBonus(info[0], Bonus::MORALE, 1, 103);
  657. info[0].reward.movePoints = 400;
  658. break;
  659. case Obj::STABLES:
  660. configureMessage(info[0], 137, 136);
  661. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  662. info[0].reward.movePoints = 400;
  663. break;
  664. }
  665. }
  666. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  667. {
  668. if(ID == Obj::STABLES)
  669. {
  670. assert(index == 0);
  671. for(auto& slot : h->Slots())
  672. {
  673. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  674. {
  675. CVisitInfo vi(info[0]);
  676. vi.message.clear();
  677. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  678. vi.reward.extraComponents.push_back(Component(
  679. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  680. return vi;
  681. }
  682. }
  683. }
  684. return info[index];
  685. }
  686. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  687. {
  688. CRewardableObject::onHeroVisit(h);
  689. if(ID == Obj::STABLES)
  690. {
  691. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  692. for(auto& slot : h->Slots())
  693. {
  694. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  695. {
  696. cb->changeStackType(StackLocation(h, slot.first),
  697. VLC->creh->creatures[CreatureID::CHAMPION]);
  698. }
  699. }
  700. }
  701. }
  702. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  703. {
  704. if(ID == Obj::STABLES)
  705. {
  706. for(auto& slot : h->Slots())
  707. {
  708. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  709. {
  710. // always display the reward message if the hero got cavaliers
  711. return false;
  712. }
  713. }
  714. }
  715. return CRewardableObject::wasVisited(h);
  716. }
  717. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  718. {
  719. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  720. {
  721. // reward message has been displayed - do not give the actual bonus
  722. return;
  723. }
  724. CRewardableObject::grantReward(rewardID, hero);
  725. }
  726. ///////////////////////////////////////////////////////////////////////////////////////////////////
  727. CGOnceVisitable::CGOnceVisitable()
  728. {
  729. visitMode = VISIT_ONCE;
  730. selectMode = SELECT_FIRST;
  731. }
  732. void CGOnceVisitable::initObj(CRandomGenerator & rand)
  733. {
  734. switch(ID)
  735. {
  736. case Obj::CORPSE:
  737. {
  738. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  739. blockVisit = true;
  740. if(rand.nextInt(99) < 20)
  741. {
  742. info.resize(1);
  743. loadRandomArtifact(rand, info[0], 10, 10, 10, 0);
  744. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  745. info[0].limiter.numOfGrants = 1;
  746. }
  747. }
  748. break;
  749. case Obj::LEAN_TO:
  750. {
  751. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  752. info.resize(1);
  753. int type = rand.nextInt(5); //any basic resource without gold
  754. int value = rand.nextInt(1, 4);
  755. info[0].reward.resources[type] = value;
  756. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  757. info[0].limiter.numOfGrants = 1;
  758. }
  759. break;
  760. case Obj::WARRIORS_TOMB:
  761. {
  762. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  763. info.resize(2);
  764. loadRandomArtifact(rand, info[0], 30, 50, 25, 5);
  765. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  766. info[0].reward.bonuses.push_back(bonus);
  767. info[1].reward.bonuses.push_back(bonus);
  768. info[0].limiter.numOfGrants = 1;
  769. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  770. info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());
  771. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  772. }
  773. break;
  774. case Obj::WAGON:
  775. {
  776. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  777. int hlp = rand.nextInt(99);
  778. if(hlp < 40) //minor or treasure art
  779. {
  780. info.resize(1);
  781. loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
  782. info[0].limiter.numOfGrants = 1;
  783. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  784. info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());
  785. }
  786. else if(hlp < 90) //2 - 5 of non-gold resource
  787. {
  788. info.resize(1);
  789. int type = rand.nextInt(5);
  790. int value = rand.nextInt(2, 5);
  791. info[0].reward.resources[type] = value;
  792. info[0].limiter.numOfGrants = 1;
  793. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  794. }
  795. // or nothing
  796. }
  797. break;
  798. }
  799. }
  800. ///////////////////////////////////////////////////////////////////////////////////////////////////
  801. CGVisitableOPH::CGVisitableOPH()
  802. {
  803. visitMode = VISIT_HERO;
  804. selectMode = SELECT_PLAYER;
  805. }
  806. void CGVisitableOPH::initObj(CRandomGenerator & rand)
  807. {
  808. switch(ID)
  809. {
  810. case Obj::ARENA:
  811. info.resize(2);
  812. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  813. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  814. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  815. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  816. canRefuse = true;
  817. break;
  818. case Obj::MERCENARY_CAMP:
  819. info.resize(1);
  820. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  821. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  822. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  823. break;
  824. case Obj::MARLETTO_TOWER:
  825. info.resize(1);
  826. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  827. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  828. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  829. break;
  830. case Obj::STAR_AXIS:
  831. info.resize(1);
  832. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  833. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  834. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  835. break;
  836. case Obj::GARDEN_OF_REVELATION:
  837. info.resize(1);
  838. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  839. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  840. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  841. break;
  842. case Obj::LEARNING_STONE:
  843. info.resize(1);
  844. info[0].reward.gainedExp = 1000;
  845. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  846. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  847. break;
  848. case Obj::TREE_OF_KNOWLEDGE:
  849. info.resize(1);
  850. canRefuse = true;
  851. info[0].reward.gainedLevels = 1;
  852. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  853. info.resize(1);
  854. switch (rand.nextInt(2))
  855. {
  856. case 0: // free
  857. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  858. break;
