SDL_Extensions.h 11 KB

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  1. /*
  2. * SDL_Extensions.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <SDL_version.h>
  12. #include <SDL_render.h>
  13. #include <SDL_video.h>
  14. #include <SDL_events.h>
  15. #include "../../lib/int3.h"
  16. #include "Geometries.h"
  17. #include "../../lib/GameConstants.h"
  18. //A macro to force inlining some of our functions. Compiler (at least MSVC) is not so smart here-> without that displaying is MUCH slower
  19. #ifdef _MSC_VER
  20. #define STRONG_INLINE __forceinline
  21. #elif __GNUC__
  22. #define STRONG_INLINE inline __attribute__((always_inline))
  23. #else
  24. #define STRONG_INLINE inline
  25. #endif
  26. extern SDL_Window * mainWindow;
  27. extern SDL_Renderer * mainRenderer;
  28. extern SDL_Texture * screenTexture;
  29. inline void SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
  30. {
  31. SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
  32. }
  33. inline void SDL_WarpMouse(int x, int y)
  34. {
  35. SDL_WarpMouseInWindow(mainWindow,x,y);
  36. }
  37. void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h);
  38. inline bool isCtrlKeyDown()
  39. {
  40. return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
  41. }
  42. inline bool isAltKeyDown()
  43. {
  44. return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LALT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RALT];
  45. }
  46. inline bool isShiftKeyDown()
  47. {
  48. return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RSHIFT];
  49. }
  50. namespace CSDL_Ext
  51. {
  52. //todo: remove
  53. STRONG_INLINE void colorSetAlpha(SDL_Color & color, Uint8 alpha)
  54. {
  55. color.a = alpha;
  56. }
  57. //todo: should this better be assignment operator?
  58. STRONG_INLINE void colorAssign(SDL_Color & dest, const SDL_Color & source)
  59. {
  60. dest.r = source.r;
  61. dest.g = source.g;
  62. dest.b = source.b;
  63. dest.a = source.a;
  64. }
  65. inline void setAlpha(SDL_Surface * bg, int value)
  66. {
  67. SDL_SetSurfaceAlphaMod(bg, value);
  68. }
  69. }
  70. struct Rect;
  71. extern SDL_Surface * screen, *screen2, *screenBuf;
  72. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  73. void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
  74. bool isItIn(const SDL_Rect * rect, int x, int y);
  75. /**
  76. * The colors class defines color constants of type SDL_Color.
  77. */
  78. class Colors
  79. {
  80. public:
  81. /** the h3 yellow color, typically used for headlines */
  82. static const SDL_Color YELLOW;
  83. /** the standard h3 white color */
  84. static const SDL_Color WHITE;
  85. /** the metallic gold color used mostly as a border around buttons */
  86. static const SDL_Color METALLIC_GOLD;
  87. /** green color used for in-game console */
  88. static const SDL_Color GREEN;
  89. /** default key color for all 8 & 24 bit graphics */
  90. static const SDL_Color DEFAULT_KEY_COLOR;
  91. };
  92. //MSVC gives an error when calling abs with ui64 -> we add template that will match calls with unsigned arg and return it
  93. template<typename T>
  94. typename boost::enable_if_c<boost::is_unsigned<T>::type, T>::type abs(T arg)
  95. {
  96. return arg;
  97. }
  98. template<typename IntType>
  99. std::string makeNumberShort(IntType number, IntType maxLength = 3) //the output is a string containing at most 5 characters [4 if positive] (eg. intead 10000 it gives 10k)
  100. {
  101. IntType max = pow(10, maxLength);
  102. if (abs(number) < max)
  103. return boost::lexical_cast<std::string>(number);
  104. std::string symbols = " kMGTPE";
  105. auto iter = symbols.begin();
  106. while (number >= max)
  107. {
  108. number /= 1000;
  109. iter++;
  110. assert(iter != symbols.end());//should be enough even for int64
  111. }
  112. return boost::lexical_cast<std::string>(number) + *iter;
  113. }
  114. typedef void (*TColorPutter)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
  115. typedef void (*TColorPutterAlpha)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  116. inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
  117. {
  118. SDL_Rect ret;
  119. ret.h=hh;
  120. ret.w=ww;
  121. ret.x=xx;
  122. ret.y=yy;
  123. return ret;
  124. }
  125. template<int bpp, int incrementPtr>
  126. struct ColorPutter
  127. {
  128. static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
  129. static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  130. static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  131. static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
  132. static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
