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- /*
- * mapsettings.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "mapsettings.h"
- #include "ui_mapsettings.h"
- #include "mainwindow.h"
- #include "../lib/CSkillHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CModHandler.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/mapObjects/CGCreature.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/StringConstants.h"
- #include "inspector/townbulidingswidget.h" //to convert BuildingID to string
- //parses date for lose condition (1m 1w 1d)
- int expiredDate(const QString & date)
- {
- int result = 0;
- for(auto component : date.split(" "))
- {
- int days = component.left(component.lastIndexOf('d')).toInt();
- int weeks = component.left(component.lastIndexOf('w')).toInt();
- int months = component.left(component.lastIndexOf('m')).toInt();
- result += days > 0 ? days - 1 : 0;
- result += (weeks > 0 ? weeks - 1 : 0) * 7;
- result += (months > 0 ? months - 1 : 0) * 28;
- }
- return result;
- }
- QString expiredDate(int date)
- {
- QString result;
- int m = date / 28;
- int w = (date % 28) / 7;
- int d = date % 7;
- if(m)
- result += QString::number(m) + "m";
- if(w)
- {
- if(!result.isEmpty())
- result += " ";
- result += QString::number(w) + "w";
- }
- if(d)
- {
- if(!result.isEmpty())
- result += " ";
- result += QString::number(d) + "d";
- }
- return result;
- }
- int3 posFromJson(const JsonNode & json)
- {
- return int3(json.Vector()[0].Integer(), json.Vector()[1].Integer(), json.Vector()[2].Integer());
- }
- std::vector<JsonNode> linearJsonArray(const JsonNode & json)
- {
- std::vector<JsonNode> result;
- if(json.getType() == JsonNode::JsonType::DATA_STRUCT)
- result.push_back(json);
- if(json.getType() == JsonNode::JsonType::DATA_VECTOR)
- {
- for(auto & node : json.Vector())
- {
- auto subvector = linearJsonArray(node);
- result.insert(result.end(), subvector.begin(), subvector.end());
- }
- }
- return result;
- }
- void traverseNode(QTreeWidgetItem * item, std::function<void(QTreeWidgetItem*)> action)
- {
- // Do something with item
- action(item);
- for (int i = 0; i < item->childCount(); ++i)
- traverseNode(item->child(i), action);
- }
- MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
- QDialog(parent),
- ui(new Ui::MapSettings),
- controller(ctrl)
- {
- ui->setupUi(this);
- assert(controller.map());
- ui->mapNameEdit->setText(tr(controller.map()->name.c_str()));
- ui->mapDescriptionEdit->setPlainText(tr(controller.map()->description.c_str()));
- ui->heroLevelLimit->setValue(controller.map()->levelLimit);
- ui->heroLevelLimitCheck->setChecked(controller.map()->levelLimit);
-
- show();
-
- for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
- {
- auto * item = new QListWidgetItem(QString::fromStdString(VLC->skillh->objects[i]->getNameTranslated()));
- item->setData(Qt::UserRole, QVariant::fromValue(i));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(controller.map()->allowedAbilities[i] ? Qt::Checked : Qt::Unchecked);
- ui->listAbilities->addItem(item);
- }
- for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
- {
- auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getNameTranslated()));
- item->setData(Qt::UserRole, QVariant::fromValue(i));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(controller.map()->allowedSpell[i] ? Qt::Checked : Qt::Unchecked);
- ui->listSpells->addItem(item);
- }
- for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
- {
- auto * item = new QListWidgetItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()));
- item->setData(Qt::UserRole, QVariant::fromValue(i));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(controller.map()->allowedArtifact[i] ? Qt::Checked : Qt::Unchecked);
- ui->listArts->addItem(item);
