| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733 | 
							- /*
 
-  * CGarrisonInt.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CGarrisonInt.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/CCreatureWindow.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/CGameState.h"
 
- #ifdef VCMI_MAC
 
- #define SDL_SCANCODE_LCTRL SDL_SCANCODE_LGUI
 
- #endif
 
- void CGarrisonSlot::setHighlight(bool on)
 
- {
 
- 	if (on)
 
- 		selectionImage->enable(); //show
 
- 	else
 
- 		selectionImage->disable(); //hide
 
- }
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	////Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->getSelection())
 
- 			{
 
- 				if(owner->getSelection() == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4]; //View %s
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->getSelection()->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->getSelection()->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					logGlobal->warn("Warning - shouldn't be - highlighted void slot %d", owner->getSelection()->ID.getNum());
 
- 					logGlobal->warn("Highlighted set to nullptr");
 
- 					owner->selectSlot(nullptr);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				const bool isHeroOnMap = owner->armedObjs[0] // Hero is not a visitor and not a garrison defender
 
- 					&& owner->armedObjs[0]->ID == Obj::HERO
 
- 					&& (!owner->armedObjs[1] || owner->armedObjs[1]->ID == Obj::HERO) // one hero or we are in the Heroes exchange window
 
- 					&& !(static_cast<const CGHeroInstance*>(owner->armedObjs[0]))->inTownGarrison;
 
- 				if(isHeroOnMap)
 
- 				{
 
- 					temp = CGI->generaltexth->allTexts[481]; //Select %s
 
- 				}
 
- 				else if(upg == EGarrisonType::UP)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
 
- 				}
 
- 				else // Hero is visiting some object (town, mine, etc)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->getSelection())
 
- 			{
 
- 				const CArmedInstance *highl = owner->getSelection()->getObj();
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->stacksCount() == 1	//it's only stack
 
- 				  && owner->getSelection()->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6]; //Move %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11]; //Empty
 
- 			}
 
- 		}
 
- 		GH.statusbar->setText(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj() const
 
- {
 
- 	return 	owner->armedObjs[upg];
 
- }
 
- /// @return Whether the unit in the slot belongs to the current player.
 
- bool CGarrisonSlot::our() const
 
- {
 
- 	return owner->owned[upg];
 
- }
 
- /// @return Whether the unit in the slot belongs to an ally but not to the current player.
 
- bool CGarrisonSlot::ally() const
 
- {
 
- 	if(!getObj())
 
- 		return false;
 
- 	return PlayerRelations::ALLIES == LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, getObj()->tempOwner);
 
- }
 
- std::function<void()> CGarrisonSlot::getDismiss() const
 
- {
 
- 	const bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID
 
- 		&& (getObj()->stacksCount() > 1 ||
 
- 			!getObj()->needsLastStack());
 
- 	return canDismiss ? [=]()
 
- 	{
 
- 		LOCPLINT->cb->dismissCreature(getObj(), ID);
 
- 	} : (std::function<void()>)nullptr;
 
- }
 
- /// The creature slot has been clicked twice, therefore the creature info should be shown
 
- /// @return Whether the view should be refreshed
 
- bool CGarrisonSlot::viewInfo()
 
- {
 
- 	UpgradeInfo pom;
 
- 	LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
 
- 	bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
 
- 	std::function<void(CreatureID)> upgr = nullptr;
 
- 	auto dism = getDismiss();
 
- 	if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
 
- 	owner->selectSlot(nullptr);
 
- 	owner->setSplittingMode(false);
 
- 	for(auto & elem : owner->splitButtons)
 
- 		elem->block(true);
 
- 	redraw();
 
- 	GH.pushIntT<CStackWindow>(myStack, dism, pom, upgr);
 
- 	return true;
 
- }
 
- /// The selection is empty, therefore the creature should be moved
 
- /// @return Whether the view should be refreshed
 
- bool CGarrisonSlot::highlightOrDropArtifact()
 
- {
 
- 	bool artSelected = false;
 
- 	if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt().get())) //dirty solution
 
- 	{
 
- 		std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = chw->getCommonPart();
 
- 		const CArtifactInstance * art = nullptr;
 
- 		if(commonInfo)
 
- 			art = commonInfo->src.art;
 
- 		if(art)
 
- 		{
 
- 			const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
 
- 			artSelected = true;
 
- 			if (myStack) // try dropping the artifact only if the slot isn't empty
 
- 			{
 
- 				ArtifactLocation src(srcHero, commonInfo->src.slotID);
 
