NetPacksClient.cpp 28 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/FileInfo.h"
  14. #include "../CCallback.h"
  15. #include "Client.h"
  16. #include "CPlayerInterface.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/BinarySerializer.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/VCMI_Lib.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CSoundBase.h"
  27. #include "../lib/StartInfo.h"
  28. #include "mapHandler.h"
  29. #include "windows/GUIClasses.h"
  30. #include "../lib/CConfigHandler.h"
  31. #include "gui/SDL_Extensions.h"
  32. #include "battle/CBattleInterface.h"
  33. #include "../lib/mapping/CCampaignHandler.h"
  34. #include "../lib/CGameState.h"
  35. #include "../lib/CStack.h"
  36. #include "../lib/battle/BattleInfo.h"
  37. #include "../lib/GameConstants.h"
  38. #include "../lib/CPlayerState.h"
  39. #include "gui/CGuiHandler.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/AdventureMapClasses.h"
  42. #include "CMT.h"
  43. // TODO: as Tow suggested these template should all be part of CClient
  44. // This will require rework spectator interface properly though
  45. template<typename T, typename ... Args, typename ... Args2>
  46. void callPrivilegedInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  47. {
  48. for(auto &ger : cl->privilegedGameEventReceivers)
  49. ((*ger).*ptr)(std::forward<Args2>(args)...);
  50. }
  51. template<typename T, typename ... Args, typename ... Args2>
  52. bool callOnlyThatInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  53. {
  54. if(vstd::contains(cl->playerint, player))
  55. {
  56. ((*cl->playerint[player]).*ptr)(std::forward<Args2>(args)...);
  57. return true;
  58. }
  59. return false;
  60. }
  61. template<typename T, typename ... Args, typename ... Args2>
  62. bool callInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  63. {
  64. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  65. callPrivilegedInterfaces(cl, ptr, std::forward<Args2>(args)...);
  66. return called;
  67. }
  68. template<typename T, typename ... Args, typename ... Args2>
  69. void callOnlyThatBattleInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  70. {
  71. if(vstd::contains(cl->battleints,player))
  72. ((*cl->battleints[player]).*ptr)(std::forward<Args2>(args)...);
  73. if(cl->additionalBattleInts.count(player))
  74. {
  75. for(auto bInt : cl->additionalBattleInts[player])
  76. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  77. }
  78. }
  79. template<typename T, typename ... Args, typename ... Args2>
  80. void callPrivilegedBattleInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  81. {
  82. for(auto & ber : cl->privilegedBattleEventReceivers)
  83. ((*ber).*ptr)(std::forward<Args2>(args)...);
  84. }
  85. template<typename T, typename ... Args, typename ... Args2>
  86. void callBattleInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  87. {
  88. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  89. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  90. }
  91. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  92. template<typename T, typename ... Args, typename ... Args2>
  93. void callAllInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  94. {
  95. for(auto pInt : cl->playerint)
  96. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  97. }
  98. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  99. template<typename T, typename ... Args, typename ... Args2>
  100. void callBattleInterfaceIfPresentForBothSides(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  101. {
  102. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
  103. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
  104. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  105. {
  106. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  107. }
  108. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  109. }
  110. void SetResources::applyCl(CClient *cl)
  111. {
  112. //todo: inform on actual resource set transfered
  113. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::receivedResource);
  114. }
  115. void SetPrimSkill::applyCl(CClient *cl)
  116. {
  117. const CGHeroInstance *h = cl->getHero(id);
  118. if(!h)
  119. {
  120. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  121. return;
  122. }
  123. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, which, val);
  124. }
  125. void SetSecSkill::applyCl(CClient *cl)
  126. {
  127. const CGHeroInstance *h = cl->getHero(id);
  128. if(!h)
  129. {
  130. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  131. return;
  132. }
  133. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, which, val);
  134. }
  135. void HeroVisitCastle::applyCl(CClient *cl)
  136. {
  137. const CGHeroInstance *h = cl->getHero(hid);
  138. if(start())
  139. {
  140. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, GS(cl)->getTown(tid));
  141. }
  142. }
  143. void ChangeSpells::applyCl(CClient *cl)
  144. {
  145. //TODO: inform interface?
