CCreatureWindow.cpp 32 KB

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  1. /*
  2. * CCreatureWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCreatureWindow.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../widgets/Buttons.h"
  17. #include "../widgets/CArtifactHolder.h"
  18. #include "../widgets/CComponent.h"
  19. #include "../widgets/Images.h"
  20. #include "../widgets/TextControls.h"
  21. #include "../widgets/ObjectLists.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../../CCallback.h"
  25. #include "../../lib/CStack.h"
  26. #include "../../lib/CBonusTypeHandler.h"
  27. #include "../../lib/CGeneralTextHandler.h"
  28. #include "../../lib/CModHandler.h"
  29. #include "../../lib/GameSettings.h"
  30. #include "../../lib/CHeroHandler.h"
  31. #include "../../lib/CGameState.h"
  32. #include "../../lib/TextOperations.h"
  33. class CCreatureArtifactInstance;
  34. class CSelectableSkill;
  35. class UnitView
  36. {
  37. public:
  38. // helper structs
  39. struct CommanderLevelInfo
  40. {
  41. std::vector<ui32> skills;
  42. std::function<void(ui32)> callback;
  43. };
  44. struct StackDismissInfo
  45. {
  46. std::function<void()> callback;
  47. };
  48. struct StackUpgradeInfo
  49. {
  50. UpgradeInfo info;
  51. std::function<void(CreatureID)> callback;
  52. };
  53. // pointers to permament objects in game state
  54. const CCreature * creature;
  55. const CCommanderInstance * commander;
  56. const CStackInstance * stackNode;
  57. const CStack * stack;
  58. const CGHeroInstance * owner;
  59. // temporary objects which should be kept as copy if needed
  60. std::optional<CommanderLevelInfo> levelupInfo;
  61. std::optional<StackDismissInfo> dismissInfo;
  62. std::optional<StackUpgradeInfo> upgradeInfo;
  63. // misc fields
  64. unsigned int creatureCount;
  65. bool popupWindow;
  66. UnitView()
  67. : creature(nullptr),
  68. commander(nullptr),
  69. stackNode(nullptr),
  70. stack(nullptr),
  71. owner(nullptr),
  72. creatureCount(0),
  73. popupWindow(false)
  74. {
  75. }
  76. std::string getName() const
  77. {
  78. if(commander)
  79. return commander->type->getNameSingularTranslated();
  80. else
  81. return creature->getNamePluralTranslated();
  82. }
  83. private:
  84. };
  85. CCommanderSkillIcon::CCommanderSkillIcon(std::shared_ptr<CIntObject> object_, std::function<void()> callback)
  86. : object(),
  87. callback(callback)
  88. {
  89. pos = object_->pos;
  90. setObject(object_);
  91. }
  92. void CCommanderSkillIcon::setObject(std::shared_ptr<CIntObject> newObject)
  93. {
  94. if(object)
  95. removeChild(object.get());
  96. object = newObject;
  97. addChild(object.get());
  98. object->moveTo(pos.topLeft());
  99. redraw();
  100. }
  101. void CCommanderSkillIcon::clickLeft(tribool down, bool previousState)
  102. {
  103. if(down)
  104. callback();
  105. }
  106. void CCommanderSkillIcon::clickRight(tribool down, bool previousState)
  107. {
  108. if(down)
  109. LRClickableAreaWText::clickRight(down, previousState);
  110. }
  111. static std::string skillToFile(int skill, int level, bool selected)
  112. {
  113. // FIXME: is this a correct hadling?