- }
- for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
- {
- auto * item = new QListWidgetItem(QString::fromStdString(VLC->heroh->objects[i]->getNameTranslated()));
- item->setData(Qt::UserRole, QVariant::fromValue(i));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(controller.map()->allowedHeroes[i] ? Qt::Checked : Qt::Unchecked);
- ui->listHeroes->addItem(item);
- }
-
- //set difficulty
- switch(controller.map()->difficulty)
- {
- case 0:
- ui->diffRadio1->setChecked(true);
- break;
-
- case 1:
- ui->diffRadio2->setChecked(true);
- break;
-
- case 2:
- ui->diffRadio3->setChecked(true);
- break;
-
- case 3:
- ui->diffRadio4->setChecked(true);
- break;
-
- case 4:
- ui->diffRadio5->setChecked(true);
- break;
- };
-
- //victory & loss messages
- ui->victoryMessageEdit->setText(QString::fromStdString(controller.map()->victoryMessage.toString()));
- ui->defeatMessageEdit->setText(QString::fromStdString(controller.map()->defeatMessage.toString()));
-
- //victory & loss conditions
- const std::array<std::string, 8> conditionStringsWin = {
- QT_TR_NOOP("No special victory"),
- QT_TR_NOOP("Capture artifact"),
- QT_TR_NOOP("Hire creatures"),
- QT_TR_NOOP("Accumulate resources"),
- QT_TR_NOOP("Construct building"),
- QT_TR_NOOP("Capture town"),
- QT_TR_NOOP("Defeat hero"),
- QT_TR_NOOP("Transport artifact")
- };
- const std::array<std::string, 5> conditionStringsLose = {
- QT_TR_NOOP("No special loss"),
- QT_TR_NOOP("Lose castle"),
- QT_TR_NOOP("Lose hero"),
- QT_TR_NOOP("Time expired"),
- QT_TR_NOOP("Days without town")
- };
-
- for(auto & s : conditionStringsWin)
- {
- ui->victoryComboBox->addItem(QString::fromStdString(s));
- }
- ui->standardVictoryCheck->setChecked(false);
- ui->onlyForHumansCheck->setChecked(false);
-
- for(auto & s : conditionStringsLose)
- {
- ui->loseComboBox->addItem(QString::fromStdString(s));
- }
- ui->standardLoseCheck->setChecked(false);
-
- auto conditionToJson = [](const EventCondition & event) -> JsonNode
- {
- JsonNode result;
- result["condition"].Integer() = event.condition;
- result["value"].Integer() = event.value;
- result["objectType"].Integer() = event.objectType;
- result["objectSubytype"].Integer() = event.objectSubtype;
- result["objectInstanceName"].String() = event.objectInstanceName;
- result["metaType"].Integer() = (ui8)event.metaType;
- {
- auto & position = result["position"].Vector();
- position.resize(3);
- position[0].Float() = event.position.x;
- position[1].Float() = event.position.y;
- position[2].Float() = event.position.z;
- }
- return result;
- };
-
- for(auto & ev : controller.map()->triggeredEvents)
- {
- if(ev.effect.type == EventEffect::VICTORY)
- {
- if(ev.identifier == "standardVictory")
- ui->standardVictoryCheck->setChecked(true);
- if(ev.identifier == "specialVictory")
- {
- auto readjson = ev.trigger.toJson(conditionToJson);
- auto linearNodes = linearJsonArray(readjson);
-
- for(auto & json : linearNodes)
- {
- switch(json["condition"].Integer())
- {
- case EventCondition::HAVE_ARTIFACT: {
- ui->victoryComboBox->setCurrentIndex(1);
- assert(victoryTypeWidget);
- victoryTypeWidget->setCurrentIndex(json["objectType"].Integer());
- break;
- }
-
- case EventCondition::HAVE_CREATURES: {
- ui->victoryComboBox->setCurrentIndex(2);
- assert(victoryTypeWidget);
- assert(victoryValueWidget);
- auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
- victoryTypeWidget->setCurrentIndex(idx);
- victoryValueWidget->setText(QString::number(json["value"].Integer()));
- break;
- }
-
- case EventCondition::HAVE_RESOURCES: {
- ui->victoryComboBox->setCurrentIndex(3);
- assert(victoryTypeWidget);
- assert(victoryValueWidget);
- auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
- victoryTypeWidget->setCurrentIndex(idx);
