CPreGame.cpp 121 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/registerTypes//RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. #include "../lib/mapping/CMap.h"
  44. /*
  45. * CPreGame.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. namespace fs = boost::filesystem;
  54. void startGame(StartInfo * options, CConnection *serv = nullptr);
  55. void endGame();
  56. CGPreGame * CGP = nullptr;
  57. ISelectionScreenInfo *SEL;
  58. static PlayerColor playerColor; //if more than one player - applies to the first
  59. /**
  60. * Stores the current name of the savegame.
  61. *
  62. * TODO better solution for auto-selection when saving already saved games.
  63. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  64. * The name of the savegame can then be stored non-statically in CGameState and
  65. * passed separately to CSaveGameScreen.
  66. */
  67. static std::string saveGameName;
  68. struct EvilHlpStruct
  69. {
  70. CConnection *serv;
  71. StartInfo *sInfo;
  72. void reset(bool strong = true)
  73. {
  74. if(strong)
  75. {
  76. vstd::clear_pointer(serv);
  77. vstd::clear_pointer(sInfo);
  78. }
  79. else
  80. {
  81. serv = nullptr;
  82. sInfo = nullptr;
  83. }
  84. }
  85. } startingInfo;
  86. static void do_quit()
  87. {
  88. SDL_Event event;
  89. event.quit.type = SDL_QUIT;
  90. SDL_PushEvent(&event);
  91. }
  92. static CMapInfo *mapInfoFromGame()
  93. {
  94. auto ret = new CMapInfo();
  95. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  96. return ret;
  97. }
  98. static void setPlayersFromGame()
  99. {
  100. playerColor = LOCPLINT->playerID;
  101. }
  102. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  103. {
  104. std::swap(a.playerID, b.playerID);
  105. std::swap(a.name, b.name);
  106. if(a.playerID == 1)
  107. playerColor = a.color;
  108. else if(b.playerID == 1)
  109. playerColor = b.color;
  110. }
  111. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  112. {
  113. if(vstd::contains(playerNames, player))
  114. pset.name = playerNames.find(player)->second;
  115. else
  116. pset.name = CGI->generaltexth->allTexts[468];//Computer
  117. pset.playerID = player;
  118. if(player == playerNames.begin()->first)
  119. playerColor = pset.color;
  120. }
  121. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  122. {
  123. sInfo.playerInfos.clear();
  124. if(!mapHeader)
  125. {
  126. return;
  127. }
  128. sInfo.mapname = filename;
  129. playerColor = PlayerColor::NEUTRAL;
  130. auto namesIt = playerNames.cbegin();
  131. for (int i = 0; i < mapHeader->players.size(); i++)
  132. {
  133. const PlayerInfo &pinfo = mapHeader->players[i];
  134. //neither computer nor human can play - no player
  135. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  136. continue;
  137. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  138. pset.color = PlayerColor(i);
  139. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  140. {
  141. setPlayer(pset, namesIt++->first, playerNames);
  142. }
  143. else
  144. {
  145. setPlayer(pset, 0, playerNames);
  146. if(!pinfo.canHumanPlay)
  147. {
  148. pset.compOnly = true;
  149. }
  150. }
  151. pset.castle = pinfo.defaultCastle();
  152. pset.hero = pinfo.defaultHero();
  153. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  154. {
  155. pset.hero = pinfo.mainCustomHeroId;
  156. pset.heroName = pinfo.mainCustomHeroName;
  157. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  158. }
  159. pset.handicap = PlayerSettings::NO_HANDICAP;
  160. }
  161. }
  162. template <typename T> class CApplyOnPG;
  163. class CBaseForPGApply
  164. {
  165. public:
  166. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  167. virtual ~CBaseForPGApply(){};
  168. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  169. {
  170. return new CApplyOnPG<U>;
  171. }
  172. };
  173. template <typename T> class CApplyOnPG : public CBaseForPGApply
  174. {
  175. public:
  176. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  177. {
  178. T *ptr = static_cast<T*>(pack);
  179. ptr->apply(selScr);
  180. }
  181. };
  182. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  183. {
  184. public:
  185. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  186. {
  187. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  188. assert(0);
  189. }
  190. };
  191. static CApplier<CBaseForPGApply> *applier = nullptr;
  192. static CPicture* createPicture(const JsonNode& config)
  193. {
  194. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  195. }
  196. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  197. config(configNode)
  198. {
  199. OBJ_CONSTRUCTION_CAPTURING_ALL;
  200. background = new CPicture(config["background"].String());
  201. if (config["scalable"].Bool())
  202. {
  203. if (background->bg->format->palette)
  204. background->convertToScreenBPP();
  205. background->scaleTo(Point(screen->w, screen->h));
  206. }
  207. pos = background->center();
  208. for(const JsonNode& node : config["items"].Vector())
  209. menuNameToEntry.push_back(node["name"].String());
  210. for(const JsonNode& node : config["images"].Vector())
  211. images.push_back(createPicture(node));
  212. //Hardcoded entry
  213. menuNameToEntry.push_back("credits");
  214. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  215. tabs->type |= REDRAW_PARENT;
  216. }
  217. CIntObject * CMenuScreen::createTab(size_t index)
  218. {
  219. if (config["items"].Vector().size() == index)
  220. return new CreditsScreen();
  221. return new CMenuEntry(this, config["items"].Vector()[index]);
  222. }