  114. // level 0 = skill not present, use image with "no" suffix
  115. // level 1-5 = skill available, mapped to images indexed as 0-4
  116. // selecting skill means that it will appear one level higher (as if alredy upgraded)
  117. std::string file = "zvs/Lib1.res/_";
  118. switch (skill)
  119. {
  120. case ECommander::ATTACK:
  121. file += "AT";
  122. break;
  123. case ECommander::DEFENSE:
  124. file += "DF";
  125. break;
  126. case ECommander::HEALTH:
  127. file += "HP";
  128. break;
  129. case ECommander::DAMAGE:
  130. file += "DM";
  131. break;
  132. case ECommander::SPEED:
  133. file += "SP";
  134. break;
  135. case ECommander::SPELL_POWER:
  136. file += "MP";
  137. break;
  138. }
  139. std::string sufix;
  140. if (selected)
  141. level++; // UI will display resulting level
  142. if (level == 0)
  143. sufix = "no"; //not avaliable - no number
  144. else
  145. sufix = std::to_string(level-1);
  146. if (selected)
  147. sufix += "="; //level-up highlight
  148. return file + sufix + ".bmp";
  149. }
  150. CStackWindow::CWindowSection::CWindowSection(CStackWindow * parent, std::string backgroundPath, int yOffset)
  151. : parent(parent)
  152. {
  153. pos.y += yOffset;
  154. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  155. if(!backgroundPath.empty())
  156. {
  157. background = std::make_shared<CPicture>("stackWindow/" + backgroundPath);
  158. pos.w = background->pos.w;
  159. pos.h = background->pos.h;
  160. }
  161. }
  162. CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int yOffset)
  163. : CWindowSection(owner, "spell-effects", yOffset)
  164. {
  165. static const Point firstPos(6, 2); // position of 1st spell box
  166. static const Point offset(54, 0); // offset of each spell box from previous
  167. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  168. const CStack * battleStack = parent->info->stack;
  169. assert(battleStack); // Section should be created only for battles
  170. //spell effects
  171. int printed=0; //how many effect pics have been printed
  172. std::vector<si32> spells = battleStack->activeSpells();
  173. for(si32 effect : spells)
  174. {
  175. const spells::Spell * spell = CGI->spells()->getByIndex(effect);
  176. std::string spellText;
  177. //not all effects have graphics (for eg. Acid Breath)
  178. //for modded spells iconEffect is added to SpellInt.def
  179. const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
  180. if (hasGraphics)
  181. {
  182. spellText = CGI->generaltexth->allTexts[610]; //"%s, duration: %d rounds."
  183. boost::replace_first(spellText, "%s", spell->getNameTranslated());
  184. //FIXME: support permanent duration
  185. int duration = battleStack->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT,effect))->turnsRemain;
  186. boost::replace_first(spellText, "%d", std::to_string(duration));
  187. spellIcons.push_back(std::make_shared<CAnimImage>("SpellInt", effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
  188. clickableAreas.push_back(std::make_shared<LRClickableAreaWText>(Rect(firstPos + offset * printed, Point(50, 38)), spellText, spellText));
  189. if(++printed >= 8) // interface limit reached
  190. break;
  191. }
  192. }
  193. }
  194. CStackWindow::BonusLineSection::BonusLineSection(CStackWindow * owner, size_t lineIndex)
  195. : CWindowSection(owner, "bonus-effects", 0)
  196. {
  197. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  198. static const std::array<Point, 2> offset =
  199. {
  200. Point(6, 4),
  201. Point(214, 4)
  202. };
  203. for(size_t leftRight : {0, 1})
  204. {
  205. auto position = offset[leftRight];
  206. size_t bonusIndex = lineIndex * 2 + leftRight;
  207. if(parent->activeBonuses.size() > bonusIndex)
  208. {
  209. BonusInfo & bi = parent->activeBonuses[bonusIndex];
  210. icon[leftRight] = std::make_shared<CPicture>(bi.imagePath, position.x, position.y);
  211. name[leftRight] = std::make_shared<CLabel>(position.x + 60, position.y + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, bi.name);
  212. description[leftRight] = std::make_shared<CMultiLineLabel>(Rect(position.x + 60, position.y + 17, 137, 30), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, bi.description);
  213. }
  214. }
  215. }
  216. CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize):
  217. CWindowSection(owner, "", yOffset)
  218. {
  219. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  220. // size of single image for an item
  221. static const int itemHeight = 59;
  222. size_t totalSize = (owner->activeBonuses.size() + 1) / 2;
  223. size_t visibleSize = preferredSize.value_or(std::min<size_t>(3, totalSize));
  224. pos.w = owner->pos.w;
  225. pos.h = itemHeight * (int)visibleSize;
  226. auto onCreate = [=](size_t index) -> std::shared_ptr<CIntObject>
  227. {
  228. return std::make_shared<BonusLineSection>(owner, index);
  229. };
  230. lines = std::make_shared<CListBox>(onCreate, Point(0, 0), Point(0, itemHeight), visibleSize, totalSize, 0, 1, Rect(pos.w - 15, 0, pos.h, pos.h));
  231. }
  232. CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
  233. : CWindowSection(owner, "button-panel", yOffset)
  234. {
  235. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  236. if(parent->info->dismissInfo && parent->info->dismissInfo->callback)
  237. {
  238. auto onDismiss = [=]()
  239. {
  240. parent->info->dismissInfo->callback();
  241. parent->close();
  242. };
  243. auto onClick = [=] ()
  244. {
  245. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[12], onDismiss, nullptr);
  246. };
  247. dismiss = std::make_shared<CButton>(Point(5, 5),"IVIEWCR2.DEF", CGI->generaltexth->zelp[445], onClick, EShortcut::HERO_DISMISS);
  248. }
  249. if(parent->info->upgradeInfo && !parent->info->commander)
  250. {
  251. // used space overlaps with commander switch button
  252. // besides - should commander really be upgradeable?