  146. }
  147. void SetMana::applyCl(CClient *cl)
  148. {
  149. const CGHeroInstance *h = cl->getHero(hid);
  150. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  151. }
  152. void SetMovePoints::applyCl(CClient *cl)
  153. {
  154. const CGHeroInstance *h = cl->getHero(hid);
  155. cl->invalidatePaths();
  156. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  157. }
  158. void FoWChange::applyCl(CClient *cl)
  159. {
  160. for(auto &i : cl->playerint)
  161. {
  162. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  163. {
  164. LOCPLINT->waitWhileDialog();
  165. }
  166. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  167. {
  168. if(mode)
  169. i.second->tileRevealed(tiles);
  170. else
  171. i.second->tileHidden(tiles);
  172. }
  173. }
  174. cl->invalidatePaths();
  175. }
  176. void SetAvailableHeroes::applyCl(CClient *cl)
  177. {
  178. //TODO: inform interface?
  179. }
  180. void ChangeStackCount::applyCl(CClient *cl)
  181. {
  182. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stackChagedCount, sl, count, absoluteValue);
  183. }
  184. void SetStackType::applyCl(CClient *cl)
  185. {
  186. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stackChangedType, sl, *type);
  187. }
  188. void EraseStack::applyCl(CClient *cl)
  189. {
  190. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stacksErased, sl);
  191. }
  192. void SwapStacks::applyCl(CClient *cl)
  193. {
  194. callInterfaceIfPresent(cl, sl1.army->tempOwner, &IGameEventsReceiver::stacksSwapped, sl1, sl2);
  195. if(sl1.army->tempOwner != sl2.army->tempOwner)
  196. callInterfaceIfPresent(cl, sl2.army->tempOwner, &IGameEventsReceiver::stacksSwapped, sl1, sl2);
  197. }
  198. void InsertNewStack::applyCl(CClient *cl)
  199. {
  200. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::newStackInserted, sl, *sl.getStack());
  201. }
  202. void RebalanceStacks::applyCl(CClient *cl)
  203. {
  204. callInterfaceIfPresent(cl, src.army->tempOwner, &IGameEventsReceiver::stacksRebalanced, src, dst, count);
  205. if(src.army->tempOwner != dst.army->tempOwner)
  206. callInterfaceIfPresent(cl, dst.army->tempOwner, &IGameEventsReceiver::stacksRebalanced, src, dst, count);
  207. }
  208. void PutArtifact::applyCl(CClient *cl)
  209. {
  210. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactPut, al);
  211. }
  212. void EraseArtifact::applyCl(CClient *cl)
  213. {
  214. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, al);
  215. }
  216. void MoveArtifact::applyCl(CClient *cl)
  217. {
  218. callInterfaceIfPresent(cl, src.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  219. if(src.owningPlayer() != dst.owningPlayer())
  220. callInterfaceIfPresent(cl, dst.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  221. }
  222. void AssembledArtifact::applyCl(CClient *cl)
  223. {
  224. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, al);
  225. }
  226. void DisassembledArtifact::applyCl(CClient *cl)
  227. {
  228. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, al);
  229. }
  230. void HeroVisit::applyCl(CClient * cl)
  231. {
  232. auto hero = cl->getHero(heroId);
  233. assert(hero);
  234. auto obj = cl->getObj(objId, false);
  235. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
  236. }
  237. void NewTurn::applyCl(CClient *cl)
  238. {
  239. cl->invalidatePaths();
  240. }
  241. void GiveBonus::applyCl(CClient *cl)
  242. {
  243. cl->invalidatePaths();
  244. switch(who)
  245. {
  246. case HERO:
  247. {
  248. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  249. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, *h->getBonusList().back(), true);
  250. }
  251. break;
  252. case PLAYER:
  253. {
  254. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  255. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, *p->getBonusList().back(), true);
  256. }
  257. break;
  258. }
  259. }
  260. void ChangeObjPos::applyFirstCl(CClient *cl)
  261. {
  262. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  263. if(flags & 1 && CGI->mh)
  264. CGI->mh->hideObject(obj);
  265. }
  266. void ChangeObjPos::applyCl(CClient *cl)
  267. {
  268. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  269. if(flags & 1 && CGI->mh)
  270. CGI->mh->printObject(obj);
  271. cl->invalidatePaths();
  272. }
  273. void PlayerEndsGame::applyCl(CClient *cl)
  274. {
  275. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, player, victoryLossCheckResult);