  223. void CMenuScreen::showAll(SDL_Surface * to)
  224. {
  225. CIntObject::showAll(to);
  226. if (pos.h != to->h || pos.w != to->w)
  227. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  228. }
  229. void CMenuScreen::show(SDL_Surface * to)
  230. {
  231. if (!config["video"].isNull())
  232. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  233. CIntObject::show(to);
  234. }
  235. void CMenuScreen::activate()
  236. {
  237. CCS->musich->playMusic("Music/MainMenu", true);
  238. if (!config["video"].isNull())
  239. CCS->videoh->open(config["video"]["name"].String());
  240. CIntObject::activate();
  241. }
  242. void CMenuScreen::deactivate()
  243. {
  244. if (!config["video"].isNull())
  245. CCS->videoh->close();
  246. CIntObject::deactivate();
  247. }
  248. void CMenuScreen::switchToTab(size_t index)
  249. {
  250. tabs->setActive(index);
  251. }
  252. //funciton for std::string -> std::function conversion for main menu
  253. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  254. {
  255. static const std::vector<std::string> commandType = boost::assign::list_of
  256. ("to")("campaigns")("start")("load")("exit")("highscores");
  257. static const std::vector<std::string> gameType = boost::assign::list_of
  258. ("single")("multi")("campaign")("tutorial");
  259. std::list<std::string> commands;
  260. boost::split(commands, string, boost::is_any_of("\t "));
  261. if (!commands.empty())
  262. {
  263. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  264. commands.pop_front();
  265. if (index > 3 || !commands.empty())
  266. {
  267. switch (index)
  268. {
  269. break; case 0://to - switch to another tab, if such tab exists
  270. {
  271. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  272. if ( index2 != menuType.size())
  273. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  274. }
  275. break; case 1://open campaign selection window
  276. {
  277. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  278. }
  279. break; case 2://start
  280. {
  281. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  282. {
  283. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  284. case 1: return &pushIntT<CMultiMode>;
  285. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  286. //TODO: start tutorial
  287. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  288. }
  289. }
  290. break; case 3://load
  291. {
  292. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  293. {
  294. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  295. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  296. //TODO: load campaign
  297. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  298. //TODO: load tutorial
  299. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  300. }
  301. }
  302. break; case 4://exit
  303. {
  304. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  305. }
  306. break; case 5://highscores
  307. {
  308. //TODO: high scores
  309. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  310. }
  311. }
  312. }
  313. }
  314. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  315. return std::function<void()>();
  316. }
  317. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  318. {
  319. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  320. std::pair<std::string, std::string> help;
  321. if (!button["help"].isNull() && button["help"].Float() > 0)
  322. help = CGI->generaltexth->zelp[button["help"].Float()];
  323. int posx = button["x"].Float();
  324. if (posx < 0)
  325. posx = pos.w + posx;
  326. int posy = button["y"].Float();
  327. if (posy < 0)
  328. posy = pos.h + posy;
  329. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  330. }
  331. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  332. {
  333. OBJ_CONSTRUCTION_CAPTURING_ALL;
  334. type |= REDRAW_PARENT;
  335. pos = parent->pos;
  336. for(const JsonNode& node : config["images"].Vector())
  337. images.push_back(createPicture(node));
  338. for(const JsonNode& node : config["buttons"].Vector())
  339. {
  340. buttons.push_back(createButton(parent, node));
  341. buttons.back()->hoverable = true;
  342. buttons.back()->type |= REDRAW_PARENT;
  343. }
  344. }
  345. CreditsScreen::CreditsScreen():
  346. positionCounter(0)
  347. {
  348. addUsedEvents(LCLICK | RCLICK);
  349. type |= REDRAW_PARENT;
  350. OBJ_CONSTRUCTION_CAPTURING_ALL;
  351. pos.w = CGP->menu->pos.w;
  352. pos.h = CGP->menu->pos.h;
  353. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  354. std::string text((char*)textFile.first.get(), textFile.second);
  355. size_t firstQuote = text.find('\"')+1;
  356. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  357. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  358. credits->scrollTextTo(-600); // move all text below the screen
  359. }
  360. void CreditsScreen::show(SDL_Surface * to)
  361. {
  362. CIntObject::show(to);
  363. positionCounter++;
  364. if (positionCounter % 2 == 0)
  365. credits->scrollTextBy(1);
  366. //end of credits, close this screen
  367. if (credits->textSize.y + 600 < positionCounter / 2)
  368. clickRight(false, false);
  369. }
  370. void CreditsScreen::clickLeft(tribool down, bool previousState)
  371. {
  372. clickRight(down, previousState);
  373. }
  374. void CreditsScreen::clickRight(tribool down, bool previousState)
  375. {
  376. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  377. assert(menu);
  378. menu->setActive(0);
  379. }
  380. CGPreGameConfig & CGPreGameConfig::get()
  381. {
  382. static CGPreGameConfig config;
  383. return config;
  384. }
  385. const JsonNode & CGPreGameConfig::getConfig() const
