mapHandler.cpp 32 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include <algorithm>
  9. extern SDL_Surface * ekran;
  10. class OCM_HLP
  11. {
  12. public:
  13. bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
  14. {
  15. return (*a.first)<(*b.first);
  16. }
  17. } ocmptwo ;
  18. void CMapHandler::init()
  19. {
  20. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  21. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  22. for(int i=0; i<partialHide->ourImages.size(); ++i)
  23. {
  24. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  25. }
  26. visibility.resize(reader->map.width+2*Woff);
  27. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  28. {
  29. visibility[gg].resize(reader->map.height+2*Hoff);
  30. for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  31. visibility[gg][jj] = true;
  32. }
  33. undVisibility.resize(reader->map.width+2*Woff);
  34. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  35. {
  36. undVisibility[gg].resize(reader->map.height+2*Woff);
  37. for(int jj=0; jj<reader->map.height+2*Woff; ++jj)
  38. undVisibility[gg][jj] = true;
  39. }
  40. visibility[6][7] = false;
  41. undVisibility[5][7] = false;
  42. visibility[7][7] = false;
  43. visibility[6][8] = false;
  44. visibility[6][6] = false;
  45. //visibility[5][6] = false;
  46. //visibility[7][8] = false;
  47. visibility[5][8] = false;
  48. visibility[7][6] = false;
  49. visibility[6][9] = false;
  50. //initializing road's and river's DefHandlers
  51. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  52. int rmask = 0xff000000;
  53. int gmask = 0x00ff0000;
  54. int bmask = 0x0000ff00;
  55. int amask = 0x000000ff;
  56. #else
  57. int rmask = 0x000000ff;
  58. int gmask = 0x0000ff00;
  59. int bmask = 0x00ff0000;
  60. int amask = 0xff000000;
  61. #endif
  62. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  63. rmask, gmask, bmask, amask);
  64. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  65. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  66. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  67. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  68. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  69. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  70. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  71. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  72. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  73. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  74. sizes.x = CGI->ac->map.width;
  75. sizes.y = CGI->ac->map.height;
  76. sizes.z = CGI->ac->map.twoLevel+1;
  77. ttiles.resize(CGI->ac->map.width,Woff);
  78. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  79. {
  80. ttiles[i].resize(CGI->ac->map.height,Hoff);
  81. }
  82. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  83. {
  84. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  85. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  86. }
  87. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  88. {
  89. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  90. {
  91. for (int k=0; k<=reader->map.twoLevel; ++k)
  92. {
  93. TerrainTile** pomm = reader->map.terrain; ;
  94. if (k==0)
  95. pomm = reader->map.terrain;
  96. else
  97. pomm = reader->map.undergroungTerrain;
  98. if(pomm[i][j].malle)
  99. {
  100. int cDir;
  101. bool rotV, rotH;
  102. if(k==0)
  103. {
  104. int roadpom = reader->map.terrain[i][j].malle-1,
  105. impom = reader->map.terrain[i][j].roadDir;
  106. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  107. ttiles[i][j][k].roadbitmap.push_back(pom1);
  108. cDir = reader->map.terrain[i][j].roadDir;
  109. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  110. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  111. }
  112. else
  113. {
  114. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  115. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  116. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  117. ttiles[i][j][k].roadbitmap.push_back(pom1);
  118. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  119. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  120. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  121. }
  122. if(rotH)
  123. {
  124. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  125. }
  126. if(rotV)
  127. {
  128. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  129. }
  130. if(rotH || rotV)
  131. {
  132. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  133. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  134. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  135. ttiles[i][j][k].roadbitmap[0] = buf;
  136. }
  137. }
  138. }
  139. }
  140. }
  141. //initializing simple values
  142. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  143. {
  144. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  145. {
  146. for(int k=0; k<ttiles[0][0].size(); ++k)
  147. {
  148. ttiles[i][j][k].pos = int3(i, j, k);
  149. ttiles[i][j][k].blocked = false;
  150. ttiles[i][j][k].visitable = false;
  151. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  152. {
  153. ttiles[i][j][k].blocked = true;
  154. continue;
  155. }
  156. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  157. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  158. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  159. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  160. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  161. }
  162. }
  163. }
  164. //simple values initialized
  165. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  166. {
  167. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  168. {
  169. for(int k=0; k<=reader->map.twoLevel; ++k)
  170. {
  171. TerrainTile** pomm = reader->map.terrain;
  172. if(k==0)
  173. {
  174. pomm = reader->map.terrain;
  175. }
  176. else
  177. {
  178. pomm = reader->map.undergroungTerrain;
  179. }
  180. if(pomm[i][j].nuine)
  181. {
  182. int cDir;
  183. bool rotH, rotV;
  184. if(k==0)
  185. {
  186. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  187. cDir = reader->map.terrain[i][j].rivDir;
  188. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  189. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  190. }
  191. else
  192. {