  859. case 1:
  860. info[0].limiter.resources[Res::GOLD] = 2000;
  861. info[0].reward.resources[Res::GOLD] = -2000;
  862. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  863. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  864. break;
  865. case 2:
  866. info[0].limiter.resources[Res::GEMS] = 10;
  867. info[0].reward.resources[Res::GEMS] = -10;
  868. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  869. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  870. break;
  871. }
  872. break;
  873. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  874. {
  875. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  876. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  877. // Don't like this one but don't see any easier approach
  878. CVisitInfo visit;
  879. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  880. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  881. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  882. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  883. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  884. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  885. {
  886. visit.limiter.minLevel = 10 - i * 2;
  887. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  888. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  889. info.push_back(visit);
  890. }
  891. break;
  892. }
  893. case Obj::SCHOOL_OF_MAGIC:
  894. info.resize(2);
  895. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  896. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  897. info[0].limiter.resources[Res::GOLD] = 1000;
  898. info[0].reward.resources[Res::GOLD] = -1000;
  899. info[1].limiter.resources[Res::GOLD] = 1000;
  900. info[1].reward.resources[Res::GOLD] = -1000;
  901. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  902. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  903. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  904. canRefuse = true;
  905. break;
  906. case Obj::SCHOOL_OF_WAR:
  907. info.resize(2);
  908. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  909. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  910. info[0].reward.resources[Res::GOLD] = -1000;
  911. info[1].reward.resources[Res::GOLD] = -1000;
  912. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  913. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  914. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  915. canRefuse = true;
  916. break;
  917. }
  918. }
  919. ///////////////////////////////////////////////////////////////////////////////////////////////////
  920. CGVisitableOPW::CGVisitableOPW()
  921. {
  922. visitMode = VISIT_ONCE;
  923. resetDuration = 7;
  924. }
  925. void CGVisitableOPW::triggerRewardReset() const
  926. {
  927. CRewardableObject::triggerRewardReset();
  928. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  929. cb->sendAndApply(&cov);
  930. }
  931. void CGVisitableOPW::initObj(CRandomGenerator & rand)
  932. {
  933. setRandomReward(rand);
  934. switch (ID)
  935. {
  936. case Obj::MYSTICAL_GARDEN:
  937. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  938. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  939. break;
  940. case Obj::WINDMILL:
  941. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  942. info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
  943. break;
  944. case Obj::WATER_WHEEL:
  945. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  946. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  947. break;
  948. }
  949. }
  950. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  951. {
  952. if(what == ObjProperty::REWARD_RESET)
  953. {
  954. setRandomReward(cb->gameState()->getRandomGenerator());
  955. if (ID == Obj::WATER_WHEEL)
  956. {
  957. auto& reward = info[0].reward.resources[Res::GOLD];
  958. if(cb->getDate() > 7)
  959. {
  960. reward = 1000;
  961. }
  962. else
  963. {
  964. reward = 500;
  965. }
  966. }
  967. }
  968. CRewardableObject::setPropertyDer(what, val);
  969. }
  970. void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
  971. {
  972. switch (ID)
  973. {
  974. case Obj::MYSTICAL_GARDEN:
  975. info.resize(1);
  976. info[0].limiter.numOfGrants = 1;
  977. info[0].reward.resources.amin(0);
  978. if (rand.nextInt(1) == 0)
  979. {
  980. info[0].reward.resources[Res::GEMS] = 5;
  981. }
  982. else
  983. {
  984. info[0].reward.resources[Res::GOLD] = 500;
  985. }
  986. break;
  987. case Obj::WINDMILL:
  988. info.resize(1);
  989. info[0].reward.resources.amin(0);
  990. // 3-6 of any resource but wood and gold
  991. info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
  992. info[0].limiter.numOfGrants = 1;
  993. break;
  994. case Obj::WATER_WHEEL:
  995. info.resize(1);
  996. info[0].reward.resources.amin(0);
  997. info[0].reward.resources[Res::GOLD] = 500;
  998. info[0].limiter.numOfGrants = 1;
  999. break;
  1000. }
  1001. }
  1002. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1003. void CGMagicSpring::initObj(CRandomGenerator & rand)
  1004. {
  1005. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  1006. visit.reward.manaPercentage = 200;
  1007. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  1008. info.push_back(visit); // two rewards, one for each entrance
  1009. info.push_back(visit);
  1010. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  1011. }
  1012. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  1013. {
  1014. std::vector <int3> visitableTiles;
  1015. for(int y = 0; y < 6; y++)
  1016. for (int x = 0; x < 8; x++) //starting from left
  1017. if (appearance.isVisitableAt(x, y))
  1018. visitableTiles.push_back (int3(x, y , 0));
  1019. return visitableTiles;
  1020. }
  1021. int3 CGMagicSpring::getVisitableOffset() const
  1022. {
  1023. auto visitableTiles = getVisitableOffsets();
  1024. if (visitableTiles.size() != info.size())
  1025. {
  1026. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  1027. return int3(-1,-1,-1);
  1028. }
  1029. for (size_t i=0; i<visitableTiles.size(); i++)
  1030. {
  1031. if (info[i].numOfGrants == 0)
  1032. return visitableTiles[i];
  1033. }
  1034. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  1035. }
  1036. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  1037. {
  1038. auto tiles = getVisitableOffsets();
  1039. for (size_t i=0; i<tiles.size(); i++)
  1040. {
  1041. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  1042. {
  1043. return std::vector<ui32>(1, i);
  1044. }
  1045. }
  1046. // hero is either not on visitable tile (should not happen) or tile is already used
  1047. return std::vector<ui32>();
  1048. }