AdventureSpellMechanics.cpp 16 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "../CRandomGenerator.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../NetPacks.h"
  16. #include "../CGameInfoCallback.h"
  17. #include "../mapping/CMap.h"
  18. #include "../CPlayerState.h"
  19. ///AdventureSpellMechanics
  20. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  21. IAdventureSpellMechanics(s)
  22. {
  23. }
  24. bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  25. {
  26. if(!owner->isAdventureSpell())
  27. {
  28. env->complain("Attempt to cast non adventure spell in adventure mode");
  29. return false;
  30. }
  31. const CGHeroInstance * caster = parameters.caster;
  32. if(caster->inTownGarrison)
  33. {
  34. env->complain("Attempt to cast an adventure spell in town garrison");
  35. return false;
  36. }
  37. const int cost = caster->getSpellCost(owner);
  38. if(!caster->canCastThisSpell(owner))
  39. {
  40. env->complain("Hero cannot cast this spell!");
  41. return false;
  42. }
  43. if(caster->mana < cost)
  44. {
  45. env->complain("Hero doesn't have enough spell points to cast this spell!");
  46. return false;
  47. }
  48. ESpellCastResult result = beginCast(env, parameters);
  49. if(result == ESpellCastResult::OK)
  50. performCast(env, parameters);
  51. return result != ESpellCastResult::ERROR;
  52. }
  53. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  54. {
  55. if(owner->hasEffects())
  56. {
  57. //todo: cumulative effects support
  58. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  59. std::vector<Bonus> bonuses;
  60. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  61. for(Bonus b : bonuses)
  62. {
  63. GiveBonus gb;
  64. gb.id = parameters.caster->id.getNum();
  65. gb.bonus = b;
  66. env->sendAndApply(&gb);
  67. }
  68. return ESpellCastResult::OK;
  69. }
  70. else
  71. {
  72. //There is no generic algorithm of adventure cast
  73. env->complain("Unimplemented adventure spell");
  74. return ESpellCastResult::ERROR;
  75. }
  76. }
  77. ESpellCastResult AdventureSpellMechanics::beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  78. {
  79. return ESpellCastResult::OK;
  80. }
  81. void AdventureSpellMechanics::performCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  82. {
  83. AdvmapSpellCast asc;
  84. asc.casterID = parameters.caster->id;
  85. asc.spellID = owner->id;
  86. env->sendAndApply(&asc);
  87. ESpellCastResult result = applyAdventureEffects(env, parameters);
  88. endCast(env, parameters, result);
  89. }
  90. void AdventureSpellMechanics::endCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  91. {
  92. const int cost = parameters.caster->getSpellCost(owner);
  93. switch(result)
  94. {
  95. case ESpellCastResult::OK:
  96. {
  97. SetMana sm;
  98. sm.hid = parameters.caster->id;
  99. sm.absolute = false;
  100. sm.val = -cost;
  101. env->sendAndApply(&sm);
  102. }
  103. break;
  104. default:
  105. break;
  106. }
  107. }
  108. ///SummonBoatMechanics
  109. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  110. AdventureSpellMechanics(s)
  111. {
  112. }
  113. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  114. {
  115. if(parameters.caster->boat)
  116. {
  117. InfoWindow iw;
  118. iw.player = parameters.caster->tempOwner;
  119. iw.text.addTxt(MetaString::GENERAL_TXT, 333);//%s is already in boat
  120. iw.text.addReplacement(parameters.caster->name);
  121. env->sendAndApply(&iw);
  122. return ESpellCastResult::CANCEL;
  123. }
  124. int3 summonPos = parameters.caster->bestLocation();
  125. if(summonPos.x < 0)
  126. {
  127. InfoWindow iw;
  128. iw.player = parameters.caster->tempOwner;
  129. iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
  130. env->sendAndApply(&iw);
  131. return ESpellCastResult::CANCEL;
  132. }
  133. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  134. //check if spell works at all
  135. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  136. {
  137. InfoWindow iw;
  138. iw.player = parameters.caster->tempOwner;
  139. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  140. iw.text.addReplacement(parameters.caster->name);
  141. env->sendAndApply(&iw);
  142. return ESpellCastResult::OK;
  143. }
  144. //try to find unoccupied boat to summon
  145. const CGBoat * nearest = nullptr;
  146. double dist = 0;
  147. for(const CGObjectInstance * obj : env->getMap()->objects)
  148. {
  149. if(obj && obj->ID == Obj::BOAT)
  150. {
  151. const CGBoat *b = static_cast<const CGBoat*>(obj);
  152. if(b->hero)
  153. continue; //we're looking for unoccupied boat
  154. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  155. if(!nearest || nDist < dist) //it's first boat or closer than previous
  156. {
  157. nearest = b;
  158. dist = nDist;
  159. }
  160. }
  161. }
  162. if(nullptr != nearest) //we found boat to summon
  163. {
  164. ChangeObjPos cop;
  165. cop.objid = nearest->id;
  166. cop.nPos = summonPos + int3(1,0,0);
  167. cop.flags = 1;
  168. env->sendAndApply(&cop);
  169. }
  170. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  171. {
  172. InfoWindow iw;
  173. iw.player = parameters.caster->tempOwner;
  174. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  175. env->sendAndApply(&iw);
  176. }
  177. else //create boat
  178. {
  179. NewObject no;
  180. no.ID = Obj::BOAT;
  181. no.subID = parameters.caster->getBoatType();
