IGameSettings.h 3.2 KB

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  1. /*
  2. * IIGameSettings.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class JsonNode;
  13. enum class EGameSettings
  14. {
  15. BANKS_SHOW_GUARDS_COMPOSITION,
  16. BONUSES_GLOBAL,
  17. BONUSES_PER_HERO,
  18. COMBAT_ABILITY_BIAS,
  19. COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX,
  20. COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
  21. COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
  22. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
  23. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
  24. COMBAT_GOOD_MORALE_CHANCE,
  25. COMBAT_BAD_MORALE_CHANCE,
  26. COMBAT_MORALE_DICE_SIZE,
  27. COMBAT_MORALE_BIAS,
  28. COMBAT_GOOD_LUCK_CHANCE,
  29. COMBAT_BAD_LUCK_CHANCE,
  30. COMBAT_LUCK_DICE_SIZE,
  31. COMBAT_LUCK_BIAS,
  32. COMBAT_LAYOUTS,
  33. COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
  34. CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
  35. CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
  36. CREATURES_DAILY_STACK_EXPERIENCE,
  37. CREATURES_ALLOW_JOINING_FOR_FREE,
  38. CREATURES_JOINING_PERCENTAGE,
  39. CREATURES_WEEKLY_GROWTH_CAP,
  40. CREATURES_WEEKLY_GROWTH_PERCENT,
  41. DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE,
  42. DIMENSION_DOOR_FAILURE_SPENDS_POINTS,
  43. DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES,
  44. DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT,
  45. DIMENSION_DOOR_TRIGGERS_GUARDS,
  46. DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
  47. DWELLINGS_ACCUMULATE_WHEN_OWNED,
  48. DWELLINGS_MERGE_ON_RECRUIT,
  49. HEROES_BACKPACK_CAP,
  50. HEROES_BASE_SCOUNTING_RANGE,
  51. HEROES_MINIMAL_PRIMARY_SKILLS,
  52. HEROES_PER_PLAYER_ON_MAP_CAP,
  53. HEROES_PER_PLAYER_TOTAL_CAP,
  54. HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
  55. HEROES_STARTING_STACKS_CHANCES,
  56. HEROES_TAVERN_INVITE,
  57. HEROES_MOVEMENT_COST_BASE,
  58. HEROES_MOVEMENT_POINTS_LAND,
  59. HEROES_MOVEMENT_POINTS_SEA,
  60. HEROES_SPECIALTY_CREATURE_GROWTH,
  61. HEROES_SPECIALTY_SECONDARY_SKILL_GROWTH,
  62. INTERFACE_PLAYER_COLORED_BACKGROUND,
  63. MAP_FORMAT_ARMAGEDDONS_BLADE,
  64. MAP_FORMAT_CHRONICLES,
  65. MAP_FORMAT_HORN_OF_THE_ABYSS,
  66. MAP_FORMAT_IN_THE_WAKE_OF_GODS,
  67. MAP_FORMAT_JSON_VCMI,
  68. MAP_FORMAT_RESTORATION_OF_ERATHIA,
  69. MAP_FORMAT_SHADOW_OF_DEATH,
  70. MAP_OBJECTS_H3_BUG_QUEST_TAKES_ENTIRE_ARMY,
  71. MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
  72. MODULE_COMMANDERS,
  73. MODULE_STACK_ARTIFACT,
  74. MODULE_STACK_EXPERIENCE,
  75. PATHFINDER_IGNORE_GUARDS,
  76. PATHFINDER_ORIGINAL_FLY_RULES,
  77. PATHFINDER_USE_BOAT,
  78. PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
  79. PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
  80. PATHFINDER_USE_MONOLITH_TWO_WAY,
  81. PATHFINDER_USE_WHIRLPOOL,
  82. RESOURCES_WEEKLY_BONUSES_AI,
  83. TEXTS_ARTIFACT,
  84. TEXTS_CREATURE,
  85. TEXTS_FACTION,
  86. TEXTS_HERO,
  87. TEXTS_HERO_CLASS,
  88. TEXTS_OBJECT,
  89. TEXTS_RIVER,
  90. TEXTS_ROAD,
  91. TEXTS_SPELL,
  92. TEXTS_TERRAIN,
  93. TOWNS_BUILDINGS_PER_TURN_CAP,
  94. TOWNS_STARTING_DWELLING_CHANCES,
  95. TOWNS_BASE_SCOUNTING_RANGE,
  96. TOWNS_SPELL_RESEARCH,
  97. TOWNS_SPELL_RESEARCH_COST,
  98. TOWNS_SPELL_RESEARCH_PER_DAY,
  99. TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH,
  100. OPTIONS_COUNT
  101. };
  102. class DLL_LINKAGE IGameSettings
  103. {
  104. public:
  105. virtual JsonNode getFullConfig() const = 0;
  106. virtual const JsonNode & getValue(EGameSettings option) const = 0;
  107. virtual ~IGameSettings() = default;
  108. bool getBoolean(EGameSettings option) const;
  109. int64_t getInteger(EGameSettings option) const;
  110. double getDouble(EGameSettings option) const;
  111. std::vector<int> getVector(EGameSettings option) const;
  112. int getVectorValue(EGameSettings option, size_t index) const;
  113. };
  114. VCMI_LIB_NAMESPACE_END