- 				ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
 
- 				if (art->canBePutAt(dst, true))
 
- 				{	//equip clicked stack
 
- 					if(dst.getArt())
 
- 					{
 
- 						//creature can wear only one active artifact
 
- 						//if we are placing a new one, the old one will be returned to the hero's backpack
 
- 						LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
 
- 					}
 
- 					LOCPLINT->cb->swapArtifacts(src, dst);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if (!artSelected && creature)
 
- 	{
 
- 		owner->selectSlot(this);
 
- 		if(creature)
 
- 		{
 
- 			for(auto & elem : owner->splitButtons)
 
- 				elem->block(!our());
 
- 		}
 
- 	}
 
- 	redraw();
 
- 	return true;
 
- }
 
- /// The creature is only being partially moved
 
- /// @return Whether the view should be refreshed
 
- bool CGarrisonSlot::split()
 
- {
 
- 	const CGarrisonSlot * selection = owner->getSelection();
 
- 	owner->p2 = ID;   // store the second stack pos
 
- 	owner->pb = upg;  // store the second stack owner (up or down army)
 
- 	owner->setSplittingMode(false);
 
- 	int minLeft=0, minRight=0;
 
- 	if(upg != selection->upg) // not splitting within same army
 
- 	{
 
- 		if(selection->getObj()->stacksCount() == 1 // we're splitting away the last stack
 
- 			&& selection->getObj()->needsLastStack() )
 
- 		{
 
- 			minLeft = 1;
 
- 		}
 
- 		// destination army can't be emptied, unless we're rebalancing two stacks of same creature
 
- 		if(getObj()->stacksCount() == 1
 
- 			&& selection->creature == creature
 
- 			&& getObj()->needsLastStack() )
 
- 		{
 
- 			minRight = 1;
 
- 		}
 
- 	}
 
- 	int countLeft = selection->myStack ? selection->myStack->count : 0;
 
- 	int countRight = myStack ? myStack->count : 0;
 
- 	GH.pushIntT<CSplitWindow>(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
 
- 		minLeft, minRight, countLeft, countRight);
 
- 	return true;
 
- }
 
- /// If certain creates cannot be moved, the selection should change
 
- /// Force reselection in these cases
 
- ///     * When attempting to take creatures from ally
 
- ///     * When attempting to swap creatures with an ally
 
- ///     * When attempting to take unremovable units
 
- /// @return Whether reselection must be done
 
- bool CGarrisonSlot::mustForceReselection() const
 
- {
 
- 	const CGarrisonSlot * selection = owner->getSelection();
 
- 	bool withAlly = selection->our() ^ our();
 
- 	if (!creature || !selection->creature)
 
- 		return false;
 
- 	// Attempt to take creatures from ally (select theirs first)
 
- 	if (!selection->our())
 
- 		return true;
 
- 	// Attempt to swap creatures with ally (select ours first)
 
- 	if (selection->creature != creature && withAlly)
 
- 		return true;
 
- 	if (!owner->removableUnits)
 
- 	{
 
- 		if (selection->upg == EGarrisonType::UP)
 
- 			return true;
 
- 		else
 
- 			return creature || upg == EGarrisonType::UP;
 
- 	}
 
- 	return false;
 
- }
 
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(creature && down)
 
- 	{
 
- 		GH.pushIntT<CStackWindow>(myStack, true);
 
- 	}
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		const CGarrisonSlot * selection = owner->getSelection();
 
- 		if(!selection)
 
- 		{
 
- 			refr = highlightOrDropArtifact(); // Affects selection
 
- 			handleSplittingShortcuts();
 
- 		}
 
- 		else if(selection == this)
 
- 		{
 
- 			if(!handleSplittingShortcuts())
 
- 				refr = viewInfo(); // Affects selection
 
- 		}
 
- 		// Re-highlight if troops aren't removable or not ours.
 
