| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342 | 
							- #include "StdInc.h"
 
- #include "CQuery.h"
 
- #include "CGameHandler.h"
 
- #include "../lib/BattleState.h"
 
- boost::mutex Queries::mx;
 
- template <typename Container>
 
- std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
 
- {
 
- 	std::string ret = opener;
 
- 	auto itr = boost::begin(c);
 
- 	if(itr != boost::end(c))
 
- 	{
 
- 		ret += boost::lexical_cast<std::string>(*itr);
 
- 		while(++itr != boost::end(c))
 
- 		{
 
- 			ret += delimeter;
 
- 			ret += boost::lexical_cast<std::string>(*itr);
 
- 		}
 
- 	}
 
- 	ret += closer;
 
- 	return ret;
 
- }
 
- std::ostream & operator<<(std::ostream &out, const CQuery &query)
 
- {
 
- 	return out << query.toString();
 
- }
 
- std::ostream & operator<<(std::ostream &out, QueryPtr query)
 
- {
 
- 	return out << "[" << query.get() << "] " << query->toString();
 
- }
 
- CQuery::CQuery(void)
 
- {
 
- 	boost::unique_lock<boost::mutex> l(Queries::mx);
 
- 	static TQueryID QID = 1;
 
- 	queryID = QID++;
 
- 	logGlobal->traceStream() << "Created a new query with id " << queryID;
 
- }
 
- CQuery::~CQuery(void)
 
- {
 
- 	logGlobal->traceStream() << "Destructed the query with id " << queryID;
 
- }
 
- void CQuery::addPlayer(PlayerColor color)
 
- {
 
- 	if(color.isValidPlayer())
 
- 	{
 
- 		players.push_back(color);
 
- 	}
 
- }
 
- std::string CQuery::toString() const
 
- {
 
- 	std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
 
- 	return ret;
 
- }
 
- bool CQuery::endsByPlayerAnswer() const
 
- {
 
- 	return false;
 
- }
 
- void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
 
- {
 
- }
 
- bool CQuery::blocksPack(const CPack *pack) const
 
- {
 
- 	return false;
 
- }
 
- void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
 
- {
 
- }
 
- void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
 
- {
 
- 	gh->queries.popQuery(*this);
 
- }
 
- CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
 
- 	: visitedObject(Obj), visitingHero(Hero), tile(Tile)
 
- {
 
- 	addPlayer(Hero->tempOwner);
 
- }
 
- bool CObjectVisitQuery::blocksPack(const CPack *pack) const 
 
- {
 
- 	//During the visit itself ALL actions are blocked.
 
- 	//(However, the visit may trigger a query above that'll pass some.)
 
- 	return true; 
 
- }
 
- void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
 
- {
 
- 	gh->objectVisitEnded(*this);
 
- }
 
- void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
 
- {
 
- 	//Object may have been removed and deleted.
 
- 	if(gh->isValidObject(visitedObject))
 
- 		topQuery->notifyObjectAboutRemoval(*this);
 
- 	gh->queries.popQuery(*this);
 
- }
 
- void Queries::popQuery(PlayerColor player, QueryPtr query)
 
- {
 
- 	LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
 
- 	if(topQuery(player) != query)
 
- 	{
 
- 		logGlobal->traceStream() << "Cannot remove, not a top!";
 
- 		return;
 
- 	}
 
- 	queries[player] -= query;
 
- 	auto nextQuery = topQuery(player);
 
- 	query->onRemoval(gh, player);
 
- 	//Exposure on query below happens only if removal didnt trigger any new query
 
- 	if(nextQuery && nextQuery == topQuery(player))
 
- 	{
 
- 		nextQuery->onExposure(gh, query);
 
- 	}
 
- }
 
- void Queries::popQuery(const CQuery &query)
 
- {
 
- 	LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
 
- 	assert(query.players.size());
 
- 	BOOST_FOREACH(auto player, query.players)
 
- 	{
 
- 		auto top = topQuery(player);
 
- 		if(top.get() == &query)
 
- 			popQuery(top);
 
- 		else
 
- 			logGlobal->traceStream() << "Cannot remove query " << query;
 
- 	}
 
- }
 
- void Queries::popQuery(QueryPtr query)
 
- {
 
- 	BOOST_FOREACH(auto player, query->players)
 
- 		popQuery(player, query);
 
- }
 
- void Queries::addQuery(QueryPtr query)
 
- {
 
- 	BOOST_FOREACH(auto player, query->players)
 
- 		addQuery(player, query);
 
- }
 
- void Queries::addQuery(PlayerColor player, QueryPtr query)
 
