mapHandler.cpp 62 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556
  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. extern SDL_Surface * ekran;
  14. class OCM_HLP
  15. {
  16. public:
  17. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  18. {
  19. return (*a.first)<(*b.first);
  20. }
  21. } ocmptwo ;
  22. void CMapHandler::init()
  23. {
  24. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  25. {
  26. std::string hlp = reader->map.defy[h]->name;
  27. std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  28. CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
  29. }
  30. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  31. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  32. //adding necessary rotations
  33. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  34. partialHide->ourImages.push_back(nw);
  35. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  36. partialHide->ourImages.push_back(nw);
  37. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  38. partialHide->ourImages.push_back(nw);
  39. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  40. partialHide->ourImages.push_back(nw);
  41. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  42. partialHide->ourImages.push_back(nw);
  43. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  44. partialHide->ourImages.push_back(nw);
  45. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  46. partialHide->ourImages.push_back(nw);
  47. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  48. partialHide->ourImages.push_back(nw);
  49. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  50. partialHide->ourImages.push_back(nw);
  51. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  52. partialHide->ourImages.push_back(nw);
  53. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  54. partialHide->ourImages.push_back(nw);
  55. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  56. partialHide->ourImages.push_back(nw);
  57. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  58. partialHide->ourImages.push_back(nw);
  59. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  60. partialHide->ourImages.push_back(nw);
  61. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  62. partialHide->ourImages.push_back(nw);
  63. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  64. partialHide->ourImages.push_back(nw);
  65. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  66. partialHide->ourImages.push_back(nw);
  67. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  68. partialHide->ourImages.push_back(nw);
  69. //necessaary rotations added
  70. for(int i=0; i<partialHide->ourImages.size(); ++i)
  71. {
  72. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  73. }
  74. //visibility.resize(reader->map.width+2*Woff);
  75. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  76. //{
  77. // visibility[gg].resize(reader->map.height+2*Hoff);
  78. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  79. // visibility[gg][jj] = true;
  80. //}
  81. visibility.resize(CGI->ac->map.width, Woff);
  82. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  83. {
  84. visibility[i].resize(CGI->ac->map.height,Hoff);
  85. }
  86. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  87. {
  88. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  89. {
  90. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  91. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  92. visibility[i][j][k]=true;
  93. }
  94. }
  95. //visibility[6][7][1] = false;
  96. //visibility[7][7][1] = false;
  97. //visibility[6][8][1] = false;
  98. //visibility[6][6][1] = false;
  99. //visibility[5][8][1] = false;
  100. //visibility[7][6][1] = false;
  101. //visibility[6][9][1] = false;
  102. //initializing road's and river's DefHandlers
  103. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  104. int rmask = 0xff000000;
  105. int gmask = 0x00ff0000;
  106. int bmask = 0x0000ff00;
  107. int amask = 0x000000ff;
  108. #else
  109. int rmask = 0x000000ff;
  110. int gmask = 0x0000ff00;
  111. int bmask = 0x00ff0000;
  112. int amask = 0xff000000;
  113. #endif
  114. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  115. rmask, gmask, bmask, amask);
  116. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  117. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  118. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  119. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  120. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  121. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  122. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  123. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  124. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  125. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  126. sizes.x = CGI->ac->map.width;
  127. sizes.y = CGI->ac->map.height;
  128. sizes.z = CGI->ac->map.twoLevel+1;
  129. ttiles.resize(CGI->ac->map.width,Woff);
  130. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  131. {
  132. ttiles[i].resize(CGI->ac->map.height,Hoff);
  133. }
  134. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  135. {
  136. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  137. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  138. }
  139. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  140. {
  141. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  142. {
  143. for (int k=0; k<=reader->map.twoLevel; ++k)
  144. {
  145. TerrainTile** pomm = reader->map.terrain; ;
  146. if (k==0)
  147. pomm = reader->map.terrain;
  148. else
  149. pomm = reader->map.undergroungTerrain;
  150. if(pomm[i][j].malle)
  151. {
  152. int cDir;
  153. bool rotV, rotH;
  154. if(k==0)
  155. {
  156. int roadpom = reader->map.terrain[i][j].malle-1,
  157. impom = reader->map.terrain[i][j].roadDir;
  158. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  159. ttiles[i][j][k].roadbitmap.push_back(pom1);
  160. cDir = reader->map.terrain[i][j].roadDir;
  161. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  162. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  163. }
  164. else
  165. {
