AdventureSpellMechanics.cpp 18 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "../CRandomGenerator.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../NetPacks.h"
  16. #include "../CGameInfoCallback.h"
  17. #include "../mapping/CMap.h"
  18. #include "../CPlayerState.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. ///AdventureSpellMechanics
  21. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  22. IAdventureSpellMechanics(s)
  23. {
  24. }
  25. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  26. {
  27. if(!owner->isAdventure())
  28. {
  29. env->complain("Attempt to cast non adventure spell in adventure mode");
  30. return false;
  31. }
  32. if(const CGHeroInstance * heroCaster = dynamic_cast<const CGHeroInstance *>(parameters.caster))
  33. {
  34. if(heroCaster->inTownGarrison)
  35. {
  36. env->complain("Attempt to cast an adventure spell in town garrison");
  37. return false;
  38. }
  39. const auto level = heroCaster->getSpellSchoolLevel(owner);
  40. const auto cost = owner->getCost(level);
  41. if(!heroCaster->canCastThisSpell(owner))
  42. {
  43. env->complain("Hero cannot cast this spell!");
  44. return false;
  45. }
  46. if(heroCaster->mana < cost)
  47. {
  48. env->complain("Hero doesn't have enough spell points to cast this spell!");
  49. return false;
  50. }
  51. }
  52. ESpellCastResult result = beginCast(env, parameters);
  53. if(result == ESpellCastResult::OK)
  54. performCast(env, parameters);
  55. return result != ESpellCastResult::ERROR;
  56. }
  57. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  58. {
  59. if(owner->hasEffects())
  60. {
  61. //todo: cumulative effects support
  62. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  63. std::vector<Bonus> bonuses;
  64. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  65. for(const Bonus & b : bonuses)
  66. {
  67. GiveBonus gb;
  68. gb.id = parameters.caster->getCasterUnitId();
  69. gb.bonus = b;
  70. env->apply(&gb);
  71. }
  72. return ESpellCastResult::OK;
  73. }
  74. else
  75. {
  76. //There is no generic algorithm of adventure cast
  77. env->complain("Unimplemented adventure spell");
  78. return ESpellCastResult::ERROR;
  79. }
  80. }
  81. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  82. {
  83. return ESpellCastResult::OK;
  84. }
  85. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  86. {
  87. AdvmapSpellCast asc;
  88. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  89. asc.spellID = owner->id;
  90. env->apply(&asc);
  91. ESpellCastResult result = applyAdventureEffects(env, parameters);
  92. endCast(env, parameters, result);
  93. }
  94. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  95. {
  96. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  97. const auto cost = owner->getCost(level);
  98. switch(result)
  99. {
  100. case ESpellCastResult::OK:
  101. parameters.caster->spendMana(env, cost);
  102. break;
  103. default:
  104. break;
  105. }
  106. }
  107. ///SummonBoatMechanics
  108. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  109. AdventureSpellMechanics(s)
  110. {
  111. }
  112. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  113. {
  114. if(!parameters.caster->getHeroCaster())
  115. {
  116. env->complain("Not a hero caster!");
  117. return ESpellCastResult::ERROR;
  118. }
  119. if(parameters.caster->getHeroCaster()->boat)
  120. {
  121. InfoWindow iw;
  122. iw.player = parameters.caster->getCasterOwner();
  123. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 333);//%s is already in boat
  124. parameters.caster->getCasterName(iw.text);
  125. env->apply(&iw);
  126. return ESpellCastResult::CANCEL;
  127. }
  128. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  129. if(summonPos.x < 0)
  130. {
  131. InfoWindow iw;
  132. iw.player = parameters.caster->getCasterOwner();
  133. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 334);//There is no place to put the boat.