  276. // In auto testing mode we always close client if red player won or lose
  277. if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
  278. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  279. }
  280. void RemoveBonus::applyCl(CClient *cl)
  281. {
  282. cl->invalidatePaths();
  283. switch(who)
  284. {
  285. case HERO:
  286. {
  287. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  288. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, bonus, false);
  289. }
  290. break;
  291. case PLAYER:
  292. {
  293. //const PlayerState *p = GS(cl)->getPlayer(id);
  294. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, bonus, false);
  295. }
  296. break;
  297. }
  298. }
  299. void UpdateCampaignState::applyCl(CClient *cl)
  300. {
  301. cl->stopConnection();
  302. cl->campaignMapFinished(camp);
  303. }
  304. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  305. {
  306. cl->serv->prepareForSendingHeroes();
  307. }
  308. void RemoveObject::applyFirstCl(CClient *cl)
  309. {
  310. const CGObjectInstance *o = cl->getObj(id);
  311. if(CGI->mh)
  312. CGI->mh->hideObject(o, true);
  313. //notify interfaces about removal
  314. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  315. {
  316. if(GS(cl)->isVisible(o, i->first))
  317. i->second->objectRemoved(o);
  318. }
  319. }
  320. void RemoveObject::applyCl(CClient *cl)
  321. {
  322. cl->invalidatePaths();
  323. }
  324. void TryMoveHero::applyFirstCl(CClient *cl)
  325. {
  326. CGHeroInstance *h = GS(cl)->getHero(id);
  327. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  328. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  329. {
  330. auto ps = GS(cl)->getPlayer(i->first);
  331. if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
  332. {
  333. if(ps->human)
  334. humanKnows = true;
  335. }
  336. }
  337. if(!CGI->mh)
  338. return;
  339. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  340. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  341. if(result == DISEMBARK)
  342. CGI->mh->printObject(h->boat);
  343. }
  344. void TryMoveHero::applyCl(CClient *cl)
  345. {
  346. const CGHeroInstance *h = cl->getHero(id);
  347. cl->invalidatePaths();
  348. if(CGI->mh)
  349. {
  350. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  351. CGI->mh->printObject(h, result == DISEMBARK);
  352. if(result == EMBARK)
  353. CGI->mh->hideObject(h->boat);
  354. }
  355. PlayerColor player = h->tempOwner;
  356. for(auto &i : cl->playerint)
  357. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  358. i.second->tileRevealed(fowRevealed);
  359. //notify interfaces about move
  360. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  361. {
  362. if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
  363. || GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
  364. {
  365. i->second->heroMoved(*this);
  366. }
  367. }
  368. //maphandler didn't get update from playerint, do it now
  369. //TODO: restructure nicely
  370. if(!humanKnows && CGI->mh)
  371. CGI->mh->printObject(h);
  372. }
  373. bool TryMoveHero::stopMovement() const
  374. {
  375. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  376. }
  377. void NewStructures::applyCl(CClient *cl)
  378. {
  379. CGTownInstance *town = GS(cl)->getTown(tid);
  380. for(const auto & id : bid)
  381. {
  382. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
  383. }
  384. }
  385. void RazeStructures::applyCl (CClient *cl)
  386. {
  387. CGTownInstance *town = GS(cl)->getTown(tid);
  388. for(const auto & id : bid)
  389. {
  390. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
  391. }
  392. }
  393. void SetAvailableCreatures::applyCl(CClient *cl)
  394. {
  395. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  396. //inform order about the change
  397. PlayerColor p;
  398. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  399. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  400. else
  401. p = dw->tempOwner;
  402. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  403. }
  404. void SetHeroesInTown::applyCl(CClient *cl)
  405. {
  406. CGTownInstance *t = GS(cl)->getTown(tid);
  407. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  408. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  409. //inform all players that see this object
  410. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  411. {
  412. if(i->first >= PlayerColor::PLAYER_LIMIT)
  413. continue;
  414. if(GS(cl)->isVisible(t, i->first) ||
