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							- #pragma once
 
- #include "GameConstants.h"
 
- #include "../lib/ConstTransitivePtr.h"
 
- /*
 
-  * CDefObjInfoHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CBinaryReader;
 
- class CLegacyConfigParser;
 
- class JsonNode;
 
- class DLL_LINKAGE ObjectTemplate
 
- {
 
- 	enum EBlockMapBits
 
- 	{
 
- 		VISIBLE = 1,
 
- 		VISITABLE = 2,
 
- 		BLOCKED = 4
 
- 	};
 
- 	/// tiles that are covered by this object, uses EBlockMapBits enum as flags
 
- 	std::vector<std::vector<ui8>> usedTiles;
 
- 	/// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
 
- 	ui8 visitDir;
 
- 	/// list of terrains on which this object can be placed
 
- 	std::set<ETerrainType> allowedTerrains;
 
- public:
 
- 	/// H3 ID/subID of this object
 
- 	Obj id;
 
- 	si32 subid;
 
- 	/// print priority, objects with higher priority will be print first, below everything else
 
- 	si32 printPriority;
 
- 	/// animation file that should be used to display object
 
- 	std::string animationFile;
 
- 	/// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data
 
- 	std::string stringID;
 
- 	ui32 getWidth() const;
 
- 	ui32 getHeight() const;
 
- 	void setSize(ui32 width, ui32 height);
 
- 	bool isVisitable() const;
 
- 	// Checks object used tiles
 
- 	// Position is relative to bottom-right corner of the object, can not be negative
 
- 	bool isWithin(si32 X, si32 Y) const;
 
- 	bool isVisitableAt(si32 X, si32 Y) const;
 
- 	bool isVisibleAt(si32 X, si32 Y) const;
 
- 	bool isBlockedAt(si32 X, si32 Y) const;
 
- 	// Checks if object is visitable from certain direction. X and Y must be between -1..+1
 
- 	bool isVisitableFrom(si8 X, si8 Y) const;
 
- 	// Checks if object can be placed on specific terrain
 
- 	bool canBePlacedAt(ETerrainType terrain) const;
 
- 	ObjectTemplate();
 
- 	void readTxt(CLegacyConfigParser & parser);
 
- 	void readMsk();
 
- 	void readMap(CBinaryReader & reader);
 
- 	void readJson(const JsonNode & node);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & usedTiles & allowedTerrains & animationFile & stringID;
 
- 		h & id & subid & printPriority & visitDir;
 
- 	}
 
- };
 
- class DLL_LINKAGE CDefObjInfoHandler
 
- {
 
- 	/// list of all object templates loaded from text files
 
- 	/// actual object have ObjectTemplate as member "appearance"
 
- 	std::vector<ObjectTemplate> objects;
 
- 	/// reads one of H3 text files that contain object templates description
 
- 	void readTextFile(std::string path);
 
- public:
 
- 	CDefObjInfoHandler();
 
- 	/// Erases all templates with given type/subtype
 
- 	void eraseAll(Obj type, si32 subtype);
 
- 	/// Add new template into the list
 
- 	void registerTemplate(ObjectTemplate obj);
 
- 	/// picks all possible candidates for specific pair <type, subtype>
 
- 	std::vector<ObjectTemplate> pickCandidates(Obj type, si32 subtype) const;
 
- 	/// picks all candidates for <type, subtype> and of possible - also filters them by terrain
 
- 	std::vector<ObjectTemplate> pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const;
 
- 	/// as above, but also filters out templates that are not applicable according to accepted test
 
- 	std::vector<ObjectTemplate> pickCandidates(Obj type, si32 subtype, ETerrainType terrain, std::function<bool(ObjectTemplate &)> filter) const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & objects;
 
- 	}
 
- };
 
 
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