  386. {
  387. return config;
  388. }
  389. const JsonNode & CGPreGameConfig::getCampaigns() const
  390. {
  391. return campaignSets;
  392. }
  393. CGPreGameConfig::CGPreGameConfig() :
  394. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  395. config(JsonNode(ResourceID("config/mainmenu.json")))
  396. {
  397. }
  398. CGPreGame::CGPreGame()
  399. {
  400. pos.w = screen->w;
  401. pos.h = screen->h;
  402. GH.defActionsDef = 63;
  403. CGP = this;
  404. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  405. loadGraphics();
  406. }
  407. CGPreGame::~CGPreGame()
  408. {
  409. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  410. disposeGraphics();
  411. if(CGP == this)
  412. CGP = nullptr;
  413. if(GH.curInt == this)
  414. GH.curInt = nullptr;
  415. }
  416. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  417. {
  418. GH.pushInt(new CSelectionScreen(screenType, multi));
  419. }
  420. void CGPreGame::loadGraphics()
  421. {
  422. OBJ_CONSTRUCTION_CAPTURING_ALL;
  423. new CFilledTexture("DIBOXBCK", pos);
  424. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  425. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  426. }
  427. void CGPreGame::disposeGraphics()
  428. {
  429. delete victory;
  430. delete loss;
  431. }
  432. void CGPreGame::update()
  433. {
  434. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  435. if(CGP != this) //don't update if you are not a main interface
  436. return;
  437. if (GH.listInt.empty())
  438. {
  439. GH.pushInt(this);
  440. GH.pushInt(menu);
  441. menu->switchToTab(0);
  442. }
  443. if(SEL)
  444. SEL->update();
  445. // Handles mouse and key input
  446. GH.updateTime();
  447. GH.handleEvents();
  448. // check for null othervice crash on finishing a campaign
  449. // /FIXME: find out why GH.listInt is empty to begin with
  450. if (GH.topInt() != nullptr)
  451. GH.topInt()->show(screen);
  452. if (settings["general"]["showfps"].Bool())
  453. GH.drawFPSCounter();
  454. // draw the mouse cursor and update the screen
  455. CCS->curh->drawWithScreenRestore();
  456. CSDL_Ext::update(screen);
  457. CCS->curh->drawRestored();
  458. }
  459. void CGPreGame::openCampaignScreen(std::string name)
  460. {
  461. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  462. {
  463. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  464. return;
  465. }
  466. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  467. }
  468. CGPreGame *CGPreGame::create()
  469. {
  470. if(!CGP)
  471. CGP = new CGPreGame();
  472. return CGP;
  473. }
  474. void CGPreGame::removeFromGui()
  475. {
  476. //remove everything but main menu and background
  477. GH.popInts(GH.listInt.size() - 2);
  478. GH.popInt(GH.topInt()); //remove main menu
  479. GH.popInt(GH.topInt()); //remove background
  480. }
  481. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  482. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  483. serv(nullptr), ongoingClosing(false), myNameID(255)
  484. {
  485. CGPreGame::create(); //we depend on its graphics
  486. screenType = Type;
  487. multiPlayer = MultiPlayer;
  488. OBJ_CONSTRUCTION_CAPTURING_ALL;
  489. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  490. CServerHandler *sh = nullptr;
  491. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  492. {
  493. sh = new CServerHandler;
  494. sh->startServer();
  495. }
  496. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  497. pos.w = 762;
  498. pos.h = 584;
  499. if(Type == CMenuScreen::saveGame)
  500. {
  501. bordered = false;
  502. center(pos);
  503. }
  504. else if(Type == CMenuScreen::campaignList)
  505. {
  506. bordered = false;
  507. bg = new CPicture("CamCust.bmp", 0, 0);
  508. pos = bg->center();
  509. }
  510. else
  511. {
  512. bordered = true;
  513. //load random background
  514. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  515. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  516. pos = bg->center();
  517. }
  518. sInfo.difficulty = 1;
  519. current = nullptr;
  520. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  521. sInfo.turnTime = 0;
  522. curTab = nullptr;
  523. card = new InfoCard(network); //right info card
  524. if (screenType == CMenuScreen::campaignList)
  525. {
  526. opt = nullptr;
  527. }
  528. else
  529. {
  530. opt = new OptionsTab(); //scenario options tab
  531. opt->recActions = DISPOSE;
  532. randMapTab = new CRandomMapTab();
  533. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  534. randMapTab->recActions = DISPOSE;
  535. }
  536. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  537. sel->recActions = DISPOSE;
  538. switch(screenType)
  539. {
  540. case CMenuScreen::newGame:
  541. {
  542. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  543. card->difficulty->select(1, 0);
  544. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  545. select->callback = [&]()
  546. {
  547. toggleTab(sel);
  548. changeSelection(sel->getSelectedMapInfo());
  549. };
  550. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  551. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  552. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  553. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  554. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  555. randomBtn->callback = [&]()
  556. {
  557. toggleTab(randMapTab);
  558. changeSelection(randMapTab->getMapInfo());
  559. };
  560. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  561. if(network)
  562. {
  563. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  564. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  565. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  566. {