  134. env->apply(&iw);
  135. return ESpellCastResult::CANCEL;
  136. }
  137. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  138. //check if spell works at all
  139. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  140. {
  141. InfoWindow iw;
  142. iw.player = parameters.caster->getCasterOwner();
  143. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  144. parameters.caster->getCasterName(iw.text);
  145. env->apply(&iw);
  146. return ESpellCastResult::OK;
  147. }
  148. //try to find unoccupied boat to summon
  149. const CGBoat * nearest = nullptr;
  150. double dist = 0;
  151. for(const CGObjectInstance * obj : env->getMap()->objects)
  152. {
  153. if(obj && obj->ID == Obj::BOAT)
  154. {
  155. const auto * b = dynamic_cast<const CGBoat *>(obj);
  156. if(b->hero || b->layer != EPathfindingLayer::SAIL)
  157. continue; //we're looking for unoccupied boat
  158. double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
  159. if(!nearest || nDist < dist) //it's first boat or closer than previous
  160. {
  161. nearest = b;
  162. dist = nDist;
  163. }
  164. }
  165. }
  166. if(nullptr != nearest) //we found boat to summon
  167. {
  168. ChangeObjPos cop;
  169. cop.objid = nearest->id;
  170. cop.nPos = summonPos;
  171. cop.initiator = parameters.caster->getCasterOwner();
  172. env->apply(&cop);
  173. }
  174. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  175. {
  176. InfoWindow iw;
  177. iw.player = parameters.caster->getCasterOwner();
  178. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  179. env->apply(&iw);
  180. }
  181. else //create boat
  182. {
  183. NewObject no;
  184. no.ID = Obj::BOAT;
  185. no.subID = BoatId::NECROPOLIS;
  186. no.targetPos = summonPos;
  187. no.initiator = parameters.caster->getCasterOwner();
  188. env->apply(&no);
  189. }
  190. return ESpellCastResult::OK;
  191. }
  192. ///ScuttleBoatMechanics
  193. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  194. AdventureSpellMechanics(s)
  195. {
  196. }
  197. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  198. {
  199. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  200. //check if spell works at all
  201. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  202. {
  203. InfoWindow iw;
  204. iw.player = parameters.caster->getCasterOwner();
  205. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  206. parameters.caster->getCasterName(iw.text);
  207. env->apply(&iw);
  208. return ESpellCastResult::OK;
  209. }
  210. if(!env->getMap()->isInTheMap(parameters.pos))
  211. {
  212. env->complain("Invalid dst tile for scuttle!");
  213. return ESpellCastResult::ERROR;
  214. }
  215. //TODO: test range, visibility
  216. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  217. if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  218. {
  219. env->complain("There is no boat to scuttle!");
  220. return ESpellCastResult::ERROR;
  221. }
  222. RemoveObject ro;
  223. ro.initiator = parameters.caster->getCasterOwner();
  224. ro.objectID = t->visitableObjects.back()->id;
  225. env->apply(&ro);
  226. return ESpellCastResult::OK;
  227. }
  228. ///DimensionDoorMechanics
  229. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  230. AdventureSpellMechanics(s)
  231. {
  232. }
  233. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  234. {
  235. if(!env->getMap()->isInTheMap(parameters.pos))
  236. {
  237. env->complain("Destination is out of map!");
  238. return ESpellCastResult::ERROR;
  239. }
  240. if(!parameters.caster->getHeroCaster())
  241. {
  242. env->complain("Not a hero caster!");
  243. return ESpellCastResult::ERROR;
  244. }
  245. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  246. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getHeroCaster()->getSightCenter());
  247. if(nullptr == dest)
  248. {
  249. env->complain("Destination tile doesn't exist!");
  250. return ESpellCastResult::ERROR;
  251. }
  252. if(nullptr == curr)
  253. {
  254. env->complain("Source tile doesn't exist!");
  255. return ESpellCastResult::ERROR;
  256. }
  257. if(parameters.caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  258. {
  259. env->complain("Hero needs movement points to cast Dimension Door!");
  260. return ESpellCastResult::ERROR;
  261. }
  262. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  263. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  264. std::stringstream cachingStr;
  265. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  266. if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
  267. {
  268. InfoWindow iw;
  269. iw.player = parameters.caster->getCasterOwner();
  270. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  271. parameters.caster->getCasterName(iw.text);
  272. env->apply(&iw);
  273. return ESpellCastResult::CANCEL;
  274. }
  275. GiveBonus gb;
  276. gb.id = parameters.caster->getCasterUnitId();
  277. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, owner->id);
  278. env->apply(&gb);
  279. if(!dest->isClear(curr)) //wrong dest tile
  280. {
  281. InfoWindow iw;
  282. iw.player = parameters.caster->getCasterOwner();
  283. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 70); //Dimension Door failed!