  166. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  167. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  168. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  169. ttiles[i][j][k].roadbitmap.push_back(pom1);
  170. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  171. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  172. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  173. }
  174. if(rotH)
  175. {
  176. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  177. }
  178. if(rotV)
  179. {
  180. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  181. }
  182. if(rotH || rotV)
  183. {
  184. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  185. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  186. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  187. ttiles[i][j][k].roadbitmap[0] = buf;
  188. }
  189. }
  190. }
  191. }
  192. }
  193. //initializing simple values
  194. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  195. {
  196. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  197. {
  198. for(int k=0; k<ttiles[0][0].size(); ++k)
  199. {
  200. ttiles[i][j][k].pos = int3(i, j, k);
  201. ttiles[i][j][k].blocked = false;
  202. ttiles[i][j][k].visitable = false;
  203. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  204. {
  205. ttiles[i][j][k].blocked = true;
  206. continue;
  207. }
  208. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  209. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  210. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  211. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  212. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  213. }
  214. }
  215. }
  216. //simple values initialized
  217. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  218. {
  219. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  220. {
  221. for(int k=0; k<=reader->map.twoLevel; ++k)
  222. {
  223. TerrainTile** pomm = reader->map.terrain;
  224. if(k==0)
  225. {
  226. pomm = reader->map.terrain;
  227. }
  228. else
  229. {
  230. pomm = reader->map.undergroungTerrain;
  231. }
  232. if(pomm[i][j].nuine)
  233. {
  234. int cDir;
  235. bool rotH, rotV;
  236. if(k==0)
  237. {
  238. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  239. cDir = reader->map.terrain[i][j].rivDir;
  240. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  241. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  242. }
  243. else
  244. {
  245. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  246. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  247. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  248. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  249. }
  250. if(rotH)
  251. {
  252. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  253. }
  254. if(rotV)
  255. {
  256. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  257. }
  258. if(rotH || rotV)
  259. {
  260. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  261. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  262. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  263. ttiles[i][j][k].rivbitmap[0] = buf;
  264. }
  265. }
  266. }
  267. }
  268. }
  269. SDL_FreeSurface(su);
  270. //road's and river's DefHandlers initialized
  271. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  272. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  273. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  274. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  275. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  276. {
  277. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  278. {
  279. for(int k=0; k<=reader->map.twoLevel; ++k)
  280. {
  281. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  282. {
  283. if(i==-1 && j==-1)
  284. {
  285. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  286. continue;
  287. }
  288. else if(i==-1 && j==(reader->map.height))
  289. {
  290. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  291. continue;
  292. }
  293. else if(i==(reader->map.width) && j==-1)
  294. {
  295. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  296. continue;
  297. }
  298. else if(i==(reader->map.width) && j==(reader->map.height))
  299. {
  300. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  301. continue;
  302. }
  303. else if(j == -1 && i > -1 && i < reader->map.height)
  304. {
  305. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  306. continue;
  307. }
  308. else if(i == -1 && j > -1 && j < reader->map.height)
  309. {
  310. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  311. continue;
  312. }
  313. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  314. {
  315. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  316. continue;
  317. }
  318. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  319. {
  320. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  321. continue;
  322. }
  323. else
  324. {
  325. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  326. continue;
  327. }
  328. }
  329. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  330. std::string name;
  331. if (k>0)
  332. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  333. else
  334. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  335. for (unsigned int m=0; m<reader->defs.size(); m++)
  336. {
  337. try
  338. {
  339. if (reader->defs[m]->defName != name)
  340. continue;
  341. else
  342. {
  343. int ktora;
  344. if (k==0)
  345. ktora = reader->map.terrain[i][j].terview;
  346. else
  347. ktora = reader->map.undergroungTerrain[i][j].terview;
  348. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  349. int zz;
  350. if (k==0)
  351. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  352. else
  353. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  354. switch (zz)
  355. {
  356. case 1:
  357. {
  358. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  359. break;
  360. }
  361. case 2:
  362. {
  363. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  364. break;
  365. }
  366. case 3:
  367. {
  368. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  369. break;
  370. }
  371. }
  372. break;
  373. }
  374. }
  375. catch (...)