- 		else if (mustForceReselection())
 
- 		{
 
- 			if(creature)
 
- 				owner->selectSlot(this);
 
- 			redraw();
 
- 			refr = true;
 
- 		}
 
- 		else
 
- 		{
 
- 			const CArmedInstance * selectedObj = owner->armedObjs[selection->upg];
 
- 			bool lastHeroStackSelected = false;
 
- 			if(selectedObj->stacksCount() == 1
 
- 				&& owner->getSelection()->upg != upg
 
- 				&& dynamic_cast<const CGHeroInstance*>(selectedObj))
 
- 			{
 
- 				lastHeroStackSelected = true;
 
- 			}
 
- 			if((owner->getSplittingMode() || LOCPLINT->shiftPressed()) // split window
 
- 				&& (!creature || creature == selection->creature))
 
- 			{
 
- 				refr = split();
 
- 			}
 
- 			else if(!creature && lastHeroStackSelected) // split all except last creature
 
- 				LOCPLINT->cb->splitStack(selectedObj, owner->armedObjs[upg], selection->ID, ID, selection->myStack->count - 1);
 
- 			else if(creature != selection->creature) // swap
 
- 				LOCPLINT->cb->swapCreatures(owner->armedObjs[upg], selectedObj, ID, selection->ID);
 
- 			else if(lastHeroStackSelected) // merge last stack to other hero stack
 
- 				refr = split();
 
- 			else // merge
 
- 				LOCPLINT->cb->mergeStacks(selectedObj, owner->armedObjs[upg], selection->ID, ID);
 
- 		}
 
- 		if(refr)
 
- 		{
 
- 			// Refresh Statusbar
 
- 			hover(false);
 
- 			hover(true);
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonSlot::update()
 
- {
 
- 	if(getObj() != nullptr)
 
- 	{
 
- 		addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 		myStack = getObj()->getStackPtr(ID);
 
- 		creature = myStack ? myStack->type : nullptr;
 
- 	}
 
- 	else
 
- 	{
 
- 		removeUsedEvents(LCLICK | RCLICK | HOVER);
 
- 		myStack = nullptr;
 
- 		creature = nullptr;
 
- 	}
 
- 	if(creature)
 
- 	{
 
- 		creatureImage->enable();
 
- 		creatureImage->setFrame(creature->getIconIndex());
 
- 		stackCount->enable();
 
- 		stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
 
- 	}
 
- 	else
 
- 	{
 
- 		creatureImage->disable();
 
- 		stackCount->disable();
 
- 	}
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGarrisonSlot::EGarrisonType Upg, const CStackInstance * creature_)
 
- 	: ID(IID),
 
- 	owner(Owner),
 
- 	myStack(creature_),
 
- 	creature(creature_ ? creature_->type : nullptr),
 
- 	upg(Upg)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
 
- 	creatureImage = std::make_shared<CAnimImage>(imgName, 0);
 
- 	creatureImage->disable();
 
- 	selectionImage = std::make_shared<CAnimImage>(imgName, 1);
 
- 	selectionImage->disable();
 
- 	if(Owner->smallIcons)
 
- 	{
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 58;
 
- 		pos.h = 64;
 
- 	}
 
- 	stackCount = std::make_shared<CLabel>(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
 
- 	update();
 
- }
 
- void CGarrisonSlot::splitIntoParts(CGarrisonSlot::EGarrisonType type, int amount)
 
- {
 
- 	auto empty = owner->getEmptySlot(type);
 
- 	if(empty == SlotID())
 
- 		return;
 
- 	owner->pb = type;
 
- 	owner->p2 = empty;
 
- 	owner->splitStacks(1, amount);
 
- }
 
- bool CGarrisonSlot::handleSplittingShortcuts()
 
- {
 
- 	const Uint8 * state = SDL_GetKeyboardState(NULL);
 
- 	const bool isAlt = !!state[SDL_SCANCODE_LALT];
 
- 	const bool isLShift = !!state[SDL_SCANCODE_LSHIFT];
 
- 	const bool isLCtrl = !!state[SDL_SCANCODE_LCTRL];
 
- 	if(!isAlt && !isLShift && !isLCtrl)
 
- 		return false; // This is only case when return false
 
- 	auto selected = owner->getSelection();
 
- 	if(!selected)
 
- 		return true; // Some Shortcusts are pressed but there are no appropriate actions
 
- 	auto units = selected->myStack->count;
 
- 	if(units < 1)
 
- 		return true;
 
- 	if (isLShift && isLCtrl && isAlt)
 
- 	{
 
- 		owner->bulkMoveArmy(selected);
 
- 	}
 
- 	else if(isLCtrl && isAlt)
 
- 	{
 
- 		owner->moveStackToAnotherArmy(selected);
 
- 	}
 
- 	else if(isLShift && isAlt)
 
- 	{
 
- 		auto dismiss = getDismiss();
 
- 		if(dismiss)
 
- 			LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[12], dismiss, nullptr);
 