- victoryValueWidget->setText(QString::number(json["value"].Integer()));
- break;
- }
-
- case EventCondition::HAVE_BUILDING: {
- ui->victoryComboBox->setCurrentIndex(4);
- assert(victoryTypeWidget);
- assert(victorySelectWidget);
- auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
- victoryTypeWidget->setCurrentIndex(idx);
- int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
- if(townIdx >= 0)
- {
- auto idx = victorySelectWidget->findData(townIdx);
- victorySelectWidget->setCurrentIndex(idx);
- }
- break;
- }
-
- case EventCondition::CONTROL: {
- ui->victoryComboBox->setCurrentIndex(5);
- assert(victoryTypeWidget);
- if(json["objectType"].Integer() == Obj::TOWN)
- {
- int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
- if(townIdx >= 0)
- {
- auto idx = victoryTypeWidget->findData(townIdx);
- victoryTypeWidget->setCurrentIndex(idx);
- }
- }
- //TODO: support control other objects (dwellings, mines)
- break;
- }
-
- case EventCondition::DESTROY: {
- ui->victoryComboBox->setCurrentIndex(6);
- assert(victoryTypeWidget);
- if(json["objectType"].Integer() == Obj::HERO)
- {
- int heroIdx = getObjectByPos<CGHeroInstance>(posFromJson(json["position"]));
- if(heroIdx >= 0)
- {
- auto idx = victoryTypeWidget->findData(heroIdx);
- victoryTypeWidget->setCurrentIndex(idx);
- }
- }
- //TODO: support control other objects (monsters)
- break;
- }
-
- case EventCondition::TRANSPORT: {
- ui->victoryComboBox->setCurrentIndex(7);
- assert(victoryTypeWidget);
- assert(victorySelectWidget);
- victoryTypeWidget->setCurrentIndex(json["objectType"].Integer());
- int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
- if(townIdx >= 0)
- {
- auto idx = victorySelectWidget->findData(townIdx);
- victorySelectWidget->setCurrentIndex(idx);
- }
- break;
- }
-
- case EventCondition::IS_HUMAN: {
- ui->onlyForHumansCheck->setChecked(true);
- break;
- }
- };
- }
- }
- }
-
- if(ev.effect.type == EventEffect::DEFEAT)
- {
- if(ev.identifier == "standardDefeat")
- ui->standardLoseCheck->setChecked(true);
-
- if(ev.identifier == "specialDefeat")
- {
- auto readjson = ev.trigger.toJson(conditionToJson);
- auto linearNodes = linearJsonArray(readjson);
-
- for(auto & json : linearNodes)
- {
- switch(json["condition"].Integer())
- {
- case EventCondition::CONTROL: {
- if(json["objectType"].Integer() == Obj::TOWN)
- {
- ui->loseComboBox->setCurrentIndex(1);
- assert(loseTypeWidget);
- int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
- if(townIdx >= 0)
- {
- auto idx = loseTypeWidget->findData(townIdx);
- loseTypeWidget->setCurrentIndex(idx);
- }
- }
- if(json["objectType"].Integer() == Obj::HERO)
- {
- ui->loseComboBox->setCurrentIndex(2);
- assert(loseTypeWidget);
- int heroIdx = getObjectByPos<CGHeroInstance>(posFromJson(json["position"]));
- if(heroIdx >= 0)
- {
- auto idx = loseTypeWidget->findData(heroIdx);
- loseTypeWidget->setCurrentIndex(idx);
- }
- }
-
- break;
- }
-
- case EventCondition::DAYS_PASSED: {
- ui->loseComboBox->setCurrentIndex(3);
- assert(loseValueWidget);
- loseValueWidget->setText(expiredDate(json["value"].Integer()));
- break;
- }
-
- case EventCondition::DAYS_WITHOUT_TOWN: {
- ui->loseComboBox->setCurrentIndex(4);
- assert(loseValueWidget);
- loseValueWidget->setText(QString::number(json["value"].Integer()));
- break;
-
- case EventCondition::IS_HUMAN:
- break; //ignore because always applicable for defeat conditions
- }
-
- };
- }
- }
- }
- }
-
- //mods management
- //collect all active mods
- QMap<QString, QTreeWidgetItem*> addedMods;
- QSet<QString> modsToProcess;
- ui->treeMods->blockSignals(true);
-
- auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const CModInfo & modInfo)
- {
- auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.name), QString::fromStdString(modInfo.version.toString())});