  567. SDL_Color orange = {232, 184, 32, 0};
  568. select->text->color = opts->text->color = randomBtn->text->color = orange;
  569. select->block(true);
  570. opts->block(true);
  571. randomBtn->block(true);
  572. start->block(true);
  573. }
  574. }
  575. }
  576. break;
  577. case CMenuScreen::loadGame:
  578. sel->recActions = 255;
  579. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  580. break;
  581. case CMenuScreen::saveGame:
  582. sel->recActions = 255;
  583. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  584. break;
  585. case CMenuScreen::campaignList:
  586. sel->recActions = 255;
  587. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  588. break;
  589. }
  590. start->assignedKeys.insert(SDLK_RETURN);
  591. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  592. if(network)
  593. {
  594. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  595. {
  596. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  597. serv = sh->connectToServer();
  598. *serv << (ui8) 4;
  599. myNameID = 1;
  600. }
  601. else
  602. {
  603. serv = CServerHandler::justConnectToServer(Address, Port);
  604. }
  605. serv->enterPregameConnectionMode();
  606. *serv << playerNames.begin()->second;
  607. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  608. {
  609. const CMapInfo *map;
  610. *serv >> myNameID >> map;
  611. serv->connectionID = myNameID;
  612. changeSelection(map);
  613. }
  614. else //host
  615. {
  616. if(current)
  617. {
  618. SelectMap sm(*current);
  619. *serv << &sm;
  620. UpdateStartOptions uso(sInfo);
  621. *serv << &uso;
  622. }
  623. }
  624. applier = new CApplier<CBaseForPGApply>;
  625. registerTypesPregamePacks(*applier);
  626. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  627. }
  628. delete sh;
  629. }
  630. CSelectionScreen::~CSelectionScreen()
  631. {
  632. ongoingClosing = true;
  633. if(serv)
  634. {
  635. assert(serverHandlingThread);
  636. QuitMenuWithoutStarting qmws;
  637. *serv << &qmws;
  638. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  639. // processPacks();
  640. serverHandlingThread->join();
  641. delete serverHandlingThread;
  642. }
  643. playerColor = PlayerColor::CANNOT_DETERMINE;
  644. playerNames.clear();
  645. assert(!serv);
  646. vstd::clear_pointer(applier);
  647. delete mx;
  648. }
  649. void CSelectionScreen::toggleTab(CIntObject *tab)
  650. {
  651. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  652. {
  653. PregameGuiAction pga;
  654. if(tab == curTab)
  655. pga.action = PregameGuiAction::NO_TAB;
  656. else if(tab == opt)
  657. pga.action = PregameGuiAction::OPEN_OPTIONS;
  658. else if(tab == sel)
  659. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  660. else if(tab == randMapTab)
  661. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  662. *serv << &pga;
  663. }
  664. if(curTab && curTab->active)
  665. {
  666. curTab->deactivate();
  667. curTab->recActions = DISPOSE;
  668. }
  669. if(curTab != tab)
  670. {
  671. tab->recActions = 255;
  672. tab->activate();
  673. curTab = tab;
  674. }
  675. else
  676. {
  677. curTab = nullptr;
  678. };
  679. GH.totalRedraw();
  680. }
  681. void CSelectionScreen::changeSelection(const CMapInfo * to)
  682. {
  683. if(current == to) return;
  684. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  685. {
  686. vstd::clear_pointer(current);
  687. }
  688. current = to;
  689. if(to && (screenType == CMenuScreen::loadGame ||
  690. screenType == CMenuScreen::saveGame))
  691. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  692. if(screenType != CMenuScreen::campaignList)
  693. {
  694. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  695. if(screenType == CMenuScreen::newGame)
  696. {
  697. if(to && to->isRandomMap)
  698. {
  699. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  700. }
  701. else
  702. {
  703. sInfo.mapGenOptions.reset();
  704. }
  705. }
  706. }
  707. card->changeSelection(to);
  708. if(screenType != CMenuScreen::campaignList)
  709. {
  710. opt->recreate();
  711. }
  712. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  713. {
  714. SelectMap sm(*to);
  715. *serv << &sm;
  716. UpdateStartOptions uso(sInfo);
  717. *serv << &uso;
  718. }
  719. }
  720. void CSelectionScreen::startCampaign()
  721. {
  722. if (SEL->current)
  723. {
  724. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  725. }
  726. }
  727. void CSelectionScreen::startScenario()
  728. {
  729. if(screenType == CMenuScreen::newGame)
  730. {
  731. //there must be at least one human player before game can be started
  732. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  733. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  734. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  735. break;
  736. if(i == SEL->sInfo.playerInfos.cend())
  737. {
  738. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  739. return;
  740. }
  741. }
  742. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  743. {
  744. start->block(true);
  745. StartWithCurrentSettings swcs;
  746. *serv << &swcs;
  747. ongoingClosing = true;
  748. return;
  749. }
  750. if(screenType != CMenuScreen::saveGame)
  751. {
  752. if(!current)
  753. return;
  754. if(sInfo.mapGenOptions)
  755. {
  756. // Update player settings for RMG
  757. for(const auto & psetPair : sInfo.playerInfos)
  758. {
  759. const auto & pset = psetPair.second;
  760. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  761. if(pset.playerID != PlayerSettings::PLAYER_AI)