- 	}
 
- 	else if(isAlt)
 
- 	{
 
- 		owner->bulkMergeStacks(selected);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(units <= 1)
 
- 			return true;
 
- 		if(isLCtrl && isLShift)
 
- 			owner->bulkSplitStack(selected);
 
- 		else if(isLShift)
 
- 			owner->bulkSmartSplitStack(selected);
 
- 		else
 
- 			splitIntoParts(selected->upg, 1); // LCtrl
 
- 	}
 
- 	return true;
 
- }
 
- void CGarrisonInt::addSplitBtn(std::shared_ptr<CButton> button)
 
- {
 
- 	addChild(button.get());
 
- 	button->recActions &= ~DISPOSE;
 
- 	splitButtons.push_back(button);
 
- 	button->block(getSelection() == nullptr);
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	int distance = interx + (smallIcons ? 32 : 58);
 
- 	for(int i=0; i<2; i++)
 
- 	{
 
- 		std::vector<std::shared_ptr<CGarrisonSlot>> garrisonSlots;
 
- 		garrisonSlots.resize(7);
 
- 		if(armedObjs[i])
 
- 		{
 
- 			for(auto & elem : armedObjs[i]->Slots())
 
- 			{
 
- 				garrisonSlots[elem.first.getNum()] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (elem.first.getNum()*distance), i*garOffset.y, elem.first, static_cast<CGarrisonSlot::EGarrisonType>(i), elem.second);
 
- 			}
 
- 		}
 
- 		for(int j=0; j<7; j++)
 
- 		{
 
- 			if(!garrisonSlots[j])
 
- 				garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
 
- 			if(twoRows && j>=4)
 
- 			{
 
- 				garrisonSlots[j]->moveBy(Point(-126, 37));
 
- 			}
 
- 		}
 
- 		vstd::concatenate(availableSlots, garrisonSlots);
 
- 	}
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	selectSlot(nullptr);
 
- 	setSplittingMode(false);
 
- 	for(auto & elem : splitButtons)
 
- 		elem->block(true);
 
- 	for(auto slot : availableSlots)
 
- 		slot->update();
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!getSelection())
 
- 		return;
 
- 	setSplittingMode(!getSplittingMode());
 
- 	redraw();
 
- }
 
- void CGarrisonInt::splitStacks(int, int amountRight)
 
- {
 
- 	LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
 
- }
 
- bool CGarrisonInt::checkSelected(const CGarrisonSlot * selected, TQuantity min) const
 
- {
 
- 	return selected && selected->myStack && selected->myStack->count > min && selected->creature;
 
- }
 
- void CGarrisonInt::moveStackToAnotherArmy(const CGarrisonSlot * selected)
 
- {
 
- 	if(!checkSelected(selected))
 
- 		return;
 
- 	const auto srcArmyType = selected->upg;
 
- 	const auto destArmyType = srcArmyType == CGarrisonSlot::UP
 
- 		? CGarrisonSlot::DOWN
 
- 		: CGarrisonSlot::UP;
 
- 	auto srcArmy = armedObjs[srcArmyType];
 
- 	auto destArmy = armedObjs[destArmyType];
 
- 	if(!destArmy)
 
- 		return;
 
- 	auto destSlot = destArmy->getSlotFor(selected->creature);
 
- 	if(destSlot == SlotID())
 
- 		return;
 
- 	const auto srcSlot = selected->ID;
 
- 	const bool isDestSlotEmpty = !destArmy->getStackCount(destSlot);
 
- 	if(isDestSlotEmpty && !destArmy->getStackCount(srcSlot))
 
- 		destSlot = srcSlot; // Same place is more preferable
 
- 	const bool isLastStack = srcArmy->stacksCount() == 1 && srcArmy->needsLastStack();
 
- 	auto srcAmount = selected->myStack->count - (isLastStack ? 1 : 0);
 
- 	if(!srcAmount)
 
- 		return;
 
- 	if(!isDestSlotEmpty || isLastStack)
 
- 	{
 
- 		srcAmount += destArmy->getStackCount(destSlot); // Due to 'split' implementation in the 'CGameHandler::arrangeStacks'
 
- 		LOCPLINT->cb->splitStack(srcArmy, destArmy, srcSlot, destSlot, srcAmount);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->cb->swapCreatures(srcArmy, destArmy, srcSlot, destSlot);
 
- 	}
 
- }
 
- void CGarrisonInt::bulkMoveArmy(const CGarrisonSlot * selected)
 