  376. {
  377. continue;
  378. }
  379. }
  380. }
  381. }
  382. }
  383. //initializing objects / rects
  384. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  385. {
  386. /*CGI->objh->objInstances[f]->pos.x+=1;
  387. CGI->objh->objInstances[f]->pos.y+=1;*/
  388. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  389. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  390. {
  391. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  392. {
  393. SDL_Rect cr;
  394. cr.w = 32;
  395. cr.h = 32;
  396. cr.x = fx*32;
  397. cr.y = fy*32;
  398. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  399. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  400. if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  401. {
  402. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  403. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  404. {
  405. bool breakNow = true;
  406. for(int dx=0; dx<32; ++dx)
  407. {
  408. for(int dy=0; dy<32; ++dy)
  409. {
  410. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  411. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  412. Uint8 r, g, b, a;
  413. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  414. if(r==255 && g==255 && b==0)
  415. {
  416. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  417. breakNow = false;
  418. }
  419. }
  420. }
  421. if(breakNow)
  422. break;
  423. }
  424. }
  425. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  426. {
  427. TerrainTile2 & curt =
  428. ttiles
  429. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  430. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  431. [CGI->objh->objInstances[f]->pos.z];
  432. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  433. }
  434. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  435. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  436. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  437. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  438. {
  439. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  440. continue;
  441. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  442. for(int fx=0; fx<8; ++fx)
  443. {
  444. for(int fy=0; fy<6; ++fy)
  445. {
  446. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  447. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  448. int zVal = CGI->objh->objInstances[f]->pos.z;
  449. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  450. {
  451. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  452. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  453. curt.visitable = true;
  454. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  455. curt.blocked = true;
  456. }
  457. }
  458. }
  459. }
  460. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  461. {
  462. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  463. {
  464. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  465. {
  466. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  467. }
  468. }
  469. }
  470. }
  471. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  472. {
  473. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  474. int rmask = 0xff000000;
  475. int gmask = 0x00ff0000;
  476. int bmask = 0x0000ff00;
  477. int amask = 0x000000ff;
  478. #else
  479. int rmask = 0x000000ff;
  480. int gmask = 0x0000ff00;
  481. int bmask = 0x00ff0000;
  482. int amask = 0xff000000;
  483. #endif
  484. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  485. rmask, gmask, bmask, amask);
  486. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  487. throw new std::string("terrainRect: out of range");
  488. ////printing terrain
  489. for (int bx=0; bx<dx; bx++)
  490. {
  491. for (int by=0; by<dy; by++)
  492. {
  493. SDL_Rect sr;
  494. sr.y=by*32;
  495. sr.x=bx*32;
  496. sr.h=sr.w=32;
  497. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  498. }
  499. }
  500. ////terrain printed
  501. ////printing rivers
  502. for (int bx=0; bx<dx; bx++)
  503. {
  504. for (int by=0; by<dy; by++)
  505. {
  506. SDL_Rect sr;
  507. sr.y=by*32;
  508. sr.x=bx*32;
  509. sr.h=sr.w=32;
  510. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  511. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  512. }
  513. }
  514. ////rivers printed
  515. ////printing roads
  516. for (int bx=0; bx<dx; bx++)
  517. {
  518. for (int by=-1; by<dy; by++)
  519. {
  520. if(y+by<=-4)
  521. continue;
  522. SDL_Rect sr;
  523. sr.y=by*32+16;
  524. sr.x=bx*32;
  525. sr.h=sr.w=32;
  526. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  527. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  528. }
  529. }
  530. ////roads printed
  531. ////printing objects
  532. for (int bx=0; bx<dx; bx++)
  533. {
  534. for (int by=0; by<dy; by++)
  535. {
  536. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  537. {
  538. SDL_Rect sr;
  539. sr.w = 32;
  540. sr.h = 32;
  541. sr.x = (bx)*32;
  542. sr.y = (by)*32;
  543. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  544. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  545. if(themp && themp->moveDir && !themp->isStanding)
  546. {
  547. int imgVal = 8;
  548. SDL_Surface * tb;
  549. switch(themp->moveDir)
  550. {
  551. case 1:
  552. {
  553. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  554. continue;
  555. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  556. int gg;
  557. for(gg=0; gg<iv.size(); ++gg)
  558. {
  559. if(iv[gg].groupNumber==10)
  560. {
  561. tb = iv[gg+anim%imgVal].bitmap;
  562. break;
  563. }
  564. }