  762. {
  763. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  764. }
  765. }
  766. if(!sInfo.mapGenOptions->checkOptions())
  767. {
  768. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  769. return;
  770. }
  771. }
  772. saveGameName.clear();
  773. if(screenType == CMenuScreen::loadGame)
  774. {
  775. saveGameName = sInfo.mapname;
  776. }
  777. auto si = new StartInfo(sInfo);
  778. CGP->removeFromGui();
  779. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  780. }
  781. else
  782. {
  783. if(!(sel && sel->txt && sel->txt->text.size()))
  784. return;
  785. saveGameName = "Saves/" + sel->txt->text;
  786. CFunctionList<void()> overWrite;
  787. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  788. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  789. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  790. {
  791. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  792. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  793. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  794. }
  795. else
  796. overWrite();
  797. }
  798. }
  799. void CSelectionScreen::difficultyChange( int to )
  800. {
  801. assert(screenType == CMenuScreen::newGame);
  802. sInfo.difficulty = to;
  803. propagateOptions();
  804. redraw();
  805. }
  806. void CSelectionScreen::handleConnection()
  807. {
  808. setThreadName("CSelectionScreen::handleConnection");
  809. try
  810. {
  811. assert(serv);
  812. while(serv)
  813. {
  814. CPackForSelectionScreen *pack = nullptr;
  815. *serv >> pack;
  816. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  817. assert(pack);
  818. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  819. {
  820. endingPack->apply(this);
  821. }
  822. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  823. {
  824. endingPack->apply(this);
  825. }
  826. else
  827. {
  828. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  829. upcomingPacks.push_back(pack);
  830. }
  831. }
  832. } HANDLE_EXCEPTION
  833. catch(int i)
  834. {
  835. if(i != 666)
  836. throw;
  837. }
  838. }
  839. void CSelectionScreen::setSInfo(const StartInfo &si)
  840. {
  841. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  842. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  843. {
  844. if(i->second.playerID == myNameID)
  845. {
  846. playerColor = i->first;
  847. break;
  848. }
  849. }
  850. if(i == si.playerInfos.cend()) //not found
  851. playerColor = PlayerColor::CANNOT_DETERMINE;
  852. sInfo = si;
  853. if(current)
  854. opt->recreate(); //will force to recreate using current sInfo
  855. card->difficulty->select(si.difficulty, 0);
  856. GH.totalRedraw();
  857. }
  858. void CSelectionScreen::processPacks()
  859. {
  860. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  861. while(!upcomingPacks.empty())
  862. {
  863. CPackForSelectionScreen *pack = upcomingPacks.front();
  864. upcomingPacks.pop_front();
  865. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  866. apply->applyOnPG(this, pack);
  867. delete pack;
  868. }
  869. }
  870. void CSelectionScreen::update()
  871. {
  872. if(serverHandlingThread)
  873. processPacks();
  874. }
  875. void CSelectionScreen::propagateOptions()
  876. {
  877. if(isHost() && serv)
  878. {
  879. UpdateStartOptions ups(sInfo);
  880. *serv << &ups;
  881. }
  882. }
  883. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  884. {
  885. if(!isGuest() || !serv)
  886. return;
  887. RequestOptionsChange roc(what, dir, myNameID);
  888. *serv << &roc;
  889. }
  890. void CSelectionScreen::postChatMessage(const std::string &txt)
  891. {
  892. assert(serv);
  893. ChatMessage cm;
  894. cm.message = txt;
  895. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  896. *serv << &cm;
  897. }
  898. void CSelectionScreen::propagateNames()
  899. {
  900. PlayersNames pn;
  901. pn.playerNames = playerNames;
  902. *serv << &pn;
  903. }
  904. void CSelectionScreen::showAll(SDL_Surface *to)
  905. {
  906. CIntObject::showAll(to);
  907. if (bordered && (pos.h != to->h || pos.w != to->w))
  908. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  909. }
  910. // A new size filter (Small, Medium, ...) has been selected. Populate
  911. // selMaps with the relevant data.
  912. void SelectionTab::filter( int size, bool selectFirst )
  913. {
  914. curItems.clear();
  915. if(tabType == CMenuScreen::campaignList)
  916. {
  917. for (auto & elem : allItems)
  918. curItems.push_back(&elem);
  919. }
  920. else
  921. {
  922. for (auto & elem : allItems)
  923. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  924. curItems.push_back(&elem);
  925. }
  926. if(curItems.size())
  927. {
  928. slider->block(false);
  929. slider->setAmount(curItems.size());
  930. sort();
  931. if(selectFirst)
  932. {
  933. slider->moveTo(0);
  934. onSelect(curItems[0]);
  935. }
  936. selectAbs(0);
  937. }
  938. else
  939. {
  940. slider->block(true);
  941. onSelect(nullptr);
  942. }
  943. }
  944. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  945. {
  946. boost::to_upper(dirURI);
  947. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  948. {
  949. return ident.getType() == resType
  950. && boost::algorithm::starts_with(ident.getName(), dirURI);
  951. });
  952. return ret;
  953. }
  954. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  955. {
  956. allItems.clear();
  957. for(auto & file : files)
  958. {
  959. try
  960. {
  961. CMapInfo mapInfo;
  962. mapInfo.mapInit(file.getName());
  963. // ignore unsupported map versions (e.g. WoG maps without WoG