- item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.identifier)));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(0, controller.map()->mods.count(modInfo.identifier) ? Qt::Checked : Qt::Unchecked);
- //set parent check
- if(parent && item->checkState(0) == Qt::Checked)
- parent->setCheckState(0, Qt::Checked);
- return item;
- };
-
- for(const auto & modName : VLC->modh->getActiveMods())
- {
- QString qmodName = QString::fromStdString(modName);
- if(qmodName.split(".").size() == 1)
- {
- const auto & modInfo = VLC->modh->getModInfo(modName);
- addedMods[qmodName] = createModTreeWidgetItem(nullptr, modInfo);
- ui->treeMods->addTopLevelItem(addedMods[qmodName]);
- }
- else
- {
- modsToProcess.insert(qmodName);
- }
- }
-
- for(auto qmodIter = modsToProcess.begin(); qmodIter != modsToProcess.end();)
- {
- auto qmodName = *qmodIter;
- auto pieces = qmodName.split(".");
- assert(pieces.size() > 1);
-
- QString qs;
- for(int i = 0; i < pieces.size() - 1; ++i)
- qs += pieces[i];
-
- if(addedMods.count(qs))
- {
- const auto & modInfo = VLC->modh->getModInfo(qmodName.toStdString());
- addedMods[qmodName] = createModTreeWidgetItem(addedMods[qs], modInfo);
- modsToProcess.erase(qmodIter);
- qmodIter = modsToProcess.begin();
- }
- else
- ++qmodIter;
- }
- ui->treeMods->blockSignals(false);
- }
- MapSettings::~MapSettings()
- {
- delete ui;
- }
- std::string MapSettings::getTownName(int townObjectIdx)
- {
- std::string name;
- if(auto town = dynamic_cast<CGTownInstance*>(controller.map()->objects[townObjectIdx].get()))
- {
- auto * ctown = town->town;
- if(!ctown)
- ctown = VLC->townh->randomTown;
- name = ctown->faction ? town->getObjectName() : town->getNameTranslated() + ", (random)";
- }
- return name;
- }
- std::string MapSettings::getHeroName(int townObjectIdx)
- {
- std::string name;
- if(auto hero = dynamic_cast<CGHeroInstance*>(controller.map()->objects[townObjectIdx].get()))
- {
- name = hero->getNameTranslated();
- }
- return name;
- }
- std::string MapSettings::getMonsterName(int monsterObjectIdx)
- {
- std::string name;
- [[maybe_unused]] auto monster = dynamic_cast<CGCreature*>(controller.map()->objects[monsterObjectIdx].get());
- if(monster)
- {
- //TODO: get proper name
- //name = hero->name;
- }
- return name;
- }
- void MapSettings::updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods)
- {
- //Mod management
- auto widgetAction = [&](QTreeWidgetItem * item)
- {
- auto modName = item->data(0, Qt::UserRole).toString().toStdString();
- item->setCheckState(0, mods.count(modName) ? Qt::Checked : Qt::Unchecked);
- };
-
- for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
- {
- QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
- traverseNode(item, widgetAction);
- }
- }
- void MapSettings::on_pushButton_clicked()
- {
- controller.map()->name = ui->mapNameEdit->text().toStdString();
- controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
- if(ui->heroLevelLimitCheck->isChecked())
- controller.map()->levelLimit = ui->heroLevelLimit->value();
- else
- controller.map()->levelLimit = 0;
- controller.commitChangeWithoutRedraw();
-
- for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
- {
- auto * item = ui->listAbilities->item(i);
- controller.map()->allowedAbilities[i] = item->checkState() == Qt::Checked;
- }
- for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
- {
- auto * item = ui->listSpells->item(i);
- controller.map()->allowedSpell[i] = item->checkState() == Qt::Checked;
- }
- for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
- {
- auto * item = ui->listArts->item(i);
- controller.map()->allowedArtifact[i] = item->checkState() == Qt::Checked;
- }
- for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
- {
- auto * item = ui->listHeroes->item(i);