  193. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  194. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  195. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  196. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  197. }
  198. if(rotH)
  199. {
  200. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  201. }
  202. if(rotV)
  203. {
  204. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  205. }
  206. if(rotH || rotV)
  207. {
  208. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  209. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  210. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  211. ttiles[i][j][k].rivbitmap[0] = buf;
  212. }
  213. }
  214. }
  215. }
  216. }
  217. SDL_FreeSurface(su);
  218. //road's and river's DefHandlers initialized
  219. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  220. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  221. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  222. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  223. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  224. {
  225. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  226. {
  227. for(int k=0; k<=reader->map.twoLevel; ++k)
  228. {
  229. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  230. {
  231. if(i==-1 && j==-1)
  232. {
  233. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  234. continue;
  235. }
  236. else if(i==-1 && j==(reader->map.height))
  237. {
  238. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  239. continue;
  240. }
  241. else if(i==(reader->map.width) && j==-1)
  242. {
  243. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  244. continue;
  245. }
  246. else if(i==(reader->map.width) && j==(reader->map.height))
  247. {
  248. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  249. continue;
  250. }
  251. else if(j == -1 && i > -1 && i < reader->map.height)
  252. {
  253. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  254. continue;
  255. }
  256. else if(i == -1 && j > -1 && j < reader->map.height)
  257. {
  258. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  259. continue;
  260. }
  261. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  262. {
  263. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  264. continue;
  265. }
  266. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  267. {
  268. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  269. continue;
  270. }
  271. else
  272. {
  273. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  274. continue;
  275. }
  276. }
  277. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  278. std::string name;
  279. if (k>0)
  280. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  281. else
  282. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  283. for (unsigned int m=0; m<reader->defs.size(); m++)
  284. {
  285. try
  286. {
  287. if (reader->defs[m]->defName != name)
  288. continue;
  289. else
  290. {
  291. int ktora;
  292. if (k==0)
  293. ktora = reader->map.terrain[i][j].terview;
  294. else
  295. ktora = reader->map.undergroungTerrain[i][j].terview;
  296. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  297. int zz;
  298. if (k==0)
  299. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  300. else
  301. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  302. switch (zz)
  303. {
  304. case 1:
  305. {
  306. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  307. break;
  308. }
  309. case 2:
  310. {
  311. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  312. break;
  313. }
  314. case 3:
  315. {
  316. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  317. break;
  318. }
  319. }
  320. break;
  321. }
  322. }
  323. catch (...)
  324. {
  325. continue;
  326. }
  327. }
  328. }
  329. }
  330. }
  331. //initializing objects / rects
  332. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  333. {
  334. CGI->objh->objInstances[f]->pos.x+=1;
  335. CGI->objh->objInstances[f]->pos.y+=1;
  336. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  337. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  338. {
  339. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  340. {
  341. SDL_Rect cr;
  342. cr.w = 32;
  343. cr.h = 32;
  344. cr.x = fx*32;
  345. cr.y = fy*32;
  346. std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
  347. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)<=ttiles.size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)<=ttiles[0].size())
  348. {
  349. TerrainTile2 & curt =
  350. ttiles
  351. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  352. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  353. [CGI->objh->objInstances[f]->pos.z];
  354. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  355. }
  356. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  357. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  358. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  359. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  360. {
  361. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  362. continue;
  363. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  364. for(int fx=0; fx<8; ++fx)
  365. {
  366. for(int fy=0; fy<6; ++fy)
  367. {
  368. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 8;
  369. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 6;
  370. int zVal = CGI->objh->objInstances[f]->pos.z;
  371. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  372. {
  373. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  374. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  375. curt.visitable = true;
  376. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  377. curt.blocked = true;
  378. }
  379. }
  380. }
  381. }
  382. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  383. {
  384. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  385. {
  386. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  387. {
  388. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  389. }
  390. }
  391. }
  392. }
  393. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
  394. {
  395. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  396. int rmask = 0xff000000;
  397. int gmask = 0x00ff0000;
  398. int bmask = 0x0000ff00;
  399. int amask = 0x000000ff;
  400. #else
  401. int rmask = 0x000000ff;
  402. int gmask = 0x0000ff00;
  403. int bmask = 0x00ff0000;