  253. auto & upgradeInfo = parent->info->upgradeInfo.value();
  254. const size_t buttonsToCreate = std::min<size_t>(upgradeInfo.info.newID.size(), upgrade.size());
  255. for(size_t buttonIndex = 0; buttonIndex < buttonsToCreate; buttonIndex++)
  256. {
  257. TResources totalCost = upgradeInfo.info.cost[buttonIndex] * parent->info->creatureCount;
  258. auto onUpgrade = [=]()
  259. {
  260. upgradeInfo.callback(upgradeInfo.info.newID[buttonIndex]);
  261. parent->close();
  262. };
  263. auto onClick = [=]()
  264. {
  265. std::vector<std::shared_ptr<CComponent>> resComps;
  266. for(TResources::nziterator i(totalCost); i.valid(); i++)
  267. {
  268. resComps.push_back(std::make_shared<CComponent>(CComponent::resource, i->resType, (int)i->resVal));
  269. }
  270. if(LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
  271. {
  272. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, resComps);
  273. }
  274. else
  275. {
  276. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314], resComps);
  277. }
  278. };
  279. auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick);
  280. upgradeBtn->addOverlay(std::make_shared<CAnimImage>("CPRSMALL", VLC->creh->objects[upgradeInfo.info.newID[buttonIndex]]->getIconIndex()));
  281. if(buttonsToCreate == 1) // single upgrade avaialbe
  282. upgradeBtn->assignedKey = EShortcut::RECRUITMENT_UPGRADE;
  283. upgrade[buttonIndex] = upgradeBtn;
  284. }
  285. }
  286. if(parent->info->commander)
  287. {
  288. for(size_t buttonIndex = 0; buttonIndex < 2; buttonIndex++)
  289. {
  290. std::string btnIDs[2] = { "showSkills", "showBonuses" };
  291. auto onSwitch = [buttonIndex, this]()
  292. {
  293. logAnim->debug("Switch %d->%d", parent->activeTab, buttonIndex);
  294. parent->switchButtons[parent->activeTab]->enable();
  295. parent->commanderTab->setActive(buttonIndex);
  296. parent->switchButtons[buttonIndex]->disable();
  297. parent->redraw(); // FIXME: enable/disable don't redraw screen themselves
  298. };
  299. std::string tooltipText = "vcmi.creatureWindow." + btnIDs[buttonIndex];
  300. parent->switchButtons[buttonIndex] = std::make_shared<CButton>(Point(302 + (int)buttonIndex*40, 5), "stackWindow/upgradeButton", CButton::tooltipLocalized(tooltipText), onSwitch);
  301. parent->switchButtons[buttonIndex]->addOverlay(std::make_shared<CAnimImage>("stackWindow/switchModeIcons", buttonIndex));
  302. }
  303. parent->switchButtons[parent->activeTab]->disable();
  304. }
  305. exit = std::make_shared<CButton>(Point(382, 5), "hsbtns.def", CGI->generaltexth->zelp[447], [=](){ parent->close(); }, EShortcut::GLOBAL_RETURN);
  306. }
  307. CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, int yOffset)
  308. : CWindowSection(owner, "commander-bg", yOffset)
  309. {
  310. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  311. auto getSkillPos = [](int index)
  312. {
  313. return Point(10 + 80 * (index%3), 20 + 80 * (index/3));
  314. };
  315. auto getSkillImage = [this](int skillIndex) -> std::string
  316. {
  317. bool selected = ((parent->selectedSkill == skillIndex) && parent->info->levelupInfo );
  318. return skillToFile(skillIndex, parent->info->commander->secondarySkills[skillIndex], selected);
  319. };
  320. auto getSkillDescription = [this](int skillIndex) -> std::string
  321. {
  322. return CGI->generaltexth->znpc00[152 + (12 * skillIndex) + (parent->info->commander->secondarySkills[skillIndex] * 2)];
  323. };
  324. for(int index = ECommander::ATTACK; index <= ECommander::SPELL_POWER; ++index)
  325. {
  326. Point skillPos = getSkillPos(index);
  327. auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(getSkillImage(index), skillPos.x, skillPos.y), [=]()
  328. {
  329. LOCPLINT->showInfoDialog(getSkillDescription(index));
  330. });
  331. icon->text = getSkillDescription(index); //used to handle right click description via LRClickableAreaWText::ClickRight()
  332. if(parent->selectedSkill == index)
  333. parent->selectedIcon = icon;
  334. if(parent->info->levelupInfo && vstd::contains(parent->info->levelupInfo->skills, index)) // can be upgraded - enable selection switch
