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							- /*
 
-  * TurnTimerInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct DLL_LINKAGE TurnTimerInfo
 
- {
 
- 	int turnTimer = 0; //in ms, counts down when player is making his turn on adventure map
 
- 	int baseTimer = 0; //in ms, counts down only when turn timer runs out
 
- 	int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
 
- 	int unitTimer = 0; //in ms, counts down when player is choosing action in battle
 
- 	bool accumulatingTurnTimer = false;
 
- 	bool accumulatingUnitTimer = false;
 
- 	
 
- 	bool isActive = false; //is being counting down
 
- 	bool isBattle = false; //indicator for current timer mode
 
- 	
 
- 	bool isEnabled() const;
 
- 	bool isBattleEnabled() const;
 
- 	void subtractTimer(int timeMs);
 
- 	int valueMs() const;
 
- 	bool operator == (const TurnTimerInfo & other) const;
 
- 	template <typename Handler>
 
- 	void serialize(Handler &h)
 
- 	{
 
- 		h & turnTimer;
 
- 		h & baseTimer;
 
- 		h & battleTimer;
 
- 		h & unitTimer;
 
- 		h & accumulatingTurnTimer;
 
- 		h & accumulatingUnitTimer;
 
- 		h & isActive;
 
- 		h & isBattle;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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