mateuszb 8b8d06ac64 * fixed bug 257 15 jaren geleden
..
vcmi_lib d0d60175d7 break, fix and break and fix - now its fine :) 17 jaren geleden
BattleAction.cpp a53ec23556 Stupid AI is capable of winning / losing battle. 15 jaren geleden
BattleAction.h 2ff07fa66a - Next part of animation system: 15 jaren geleden
BattleState.cpp 8b8d06ac64 * fixed bug 257 15 jaren geleden
BattleState.h 2ff07fa66a - Next part of animation system: 15 jaren geleden
CArtHandler.cpp c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
CArtHandler.h c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
CBuildingHandler.cpp 2ff07fa66a - Next part of animation system: 15 jaren geleden
CBuildingHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 jaren geleden
CCampaignHandler.cpp 898ad292ea A few fixes for artifacts. 15 jaren geleden
CCampaignHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 jaren geleden
CCreatureHandler.cpp 454beba90c Backup of last modifications in stack experience. 15 jaren geleden
CCreatureHandler.h 454beba90c Backup of last modifications in stack experience. 15 jaren geleden
CCreatureSet.cpp 454beba90c Backup of last modifications in stack experience. 15 jaren geleden
CCreatureSet.h 31fc8f6db3 Merged Warmonger's changes from trunk 15 jaren geleden
CDefObjInfoHandler.cpp 2ff07fa66a - Next part of animation system: 15 jaren geleden
CDefObjInfoHandler.h 8104a43809 * a voodoo fix of a mysterious bug 15 jaren geleden
CGameState.cpp 2ff07fa66a - Next part of animation system: 15 jaren geleden
CGameState.h c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
CGeneralTextHandler.cpp 72c30df16a More parsing for CREXPBON. 15 jaren geleden
CGeneralTextHandler.h f96b394b01 Threat level texts are now stored in separate config file. 15 jaren geleden
CHeroHandler.cpp 8b8d06ac64 * fixed bug 257 15 jaren geleden
CHeroHandler.h 8b8d06ac64 * fixed bug 257 15 jaren geleden
CLodHandler.cpp 9e3f8b86bf * improved speed of CLodHandler::entries 15 jaren geleden
CLodHandler.h 2ff07fa66a - Next part of animation system: 15 jaren geleden
CMapInfo.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 jaren geleden
CMapInfo.h dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 15 jaren geleden
CObjectHandler.cpp f96b394b01 Threat level texts are now stored in separate config file. 15 jaren geleden
CObjectHandler.h c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
CSpellHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 jaren geleden
CSpellHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 jaren geleden
CTownHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 jaren geleden
CTownHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 jaren geleden
CondSh.h de1ed92379 * version set 0.73b 16 jaren geleden
Connection.cpp 2ff07fa66a - Next part of animation system: 15 jaren geleden
Connection.h c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
ConstTransitivePtr.h 2ff07fa66a - Next part of animation system: 15 jaren geleden
HeroBonus.cpp c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
HeroBonus.h 454beba90c Backup of last modifications in stack experience. 15 jaren geleden
IGameCallback.cpp 2451c0dea6 * a bit better stack reversing 15 jaren geleden
IGameCallback.h 2451c0dea6 * a bit better stack reversing 15 jaren geleden
Interprocess.h b5ae7d5cbe * refactorings and comment coverage improvements 16 jaren geleden
Makefile.am 2ff07fa66a - Next part of animation system: 15 jaren geleden
Makefile.in 2ff07fa66a - Next part of animation system: 15 jaren geleden
NetPacks.h c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
NetPacksLib.cpp c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 jaren geleden
RegisterTypes.cpp 2ff07fa66a - Next part of animation system: 15 jaren geleden
RegisterTypes.h f9ae91d88c * further changes towards support for ranged spells 16 jaren geleden
VCMIDirs.h f99c4d3c66 Fixed #110. 16 jaren geleden
VCMI_Lib.cpp c9189119b9 Little more work on artifacts. 15 jaren geleden
VCMI_Lib.h ea03273c8e Some work towards useful AI: 15 jaren geleden
VCMI_lib.cbp a113a8d289 * patch update from Dikamilo 17 jaren geleden
VCMI_lib.vcproj b52707f0ae New files / project files for VC9. 15 jaren geleden
map.cpp 2ff07fa66a - Next part of animation system: 15 jaren geleden
map.h a75a37008f Practically finished combined artifacts changes, many other fixes. 15 jaren geleden