  335. {
  336. if(parent->selectedSkill == index)
  337. parent->setSelection(index, icon);
  338. icon->callback = [=]()
  339. {
  340. parent->setSelection(index, icon);
  341. };
  342. }
  343. skillIcons.push_back(icon);
  344. }
  345. auto getArtifactPos = [](int index)
  346. {
  347. return Point(269 + 47 * (index % 3), 22 + 47 * (index / 3));
  348. };
  349. for(auto equippedArtifact : parent->info->commander->artifactsWorn)
  350. {
  351. Point artPos = getArtifactPos(equippedArtifact.first);
  352. auto artPlace = std::make_shared<CCommanderArtPlace>(artPos, parent->info->owner, equippedArtifact.first, equippedArtifact.second.artifact);
  353. artifacts.push_back(artPlace);
  354. }
  355. if(parent->info->levelupInfo)
  356. {
  357. abilitiesBackground = std::make_shared<CPicture>("stackWindow/commander-abilities.png");
  358. abilitiesBackground->moveBy(Point(0, pos.h));
  359. size_t abilitiesCount = boost::range::count_if(parent->info->levelupInfo->skills, [](ui32 skillID)
  360. {
  361. return skillID >= 100;
  362. });
  363. auto onCreate = [=](size_t index)->std::shared_ptr<CIntObject>
  364. {
  365. for(auto skillID : parent->info->levelupInfo->skills)
  366. {
  367. if(index == 0 && skillID >= 100)
  368. {
  369. const auto bonus = CGI->creh->skillRequirements[skillID-100].first;
  370. const CStackInstance * stack = parent->info->commander;
  371. auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(stack->bonusToGraphics(bonus)), [](){});
  372. icon->callback = [=]()
  373. {
  374. parent->setSelection(skillID, icon);
  375. };
  376. icon->text = stack->bonusToString(bonus, true);
  377. icon->hoverText = stack->bonusToString(bonus, false);
  378. return icon;
  379. }
  380. if(skillID >= 100)
  381. index--;
  382. }
  383. return nullptr;
  384. };
  385. abilities = std::make_shared<CListBox>(onCreate, Point(38, 3+pos.h), Point(63, 0), 6, abilitiesCount);
  386. leftBtn = std::make_shared<CButton>(Point(10, pos.h + 6), "hsbtns3.def", CButton::tooltip(), [=](){ abilities->moveToPrev(); }, EShortcut::MOVE_LEFT);
  387. rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), "hsbtns5.def", CButton::tooltip(), [=](){ abilities->moveToNext(); }, EShortcut::MOVE_RIGHT);
  388. if(abilitiesCount <= 6)
  389. {
  390. leftBtn->block(true);
  391. rightBtn->block(true);
  392. }
  393. pos.h += abilitiesBackground->pos.h;
  394. }
  395. }
  396. CStackWindow::MainSection::MainSection(CStackWindow * owner, int yOffset, bool showExp, bool showArt)
  397. : CWindowSection(owner, getBackgroundName(showExp, showArt), yOffset)
  398. {
  399. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  400. statNames =
  401. {
  402. CGI->generaltexth->primarySkillNames[0], //ATTACK
  403. CGI->generaltexth->primarySkillNames[1],//DEFENCE
  404. CGI->generaltexth->allTexts[198],//SHOTS
  405. CGI->generaltexth->allTexts[199],//DAMAGE
  406. CGI->generaltexth->allTexts[388],//HEALTH
  407. CGI->generaltexth->allTexts[200],//HEALTH_LEFT
  408. CGI->generaltexth->zelp[441].first,//SPEED
  409. CGI->generaltexth->allTexts[399]//MANA
  410. };
  411. statFormats =
  412. {
  413. "%d (%d)",
  414. "%d (%d)",
  415. "%d (%d)",
  416. "%d - %d",
  417. "%d (%d)",
  418. "%d (%d)",
  419. "%d (%d)",
  420. "%d (%d)"
  421. };
  422. animation = std::make_shared<CCreaturePic>(5, 41, parent->info->creature);
  423. if(parent->info->stackNode != nullptr && parent->info->commander == nullptr)
  424. {
  425. //normal stack, not a commander and not non-existing stack (e.g. recruitment dialog)
  426. animation->setAmount(parent->info->creatureCount);
  427. }
  428. name = std::make_shared<CLabel>(215, 12, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, parent->info->getName());
  429. int dmgMultiply = 1;
  430. if(parent->info->owner && parent->info->stackNode->hasBonusOfType(BonusType::SIEGE_WEAPON))
  431. dmgMultiply += parent->info->owner->getPrimSkillLevel(PrimarySkill::ATTACK);
  432. icons = std::make_shared<CPicture>("stackWindow/icons", 117, 32);
  433. const CStack * battleStack = parent->info->stack;