- controller.map()->allowedHeroes[i] = item->checkState() == Qt::Checked;
- }
-
- //set difficulty
- if(ui->diffRadio1->isChecked()) controller.map()->difficulty = 0;
- if(ui->diffRadio2->isChecked()) controller.map()->difficulty = 1;
- if(ui->diffRadio3->isChecked()) controller.map()->difficulty = 2;
- if(ui->diffRadio4->isChecked()) controller.map()->difficulty = 3;
- if(ui->diffRadio5->isChecked()) controller.map()->difficulty = 4;
-
- //victory & loss messages
-
- controller.map()->victoryMessage = MetaString::createFromRawString(ui->victoryMessageEdit->text().toStdString());
- controller.map()->defeatMessage = MetaString::createFromRawString(ui->defeatMessageEdit->text().toStdString());
-
- //victory & loss conditions
- EventCondition victoryCondition(EventCondition::STANDARD_WIN);
- EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
- defeatCondition.value = 7;
- //Victory condition - defeat all
- TriggeredEvent standardVictory;
- standardVictory.effect.type = EventEffect::VICTORY;
- standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
- standardVictory.identifier = "standardVictory";
- standardVictory.description.clear(); // TODO: display in quest window
- standardVictory.onFulfill.appendTextID("core.genrltxt.659");
- standardVictory.trigger = EventExpression(victoryCondition);
- //Loss condition - 7 days without town
- TriggeredEvent standardDefeat;
- standardDefeat.effect.type = EventEffect::DEFEAT;
- standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
- standardDefeat.identifier = "standardDefeat";
- standardDefeat.description.clear(); // TODO: display in quest window
- standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
- standardDefeat.trigger = EventExpression(defeatCondition);
-
- controller.map()->triggeredEvents.clear();
-
- //VICTORY
- if(ui->victoryComboBox->currentIndex() == 0)
- {
- controller.map()->triggeredEvents.push_back(standardVictory);
- controller.map()->victoryIconIndex = 11;
- controller.map()->victoryMessage.appendTextID(VLC->generaltexth->victoryConditions[0]);
- }
- else
- {
- int vicCondition = ui->victoryComboBox->currentIndex() - 1;
-
- TriggeredEvent specialVictory;
- specialVictory.effect.type = EventEffect::VICTORY;
- specialVictory.identifier = "specialVictory";
- specialVictory.description.clear(); // TODO: display in quest window
-
- controller.map()->victoryIconIndex = vicCondition;
- controller.map()->victoryMessage.appendTextID(VLC->generaltexth->victoryConditions[size_t(vicCondition) + 1]);
-
- switch(vicCondition)
- {
- case 0: {
- EventCondition cond(EventCondition::HAVE_ARTIFACT);
- assert(victoryTypeWidget);
- cond.objectType = victoryTypeWidget->currentData().toInt();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
- specialVictory.onFulfill.appendTextID("core.genrltxt.280");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- case 1: {
- EventCondition cond(EventCondition::HAVE_CREATURES);
- assert(victoryTypeWidget);
- cond.objectType = victoryTypeWidget->currentData().toInt();
- cond.value = victoryValueWidget->text().toInt();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
- specialVictory.onFulfill.appendTextID("core.genrltxt.276");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- case 2: {
- EventCondition cond(EventCondition::HAVE_RESOURCES);
- assert(victoryTypeWidget);
- cond.objectType = victoryTypeWidget->currentData().toInt();
- cond.value = victoryValueWidget->text().toInt();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
- specialVictory.onFulfill.appendTextID("core.genrltxt.278");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- case 3: {
- EventCondition cond(EventCondition::HAVE_BUILDING);
- assert(victoryTypeWidget);
- cond.objectType = victoryTypeWidget->currentData().toInt();