  415. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  416. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  417. {
  418. cl->playerint[i->first]->heroInGarrisonChange(t);
  419. }
  420. }
  421. }
  422. void HeroRecruited::applyCl(CClient *cl)
  423. {
  424. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  425. if(h->subID != hid)
  426. {
  427. logNetwork->error("Something wrong with hero recruited!");
  428. }
  429. bool needsPrinting = true;
  430. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  431. {
  432. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  433. {
  434. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
  435. needsPrinting = false;
  436. }
  437. }
  438. if(needsPrinting && CGI->mh)
  439. CGI->mh->printObject(h);
  440. }
  441. void GiveHero::applyCl(CClient *cl)
  442. {
  443. CGHeroInstance *h = GS(cl)->getHero(id);
  444. if(CGI->mh)
  445. CGI->mh->printObject(h);
  446. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  447. }
  448. void GiveHero::applyFirstCl(CClient *cl)
  449. {
  450. if(CGI->mh)
  451. CGI->mh->hideObject(GS(cl)->getHero(id));
  452. }
  453. void InfoWindow::applyCl(CClient *cl)
  454. {
  455. std::vector<Component*> comps;
  456. for(auto & elem : components)
  457. {
  458. comps.push_back(&elem);
  459. }
  460. std::string str;
  461. text.toString(str);
  462. if(!callInterfaceIfPresent(cl, player, &CGameInterface::showInfoDialog, str,comps,(soundBase::soundID)soundID))
  463. logNetwork->warn("We received InfoWindow for not our player...");
  464. }
  465. void SetObjectProperty::applyCl(CClient *cl)
  466. {
  467. //inform all players that see this object
  468. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  469. {
  470. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  471. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, this);
  472. }
  473. }
  474. void HeroLevelUp::applyCl(CClient *cl)
  475. {
  476. const CGHeroInstance * hero = cl->getHero(heroId);
  477. assert(hero);
  478. callOnlyThatInterface(cl, player, &CGameInterface::heroGotLevel, hero, primskill, skills, queryID);
  479. }
  480. void CommanderLevelUp::applyCl(CClient *cl)
  481. {
  482. const CGHeroInstance * hero = cl->getHero(heroId);
  483. assert(hero);
  484. const CCommanderInstance * commander = hero->commander;
  485. assert(commander);
  486. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  487. callOnlyThatInterface(cl, player, &CGameInterface::commanderGotLevel, commander, skills, queryID);
  488. }
  489. void BlockingDialog::applyCl(CClient *cl)
  490. {
  491. std::string str;
  492. text.toString(str);
  493. if(!callOnlyThatInterface(cl, player, &CGameInterface::showBlockingDialog, str, components, queryID, (soundBase::soundID)soundID, selection(), cancel()))
  494. logNetwork->warn("We received YesNoDialog for not our player...");
  495. }
  496. void GarrisonDialog::applyCl(CClient *cl)
  497. {
  498. const CGHeroInstance *h = cl->getHero(hid);
  499. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  500. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, removableUnits, queryID);
  501. }
  502. void ExchangeDialog::applyCl(CClient *cl)
  503. {
  504. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroExchangeStarted, hero1, hero2, queryID);
  505. }
  506. void TeleportDialog::applyCl(CClient *cl)
  507. {
  508. callOnlyThatInterface(cl, player, &CGameInterface::showTeleportDialog, channel, exits, impassable, queryID);
  509. }
  510. void MapObjectSelectDialog::applyCl(CClient * cl)
  511. {
  512. callOnlyThatInterface(cl, player, &CGameInterface::showMapObjectSelectDialog, queryID, icon, title, description, objects);
  513. }
  514. void BattleStart::applyFirstCl(CClient *cl)
  515. {
  516. // Cannot use the usual code because curB is not set yet
  517. callOnlyThatBattleInterface(cl, info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  518. info->tile, info->sides[0].hero, info->sides[1].hero);
  519. callOnlyThatBattleInterface(cl, info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  520. info->tile, info->sides[0].hero, info->sides[1].hero);
  521. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  522. info->tile, info->sides[0].hero, info->sides[1].hero);
  523. callPrivilegedBattleInterfaces(cl, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  524. info->tile, info->sides[0].hero, info->sides[1].hero);
  525. }
  526. void BattleStart::applyCl(CClient *cl)
  527. {
  528. cl->battleStarted(info);