  404. int amask = 0xff000000;
  405. #endif
  406. std::cout<<"x to "<<x<<std::endl;
  407. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  408. rmask, gmask, bmask, amask);
  409. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  410. throw new std::string("terrainRect: out of range");
  411. ////printing terrain
  412. for (int bx=0; bx<dx; bx++)
  413. {
  414. for (int by=0; by<dy; by++)
  415. {
  416. SDL_Rect * sr = new SDL_Rect;
  417. sr->y=by*32;
  418. sr->x=bx*32;
  419. sr->h=sr->w=32;
  420. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
  421. delete sr;
  422. }
  423. }
  424. ////terrain printed
  425. ////printing rivers
  426. for (int bx=0; bx<dx; bx++)
  427. {
  428. for (int by=0; by<dy; by++)
  429. {
  430. SDL_Rect * sr = new SDL_Rect;
  431. sr->y=by*32;
  432. sr->x=bx*32;
  433. sr->h=sr->w=32;
  434. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  435. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,sr);
  436. delete sr;
  437. }
  438. }
  439. ////rivers printed
  440. ////printing roads
  441. for (int bx=0; bx<dx; bx++)
  442. {
  443. for (int by=0; by<dy; by++)
  444. {
  445. SDL_Rect * sr = new SDL_Rect;
  446. sr->y=by*32+16;
  447. sr->x=bx*32;
  448. sr->h=sr->w=32;
  449. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  450. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,sr);
  451. delete sr;
  452. }
  453. }
  454. ////roads printed
  455. ////printing objects
  456. for (int bx=0; bx<dx; bx++)
  457. {
  458. for (int by=0; by<dy; by++)
  459. {
  460. if(true)
  461. {
  462. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  463. {
  464. SDL_Rect * sr = new SDL_Rect;
  465. sr->w = 32;
  466. sr->h = 32;
  467. sr->x = (bx)*32;
  468. sr->y = (by)*32;
  469. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  470. int imgVal = CGI->ac->map.defy[
  471. ttiles[x+bx][y+by][level].objects[h].first->defNumber]
  472. .handler->ourImages.size();
  473. SDL_Surface * tb = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap;
  474. SDL_BlitSurface(
  475. CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,
  476. &pp,su,sr);
  477. delete sr;
  478. }
  479. }
  480. }
  481. }
  482. ////objects printed, printing shadow
  483. for (int bx=0; bx<dx; bx++)
  484. {
  485. for (int by=0; by<dy; by++)
  486. {
  487. SDL_Rect * sr = new SDL_Rect;
  488. sr->y=by*32;
  489. sr->x=bx*32;
  490. sr->h=sr->w=32;
  491. if (!level)
  492. {
  493. if( bx+x>-1 && by+y>-1 && bx+x<visibility.size()-(-1) && by+y<visibility[0].size()-(-1) && !visibility[bx+x][by+y])
  494. {
  495. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
  496. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  497. SDL_BlitSurface(hide2, NULL, su, sr);
  498. SDL_FreeSurface(hide2);
  499. }
  500. }
  501. else
  502. {
  503. if( bx+x>-1 && by+y>-1 && bx+x<undVisibility.size()-(-1) && by+y<undVisibility[0].size()-(-1) && !undVisibility[bx+x][by+y])
  504. {
  505. SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
  506. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  507. SDL_BlitSurface(hide2, NULL, su, sr);
  508. SDL_FreeSurface(hide2);
  509. }
  510. }
  511. delete sr;
  512. }
  513. }
  514. ////shadow printed
  515. //printing borders
  516. for (int bx=0; bx<dx; bx++)
  517. {
  518. for (int by=0; by<dy; by++)
  519. {
  520. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  521. {
  522. SDL_Rect * sr = new SDL_Rect;
  523. sr->y=by*32;
  524. sr->x=bx*32;
  525. sr->h=sr->w=32;
  526. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
  527. delete sr;
  528. }
  529. else
  530. {
  531. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  532. {
  533. SDL_Rect * sr = new SDL_Rect;
  534. sr->y=by*32;
  535. sr->x=bx*32;
  536. sr->h=sr->w=32;
  537. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  538. rmask, gmask, bmask, amask);
  539. for(int f=0; f<ns->w*ns->h*4; ++f)
  540. {
  541. *((unsigned char*)(ns->pixels) + f) = 128;
  542. }
  543. SDL_BlitSurface(ns,NULL,su,sr);
  544. SDL_FreeSurface(ns);
  545. delete sr;
  546. }
  547. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  548. {
  549. SDL_Rect * sr = new SDL_Rect;
  550. sr->y=by*32;
  551. sr->x=bx*32;
  552. sr->h=sr->w=32;
  553. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  554. rmask, gmask, bmask, amask);
  555. for(int f=0; f<ns->w*ns->h*4; ++f)
  556. {
  557. *((unsigned char*)(ns->pixels) + f) = 128;
  558. }
  559. SDL_BlitSurface(ns,NULL,su,sr);
  560. SDL_FreeSurface(ns);
  561. delete sr;
  562. }
  563. }
  564. }
  565. }
  566. CSDL_Ext::update(su);
  567. //borders printed
  568. return su;
  569. }
  570. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  571. {
  572. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  573. }
  574. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  575. {
  576. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  577. }
  578. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)
  579. {
  580. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  581. {
  582. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  583. }
  584. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  585. {
  586. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  587. }
  588. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  589. {
  590. return partialHide->ourImages[15].bitmap; //visible right top corner
  591. }
  592. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  593. {
  594. return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  595. }
  596. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  597. {
  598. return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  599. }
  600. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  601. {
  602. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  603. return partialHide->ourImages[0].bitmap; //visible top
  604. }
  605. else if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  606. {
  607. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  608. return partialHide->ourImages[4].bitmap; //visble bottom
  609. }
  610. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  611. {
  612. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  613. return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  614. }
  615. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  616. {