- {
 
- 	LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
 
- 	queries[player].push_back(query);
 
- }
 
- QueryPtr Queries::topQuery(PlayerColor player)
 
- {
 
- 	return vstd::backOrNull(queries[player]);
 
- }
 
- void Queries::popIfTop(QueryPtr query)
 
- {
 
- 	popIfTop(*query);
 
- }
 
- void Queries::popIfTop(const CQuery &query)
 
- {
 
- 	BOOST_FOREACH(PlayerColor color, query.players)
 
- 		if(topQuery(color).get() == &query)
 
- 			popQuery(color, topQuery(color));
 
- }
 
- std::vector<shared_ptr<const CQuery>> Queries::allQueries() const
 
- {
 
- 	std::vector<shared_ptr<const CQuery>> ret;
 
- 	BOOST_FOREACH(auto &playerQueries, queries)
 
- 		BOOST_FOREACH(auto &query, playerQueries.second)
 
- 			ret.push_back(query);
 
- 	return ret;
 
- }
 
- std::vector<shared_ptr<CQuery>> Queries::allQueries()
 
- {
 
- 	//TODO code duplication with const function :(
 
- 	std::vector<shared_ptr<CQuery>> ret;
 
- 	BOOST_FOREACH(auto &playerQueries, queries)
 
- 		BOOST_FOREACH(auto &query, playerQueries.second)
 
- 		ret.push_back(query);
 
- 	return ret;
 
- }
 
- void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const 
 
- {
 
- 	assert(result);
 
- 	objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
 
- }
 
- CBattleQuery::CBattleQuery(const BattleInfo *Bi)
 
- {
 
- 	belligerents[0] = Bi->belligerents[0];
 
- 	belligerents[1] = Bi->belligerents[1];
 
- 	bi = Bi;
 
- 	BOOST_FOREACH(PlayerColor side, bi->sides)
 
- 		addPlayer(side);
 
- }
 
- CBattleQuery::CBattleQuery()
 
- {
 
- }
 
- bool CBattleQuery::blocksPack(const CPack *pack) const 
 
- {
 
- 	return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
 
- }
 
- void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
 
- {
 
- 	gh->battleAfterLevelUp(*result);
 
- }
 
- void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const 
 
- {
 
- 	objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
 
- }
 
- CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
 
- {
 
- 	exchangingArmies[0] = up;
 
- 	exchangingArmies[1] = down;
 
- 	addPlayer(up->tempOwner);
 
- 	addPlayer(down->tempOwner);
 
- }
 
- bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const 
 
- {
 
- 	if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
 
- 	{
 
- 		std::set<ObjectInstanceID> ourIds;
 
- 		ourIds.insert(this->exchangingArmies[0]->id);
 
- 		ourIds.insert(this->exchangingArmies[1]->id);
 
- 		return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
 
- 	}
 
- 	return CDialogQuery::blocksPack(pack);
 
- }
 
- void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const 
 
- {
 
- 	assert(answer);
 
- 	objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
 
- }
 
- CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
 
- {
 
- 	this->bd = bd;
 
- 	addPlayer(bd.player);
 
- }
 
- CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
 
- {
 
- 	hlu = Hlu;
 
- 	addPlayer(hlu.hero->tempOwner);
 
- }
 
- void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
 
- {
 
- 	assert(answer);
 
- 	logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << answer;
 
- 	gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
 
- }
 
- CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
 
- {
 
- 	clu = Clu;
 
- 	addPlayer(clu.hero->tempOwner);
 
- }
 
- void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
 
- {
 
- 	assert(answer);
 
- 	logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << answer;
 
- 	gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
 
- }
 
- bool CDialogQuery::endsByPlayerAnswer() const 
 
- {
 
- 	return true;
 
- }
 
- bool CDialogQuery::blocksPack(const CPack *pack) const 
 
- {
 
- 	//We accept only query replies from correct player
 
- 	if(auto reply = dynamic_cast<const QueryReply *>(pack))
 
- 	{
 
- 		return !vstd::contains(players, reply->player);
 
- 	}
 
- 	return true;
 
- }
 
- CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
 
- 	: tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
 
- {
 
- 	players.push_back(hero->tempOwner);
 
- }
 
- void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
 
- {
 
- 	assert(players.size() == 1);
 
- 	if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
 
- 		//TODO what if there were H4-like escape? we should also check pos
 
- 	{
 
- 		logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
 
- 		//finish movement
 
- 		visitDestAfterVictory = false;
 
- 		gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
 
- 	}
 
- 	gh->queries.popIfTop(*this);
 
- }
 
 
  |