  182. no.pos = summonPos + int3(1,0,0);
  183. env->sendAndApply(&no);
  184. }
  185. return ESpellCastResult::OK;
  186. }
  187. ///ScuttleBoatMechanics
  188. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  189. AdventureSpellMechanics(s)
  190. {
  191. }
  192. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  193. {
  194. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  195. //check if spell works at all
  196. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  197. {
  198. InfoWindow iw;
  199. iw.player = parameters.caster->tempOwner;
  200. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  201. iw.text.addReplacement(parameters.caster->name);
  202. env->sendAndApply(&iw);
  203. return ESpellCastResult::OK;
  204. }
  205. if(!env->getMap()->isInTheMap(parameters.pos))
  206. {
  207. env->complain("Invalid dst tile for scuttle!");
  208. return ESpellCastResult::ERROR;
  209. }
  210. //TODO: test range, visibility
  211. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  212. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  213. {
  214. env->complain("There is no boat to scuttle!");
  215. return ESpellCastResult::ERROR;
  216. }
  217. RemoveObject ro;
  218. ro.id = t->visitableObjects.back()->id;
  219. env->sendAndApply(&ro);
  220. return ESpellCastResult::OK;
  221. }
  222. ///DimensionDoorMechanics
  223. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  224. AdventureSpellMechanics(s)
  225. {
  226. }
  227. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  228. {
  229. if(!env->getMap()->isInTheMap(parameters.pos))
  230. {
  231. env->complain("Destination is out of map!");
  232. return ESpellCastResult::ERROR;
  233. }
  234. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  235. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  236. if(nullptr == dest)
  237. {
  238. env->complain("Destination tile doesn't exist!");
  239. return ESpellCastResult::ERROR;
  240. }
  241. if(nullptr == curr)
  242. {
  243. env->complain("Source tile doesn't exist!");
  244. return ESpellCastResult::ERROR;
  245. }
  246. if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
  247. {
  248. env->complain("Hero needs movement points to cast Dimension Door!");
  249. return ESpellCastResult::ERROR;
  250. }
  251. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  252. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  253. std::stringstream cachingStr;
  254. cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
  255. if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn
  256. {
  257. InfoWindow iw;
  258. iw.player = parameters.caster->tempOwner;
  259. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  260. iw.text.addReplacement(parameters.caster->name);
  261. env->sendAndApply(&iw);
  262. return ESpellCastResult::CANCEL;
  263. }
  264. GiveBonus gb;
  265. gb.id = parameters.caster->id.getNum();
  266. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  267. env->sendAndApply(&gb);
  268. if(!dest->isClear(curr)) //wrong dest tile
  269. {
  270. InfoWindow iw;
  271. iw.player = parameters.caster->tempOwner;
  272. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  273. env->sendAndApply(&iw);
  274. }
  275. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  276. {
  277. SetMovePoints smp;
  278. smp.hid = parameters.caster->id;
  279. if(movementCost < parameters.caster->movement)
  280. smp.val = parameters.caster->movement - movementCost;
  281. else
  282. smp.val = 0;
  283. env->sendAndApply(&smp);
  284. }
  285. return ESpellCastResult::OK;
  286. }
  287. ///TownPortalMechanics
  288. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  289. AdventureSpellMechanics(s)
  290. {
  291. }
  292. ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  293. {
  294. const CGTownInstance * destination = nullptr;
  295. const int moveCost = movementCost(parameters);
  296. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  297. {
  298. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  299. destination = findNearestTown(env, parameters, pool);
  300. if(nullptr == destination)
  301. return ESpellCastResult::ERROR;
  302. if(parameters.caster->movement < moveCost)
  303. return ESpellCastResult::ERROR;
  304. if(destination->visitingHero)
  305. {
  306. InfoWindow iw;
  307. iw.player = parameters.caster->tempOwner;
  308. iw.text.addTxt(MetaString::GENERAL_TXT, 123);
  309. env->sendAndApply(&iw);
  310. return ESpellCastResult::CANCEL;
  311. }
  312. }
  313. else if(env->getMap()->isInTheMap(parameters.pos))
  314. {
  315. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  316. if(tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  317. {
  318. env->complain("No town at destination tile");
  319. return ESpellCastResult::ERROR;
  320. }
  321. destination = dynamic_cast<CGTownInstance*>(tile.visitableObjects.back());
  322. if(nullptr == destination)
  323. {
  324. env->complain("[Internal error] invalid town object");
  325. return ESpellCastResult::ERROR;
  326. }
  327. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
  328. if(relations == PlayerRelations::ENEMIES)
  329. {
  330. env->complain("Can't teleport to enemy!");
  331. return ESpellCastResult::ERROR;
  332. }
  333. if(parameters.caster->movement < moveCost)
  334. {
  335. env->complain("This hero has not enough movement points!");