- {
 
- 	if(!checkSelected(selected))
 
- 		return;
 
- 	const auto srcArmyType = selected->upg;
 
- 	const auto destArmyType = (srcArmyType == CGarrisonSlot::UP)
 
- 		? CGarrisonSlot::DOWN
 
- 		: CGarrisonSlot::UP;
 
- 	auto srcArmy = armedObjs[srcArmyType];
 
- 	auto destArmy = armedObjs[destArmyType];
 
- 	if(!destArmy)
 
- 		return;
 
- 	const auto srcSlot = selected->ID;
 
- 	LOCPLINT->cb->bulkMoveArmy(srcArmy->id, destArmy->id, srcSlot);
 
- }
 
- void CGarrisonInt::bulkMergeStacks(const CGarrisonSlot * selected)
 
- {
 
- 	if(!checkSelected(selected))
 
- 		return;
 
- 	const auto type = selected->upg;
 
- 	if(!armedObjs[type]->hasCreatureSlots(selected->creature, selected->ID))
 
- 		return;
 
- 	LOCPLINT->cb->bulkMergeStacks(armedObjs[type]->id, selected->ID);
 
- }
 
- void CGarrisonInt::bulkSplitStack(const CGarrisonSlot * selected)
 
- {
 
- 	if(!checkSelected(selected, 1)) // check if > 1
 
- 		return;
 
- 	const auto type = selected->upg;
 
- 	if(!hasEmptySlot(type))
 
- 		return;
 
- 	LOCPLINT->cb->bulkSplitStack(armedObjs[type]->id, selected->ID);
 
- }
 
- void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
 
- {
 
- 	if(!checkSelected(selected, 1))
 
- 		return;
 
- 	const auto type = selected->upg;
 
- 	// Do not disturb the server if the creature is already balanced
 
- 	if(!hasEmptySlot(type) && armedObjs[type]->isCreatureBalanced(selected->creature))
 
- 		return;
 
- 	LOCPLINT->cb->bulkSmartSplitStack(armedObjs[type]->id, selected->ID);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
 
- 		const CArmedInstance * s1, const CArmedInstance * s2,
 
- 		bool _removableUnits, bool smallImgs, bool _twoRows)
 
- 	: highlighted(nullptr),
 
-     inSplittingMode(false),
 
-     interx(inx),
 
-     garOffset(garsOffset),
 
-     pb(false),
 
-     smallIcons(smallImgs),
 
-     removableUnits(_removableUnits),
 
-     twoRows(_twoRows)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	setArmy(s1, false);
 
- 	setArmy(s2, true);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	createSlots();
 
- }
 
- const CGarrisonSlot * CGarrisonInt::getSelection() const
 
- {
 
- 	return highlighted;
 
- }
 
- void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
 
- {
 
- 	if(slot != highlighted)
 
- 	{
 
- 		if(highlighted)
 
- 			highlighted->setHighlight(false);
 
- 		highlighted = slot;
 
- 		for(auto button : splitButtons)
 
- 			button->block(highlighted == nullptr || !slot->our());
 
- 		if(highlighted)
 
- 			highlighted->setHighlight(true);
 
- 	}
 
- }
 
- void CGarrisonInt::setSplittingMode(bool on)
 
- {
 
- 	assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
 
- 	if(inSplittingMode || on)
 
- 	{
 
- 		for(auto slot : availableSlots)
 
- 		{
 
- 			if(slot.get() != getSelection())
 
- 				slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
 
- 		}
 
- 		inSplittingMode = on;
 
- 	}
 
- }
 
- bool CGarrisonInt::getSplittingMode()
 
- {
 
- 	return inSplittingMode;
 
- }
 
- SlotID CGarrisonInt::getEmptySlot(CGarrisonSlot::EGarrisonType type) const
 
- {
 
- 	assert(armedObjs[type]);
 
- 	return armedObjs[type] ? armedObjs[type]->getFreeSlot() : SlotID();
 
- }
 
- bool CGarrisonInt::hasEmptySlot(CGarrisonSlot::EGarrisonType type) const
 
- {
 
- 	return getEmptySlot(type) != SlotID();
 
- }
 
- void CGarrisonInt::setArmy(const CArmedInstance * army, bool bottomGarrison)
 
- {
 
- 	owned[bottomGarrison] =  army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
 
- 	armedObjs[bottomGarrison] = army;
 
- }
 
 
  |