  964. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  965. allItems.push_back(std::move(mapInfo));
  966. }
  967. catch(std::exception & e)
  968. {
  969. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  970. }
  971. }
  972. }
  973. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  974. {
  975. for(auto & file : files)
  976. {
  977. try
  978. {
  979. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  980. lf.checkMagicBytes(SAVEGAME_MAGIC);
  981. // ui8 sign[8];
  982. // lf >> sign;
  983. // if(std::memcmp(sign,"VCMISVG",7))
  984. // {
  985. // throw std::runtime_error("not a correct savefile!");
  986. // }
  987. // Create the map info object
  988. CMapInfo mapInfo;
  989. mapInfo.mapHeader = make_unique<CMapHeader>();
  990. mapInfo.scenarioOpts = new StartInfo;
  991. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  992. mapInfo.fileURI = file.getName();
  993. mapInfo.countPlayers();
  994. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  995. mapInfo.date = std::asctime(std::localtime(&time));
  996. // If multi mode then only multi games, otherwise single
  997. if((mapInfo.actualHumanPlayers > 1) != multi)
  998. {
  999. mapInfo.mapHeader.reset();
  1000. }
  1001. allItems.push_back(std::move(mapInfo));
  1002. }
  1003. catch(const std::exception & e)
  1004. {
  1005. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1006. }
  1007. }
  1008. }
  1009. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1010. {
  1011. allItems.reserve(files.size());
  1012. for (auto & file : files)
  1013. {
  1014. CMapInfo info;
  1015. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1016. info.fileURI = file.getName();
  1017. info.campaignInit();
  1018. allItems.push_back(std::move(info));
  1019. }
  1020. }
  1021. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1022. :bg(nullptr), onSelect(OnSelect)
  1023. {
  1024. OBJ_CONSTRUCTION;
  1025. selectionPos = 0;
  1026. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1027. slider = nullptr;
  1028. txt = nullptr;
  1029. tabType = Type;
  1030. if (Type != CMenuScreen::campaignList)
  1031. {
  1032. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1033. pos = bg->pos;
  1034. }
  1035. else
  1036. {
  1037. bg = nullptr; //use background from parent
  1038. pos.w = parent->pos.w;
  1039. pos.h = parent->pos.h;
  1040. pos.x += 3; pos.y += 6;
  1041. }
  1042. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1043. {
  1044. positions = 18;
  1045. }
  1046. else
  1047. {
  1048. switch(tabType)
  1049. {
  1050. case CMenuScreen::newGame:
  1051. parseMaps(getFiles("Maps/", EResType::MAP));
  1052. positions = 18;
  1053. break;
  1054. case CMenuScreen::loadGame:
  1055. case CMenuScreen::saveGame:
  1056. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1057. if(tabType == CMenuScreen::loadGame)
  1058. {
  1059. positions = 18;
  1060. }
  1061. else
  1062. {
  1063. positions = 16;
  1064. }
  1065. if(tabType == CMenuScreen::saveGame)
  1066. {
  1067. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1068. txt->filters.add(CTextInput::filenameFilter);
  1069. }
  1070. break;
  1071. case CMenuScreen::campaignList:
  1072. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1073. positions = 18;
  1074. break;
  1075. default:
  1076. assert(0);
  1077. break;
  1078. }
  1079. }
  1080. if (tabType != CMenuScreen::campaignList)
  1081. {
  1082. //size filter buttons
  1083. {
  1084. int sizes[] = {36, 72, 108, 144, 0};
  1085. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1086. for(int i = 0; i < 5; i++)
  1087. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1088. }
  1089. //sort buttons buttons
  1090. {
  1091. int xpos[] = {23, 55, 88, 121, 306, 339};
  1092. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1093. for(int i = 0; i < 6; i++)
  1094. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1095. }
  1096. }
  1097. else
  1098. {
  1099. //sort by buttons
  1100. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1101. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1102. }
  1103. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1104. slider->addUsedEvents(WHEEL);
  1105. slider->slider->keepFrame = true;
  1106. format = CDefHandler::giveDef("SCSELC.DEF");
  1107. sortingBy = _format;
  1108. ascending = true;
  1109. filter(0);
  1110. //select(0);
  1111. switch(tabType)
  1112. {
  1113. case CMenuScreen::newGame:
  1114. selectFName("Maps/Arrogance");
  1115. break;
  1116. case CMenuScreen::loadGame:
  1117. case CMenuScreen::campaignList:
  1118. select(0);
  1119. break;
  1120. case CMenuScreen::saveGame:;
  1121. if(saveGameName.empty())
  1122. {
  1123. txt->setText("NEWGAME");
  1124. }
  1125. else
  1126. {
  1127. selectFName(saveGameName);
  1128. }
  1129. }
  1130. }
  1131. SelectionTab::~SelectionTab()
  1132. {
  1133. delete format;
  1134. }
  1135. void SelectionTab::sortBy( int criteria )
  1136. {
  1137. if(criteria == sortingBy)
  1138. {
  1139. ascending = !ascending;
  1140. }
  1141. else
  1142. {
  1143. sortingBy = (ESortBy)criteria;
  1144. ascending = true;
  1145. }
  1146. sort();
  1147. selectAbs(0);
  1148. }
  1149. void SelectionTab::sort()
  1150. {
  1151. if(sortingBy != _name)
  1152. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1153. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1154. if(!ascending)
  1155. std::reverse(curItems.begin(), curItems.end());
  1156. redraw();
  1157. }
  1158. void SelectionTab::select( int position )
  1159. {
  1160. if(!curItems.size()) return;
  1161. // New selection. py is the index in curItems.
