BattleFake.h 1.8 KB

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  1. /*
  2. * BattleFake.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. #include "mock_BonusBearer.h"
  13. #include "mock_battle_IBattleState.h"
  14. #include "mock_battle_Unit.h"
  15. #if SCRIPTING_ENABLED
  16. #include "mock_scripting_Pool.h"
  17. #endif
  18. #include "../../lib/JsonNode.h"
  19. #include "../../lib/NetPacksBase.h"
  20. #include "../../lib/battle/CBattleInfoCallback.h"
  21. namespace test
  22. {
  23. namespace battle
  24. {
  25. using namespace ::testing;
  26. using ::battle::Unit;
  27. using ::battle::Units;
  28. using ::battle::UnitFilter;
  29. class UnitFake : public UnitMock
  30. {
  31. public:
  32. void addNewBonus(const std::shared_ptr<Bonus> & b);
  33. void makeAlive();
  34. void makeDead();
  35. void redirectBonusesToFake();
  36. void expectAnyBonusSystemCall();
  37. private:
  38. BonusBearerMock bonusFake;
  39. };
  40. class UnitsFake
  41. {
  42. public:
  43. std::vector<std::shared_ptr<UnitFake>> allUnits;
  44. UnitFake & add(ui8 side);
  45. battle::Units getUnitsIf(battle::UnitFilter predicate) const;
  46. void setDefaultBonusExpectations();
  47. };
  48. class BattleFake : public CBattleInfoCallback, public BattleStateMock
  49. {
  50. #if SCRIPTING_ENABLED
  51. std::shared_ptr<scripting::PoolMock> pool;
  52. #endif
  53. public:
  54. #if SCRIPTING_ENABLED
  55. BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
  56. #else
  57. BattleFake();
  58. #endif
  59. virtual ~BattleFake();
  60. void setUp();
  61. void setupEmptyBattlefield();
  62. #if SCRIPTING_ENABLED
  63. scripting::Pool * getContextPool() const override;
  64. #endif
  65. template <typename T>
  66. void accept(T * pack)
  67. {
  68. pack->applyBattle(this);
  69. }
  70. const IBattleInfo * getBattle() const override
  71. {
  72. return nullptr;
  73. }
  74. std::optional<PlayerColor> getPlayerID() const override
  75. {
  76. return std::nullopt;
  77. }
  78. protected:
  79. private:
  80. };
  81. }
  82. }