  565. SDL_BlitSurface(tb,&pp,su,&sr);
  566. pp.y+=imgVal*2-32;
  567. sr.y-=16;
  568. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  569. break;
  570. }
  571. case 2:
  572. {
  573. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  574. continue;
  575. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  576. int gg;
  577. for(gg=0; gg<iv.size(); ++gg)
  578. {
  579. if(iv[gg].groupNumber==5)
  580. {
  581. tb = iv[gg+anim%imgVal].bitmap;
  582. break;
  583. }
  584. }
  585. SDL_BlitSurface(tb,&pp,su,&sr);
  586. pp.y+=imgVal*2-32;
  587. sr.y-=16;
  588. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  589. break;
  590. }
  591. case 3:
  592. {
  593. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  594. continue;
  595. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  596. int gg;
  597. for(gg=0; gg<iv.size(); ++gg)
  598. {
  599. if(iv[gg].groupNumber==6)
  600. {
  601. tb = iv[gg+anim%imgVal].bitmap;
  602. break;
  603. }
  604. }
  605. SDL_BlitSurface(tb,&pp,su,&sr);
  606. pp.y+=imgVal*2-32;
  607. sr.y-=16;
  608. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  609. break;
  610. }
  611. case 4:
  612. {
  613. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  614. continue;
  615. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  616. int gg;
  617. for(gg=0; gg<iv.size(); ++gg)
  618. {
  619. if(iv[gg].groupNumber==7)
  620. {
  621. tb = iv[gg+anim%imgVal].bitmap;
  622. break;
  623. }
  624. }
  625. SDL_BlitSurface(tb,&pp,su,&sr);
  626. pp.y+=imgVal*2-32;
  627. sr.y-=16;
  628. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  629. break;
  630. }
  631. case 5:
  632. {
  633. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  634. continue;
  635. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  636. int gg;
  637. for(gg=0; gg<iv.size(); ++gg)
  638. {
  639. if(iv[gg].groupNumber==8)
  640. {
  641. tb = iv[gg+anim%imgVal].bitmap;
  642. break;
  643. }
  644. }
  645. SDL_BlitSurface(tb,&pp,su,&sr);
  646. pp.y+=imgVal*2-32;
  647. sr.y-=16;
  648. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  649. break;
  650. }
  651. case 6: //ok
  652. {
  653. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  654. continue;
  655. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  656. int gg;
  657. for(gg=0; gg<iv.size(); ++gg)
  658. {
  659. if(iv[gg].groupNumber==9)
  660. {
  661. tb = iv[gg+anim%imgVal].bitmap;
  662. break;
  663. }
  664. }
  665. SDL_BlitSurface(tb,&pp,su,&sr);
  666. pp.y+=imgVal*2-32;
  667. sr.y-=16;
  668. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  669. break;
  670. }
  671. case 7:
  672. {
  673. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  674. continue;
  675. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  676. int gg;
  677. for(gg=0; gg<iv.size(); ++gg)
  678. {
  679. if(iv[gg].groupNumber==12)
  680. {
  681. tb = iv[gg+anim%imgVal].bitmap;
  682. break;
  683. }
  684. }
  685. SDL_BlitSurface(tb,&pp,su,&sr);
  686. pp.y+=imgVal*2-32;
  687. sr.y-=16;
  688. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  689. break;
  690. }
  691. case 8:
  692. {
  693. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  694. continue;
  695. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  696. int gg;
  697. for(gg=0; gg<iv.size(); ++gg)
  698. {
  699. if(iv[gg].groupNumber==11)
  700. {
  701. tb = iv[gg+anim%imgVal].bitmap;
  702. break;
  703. }
  704. }
  705. SDL_BlitSurface(tb,&pp,su,&sr);
  706. pp.y+=imgVal*2-32;
  707. sr.y-=16;
  708. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  709. break;
  710. }
  711. }
  712. }
  713. else if(themp && themp->moveDir && themp->isStanding)
  714. {
  715. int imgVal = 8;
  716. SDL_Surface * tb;
  717. switch(themp->moveDir)
  718. {
  719. case 1:
  720. {
  721. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  722. continue;
  723. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  724. int gg;
  725. for(gg=0; gg<iv.size(); ++gg)
  726. {
  727. if(iv[gg].groupNumber==13)
  728. {
  729. tb = iv[gg].bitmap;
  730. break;
  731. }
  732. }
  733. SDL_BlitSurface(tb,&pp,su,&sr);
  734. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  735. {
  736. SDL_Rect bufr = sr;
  737. bufr.x-=2*32;
  738. bufr.y-=1*32;
  739. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  740. themp->flagPrinted = true;
  741. }
  742. break;
  743. }
  744. case 2:
  745. {
  746. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  747. continue;
  748. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  749. int gg;
  750. for(gg=0; gg<iv.size(); ++gg)
  751. {
  752. if(iv[gg].groupNumber==0)
  753. {
  754. tb = iv[gg].bitmap;
  755. break;
  756. }
  757. }
  758. SDL_BlitSurface(tb,&pp,su,&sr);
  759. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  760. {
  761. SDL_Rect bufr = sr;
  762. bufr.x-=2*32;
  763. bufr.y-=1*32;
  764. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  765. themp->flagPrinted = true;
  766. }
  767. break;
  768. }
  769. case 3:
  770. {
  771. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  772. continue;
  773. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  774. int gg;
  775. for(gg=0; gg<iv.size(); ++gg)
  776. {
  777. if(iv[gg].groupNumber==1)
  778. {
  779. tb = iv[gg].bitmap;
  780. break;
  781. }
  782. }
  783. SDL_BlitSurface(tb,&pp,su,&sr);
  784. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  785. {
  786. SDL_Rect bufr = sr;
  787. bufr.x-=2*32;
  788. bufr.y-=1*32;