  529. }
  530. void BattleNextRound::applyFirstCl(CClient *cl)
  531. {
  532. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, round);
  533. }
  534. void BattleNextRound::applyCl(CClient *cl)
  535. {
  536. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, round);
  537. }
  538. void BattleSetActiveStack::applyCl(CClient *cl)
  539. {
  540. if(!askPlayerInterface)
  541. return;
  542. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  543. PlayerColor playerToCall; //player that will move activated stack
  544. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  545. {
  546. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  547. ? GS(cl)->curB->sides[1].color
  548. : GS(cl)->curB->sides[0].color);
  549. }
  550. else
  551. {
  552. playerToCall = activated->owner;
  553. }
  554. cl->startPlayerBattleAction(playerToCall);
  555. }
  556. void BattleTriggerEffect::applyCl(CClient * cl)
  557. {
  558. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, *this);
  559. }
  560. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  561. {
  562. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, state);
  563. }
  564. void BattleResult::applyFirstCl(CClient *cl)
  565. {
  566. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, this);
  567. cl->battleFinished();
  568. }
  569. void BattleStackMoved::applyFirstCl(CClient *cl)
  570. {
  571. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  572. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
  573. }
  574. void BattleAttack::applyFirstCl(CClient *cl)
  575. {
  576. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, this);
  577. }
  578. void BattleAttack::applyCl(CClient *cl)
  579. {
  580. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa, battleLog);
  581. }
  582. void StartAction::applyFirstCl(CClient *cl)
  583. {
  584. cl->curbaction = boost::make_optional(ba);
  585. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, ba);
  586. }
  587. void BattleSpellCast::applyCl(CClient *cl)
  588. {
  589. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, this);
  590. }
  591. void SetStackEffect::applyCl(CClient *cl)
  592. {
  593. //informing about effects
  594. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, *this);
  595. }
  596. void StacksInjured::applyCl(CClient *cl)
  597. {
  598. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, stacks, battleLog);
  599. }
  600. void BattleResultsApplied::applyCl(CClient *cl)
  601. {
  602. callInterfaceIfPresent(cl, player1, &IGameEventsReceiver::battleResultsApplied);
  603. callInterfaceIfPresent(cl, player2, &IGameEventsReceiver::battleResultsApplied);
  604. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  605. }
  606. void BattleUnitsChanged::applyCl(CClient * cl)
  607. {
  608. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects, battleLog);
  609. }
  610. void BattleObstaclesChanged::applyCl(CClient *cl)
  611. {
  612. //inform interfaces about removed obstacles
  613. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, changes);
  614. }
  615. void CatapultAttack::applyCl(CClient *cl)
  616. {
  617. //inform interfaces about catapult attack
  618. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, *this);
  619. }
  620. CGameState* CPackForClient::GS(CClient *cl)
  621. {
  622. return cl->gs;
  623. }
  624. void EndAction::applyCl(CClient *cl)
  625. {
  626. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl->curbaction);
  627. cl->curbaction.reset();
  628. }
  629. void PackageApplied::applyCl(CClient *cl)
  630. {
  631. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::requestRealized, this);
  632. if(!CClient::waitingRequest.tryRemovingElement(requestID))
  633. logNetwork->warn("Surprising server message!");
  634. }
  635. void SystemMessage::applyCl(CClient *cl)
  636. {
  637. std::ostringstream str;
  638. str << "System message: " << text;
  639. logNetwork->error(str.str()); // usually used to receive error messages from server
  640. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  641. LOCPLINT->cingconsole->print(str.str());
  642. }
  643. void PlayerBlocked::applyCl(CClient *cl)
  644. {
  645. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::playerBlocked, reason, startOrEnd == BLOCKADE_STARTED);
  646. }
  647. void YourTurn::applyCl(CClient *cl)
  648. {
  649. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  650. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
  651. }
