MapFormatJson.cpp 8.6 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. static const std::array<std::string, 12> conditionNames = {
  18. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  19. "control", "destroy", "transport", "daysPassed",
  20. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  21. };
  22. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  23. static EventCondition JsonToCondition(const JsonNode & node)
  24. {
  25. EventCondition event;
  26. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  27. if (node.Vector().size() > 1)
  28. {
  29. const JsonNode & data = node.Vector()[1];
  30. if (data["type"].getType() == JsonNode::DATA_STRING)
  31. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  32. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  33. event.objectType = data["type"].Float();
  34. if (!data["value"].isNull())
  35. event.value = data["value"].Float();
  36. if (!data["position"].isNull())
  37. {
  38. auto & position = data["position"].Vector();
  39. event.position.x = position.at(0).Float();
  40. event.position.y = position.at(1).Float();
  41. event.position.z = position.at(2).Float();
  42. }
  43. }
  44. return event;
  45. }
  46. static JsonNode ConditionToJson(const EventCondition& event)
  47. {
  48. JsonNode json;
  49. JsonVector& asVector = json.Vector();
  50. JsonNode condition;
  51. condition.String() = conditionNames.at(event.condition);
  52. asVector.push_back(condition);
  53. JsonNode data;
  54. //todo: save identifier
  55. if(event.value != -1)
  56. data["value"].Float() = event.value;
  57. if(event.position != int3(-1,-1,-1))
  58. {
  59. auto & position = data["position"].Vector();
  60. position.resize(3);
  61. position[0].Float() = event.position.x;
  62. position[1].Float() = event.position.y;
  63. position[2].Float() = event.position.z;
  64. }
  65. asVector.push_back(data);
  66. return std::move(json);
  67. }
  68. ///CMapFormatJson
  69. const int CMapFormatJson::VERSION_MAJOR = 1;
  70. const int CMapFormatJson::VERSION_MINOR = 0;
  71. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  72. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  73. {
  74. mapHeader->victoryMessage = input["victoryString"].String();
  75. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  76. mapHeader->defeatMessage = input["defeatString"].String();
  77. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  78. mapHeader->triggeredEvents.clear();
  79. for (auto & entry : input["triggeredEvents"].Struct())
  80. {
  81. TriggeredEvent event;
  82. event.identifier = entry.first;
  83. readTriggeredEvent(event, entry.second);
  84. mapHeader->triggeredEvents.push_back(event);
  85. }
  86. }
  87. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  88. {
  89. event.onFulfill = source["message"].String();
  90. event.description = source["description"].String();
  91. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  92. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  93. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  94. }
  95. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  96. {
  97. output["victoryString"].String() = map->victoryMessage;
  98. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  99. output["defeatString"].String() = map->defeatMessage;
  100. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  101. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  102. for(auto event : map->triggeredEvents)
  103. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  104. }
  105. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  106. {
  107. dest["message"].String() = event.onFulfill;
  108. dest["description"].String() = event.description;
  109. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  110. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  111. dest["condition"] = event.trigger.toJson(ConditionToJson);
  112. }
  113. ///CMapPatcher
  114. CMapPatcher::CMapPatcher(JsonNode stream):
  115. input(stream)
  116. {
  117. }
  118. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  119. {
  120. header.swap(mapHeader);
  121. if (!input.isNull())
  122. readPatchData();
  123. header.swap(mapHeader);
  124. }
  125. void CMapPatcher::readPatchData()
  126. {
  127. readTriggeredEvents(input);
  128. }
  129. ///CMapFormatZip