  789. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  790. themp->flagPrinted = true;
  791. }
  792. break;
  793. }
  794. case 4:
  795. {
  796. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  797. continue;
  798. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  799. int gg;
  800. for(gg=0; gg<iv.size(); ++gg)
  801. {
  802. if(iv[gg].groupNumber==2)
  803. {
  804. tb = iv[gg].bitmap;
  805. break;
  806. }
  807. }
  808. SDL_BlitSurface(tb,&pp,su,&sr);
  809. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  810. {
  811. SDL_Rect bufr = sr;
  812. bufr.x-=2*32;
  813. bufr.y-=1*32;
  814. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  815. themp->flagPrinted = true;
  816. }
  817. break;
  818. }
  819. case 5:
  820. {
  821. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  822. continue;
  823. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  824. int gg;
  825. for(gg=0; gg<iv.size(); ++gg)
  826. {
  827. if(iv[gg].groupNumber==3)
  828. {
  829. tb = iv[gg].bitmap;
  830. break;
  831. }
  832. }
  833. SDL_BlitSurface(tb,&pp,su,&sr);
  834. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  835. {
  836. SDL_Rect bufr = sr;
  837. bufr.x-=2*32;
  838. bufr.y-=1*32;
  839. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  840. themp->flagPrinted = true;
  841. }
  842. break;
  843. }
  844. case 6:
  845. {
  846. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  847. continue;
  848. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  849. int gg;
  850. for(gg=0; gg<iv.size(); ++gg)
  851. {
  852. if(iv[gg].groupNumber==4)
  853. {
  854. tb = iv[gg].bitmap;
  855. break;
  856. }
  857. }
  858. SDL_BlitSurface(tb,&pp,su,&sr);
  859. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  860. {
  861. SDL_Rect bufr = sr;
  862. bufr.x-=2*32;
  863. bufr.y-=1*32;
  864. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  865. themp->flagPrinted = true;
  866. }
  867. break;
  868. }
  869. case 7:
  870. {
  871. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  872. continue;
  873. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  874. int gg;
  875. for(gg=0; gg<iv.size(); ++gg)
  876. {
  877. if(iv[gg].groupNumber==15)
  878. {
  879. tb = iv[gg].bitmap;
  880. break;
  881. }
  882. }
  883. SDL_BlitSurface(tb,&pp,su,&sr);
  884. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  885. {
  886. SDL_Rect bufr = sr;
  887. bufr.x-=2*32;
  888. bufr.y-=1*32;
  889. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  890. themp->flagPrinted = true;
  891. }
  892. break;
  893. }
  894. case 8:
  895. {
  896. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  897. continue;
  898. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  899. int gg;
  900. for(gg=0; gg<iv.size(); ++gg)
  901. {
  902. if(iv[gg].groupNumber==14)
  903. {
  904. tb = iv[gg].bitmap;
  905. break;
  906. }
  907. }
  908. SDL_BlitSurface(tb,&pp,su,&sr);
  909. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  910. {
  911. SDL_Rect bufr = sr;
  912. bufr.x-=2*32;
  913. bufr.y-=1*32;
  914. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  915. themp->flagPrinted = true;
  916. }
  917. break;
  918. }
  919. }
  920. }
  921. else
  922. {
  923. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  924. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  925. }
  926. //printing appropriate flag colour
  927. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  928. {
  929. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  930. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  931. {
  932. SDL_Color ourC;
  933. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  934. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  935. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  936. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  937. ourC = CGI->neutralColor;
  938. else continue;
  939. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  940. }
  941. }
  942. }
  943. }
  944. }
  945. ///enabling flags
  946. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  947. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  948. {
  949. for (int l = 0; l<k->second.heroes.size(); l++)
  950. k->second.heroes[l]->flagPrinted = false;
  951. }
  952. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  953. {
  954. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  955. }*/
  956. ///flags enabled
  957. ////objects printed, printing shadow
  958. for (int bx=0; bx<dx; bx++)
  959. {
  960. for (int by=0; by<dy; by++)
  961. {
  962. SDL_Rect sr;
  963. sr.y=by*32;
  964. sr.x=bx*32;
  965. sr.h=sr.w=32;
  966. if (!level)
  967. {
  968. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  969. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  970. {
  971. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  972. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  973. SDL_BlitSurface(hide, NULL, su, &sr);
  974. //SDL_FreeSurface(hide2);
  975. }
  976. }
  977. else
  978. {
  979. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  980. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  981. {
  982. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  983. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  984. SDL_BlitSurface(hide, NULL, su, &sr);
  985. //SDL_FreeSurface(hide2);
  986. }
  987. }
  988. }
  989. }
  990. ////shadow printed
  991. //printing borders
  992. for (int bx=0; bx<dx; bx++)
  993. {
  994. for (int by=0; by<dy; by++)
  995. {
  996. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  997. {