  284. env->apply(&iw);
  285. }
  286. else if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true))
  287. {
  288. SetMovePoints smp;
  289. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  290. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  291. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  292. else
  293. smp.val = 0;
  294. env->apply(&smp);
  295. }
  296. return ESpellCastResult::OK;
  297. }
  298. ///TownPortalMechanics
  299. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  300. AdventureSpellMechanics(s)
  301. {
  302. }
  303. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  304. {
  305. const CGTownInstance * destination = nullptr;
  306. const int moveCost = movementCost(parameters);
  307. if(!parameters.caster->getHeroCaster())
  308. {
  309. env->complain("Not a hero caster!");
  310. return ESpellCastResult::ERROR;
  311. }
  312. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  313. {
  314. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  315. destination = findNearestTown(env, parameters, pool);
  316. if(nullptr == destination)
  317. return ESpellCastResult::ERROR;
  318. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  319. return ESpellCastResult::ERROR;
  320. if(destination->visitingHero)
  321. {
  322. InfoWindow iw;
  323. iw.player = parameters.caster->getCasterOwner();
  324. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  325. env->apply(&iw);
  326. return ESpellCastResult::CANCEL;
  327. }
  328. }
  329. else if(env->getMap()->isInTheMap(parameters.pos))
  330. {
  331. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  332. auto * const topObj = tile.topVisitableObj(false);
  333. if(!topObj)
  334. {
  335. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  336. return ESpellCastResult::ERROR;
  337. }
  338. else if(topObj->ID == Obj::HERO)
  339. {
  340. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  341. return ESpellCastResult::ERROR;
  342. }
  343. else if(topObj->ID != Obj::TOWN)
  344. {
  345. env->complain("No town at destination tile " + parameters.pos.toString());
  346. return ESpellCastResult::ERROR;
  347. }
  348. destination = dynamic_cast<const CGTownInstance*>(topObj);
  349. if(nullptr == destination)
  350. {
  351. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  352. return ESpellCastResult::ERROR;
  353. }
  354. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  355. if(relations == PlayerRelations::ENEMIES)
  356. {
  357. env->complain("Can't teleport to enemy!");
  358. return ESpellCastResult::ERROR;
  359. }
  360. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  361. {
  362. env->complain("This hero has not enough movement points!");
  363. return ESpellCastResult::ERROR;
  364. }
  365. if(destination->visitingHero)
  366. {
  367. env->complain("[Internal error] Can't teleport to occupied town");
  368. return ESpellCastResult::ERROR;
  369. }
  370. }
  371. else
  372. {
  373. env->complain("Invalid destination tile");
  374. return ESpellCastResult::ERROR;
  375. }
  376. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
  377. {
  378. SetMovePoints smp;
  379. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  380. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  381. env->apply(&smp);
  382. }
  383. return ESpellCastResult::OK;
  384. }
  385. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  386. {
  387. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  388. if(!parameters.caster->getHeroCaster())
  389. {
  390. env->complain("Not a hero caster!");
  391. return ESpellCastResult::ERROR;
  392. }
  393. if(towns.empty())
  394. {
  395. InfoWindow iw;
  396. iw.player = parameters.caster->getCasterOwner();
  397. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  398. env->apply(&iw);
  399. return ESpellCastResult::CANCEL;
  400. }
  401. const int moveCost = movementCost(parameters);
  402. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  403. {
  404. InfoWindow iw;
  405. iw.player = parameters.caster->getCasterOwner();
  406. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  407. env->apply(&iw);
  408. return ESpellCastResult::CANCEL;
  409. }
  410. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  411. {
  412. auto queryCallback = [=](const JsonNode & reply) -> void