  617. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  618. return partialHide->ourImages[2].bitmap; //visible right
  619. }
  620. else if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1])
  621. {
  622. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  623. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  624. }
  625. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x-1][y+1])
  626. {
  627. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  628. }
  629. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1])
  630. {
  631. return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  632. }
  633. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y-1])
  634. {
  635. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  636. return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  637. }
  638. else if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  639. {
  640. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  641. }
  642. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  643. {
  644. return partialHide->ourImages[16].bitmap; //visible right corners
  645. }
  646. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  647. {
  648. return partialHide->ourImages[18].bitmap; //visible top corners
  649. }
  650. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  651. {
  652. return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  653. }
  654. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  655. {
  656. return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  657. }
  658. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  659. {
  660. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  661. }
  662. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  663. {
  664. return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  665. }
  666. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  667. {
  668. return partialHide->ourImages[19].bitmap; //visible corners without left top
  669. }
  670. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  671. {
  672. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  673. }
  674. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  675. {
  676. return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  677. }
  678. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  679. {
  680. return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  681. }
  682. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  683. {
  684. return partialHide->ourImages[21].bitmap; //visible all corners only
  685. }
  686. if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1])
  687. {
  688. return partialHide->ourImages[6].bitmap; //hidden top
  689. }
  690. if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  691. {
  692. return partialHide->ourImages[7].bitmap; //hidden right
  693. }
  694. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  695. {
  696. return partialHide->ourImages[8].bitmap; //hidden bottom
  697. }
  698. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  699. {
  700. return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
  701. }
  702. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  703. {
  704. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  705. }
  706. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  707. {
  708. return partialHide->ourImages[29].bitmap; //hidden left and right
  709. }
  710. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x-1][y+1])
  711. {
  712. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  713. }
  714. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x-1][y+1])
  715. {
  716. return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  717. }
  718. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && visibility[x-1][y+1])
  719. {
  720. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  721. }
  722. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1])
  723. {
  724. return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  725. }
  726. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1])
  727. {
  728. return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  729. }
  730. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1])
  731. {
  732. return partialHide->ourImages[32].bitmap; //visible left and right corners
  733. }
  734. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y-1])
  735. {
  736. return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  737. }
  738. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y-1])
  739. {
  740. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  741. }
  742. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y-1])
  743. {
  744. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  745. }
  746. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x-1][y+1])
  747. {
  748. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  749. }
  750. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x-1][y+1])
  751. {
  752. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  753. }
  754. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x-1][y+1])
  755. {
  756. return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  757. }
  758. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1])
  759. {
  760. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  761. }
  762. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y+1])
  763. {
  764. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  765. }
  766. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1])
  767. {
  768. return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  769. }
  770. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y-1])
  771. {
  772. return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  773. }
  774. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  775. }
  776. char & CMapHandler::visAccess(int x, int y)
  777. {
  778. return visibility[x+Woff][y+Hoff];
  779. }
  780. char & CMapHandler::undVisAccess(int x, int y)
  781. {
  782. return undVisibility[x+Woff][y+Hoff];
  783. }
  784. int CMapHandler::getCost(int3 &a, int3 &b, CHeroInstance *hero)
  785. {
  786. int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  787. if(!(a.x==b.x || a.y==b.y))
  788. ret*=1.4142;
  789. //TODO: use hero's pathfinding skill during calculating cost
  790. return ret;
  791. }