- int townIdx = victorySelectWidget->currentData().toInt();
- if(townIdx > -1)
- cond.position = controller.map()->objects[townIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
- specialVictory.onFulfill.appendTextID("core.genrltxt.282");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- case 4: {
- EventCondition cond(EventCondition::CONTROL);
- assert(victoryTypeWidget);
- cond.objectType = Obj::TOWN;
- int townIdx = victoryTypeWidget->currentData().toInt();
- cond.position = controller.map()->objects[townIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
- specialVictory.onFulfill.appendTextID("core.genrltxt.249");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- case 5: {
- EventCondition cond(EventCondition::DESTROY);
- assert(victoryTypeWidget);
- cond.objectType = Obj::HERO;
- int heroIdx = victoryTypeWidget->currentData().toInt();
- cond.position = controller.map()->objects[heroIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
- specialVictory.onFulfill.appendTextID("core.genrltxt.252");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- case 6: {
- EventCondition cond(EventCondition::TRANSPORT);
- assert(victoryTypeWidget);
- cond.objectType = victoryTypeWidget->currentData().toInt();
- int townIdx = victorySelectWidget->currentData().toInt();
- if(townIdx > -1)
- cond.position = controller.map()->objects[townIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
- specialVictory.onFulfill.appendTextID("core.genrltxt.292");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- }
-
- // if condition is human-only turn it into following construction: AllOf(human, condition)
- if(ui->onlyForHumansCheck->isChecked())
- {
- EventExpression::OperatorAll oper;
- EventCondition notAI(EventCondition::IS_HUMAN);
- notAI.value = 1;
- oper.expressions.push_back(notAI);
- oper.expressions.push_back(specialVictory.trigger.get());
- specialVictory.trigger = EventExpression(oper);
- }
- // if normal victory allowed - add one more quest
- if(ui->standardVictoryCheck->isChecked())
- {
- controller.map()->victoryMessage.appendRawString(" / ");
- controller.map()->victoryMessage.appendTextID(VLC->generaltexth->victoryConditions[0]);
- controller.map()->triggeredEvents.push_back(standardVictory);
- }
- controller.map()->triggeredEvents.push_back(specialVictory);
- }
-
- //DEFEAT
- if(ui->loseComboBox->currentIndex() == 0)
- {
- controller.map()->triggeredEvents.push_back(standardDefeat);
- controller.map()->defeatIconIndex = 3;
- controller.map()->defeatMessage.appendTextID("core.lcdesc.0");
- }
- else
- {
- int lossCondition = ui->loseComboBox->currentIndex() - 1;
-
- TriggeredEvent specialDefeat;
- specialDefeat.effect.type = EventEffect::DEFEAT;
- specialDefeat.identifier = "specialDefeat";
- specialDefeat.description.clear(); // TODO: display in quest window
-
- controller.map()->defeatIconIndex = lossCondition;
-
- switch(lossCondition)
- {
- case 0: {
- EventExpression::OperatorNone noneOf;
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj::TOWN;
- assert(loseTypeWidget);
- int townIdx = loseTypeWidget->currentData().toInt();
- cond.position = controller.map()->objects[townIdx]->pos;
- noneOf.expressions.push_back(cond);
- specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
- specialDefeat.trigger = EventExpression(noneOf);
- controller.map()->defeatMessage.appendTextID("core.lcdesc.1");
- break;
- }
-
- case 1: {
- EventExpression::OperatorNone noneOf;
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj::HERO;
- assert(loseTypeWidget);
- int townIdx = loseTypeWidget->currentData().toInt();
- cond.position = controller.map()->objects[townIdx]->pos;
- noneOf.expressions.push_back(cond);
- specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
- specialDefeat.trigger = EventExpression(noneOf);