  434. morale = std::make_shared<MoraleLuckBox>(true, Rect(Point(321, 110), Point(42, 42) ));
  435. luck = std::make_shared<MoraleLuckBox>(false, Rect(Point(375, 110), Point(42, 42) ));
  436. if(battleStack != nullptr) // in battle
  437. {
  438. addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(battleStack->isShooter()), battleStack->getAttack(battleStack->isShooter()));
  439. addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(battleStack->isShooter()), battleStack->getDefense(battleStack->isShooter()));
  440. addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(battleStack->isShooter()) * dmgMultiply, battleStack->getMaxDamage(battleStack->isShooter()) * dmgMultiply);
  441. addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), battleStack->getMaxHealth());
  442. addStatLabel(EStat::SPEED, parent->info->creature->speed(), battleStack->speed());
  443. if(battleStack->isShooter())
  444. addStatLabel(EStat::SHOTS, battleStack->shots.total(), battleStack->shots.available());
  445. if(battleStack->isCaster())
  446. addStatLabel(EStat::MANA, battleStack->casts.total(), battleStack->casts.available());
  447. addStatLabel(EStat::HEALTH_LEFT, battleStack->getFirstHPleft());
  448. morale->set(battleStack);
  449. luck->set(battleStack);
  450. }
  451. else
  452. {
  453. const bool shooter = parent->info->stackNode->hasBonusOfType(BonusType::SHOOTER) && parent->info->stackNode->valOfBonuses(BonusType::SHOTS);
  454. const bool caster = parent->info->stackNode->valOfBonuses(BonusType::CASTS);
  455. addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(shooter), parent->info->stackNode->getAttack(shooter));
  456. addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(shooter), parent->info->stackNode->getDefense(shooter));
  457. addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(shooter) * dmgMultiply, parent->info->stackNode->getMaxDamage(shooter) * dmgMultiply);
  458. addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), parent->info->stackNode->getMaxHealth());
  459. addStatLabel(EStat::SPEED, parent->info->creature->speed(), parent->info->stackNode->speed());
  460. if(shooter)
  461. addStatLabel(EStat::SHOTS, parent->info->stackNode->valOfBonuses(BonusType::SHOTS));
  462. if(caster)
  463. addStatLabel(EStat::MANA, parent->info->stackNode->valOfBonuses(BonusType::CASTS));
  464. morale->set(parent->info->stackNode);
  465. luck->set(parent->info->stackNode);
  466. }
  467. if(showExp)
  468. {
  469. const CStackInstance * stack = parent->info->stackNode;
  470. Point pos = showArt ? Point(321, 32) : Point(347, 32);
  471. if(parent->info->commander)
  472. {
  473. const CCommanderInstance * commander = parent->info->commander;
  474. expRankIcon = std::make_shared<CAnimImage>("PSKIL42", 4, 0, pos.x, pos.y);
  475. auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(pos.x, pos.y, 44, 44), CComponent::experience);
  476. expArea = area;
  477. area->text = CGI->generaltexth->allTexts[2];
  478. area->bonusValue = commander->getExpRank();
  479. boost::replace_first(area->text, "%d", std::to_string(commander->getExpRank()));
  480. boost::replace_first(area->text, "%d", std::to_string(CGI->heroh->reqExp(commander->getExpRank() + 1)));
  481. boost::replace_first(area->text, "%d", std::to_string(commander->experience));
  482. }
  483. else
  484. {
  485. expRankIcon = std::make_shared<CAnimImage>("stackWindow/levels", stack->getExpRank(), 0, pos.x, pos.y);
  486. expArea = std::make_shared<LRClickableAreaWText>(Rect(pos.x, pos.y, 44, 44));
  487. expArea->text = parent->generateStackExpDescription();
  488. }
  489. expLabel = std::make_shared<CLabel>(
  490. pos.x + 21, pos.y + 52, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  491. TextOperations::formatMetric(stack->experience, 6));
  492. }
  493. if(showArt)
  494. {
  495. Point pos = showExp ? Point(375, 32) : Point(347, 32);
  496. // ALARMA: do not refactor this into a separate function
  497. // otherwise, artifact icon is drawn near the hero's portrait
  498. // this is really strange
  499. auto art = parent->info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