  336. return ESpellCastResult::ERROR;
  337. }
  338. if(destination->visitingHero)
  339. {
  340. env->complain("Can't teleport to occupied town!");
  341. return ESpellCastResult::ERROR;
  342. }
  343. }
  344. else
  345. {
  346. env->complain("Invalid destination tile");
  347. return ESpellCastResult::ERROR;
  348. }
  349. if(env->moveHero(parameters.caster->id, destination->visitablePos() + parameters.caster->getVisitableOffset(), true))
  350. {
  351. SetMovePoints smp;
  352. smp.hid = parameters.caster->id;
  353. smp.val = std::max<ui32>(0, parameters.caster->movement - moveCost);
  354. env->sendAndApply(&smp);
  355. }
  356. return ESpellCastResult::OK;
  357. }
  358. ESpellCastResult TownPortalMechanics::beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  359. {
  360. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  361. if(towns.empty())
  362. {
  363. InfoWindow iw;
  364. iw.player = parameters.caster->tempOwner;
  365. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  366. env->sendAndApply(&iw);
  367. return ESpellCastResult::CANCEL;
  368. }
  369. const int moveCost = movementCost(parameters);
  370. if(parameters.caster->movement < moveCost)
  371. {
  372. InfoWindow iw;
  373. iw.player = parameters.caster->tempOwner;
  374. iw.text.addTxt(MetaString::GENERAL_TXT, 125);
  375. env->sendAndApply(&iw);
  376. return ESpellCastResult::CANCEL;
  377. }
  378. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  379. {
  380. auto queryCallback = [=](const JsonNode & reply) -> void
  381. {
  382. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  383. {
  384. ObjectInstanceID townId(reply.Integer());
  385. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  386. if(o == nullptr)
  387. {
  388. env->complain("Invalid object instance selected");
  389. return;
  390. }
  391. if(!dynamic_cast<const CGTownInstance *>(o))
  392. {
  393. env->complain("Object instance is not town");
  394. return;
  395. }
  396. AdventureSpellCastParameters p;
  397. p.caster = parameters.caster;
  398. p.pos = o->visitablePos();
  399. performCast(env, p);
  400. }
  401. };
  402. MapObjectSelectDialog request;
  403. for(auto t : towns)
  404. {
  405. if(t->visitingHero == nullptr) //empty town
  406. request.objects.push_back(t->id);
  407. }
  408. if(request.objects.empty())
  409. {
  410. InfoWindow iw;
  411. iw.player = parameters.caster->tempOwner;
  412. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  413. env->sendAndApply(&iw);
  414. return ESpellCastResult::CANCEL;
  415. }
  416. request.player = parameters.caster->getOwner();
  417. request.title.addTxt(MetaString::JK_TXT, 40);
  418. request.description.addTxt(MetaString::JK_TXT, 41);
  419. request.icon.id = Component::SPELL;
  420. request.icon.subtype = owner->id.toEnum();
  421. env->genericQuery(&request, request.player, queryCallback);
  422. return ESpellCastResult::PENDING;
  423. }
  424. return ESpellCastResult::OK;
  425. }
  426. const CGTownInstance * TownPortalMechanics::findNearestTown(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  427. {
  428. if(pool.empty())
  429. return nullptr;
  430. auto nearest = pool.cbegin(); //nearest town's iterator
  431. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
  432. for(auto i = nearest + 1; i != pool.cend(); ++i)
  433. {
  434. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
  435. if(curDist < dist)
  436. {
  437. nearest = i;
  438. dist = curDist;
  439. }
  440. }
  441. return *nearest;
  442. }
  443. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  444. {
  445. std::vector <const CGTownInstance*> ret;
  446. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
  447. for(const auto & color : team->players)
  448. {
  449. for(auto currTown : env->getCb()->getPlayer(color)->towns)
  450. {
  451. ret.push_back(currTown.get());
  452. }
  453. }
  454. return ret;
  455. }
  456. int TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  457. {
  458. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  459. }
  460. ///ViewMechanics
  461. ViewMechanics::ViewMechanics(const CSpell * s):
  462. AdventureSpellMechanics(s)
  463. {
  464. }
  465. ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  466. {
  467. ShowWorldViewEx pack;
  468. pack.player = parameters.caster->getOwner();
  469. const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  470. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
  471. for(const CGObjectInstance * obj : env->getMap()->objects)
  472. {
  473. //deleted object remain as empty pointer
  474. if(obj && filterObject(obj, spellLevel))
  475. {
  476. ObjectPosInfo posInfo(obj);
  477. if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
  478. pack.objectPositions.push_back(posInfo);
  479. }
  480. }
  481. env->sendAndApply(&pack);
  482. return ESpellCastResult::OK;
  483. }
  484. ///ViewAirMechanics
  485. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  486. ViewMechanics(s)
  487. {
  488. }
  489. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  490. {
  491. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  492. }
  493. ///ViewEarthMechanics
  494. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  495. ViewMechanics(s)
  496. {
  497. }
  498. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  499. {
  500. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  501. }