  133. static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
  134. };
  135. typedef void (*BlitterWithRotationVal)(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);
  136. namespace CSDL_Ext
  137. {
  138. /// helper that will safely set and un-set ClipRect for SDL_Surface
  139. class CClipRectGuard
  140. {
  141. SDL_Surface * surf;
  142. SDL_Rect oldRect;
  143. public:
  144. CClipRectGuard(SDL_Surface * surface, const SDL_Rect & rect):
  145. surf(surface)
  146. {
  147. SDL_GetClipRect(surf, &oldRect);
  148. SDL_SetClipRect(surf, &rect);
  149. }
  150. ~CClipRectGuard()
  151. {
  152. SDL_SetClipRect(surf, &oldRect);
  153. }
  154. };
  155. void blitSurface(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);
  156. void fillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
  157. void fillRectBlack(SDL_Surface * dst, SDL_Rect * dstrect);
  158. //fill dest image with source texture.
  159. void fillTexture(SDL_Surface *dst, SDL_Surface * sourceTexture);
  160. void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
  161. void SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
  162. SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
  163. SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
  164. Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
  165. void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
  166. bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
  167. Uint8 *getPxPtr(const SDL_Surface * const &srf, const int x, const int y);
  168. TColorPutter getPutterFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
  169. TColorPutterAlpha getPutterAlphaFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
  170. BlitterWithRotationVal getBlitterWithRotation(SDL_Surface *dest);
  171. BlitterWithRotationVal getBlitterWithRotationAndAlpha(SDL_Surface *dest);
  172. template<int bpp> void blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  173. template<int bpp> void blitWithRotateClipVal(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  174. template<int bpp> void blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  175. template<int bpp> void blitWithRotateClipValWithAlpha(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  176. template<int bpp> void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  177. template<int bpp> void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  178. template<int bpp> void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  179. template<int bpp> void blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  180. template<int bpp> void blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  181. template<int bpp> void blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  182. template<int bpp>
  183. int blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
  184. int blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
  185. Uint32 colorToUint32(const SDL_Color * color); //little endian only
  186. SDL_Color makeColor(ui8 r, ui8 g, ui8 b, ui8 a);
  187. void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
  188. void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color);
  189. void drawBorder(SDL_Surface * sur, const SDL_Rect &r, const int3 &color);
  190. void drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color);
  191. void setPlayerColor(SDL_Surface * sur, PlayerColor player); //sets correct color of flags; -1 for neutral
  192. std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
  193. SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
  194. SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
  195. template<int bpp>
  196. SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
  197. void VflipSurf(SDL_Surface * surf); //fluipis given surface by vertical axis
  198. //scale surface to required size.
  199. //nearest neighbour algorithm
  200. SDL_Surface * scaleSurfaceFast(SDL_Surface *surf, int width, int height);
  201. // bilinear filtering. Uses fallback to scaleSurfaceFast in case of indexed surfaces
  202. SDL_Surface * scaleSurface(SDL_Surface *surf, int width, int height);
  203. template<int bpp>
  204. void applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode );
  205. void applyEffect(SDL_Surface * surf, const SDL_Rect * rect, int mode); //mode: 0 - sepia, 1 - grayscale
  206. void startTextInput(SDL_Rect * where);
  207. void stopTextInput();
  208. void setColorKey(SDL_Surface * surface, SDL_Color color);
  209. ///set key-color to 0,255,255
  210. void setDefaultColorKey(SDL_Surface * surface);
  211. ///set key-color to 0,255,255 only if it exactly mapped
  212. void setDefaultColorKeyPresize(SDL_Surface * surface);
  213. }