  500. if(art)
  501. {
  502. parent->stackArtifactIcon = std::make_shared<CAnimImage>("ARTIFACT", art->artType->iconIndex, 0, pos.x, pos.y);
  503. parent->stackArtifactHelp = std::make_shared<LRClickableAreaWTextComp>(Rect(pos, Point(44, 44)), CComponent::artifact);
  504. parent->stackArtifactHelp->type = art->artType->getId();
  505. if(parent->info->owner)
  506. {
  507. parent->stackArtifactButton = std::make_shared<CButton>(
  508. Point(pos.x - 2 , pos.y + 46), "stackWindow/cancelButton",
  509. CButton::tooltipLocalized("vcmi.creatureWindow.returnArtifact"), [=]()
  510. {
  511. parent->removeStackArtifact(ArtifactPosition::CREATURE_SLOT);
  512. });
  513. }
  514. }
  515. }
  516. }
  517. std::string CStackWindow::MainSection::getBackgroundName(bool showExp, bool showArt)
  518. {
  519. if(showExp && showArt)
  520. return "info-panel-2";
  521. else if(showExp || showArt)
  522. return "info-panel-1";
  523. else
  524. return "info-panel-0";
  525. }
  526. void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value1, int64_t value2)
  527. {
  528. const auto title = statNames.at(static_cast<size_t>(index));
  529. stats.push_back(std::make_shared<CLabel>(145, 32 + (int)index*19, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, title));
  530. const bool useRange = value1 != value2;
  531. std::string formatStr = useRange ? statFormats.at(static_cast<size_t>(index)) : "%d";
  532. boost::format fmt(formatStr);
  533. fmt % value1;
  534. if(useRange)
  535. fmt % value2;
  536. stats.push_back(std::make_shared<CLabel>(307, 48 + (int)index*19, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, fmt.str()));
  537. }
  538. void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value)
  539. {
  540. addStatLabel(index, value, value);
  541. }
  542. CStackWindow::CStackWindow(const CStack * stack, bool popup)
  543. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  544. info(new UnitView())
  545. {
  546. info->stack = stack;
  547. info->stackNode = stack->base;
  548. info->creature = stack->unitType();
  549. info->creatureCount = stack->getCount();
  550. info->popupWindow = popup;
  551. init();
  552. }
  553. CStackWindow::CStackWindow(const CCreature * creature, bool popup)
  554. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  555. info(new UnitView())
  556. {
  557. info->creature = creature;
  558. info->popupWindow = popup;
  559. init();
  560. }
  561. CStackWindow::CStackWindow(const CStackInstance * stack, bool popup)
  562. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  563. info(new UnitView())
  564. {
  565. info->stackNode = stack;
  566. info->creature = stack->type;
  567. info->creatureCount = stack->count;
  568. info->popupWindow = popup;
  569. info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
  570. init();
  571. }
  572. CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> dismiss, const UpgradeInfo & upgradeInfo, std::function<void(CreatureID)> callback)
  573. : CWindowObject(BORDERED),
  574. info(new UnitView())
  575. {
  576. info->stackNode = stack;
  577. info->creature = stack->type;
  578. info->creatureCount = stack->count;
  579. info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo());
  580. info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
  581. info->upgradeInfo->info = upgradeInfo;
  582. info->upgradeInfo->callback = callback;
  583. info->dismissInfo->callback = dismiss;
  584. info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
  585. init();
  586. }
  587. CStackWindow::CStackWindow(const CCommanderInstance * commander, bool popup)
  588. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  589. info(new UnitView())
  590. {
  591. info->stackNode = commander;
  592. info->creature = commander->type;
  593. info->commander = commander;
  594. info->creatureCount = 1;
  595. info->popupWindow = popup;
  596. info->owner = dynamic_cast<const CGHeroInstance *> (commander->armyObj);
  597. init();
  598. }
  599. CStackWindow::CStackWindow(const CCommanderInstance * commander, std::vector<ui32> &skills, std::function<void(ui32)> callback)