  652. void SaveGame::applyCl(CClient *cl)
  653. {
  654. const auto stem = FileInfo::GetPathStem(fname);
  655. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  656. try
  657. {
  658. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  659. cl->saveCommonState(save);
  660. save << *cl;
  661. }
  662. catch(std::exception &e)
  663. {
  664. logNetwork->error("Failed to save game:%s", e.what());
  665. }
  666. }
  667. void PlayerMessage::applyCl(CClient *cl)
  668. {
  669. logNetwork->debug("Player %s sends a message: %s", player.getStr(), text);
  670. std::ostringstream str;
  671. if(player.isSpectator())
  672. str << "Spectator: " << text;
  673. else
  674. str << cl->getPlayer(player)->nodeName() <<": " << text;
  675. if(LOCPLINT)
  676. LOCPLINT->cingconsole->print(str.str());
  677. }
  678. void ShowInInfobox::applyCl(CClient *cl)
  679. {
  680. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::showComp, c, text.toString());
  681. }
  682. void AdvmapSpellCast::applyCl(CClient *cl)
  683. {
  684. cl->invalidatePaths();
  685. auto caster = cl->getHero(casterID);
  686. if(caster)
  687. //consider notifying other interfaces that see hero?
  688. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, spellID);
  689. else
  690. logNetwork->error("Invalid hero instance");
  691. }
  692. void ShowWorldViewEx::applyCl(CClient * cl)
  693. {
  694. callOnlyThatInterface(cl, player, &CGameInterface::showWorldViewEx, objectPositions);
  695. }
  696. void OpenWindow::applyCl(CClient *cl)
  697. {
  698. switch(window)
  699. {
  700. case RECRUITMENT_FIRST:
  701. case RECRUITMENT_ALL:
  702. {
  703. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  704. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  705. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  706. }
  707. break;
  708. case SHIPYARD_WINDOW:
  709. {
  710. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  711. callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
  712. }
  713. break;
  714. case THIEVES_GUILD:
  715. {
  716. //displays Thieves' Guild window (when hero enters Den of Thieves)
  717. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  718. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
  719. }
  720. break;
  721. case UNIVERSITY_WINDOW:
  722. {
  723. //displays University window (when hero enters University on adventure map)
  724. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  725. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  726. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
  727. }
  728. break;
  729. case MARKET_WINDOW:
  730. {
  731. //displays Thieves' Guild window (when hero enters Den of Thieves)
  732. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  733. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  734. const IMarket *market = IMarket::castFrom(obj);
  735. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
  736. }
  737. break;
  738. case HILL_FORT_WINDOW:
  739. {
  740. //displays Hill fort window
  741. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  742. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  743. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  744. }
  745. break;
  746. case PUZZLE_MAP:
  747. {
  748. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showPuzzleMap);
  749. }
  750. break;
  751. case TAVERN_WINDOW:
  752. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  753. *obj2 = cl->getObj(ObjectInstanceID(id2));
  754. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
  755. break;
  756. }
  757. }
  758. void CenterView::applyCl(CClient *cl)
  759. {
  760. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::centerView, pos, focusTime);
  761. }
  762. void NewObject::applyCl(CClient *cl)
  763. {
  764. cl->invalidatePaths();
  765. const CGObjectInstance *obj = cl->getObj(id);
  766. if(CGI->mh)
  767. CGI->mh->printObject(obj, true);
  768. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  769. {
  770. if(GS(cl)->isVisible(obj, i->first))
  771. i->second->newObject(obj);
  772. }
  773. }
  774. void SetAvailableArtifacts::applyCl(CClient *cl)
  775. {
  776. if(id < 0) //artifact merchants globally
  777. {
  778. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  779. }
  780. else
  781. {
  782. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  783. assert(bm);
  784. callInterfaceIfPresent(cl, cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  785. }
  786. }