- controller.map()->defeatMessage.appendTextID("core.lcdesc.2");
- break;
- }
-
- case 2: {
- EventCondition cond(EventCondition::DAYS_PASSED);
- assert(loseValueWidget);
- cond.value = expiredDate(loseValueWidget->text());
- specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
- specialDefeat.trigger = EventExpression(cond);
- controller.map()->defeatMessage.appendTextID("core.lcdesc.3");
- break;
- }
-
- case 3: {
- EventCondition cond(EventCondition::DAYS_WITHOUT_TOWN);
- assert(loseValueWidget);
- cond.value = loseValueWidget->text().toInt();
- specialDefeat.onFulfill.appendTextID("core.genrltxt.7");
- specialDefeat.trigger = EventExpression(cond);
- break;
- }
- }
-
- EventExpression::OperatorAll allOf;
- EventCondition isHuman(EventCondition::IS_HUMAN);
- isHuman.value = 1;
- allOf.expressions.push_back(specialDefeat.trigger.get());
- allOf.expressions.push_back(isHuman);
- specialDefeat.trigger = EventExpression(allOf);
- if(ui->standardLoseCheck->isChecked())
- {
- controller.map()->triggeredEvents.push_back(standardDefeat);
- }
- controller.map()->triggeredEvents.push_back(specialDefeat);
- }
-
- //Mod management
- auto widgetAction = [&](QTreeWidgetItem * item)
- {
- if(item->checkState(0) == Qt::Checked)
- {
- auto modName = item->data(0, Qt::UserRole).toString().toStdString();
- controller.map()->mods[modName] = VLC->modh->getModInfo(modName).version;
- }
- };
-
- controller.map()->mods.clear();
- for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
- {
- QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
- traverseNode(item, widgetAction);
- }
-
- close();
- }
- void MapSettings::on_victoryComboBox_currentIndexChanged(int index)
- {
- delete victoryTypeWidget;
- delete victoryValueWidget;
- delete victorySelectWidget;
- victoryTypeWidget = nullptr;
- victoryValueWidget = nullptr;
- victorySelectWidget = nullptr;
-
- if(index == 0)
- {
- ui->standardVictoryCheck->setChecked(true);
- ui->standardVictoryCheck->setEnabled(false);
- ui->onlyForHumansCheck->setChecked(false);
- ui->onlyForHumansCheck->setEnabled(false);
- return;
- }
- ui->onlyForHumansCheck->setEnabled(true);
- ui->standardVictoryCheck->setEnabled(true);
-
- int vicCondition = index - 1;
- switch(vicCondition)
- {
- case 0: { //EventCondition::HAVE_ARTIFACT
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
- victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
- break;
- }
-
- case 1: { //EventCondition::HAVE_CREATURES
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i = 0; i < VLC->creh->objects.size(); ++i)
- victoryTypeWidget->addItem(QString::fromStdString(VLC->creh->objects[i]->getNamePluralTranslated()), QVariant::fromValue(i));
-
- victoryValueWidget = new QLineEdit;
- ui->victoryParamsLayout->addWidget(victoryValueWidget);
- victoryValueWidget->setText("1");
- break;
- }
-
- case 2: { //EventCondition::HAVE_RESOURCES
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- {
- for(int resType = 0; resType < GameConstants::RESOURCE_QUANTITY; ++resType)
- {
- auto resName = QString::fromStdString(GameConstants::RESOURCE_NAMES[resType]);
- victoryTypeWidget->addItem(resName, QVariant::fromValue(resType));
- }
- }
-
- victoryValueWidget = new QLineEdit;
- ui->victoryParamsLayout->addWidget(victoryValueWidget);
- victoryValueWidget->setText("1");
- break;
- }
-
- case 3: { //EventCondition::HAVE_BUILDING
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- auto * ctown = VLC->townh->randomTown;
- for(int bId : ctown->getAllBuildings())
- victoryTypeWidget->addItem(QString::fromStdString(defaultBuildingIdConversion(BuildingID(bId))), QVariant::fromValue(bId));
-
- victorySelectWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victorySelectWidget);