  998. SDL_Rect sr;
  999. sr.y=by*32;
  1000. sr.x=bx*32;
  1001. sr.h=sr.w=32;
  1002. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  1003. }
  1004. else
  1005. {
  1006. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1007. {
  1008. SDL_Rect sr;
  1009. sr.y=by*32;
  1010. sr.x=bx*32;
  1011. sr.h=sr.w=32;
  1012. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1013. rmask, gmask, bmask, amask);
  1014. for(int f=0; f<ns->w*ns->h*4; ++f)
  1015. {
  1016. *((unsigned char*)(ns->pixels) + f) = 128;
  1017. }
  1018. SDL_BlitSurface(ns,NULL,su,&sr);
  1019. SDL_FreeSurface(ns);
  1020. }
  1021. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1022. {
  1023. SDL_Rect sr;
  1024. sr.y=by*32;
  1025. sr.x=bx*32;
  1026. sr.h=sr.w=32;
  1027. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1028. rmask, gmask, bmask, amask);
  1029. for(int f=0; f<ns->w*ns->h*4; ++f)
  1030. {
  1031. *((unsigned char*)(ns->pixels) + f) = 128;
  1032. }
  1033. SDL_BlitSurface(ns,NULL,su,&sr);
  1034. SDL_FreeSurface(ns);
  1035. }
  1036. }
  1037. }
  1038. }
  1039. CSDL_Ext::update(su);
  1040. //borders printed
  1041. return su;
  1042. }
  1043. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1044. {
  1045. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1046. }
  1047. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1048. {
  1049. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1050. }
  1051. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1052. {
  1053. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1054. {
  1055. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  1056. }
  1057. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1058. {
  1059. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1060. }
  1061. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1062. {
  1063. return partialHide->ourImages[15].bitmap; //visible right top corner
  1064. }
  1065. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1066. {
  1067. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1068. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1069. }
  1070. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1071. {
  1072. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1073. return partialHide->ourImages[35].bitmap;
  1074. }
  1075. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1076. {
  1077. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1078. return partialHide->ourImages[0].bitmap; //visible top
  1079. }
  1080. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1081. {
  1082. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1083. return partialHide->ourImages[4].bitmap; //visble bottom
  1084. }
  1085. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1086. {
  1087. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1088. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1089. return partialHide->ourImages[36].bitmap;
  1090. }
  1091. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1092. {
  1093. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1094. return partialHide->ourImages[2].bitmap; //visible right
  1095. }
  1096. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1097. {
  1098. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1099. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1100. }
  1101. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1102. {
  1103. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1104. }
  1105. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1106. {
  1107. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1108. return partialHide->ourImages[37].bitmap;
  1109. }
  1110. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1111. {
  1112. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1113. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1114. return partialHide->ourImages[38].bitmap;
  1115. }
  1116. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1117. {
  1118. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1119. }
  1120. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1121. {
  1122. return partialHide->ourImages[16].bitmap; //visible right corners
  1123. }
  1124. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1125. {
  1126. return partialHide->ourImages[18].bitmap; //visible top corners
  1127. }
  1128. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1129. {
  1130. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1131. return partialHide->ourImages[39].bitmap;
  1132. }
  1133. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1134. {
  1135. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1136. return partialHide->ourImages[40].bitmap;
  1137. }
  1138. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1139. {
  1140. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1141. }
  1142. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1143. {
  1144. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1145. return partialHide->ourImages[41].bitmap;
  1146. }
  1147. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1148. {
  1149. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1150. }
  1151. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1152. {
  1153. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1154. }
  1155. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1156. {
  1157. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1158. return partialHide->ourImages[42].bitmap;
  1159. }
  1160. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1161. {