  600. : CWindowObject(BORDERED),
  601. info(new UnitView())
  602. {
  603. info->stackNode = commander;
  604. info->creature = commander->type;
  605. info->commander = commander;
  606. info->creatureCount = 1;
  607. info->levelupInfo = std::make_optional(UnitView::CommanderLevelInfo());
  608. info->levelupInfo->skills = skills;
  609. info->levelupInfo->callback = callback;
  610. info->owner = dynamic_cast<const CGHeroInstance *> (commander->armyObj);
  611. init();
  612. }
  613. CStackWindow::~CStackWindow()
  614. {
  615. if(info->levelupInfo && !info->levelupInfo->skills.empty())
  616. info->levelupInfo->callback(vstd::find_pos(info->levelupInfo->skills, selectedSkill));
  617. }
  618. void CStackWindow::init()
  619. {
  620. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  621. if(!info->stackNode)
  622. info->stackNode = new CStackInstance(info->creature, 1, true);// FIXME: free data
  623. selectedIcon = nullptr;
  624. selectedSkill = -1;
  625. if(info->levelupInfo && !info->levelupInfo->skills.empty())
  626. selectedSkill = info->levelupInfo->skills.front();
  627. activeTab = 0;
  628. initBonusesList();
  629. initSections();
  630. }
  631. void CStackWindow::initBonusesList()
  632. {
  633. BonusList output, input;
  634. input = *(info->stackNode->getBonuses(CSelector(Bonus::Permanent), Selector::all));
  635. while(!input.empty())
  636. {
  637. auto b = input.front();
  638. output.push_back(std::make_shared<Bonus>(*b));
  639. output.back()->val = input.valOfBonuses(Selector::typeSubtype(b->type, b->subtype)); //merge multiple bonuses into one
  640. input.remove_if (Selector::typeSubtype(b->type, b->subtype)); //remove used bonuses
  641. }
  642. BonusInfo bonusInfo;
  643. for(auto b : output)
  644. {
  645. bonusInfo.name = info->stackNode->bonusToString(b, false);
  646. bonusInfo.description = info->stackNode->bonusToString(b, true);
  647. bonusInfo.imagePath = info->stackNode->bonusToGraphics(b);
  648. //if it's possible to give any description or image for this kind of bonus
  649. //TODO: figure out why half of bonuses don't have proper description
  650. if(!bonusInfo.name.empty() || !bonusInfo.imagePath.empty())
  651. activeBonuses.push_back(bonusInfo);
  652. }
  653. }
  654. void CStackWindow::initSections()
  655. {
  656. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  657. bool showArt = CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
  658. bool showExp = (CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
  659. mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt);
  660. pos.w = mainSection->pos.w;
  661. pos.h += mainSection->pos.h;
  662. if(info->stack) // in battle
  663. {
  664. activeSpellsSection = std::make_shared<ActiveSpellsSection>(this, pos.h);
  665. pos.h += activeSpellsSection->pos.h;
  666. }
  667. if(info->commander)
  668. {
  669. auto onCreate = [=](size_t index) -> std::shared_ptr<CIntObject>
  670. {
  671. auto obj = switchTab(index);
  672. if(obj)
  673. {
  674. obj->activate();
  675. obj->recActions |= (UPDATE | SHOWALL);
  676. }
  677. return obj;
  678. };
  679. auto deactivateObj = [=](std::shared_ptr<CIntObject> obj)
  680. {
  681. obj->deactivate();
  682. obj->recActions &= ~(UPDATE | SHOWALL);
  683. };
  684. commanderMainSection = std::make_shared<CommanderMainSection>(this, 0);
  685. auto size = std::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
  686. commanderBonusesSection = std::make_shared<BonusesSection>(this, 0, size);
  687. deactivateObj(commanderBonusesSection);
  688. commanderTab = std::make_shared<CTabbedInt>(onCreate, Point(0, pos.h), 0);
  689. pos.h += commanderMainSection->pos.h;
  690. }
  691. if(!info->commander && !activeBonuses.empty())
  692. {
  693. bonusesSection = std::make_shared<BonusesSection>(this, pos.h);
  694. pos.h += bonusesSection->pos.h;
  695. }
  696. if(!info->popupWindow)
  697. {
  698. buttonsSection = std::make_shared<ButtonsSection>(this, pos.h);
  699. pos.h += buttonsSection->pos.h;
  700. //FIXME: add status bar to image?
