| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 | /* * CAdventureOptions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "AdventureOptions.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../PlayerLocalState.h"#include "../lobby/CCampaignInfoScreen.h"#include "../lobby/CScenarioInfoScreen.h"#include "../gui/CGuiHandler.h"#include "../gui/WindowHandler.h"#include "../gui/Shortcut.h"#include "../widgets/Buttons.h"#include "../../CCallback.h"#include "../../lib/StartInfo.h"AdventureOptions::AdventureOptions()	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS")){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);	viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });	exit = std::make_shared<CButton>(Point(204, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);	scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);	scenInfo->addCallback(AdventureOptions::showScenarioInfo);	puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);	puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));	dig = std::make_shared<CButton>(Point(24, 139), AnimationPath::builtin("ADVDIG.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);	if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())		dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h));	else		dig->block(true);}void AdventureOptions::showScenarioInfo(){	if(LOCPLINT->cb->getStartInfo()->campState)	{		GH.windows().createAndPushWindow<CCampaignInfoScreen>();	}	else	{		GH.windows().createAndPushWindow<CScenarioInfoScreen>();	}}
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