- victorySelectWidget->addItem("Any town", QVariant::fromValue(-1));
- for(int i : getObjectIndexes<CGTownInstance>())
- victorySelectWidget->addItem(getTownName(i).c_str(), QVariant::fromValue(i));
- break;
- }
-
- case 4: { //EventCondition::CONTROL (Obj::TOWN)
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i : getObjectIndexes<CGTownInstance>())
- victoryTypeWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i));
- break;
- }
-
- case 5: { //EventCondition::DESTROY (Obj::HERO)
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i : getObjectIndexes<CGHeroInstance>())
- victoryTypeWidget->addItem(tr(getHeroName(i).c_str()), QVariant::fromValue(i));
- break;
- }
-
- case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
- victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
-
- victorySelectWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victorySelectWidget);
- for(int i : getObjectIndexes<CGTownInstance>())
- victorySelectWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i));
- break;
- }
-
-
- //TODO: support this vectory type
- // in order to do that, need to implement finding creature by position
- // selecting from map would be the best user experience
- /*case 7: { //EventCondition::DESTROY (Obj::MONSTER)
- victoryTypeWidget = new QComboBox;
- ui->loseParamsLayout->addWidget(victoryTypeWidget);
- for(int i : getObjectIndexes<CGCreature>())
- victoryTypeWidget->addItem(tr(getMonsterName(i).c_str()), QVariant::fromValue(i));
- break;
- }*/
-
-
- }
- }
- void MapSettings::on_loseComboBox_currentIndexChanged(int index)
- {
- delete loseTypeWidget;
- delete loseValueWidget;
- delete loseSelectWidget;
- loseTypeWidget = nullptr;
- loseValueWidget = nullptr;
- loseSelectWidget = nullptr;
-
- if(index == 0)
- {
- ui->standardLoseCheck->setChecked(true);
- ui->standardLoseCheck->setEnabled(false);
- return;
- }
- ui->standardLoseCheck->setEnabled(true);
-
- int loseCondition = index - 1;
- switch(loseCondition)
- {
- case 0: { //EventCondition::CONTROL (Obj::TOWN)
- loseTypeWidget = new QComboBox;
- ui->loseParamsLayout->addWidget(loseTypeWidget);
- for(int i : getObjectIndexes<CGTownInstance>())
- loseTypeWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i));
- break;
- }
-
- case 1: { //EventCondition::CONTROL (Obj::HERO)
- loseTypeWidget = new QComboBox;
- ui->loseParamsLayout->addWidget(loseTypeWidget);
- for(int i : getObjectIndexes<CGHeroInstance>())
- loseTypeWidget->addItem(tr(getHeroName(i).c_str()), QVariant::fromValue(i));
- break;
- }
-
- case 2: { //EventCondition::DAYS_PASSED
- loseValueWidget = new QLineEdit;
- ui->loseParamsLayout->addWidget(loseValueWidget);
- loseValueWidget->setText("2m 1w 1d");
- break;
- }
-
- case 3: { //EventCondition::DAYS_WITHOUT_TOWN
- loseValueWidget = new QLineEdit;
- ui->loseParamsLayout->addWidget(loseValueWidget);
- loseValueWidget->setText("7");
- break;
- }
- }
- }
- void MapSettings::on_heroLevelLimitCheck_toggled(bool checked)
- {
- ui->heroLevelLimit->setEnabled(checked);
- }
- void MapSettings::on_modResolution_map_clicked()
- {
- updateModWidgetBasedOnMods(MapController::modAssessmentMap(*controller.map()));
- }
- void MapSettings::on_modResolution_full_clicked()
- {
- updateModWidgetBasedOnMods(MapController::modAssessmentAll());
- }
- void MapSettings::on_treeMods_itemChanged(QTreeWidgetItem *item, int column)
- {
- //set state for children
- for (int i = 0; i < item->childCount(); ++i)
- item->child(i)->setCheckState(0, item->checkState(0));
-
- //set state for parent
- ui->treeMods->blockSignals(true);
- if(item->checkState(0) == Qt::Checked)
- {
- while(item->parent())
- {
- item->parent()->setCheckState(0, Qt::Checked);
- item = item->parent();
- }
- }
- ui->treeMods->blockSignals(false);
- }
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