  701. }
  702. updateShadow();
  703. pos = center(pos);
  704. }
  705. std::string CStackWindow::generateStackExpDescription()
  706. {
  707. const CStackInstance * stack = info->stackNode;
  708. const CCreature * creature = info->creature;
  709. int tier = stack->type->getLevel();
  710. int rank = stack->getExpRank();
  711. if (!vstd::iswithin(tier, 1, 7))
  712. tier = 0;
  713. int number;
  714. std::string expText = CGI->generaltexth->translate("vcmi.stackExperience.description");
  715. boost::replace_first(expText, "%s", creature->getNamePluralTranslated());
  716. boost::replace_first(expText, "%s", CGI->generaltexth->translate("vcmi.stackExperience.rank", rank));
  717. boost::replace_first(expText, "%i", std::to_string(rank));
  718. boost::replace_first(expText, "%i", std::to_string(stack->experience));
  719. number = static_cast<int>(CGI->creh->expRanks[tier][rank] - stack->experience);
  720. boost::replace_first(expText, "%i", std::to_string(number));
  721. number = CGI->creh->maxExpPerBattle[tier]; //percent
  722. boost::replace_first(expText, "%i%", std::to_string(number));
  723. number *= CGI->creh->expRanks[tier].back() / 100; //actual amount
  724. boost::replace_first(expText, "%i", std::to_string(number));
  725. boost::replace_first(expText, "%i", std::to_string(stack->count)); //Number of Creatures in stack
  726. int expmin = std::max(CGI->creh->expRanks[tier][std::max(rank-1, 0)], (ui32)1);
  727. number = static_cast<int>((stack->count * (stack->experience - expmin)) / expmin); //Maximum New Recruits without losing current Rank
  728. boost::replace_first(expText, "%i", std::to_string(number)); //TODO
  729. boost::replace_first(expText, "%.2f", std::to_string(1)); //TODO Experience Multiplier
  730. number = CGI->creh->expAfterUpgrade;
  731. boost::replace_first(expText, "%.2f", std::to_string(number) + "%"); //Upgrade Multiplier
  732. expmin = CGI->creh->expRanks[tier][9];
  733. int expmax = CGI->creh->expRanks[tier][10];
  734. number = expmax - expmin;
  735. boost::replace_first(expText, "%i", std::to_string(number)); //Experience after Rank 10
  736. number = (stack->count * (expmax - expmin)) / expmin;
  737. boost::replace_first(expText, "%i", std::to_string(number)); //Maximum New Recruits to remain at Rank 10 if at Maximum Experience
  738. return expText;
  739. }
  740. void CStackWindow::setSelection(si32 newSkill, std::shared_ptr<CCommanderSkillIcon> newIcon)
  741. {
  742. auto getSkillDescription = [this](int skillIndex, bool selected) -> std::string
  743. {
  744. if(selected)
  745. return CGI->generaltexth->znpc00[152 + (12 * skillIndex) + ((info->commander->secondarySkills[skillIndex] + 1) * 2)]; //upgrade description
  746. else
  747. return CGI->generaltexth->znpc00[152 + (12 * skillIndex) + (info->commander->secondarySkills[skillIndex] * 2)];
  748. };
  749. auto getSkillImage = [this](int skillIndex) -> std::string
  750. {
  751. bool selected = ((selectedSkill == skillIndex) && info->levelupInfo );
  752. return skillToFile(skillIndex, info->commander->secondarySkills[skillIndex], selected);
  753. };
  754. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  755. int oldSelection = selectedSkill; // update selection
  756. selectedSkill = newSkill;
  757. if(selectedIcon && oldSelection < 100) // recreate image on old selection, only for skills
  758. selectedIcon->setObject(std::make_shared<CPicture>(getSkillImage(oldSelection)));
  759. if(selectedIcon)
  760. selectedIcon->text = getSkillDescription(oldSelection, false); //update previously selected icon's message to existing skill level
  761. selectedIcon = newIcon; // update new selection
  762. if(newSkill < 100)
  763. {
  764. newIcon->setObject(std::make_shared<CPicture>(getSkillImage(newSkill)));
  765. newIcon->text = getSkillDescription(newSkill, true); //update currently selected icon's message to show upgrade description
  766. }
  767. }
  768. std::shared_ptr<CIntObject> CStackWindow::switchTab(size_t index)
  769. {
  770. std::shared_ptr<CIntObject> ret;
  771. switch(index)
  772. {
  773. case 0:
  774. {
  775. activeTab = 0;
  776. ret = commanderMainSection;
  777. }
  778. break;
  779. case 1:
  780. {
  781. activeTab = 1;
  782. ret = commanderBonusesSection;
  783. }
  784. break;
  785. default:
  786. break;
  787. }
  788. return ret;
  789. }
  790. void CStackWindow::removeStackArtifact(ArtifactPosition pos)
  791. {
  792. auto art = info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
  793. if(!art)
  794. {
  795. logGlobal->error("Attempt to remove missing artifact");
  796. return;
  797. }
  798. const auto slot = ArtifactUtils::getArtBackpackPosition(info->owner, art->getTypeId());
  799. if(slot != ArtifactPosition::PRE_FIRST)
  800. {
  801. LOCPLINT->cb->swapArtifacts(ArtifactLocation(info->stackNode, pos), ArtifactLocation(info->owner, slot));
  802. stackArtifactButton.reset();
  803. stackArtifactHelp.reset();
  804. stackArtifactIcon.reset();
  805. redraw();
  806. }
  807. }