  413. {
  414. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  415. {
  416. ObjectInstanceID townId(static_cast<si32>(reply.Integer()));
  417. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  418. if(o == nullptr)
  419. {
  420. env->complain("Invalid object instance selected");
  421. return;
  422. }
  423. if(!dynamic_cast<const CGTownInstance *>(o))
  424. {
  425. env->complain("Object instance is not town");
  426. return;
  427. }
  428. AdventureSpellCastParameters p;
  429. p.caster = parameters.caster;
  430. p.pos = o->visitablePos();
  431. performCast(env, p);
  432. }
  433. };
  434. MapObjectSelectDialog request;
  435. for(const auto * t : towns)
  436. {
  437. if(t->visitingHero == nullptr) //empty town
  438. request.objects.push_back(t->id);
  439. }
  440. if(request.objects.empty())
  441. {
  442. InfoWindow iw;
  443. iw.player = parameters.caster->getCasterOwner();
  444. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  445. env->apply(&iw);
  446. return ESpellCastResult::CANCEL;
  447. }
  448. request.player = parameters.caster->getCasterOwner();
  449. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  450. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  451. request.icon.id = Component::EComponentType::SPELL;
  452. request.icon.subtype = owner->id.toEnum();
  453. env->genericQuery(&request, request.player, queryCallback);
  454. return ESpellCastResult::PENDING;
  455. }
  456. return ESpellCastResult::OK;
  457. }
  458. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  459. {
  460. if(pool.empty())
  461. return nullptr;
  462. if(!parameters.caster->getHeroCaster())
  463. return nullptr;
  464. auto nearest = pool.cbegin(); //nearest town's iterator
  465. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  466. for(auto i = nearest + 1; i != pool.cend(); ++i)
  467. {
  468. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  469. if(curDist < dist)
  470. {
  471. nearest = i;
  472. dist = curDist;
  473. }
  474. }
  475. return *nearest;
  476. }
  477. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  478. {
  479. std::vector <const CGTownInstance*> ret;
  480. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  481. for(const auto & color : team->players)
  482. {
  483. for(auto currTown : env->getCb()->getPlayerState(color)->towns)
  484. {
  485. ret.push_back(currTown.get());
  486. }
  487. }
  488. return ret;
  489. }
  490. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  491. {
  492. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  493. return 0;
  494. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  495. }
  496. ///ViewMechanics
  497. ViewMechanics::ViewMechanics(const CSpell * s):
  498. AdventureSpellMechanics(s)
  499. {
  500. }
  501. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  502. {
  503. ShowWorldViewEx pack;
  504. pack.player = parameters.caster->getCasterOwner();
  505. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  506. const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  507. for(const CGObjectInstance * obj : env->getMap()->objects)
  508. {
  509. //deleted object remain as empty pointer
  510. if(obj && filterObject(obj, spellLevel))
  511. {
  512. ObjectPosInfo posInfo(obj);
  513. if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  514. pack.objectPositions.push_back(posInfo);
  515. }
  516. }
  517. pack.showTerrain = showTerrain(spellLevel);
  518. env->apply(&pack);
  519. return ESpellCastResult::OK;
  520. }
  521. ///ViewAirMechanics
  522. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  523. ViewMechanics(s)
  524. {
  525. }
  526. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  527. {
  528. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  529. }
  530. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  531. {
  532. return false;
  533. }
  534. ///ViewEarthMechanics
  535. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  536. ViewMechanics(s)
  537. {
  538. }
  539. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  540. {
  541. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  542. }
  543. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  544. {
  545. return spellLevel > 2;
  546. }
  547. VCMI_LIB_NAMESPACE_END