  130. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  131. buffer(stream),
  132. ioApi(new CProxyIOApi(buffer))
  133. {
  134. }
  135. ///CMapLoaderJson
  136. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  137. CMapFormatZip(stream),
  138. loader("", "_", ioApi)
  139. {
  140. }
  141. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  142. {
  143. map = new CMap();
  144. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  145. readMap();
  146. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  147. }
  148. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  149. {
  150. mapHeader.reset(new CMapHeader);
  151. readHeader();
  152. return std::move(mapHeader);
  153. }
  154. void CMapLoaderJson::readMap()
  155. {
  156. readHeader();
  157. map->initTerrain();
  158. //TODO:readMap
  159. }
  160. void CMapLoaderJson::readHeader()
  161. {
  162. //do not use map field here, use only mapHeader
  163. ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT);
  164. if(!loader.existsResource(headerID))
  165. throw new std::runtime_error(HEADER_FILE_NAME+" not found");
  166. auto headerData = loader.load(headerID)->readAll();
  167. const JsonNode header(reinterpret_cast<char*>(headerData.first.get()), headerData.second);
  168. //TODO: read such data like map name & size
  169. //mapHeader->version = ??? //todo: new version field
  170. //todo: multilevel map load support
  171. const JsonNode levels = header["mapLevels"];
  172. mapHeader->height = levels["surface"]["height"].Float();
  173. mapHeader->width = levels["surface"]["width"].Float();
  174. mapHeader->twoLevel = !levels["underground"].isNull();
  175. mapHeader->name = header["name"].String();
  176. mapHeader->description = header["description"].String();
  177. //todo: support arbitrary percentage
  178. static const std::map<std::string, ui8> difficultyMap =
  179. {
  180. {"", 1},
  181. {"EASY", 0},
  182. {"NORMAL", 1},
  183. {"HARD", 2},
  184. {"EXPERT", 3},
  185. {"IMPOSSIBLE", 4}
  186. };
  187. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  188. mapHeader->levelLimit = header["levelLimit"].Float();
  189. // std::vector<bool> allowedHeroes;
  190. // std::vector<ui16> placeholdedHeroes;
  191. readTriggeredEvents(header);
  192. readPlayerInfo();
  193. //TODO: readHeader
  194. }
  195. void CMapLoaderJson::readPlayerInfo()
  196. {
  197. //ui8 howManyTeams;
  198. //TODO: readPlayerInfo
  199. }
  200. ///CMapSaverJson
  201. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  202. CMapFormatZip(stream),
  203. saver(ioApi, "_")
  204. {
  205. }
  206. CMapSaverJson::~CMapSaverJson()
  207. {
  208. }
  209. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  210. {
  211. //TODO: saveMap
  212. this->map = map.get();
  213. saveHeader();
  214. }
  215. void CMapSaverJson::saveHeader()
  216. {
  217. JsonNode header;
  218. header["versionMajor"].Float() = VERSION_MAJOR;
  219. header["versionMinor"].Float() = VERSION_MINOR;
  220. //todo: multilevel map save support
  221. JsonNode & levels = header["mapLevels"];
  222. levels["surface"]["height"].Float() = map->height;
  223. levels["surface"]["width"].Float() = map->width;
  224. levels["surface"]["index"].Float() = 0;
  225. if(map->twoLevel)
  226. {
  227. levels["underground"]["height"].Float() = map->height;
  228. levels["underground"]["width"].Float() = map->width;
  229. levels["underground"]["index"].Float() = 1;
  230. }
  231. header["name"].String() = map->name;
  232. header["description"].String() = map->description;
  233. //todo: support arbitrary percentage
  234. static const std::map<ui8, std::string> difficultyMap =
  235. {
  236. {0, "EASY"},
  237. {1, "NORMAL"},
  238. {2, "HARD"},
  239. {3, "EXPERT"},
  240. {4, "IMPOSSIBLE"}
  241. };
  242. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  243. header["levelLimit"].Float() = map->levelLimit;
  244. writeTriggeredEvents(header);
  245. //todo: player info
  246. //todo: allowedHeroes;
  247. //todo: placeholdedHeroes;
  248. std::ostringstream out;
  249. out << header;
  250. out.flush();
  251. {
  252. auto s = out.str();
  253. std::unique_ptr<COutputStream> stream = saver.addFile(HEADER_FILE_NAME);
  254. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  255. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  256. }
  257. }