  1162. int py = position + slider->value;
  1163. vstd::amax(py, 0);
  1164. vstd::amin(py, curItems.size()-1);
  1165. selectionPos = py;
  1166. if(position < 0)
  1167. slider->moveTo(slider->value + position);
  1168. else if(position >= positions)
  1169. slider->moveTo(slider->value + position - positions + 1);
  1170. if(txt)
  1171. {
  1172. std::string filename = *CResourceHandler::get()->getResourceName(
  1173. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1174. txt->setText(CFileInfo(filename).getBaseName());
  1175. }
  1176. onSelect(curItems[py]);
  1177. }
  1178. void SelectionTab::selectAbs( int position )
  1179. {
  1180. select(position - slider->value);
  1181. }
  1182. int SelectionTab::getPosition( int x, int y )
  1183. {
  1184. return -1;
  1185. }
  1186. void SelectionTab::sliderMove( int slidPos )
  1187. {
  1188. if(!slider) return; //ignore spurious call when slider is being created
  1189. redraw();
  1190. }
  1191. // Display the tab with the scenario names
  1192. //
  1193. // elemIdx is the index of the maps or saved game to display on line 0
  1194. // slider->capacity contains the number of available screen lines
  1195. // slider->positionsAmnt is the number of elements after filtering
  1196. void SelectionTab::printMaps(SDL_Surface *to)
  1197. {
  1198. int elemIdx = slider->value;
  1199. // Display all elements if there's enough space
  1200. //if(slider->amount < slider->capacity)
  1201. // elemIdx = 0;
  1202. SDL_Color itemColor;
  1203. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1204. {
  1205. CMapInfo *currentItem = curItems[elemIdx];
  1206. if (elemIdx == selectionPos)
  1207. itemColor=Colors::YELLOW;
  1208. else
  1209. itemColor=Colors::WHITE;
  1210. if(tabType != CMenuScreen::campaignList)
  1211. {
  1212. //amount of players
  1213. std::ostringstream ostr(std::ostringstream::out);
  1214. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1215. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1216. //map size
  1217. std::string temp2 = "C";
  1218. switch (currentItem->mapHeader->width)
  1219. {
  1220. case 36:
  1221. temp2="S";
  1222. break;
  1223. case 72:
  1224. temp2="M";
  1225. break;
  1226. case 108:
  1227. temp2="L";
  1228. break;
  1229. case 144:
  1230. temp2="XL";
  1231. break;
  1232. }
  1233. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1234. int temp=-1;
  1235. switch (currentItem->mapHeader->version)
  1236. {
  1237. case EMapFormat::ROE:
  1238. temp=0;
  1239. break;
  1240. case EMapFormat::AB:
  1241. temp=1;
  1242. break;
  1243. case EMapFormat::SOD:
  1244. temp=2;
  1245. break;
  1246. case EMapFormat::WOG:
  1247. temp=3;
  1248. break;
  1249. default:
  1250. // Unknown version. Be safe and ignore that map
  1251. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1252. continue;
  1253. }
  1254. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1255. //victory conditions
  1256. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1257. //loss conditions
  1258. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1259. }
  1260. else //if campaign
  1261. {
  1262. //number of maps in campaign
  1263. std::ostringstream ostr(std::ostringstream::out);
  1264. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1265. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1266. }
  1267. std::string name;
  1268. if(tabType == CMenuScreen::newGame)
  1269. {
  1270. if (!currentItem->mapHeader->name.length())
  1271. currentItem->mapHeader->name = "Unnamed";
  1272. name = currentItem->mapHeader->name;
  1273. }
  1274. else if(tabType == CMenuScreen::campaignList)
  1275. {
  1276. name = currentItem->campaignHeader->name;
  1277. }
  1278. else
  1279. {
  1280. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1281. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1282. }
  1283. //print name
  1284. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1285. }
  1286. }
  1287. void SelectionTab::showAll(SDL_Surface * to)
  1288. {
  1289. CIntObject::showAll(to);
  1290. printMaps(to);
  1291. std::string title;
  1292. switch(tabType) {
  1293. case CMenuScreen::newGame:
  1294. title = CGI->generaltexth->arraytxt[229];
  1295. break;
  1296. case CMenuScreen::loadGame:
  1297. title = CGI->generaltexth->arraytxt[230];
  1298. break;
  1299. case CMenuScreen::saveGame:
  1300. title = CGI->generaltexth->arraytxt[231];
  1301. break;
  1302. case CMenuScreen::campaignList:
  1303. title = CGI->generaltexth->allTexts[726];
  1304. break;
  1305. }
  1306. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1307. if(tabType != CMenuScreen::campaignList)
  1308. {
  1309. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1310. }
  1311. }
  1312. void SelectionTab::clickLeft( tribool down, bool previousState )
  1313. {
  1314. if(down)
  1315. {
  1316. int line = getLine();
  1317. if(line != -1)
  1318. select(line);
  1319. }
  1320. }
  1321. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1322. {
  1323. if(key.state != SDL_PRESSED) return;
  1324. int moveBy = 0;
  1325. switch(key.keysym.sym)
  1326. {
  1327. case SDLK_UP:
  1328. moveBy = -1;
  1329. break;
  1330. case SDLK_DOWN:
  1331. moveBy = +1;
  1332. break;
  1333. case SDLK_PAGEUP:
  1334. moveBy = -positions+1;
  1335. break;
  1336. case SDLK_PAGEDOWN:
  1337. moveBy = +positions-1;
  1338. break;
  1339. case SDLK_HOME:
  1340. select(-slider->value);
  1341. return;
  1342. case SDLK_END:
  1343. select(curItems.size() - slider->value);
  1344. return;
  1345. default:
  1346. return;
  1347. }
  1348. select(selectionPos - slider->value + moveBy);
  1349. }
  1350. void SelectionTab::onDoubleClick()
  1351. {
  1352. if(getLine() != -1) //double clicked scenarios list
  1353. {
  1354. //act as if start button was pressed
  1355. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1356. }
  1357. }
  1358. int SelectionTab::getLine()
  1359. {
  1360. int line = -1;
  1361. Point clickPos(GH.current->button.x, GH.current->button.y);
  1362. clickPos = clickPos - pos.topLeft();
  1363. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1364. {
  1365. line = (clickPos.y-115) / 25; //which line
  1366. }
  1367. return line;
  1368. }
  1369. void SelectionTab::selectFName( std::string fname )
  1370. {
  1371. boost::to_upper(fname);
  1372. for(int i = curItems.size() - 1; i >= 0; i--)
  1373. {
  1374. if(curItems[i]->fileURI == fname)
  1375. {
  1376. slider->moveTo(i);
  1377. selectAbs(i);
  1378. return;
  1379. }
  1380. }
  1381. selectAbs(0);
  1382. }
  1383. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1384. {
  1385. return curItems.empty() ? nullptr : curItems[selectionPos];
  1386. }
  1387. CRandomMapTab::CRandomMapTab()
  1388. {
  1389. OBJ_CONSTRUCTION;
  1390. bg = new CPicture("RANMAPBK", 0, 6);
  1391. // Map Size
  1392. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1393. mapSizeBtnGroup->pos.y += 81;
  1394. mapSizeBtnGroup->pos.x += 158;
  1395. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1396. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1397. mapSizeBtnGroup->select(1, false);
  1398. mapSizeBtnGroup->onChange = [&](int btnId)