  1162. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1163. return partialHide->ourImages[43].bitmap;
  1164. }
  1165. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1166. {
  1167. return partialHide->ourImages[21].bitmap; //visible all corners only
  1168. }
  1169. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1170. {
  1171. return partialHide->ourImages[6].bitmap; //hidden top
  1172. }
  1173. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1174. {
  1175. return partialHide->ourImages[7].bitmap; //hidden right
  1176. }
  1177. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1178. {
  1179. return partialHide->ourImages[8].bitmap; //hidden bottom
  1180. }
  1181. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1182. {
  1183. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1184. return partialHide->ourImages[44].bitmap;
  1185. }
  1186. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1187. {
  1188. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1189. }
  1190. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1191. {
  1192. return partialHide->ourImages[29].bitmap; //hidden left and right
  1193. }
  1194. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1195. {
  1196. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1197. }
  1198. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1199. {
  1200. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1201. return partialHide->ourImages[45].bitmap;
  1202. }
  1203. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1204. {
  1205. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1206. }
  1207. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1208. {
  1209. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1210. return partialHide->ourImages[46].bitmap;
  1211. }
  1212. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1213. {
  1214. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1215. return partialHide->ourImages[47].bitmap;
  1216. }
  1217. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1218. {
  1219. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1220. }
  1221. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1222. {
  1223. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1224. return partialHide->ourImages[48].bitmap;
  1225. }
  1226. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1227. {
  1228. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1229. }
  1230. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1231. {
  1232. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1233. }
  1234. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1235. {
  1236. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1237. }
  1238. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1239. {
  1240. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1241. }
  1242. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1243. {
  1244. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1245. return partialHide->ourImages[49].bitmap;
  1246. }
  1247. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1248. {
  1249. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1250. }
  1251. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1252. {
  1253. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1254. }
  1255. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1256. {
  1257. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1258. return partialHide->ourImages[50].bitmap;
  1259. }
  1260. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1261. {
  1262. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1263. return partialHide->ourImages[51].bitmap;
  1264. }
  1265. //newly added
  1266. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1267. {
  1268. return partialHide->ourImages[0].bitmap;
  1269. }
  1270. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1271. {
  1272. return partialHide->ourImages[1].bitmap;
  1273. }
  1274. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1275. {
  1276. return partialHide->ourImages[4].bitmap;
  1277. }
  1278. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1279. {
  1280. return partialHide->ourImages[5].bitmap;
  1281. }
  1282. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1283. {
  1284. return partialHide->ourImages[36].bitmap;
  1285. }
  1286. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1287. {
  1288. return partialHide->ourImages[36].bitmap;
  1289. }
  1290. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1291. {
  1292. return partialHide->ourImages[2].bitmap;
  1293. }
  1294. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1295. {
  1296. return partialHide->ourImages[3].bitmap;
  1297. }
  1298. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1299. }
  1300. //char & CMapHandler::visAccess(int x, int y)
  1301. //{
  1302. // return visibility[x+Woff][y+Hoff];
  1303. //}
  1304. //
  1305. //char & CMapHandler::undVisAccess(int x, int y)
  1306. //{
  1307. // return undVisibility[x+Woff][y+Hoff];
  1308. //}
  1309. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1310. {
  1311. int ret=-1;
  1312. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1313. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1314. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1315. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1316. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1317. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1318. else
  1319. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1320. if(!(a.x==b.x || a.y==b.y))
  1321. ret*=1.41421;
  1322. //TODO: use hero's pathfinding skill during calculating cost
  1323. return ret;
  1324. }
  1325. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1326. {
  1327. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1328. std::vector<std::string> ret;
  1329. for(int g=0; g<objs.size(); ++g)
  1330. {
  1331. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defObjInfoNumber!=-1 &&
  1332. (((CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1333. ) //checking position blocking
  1334. {
  1335. unsigned char * blm = CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap;
  1336. ret.push_back(
  1337. CGI->objh->objects[objs[g].first->defInfo->id].name
  1338. );
  1339. }
  1340. }
  1341. return ret;
  1342. }
  1343. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1344. {
  1345. std::vector < CGObjectInstance * > ret;
  1346. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1347. {
  1348. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1349. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1350. ret.push_back(curi);
  1351. }
  1352. return ret;
  1353. }
  1354. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
  1355. {
  1356. CGObjectInstance * nobj;
  1357. switch(id)
  1358. {
  1359. case 43: //hero
  1360. nobj = new CGHeroInstance;
  1361. break;
  1362. case 98: //town
  1363. nobj = new CGTownInstance;
  1364. break;
  1365. default: //rest of objects
  1366. nobj = new CGObjectInstance;
  1367. break;
  1368. }
  1369. nobj->ID = id;
  1370. nobj->subID = subid;
  1371. nobj->defInfo = new CGDefInfo;
  1372. nobj->defObjInfoNumber = -1;
  1373. for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
  1374. {
  1375. if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
  1376. {
  1377. nobj->defObjInfoNumber = f;
  1378. break;
  1379. }
  1380. }
  1381. nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
  1382. nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
  1383. for(int g=0; g<6; ++g)
  1384. nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
  1385. for(int g=0; g<6; ++g)
  1386. nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
  1387. nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
  1388. nobj->pos = pos;
  1389. nobj->state = new CLuaObjectScript();
  1390. nobj->state->owner = 254;
  1391. nobj->info = NULL;
  1392. nobj->defInfo->id = id;
  1393. nobj->defInfo->subid = subid;
  1394. //assigning defhandler
  1395. std::string ourName = getDefName(id, subid);
  1396. std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
  1397. nobj->defInfo->name = ourName;
  1398. if(loadedDefs[ourName] == NULL)
  1399. {
  1400. nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
  1401. loadedDefs[ourName] = nobj->defInfo->handler;
  1402. }
  1403. else
  1404. {
  1405. nobj->defInfo->handler = loadedDefs[ourName];
  1406. }
  1407. return nobj;
  1408. }
  1409. std::string CMapHandler::getDefName(int id, int subid)
  1410. {
  1411. for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
  1412. {
  1413. if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
  1414. return CGI->dobjinfo->objs[i].defName;
  1415. }
  1416. }
  1417. bool CMapHandler::printObject(CGObjectInstance *obj)
  1418. {
  1419. CDefHandler * curd = obj->defInfo->handler;
  1420. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1421. {
  1422. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1423. {
  1424. SDL_Rect cr;
  1425. cr.w = 32;
  1426. cr.h = 32;
  1427. cr.x = fx*32;
  1428. cr.y = fy*32;
  1429. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1430. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1431. if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  1432. {
  1433. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1434. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1435. {
  1436. bool breakNow = true;
  1437. for(int dx=0; dx<32; ++dx)
  1438. {
  1439. for(int dy=0; dy<32; ++dy)
  1440. {
  1441. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1442. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1443. Uint8 r, g, b, a;
  1444. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1445. if(r==255 && g==255 && b==0)
  1446. {
  1447. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1448. breakNow = false;
  1449. }
  1450. }
  1451. }
  1452. if(breakNow)
  1453. break;
  1454. }
  1455. }
  1456. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1457. {
  1458. TerrainTile2 & curt =
  1459. ttiles
  1460. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1461. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1462. [obj->pos.z];
  1463. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1464. }
  1465. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1466. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1467. return true;
  1468. }
  1469. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1470. {
  1471. CDefHandler * curd = obj->defInfo->handler;
  1472. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1473. {
  1474. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1475. {
  1476. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1477. {
  1478. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1479. for(int dd=0; dd<ctile.size(); ++dd)
  1480. {
  1481. if(ctile[dd].first->id==obj->id)
  1482. ctile.erase(ctile.begin() + dd);
  1483. }
  1484. }
  1485. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1486. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1487. return true;
  1488. }