  1399. {
  1400. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1401. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1402. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1403. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1404. updateMapInfo();
  1405. };
  1406. // Two levels
  1407. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1408. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1409. //twoLevelsBtn->select(true); for now, deactivated
  1410. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1411. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1412. // Create number defs list
  1413. std::vector<std::string> numberDefs;
  1414. for(int i = 0; i <= 8; ++i)
  1415. {
  1416. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1417. }
  1418. const int NUMBERS_WIDTH = 32;
  1419. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1420. // Amount of players
  1421. playersCntGroup = new CHighlightableButtonsGroup(0);
  1422. playersCntGroup->pos.y += 153;
  1423. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1424. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1425. playersCntGroup->onChange = [&](int btnId)
  1426. {
  1427. mapGenOptions.setPlayerCount(btnId);
  1428. deactivateButtonsFrom(teamsCntGroup, btnId);
  1429. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1430. validatePlayersCnt(btnId);
  1431. updateMapInfo();
  1432. };
  1433. // Amount of teams
  1434. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1435. teamsCntGroup->pos.y += 219;
  1436. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1437. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1438. teamsCntGroup->onChange = [&](int btnId)
  1439. {
  1440. mapGenOptions.setTeamCount(btnId);
  1441. updateMapInfo();
  1442. };
  1443. // Computer only players
  1444. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1445. compOnlyPlayersCntGroup->pos.y += 285;
  1446. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1447. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1448. compOnlyPlayersCntGroup->select(0, true);
  1449. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1450. {
  1451. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1452. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1453. validateCompOnlyPlayersCnt(btnId);
  1454. updateMapInfo();
  1455. };
  1456. // Computer only teams
  1457. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1458. compOnlyTeamsCntGroup->pos.y += 351;
  1459. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1460. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1461. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1462. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1463. {
  1464. mapGenOptions.setCompOnlyTeamCount(btnId);
  1465. updateMapInfo();
  1466. };
  1467. const int WIDE_BTN_WIDTH = 85;
  1468. // Water content
  1469. waterContentGroup = new CHighlightableButtonsGroup(0);
  1470. waterContentGroup->pos.y += 419;
  1471. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1472. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1473. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1474. waterContentGroup->onChange = [&](int btnId)
  1475. {
  1476. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1477. };
  1478. // Monster strength
  1479. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1480. monsterStrengthGroup->pos.y += 485;
  1481. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1482. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1483. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1484. monsterStrengthGroup->onChange = [&](int btnId)
  1485. {
  1486. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1487. };
  1488. // Show random maps btn
  1489. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1490. // Initialize map info object
  1491. updateMapInfo();
  1492. }
  1493. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1494. {
  1495. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1496. // Buttons are relative to button group, TODO better solution?
  1497. SObjectConstruction obj__i(group);
  1498. const std::string RANDOM_DEF = "RANRAND";
  1499. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1500. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1501. }
  1502. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1503. {
  1504. // Buttons are relative to button group, TODO better solution?
  1505. SObjectConstruction obj__i(group);
  1506. int cnt = nEnd - nStart + 1;
  1507. for(int i = 0; i < cnt; ++i)
  1508. {
  1509. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1510. }
  1511. }
  1512. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1513. {
  1514. for(CHighlightableButton * btn : group->buttons)
  1515. {
  1516. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1517. {
  1518. if(btn->isBlocked())
  1519. {
  1520. btn->setOffset(0);
  1521. btn->setState(CButtonBase::NORMAL);
  1522. }
  1523. }
  1524. else
  1525. {
  1526. // Blocked state looks like frame 'selected'=1
  1527. btn->setOffset(-1);
  1528. btn->setState(CButtonBase::BLOCKED);
  1529. }
  1530. }
  1531. }
  1532. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1533. {
  1534. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1535. {
  1536. return;
  1537. }
  1538. if(mapGenOptions.getTeamCount() >= playersCnt)
  1539. {
  1540. mapGenOptions.setTeamCount(playersCnt - 1);
  1541. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1542. }
  1543. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1544. {
  1545. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1546. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1547. }
  1548. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1549. }
  1550. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1551. {
  1552. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1553. {
  1554. return;
  1555. }
  1556. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1557. {
  1558. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1559. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1560. }
  1561. }
  1562. void CRandomMapTab::showAll(SDL_Surface * to)
  1563. {
  1564. CIntObject::showAll(to);
  1565. // Headline
  1566. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1567. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1568. // Map size
  1569. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1570. // Players cnt
  1571. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1572. // Teams cnt
  1573. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1574. // Computer only players cnt
  1575. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1576. // Computer only teams cnt
  1577. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1578. // Water content
  1579. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1580. // Monster strength
  1581. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1582. }
  1583. void CRandomMapTab::updateMapInfo()
  1584. {
  1585. // Generate header info
  1586. mapInfo = make_unique<CMapInfo>();
  1587. mapInfo->isRandomMap = true;
  1588. mapInfo->mapHeader = make_unique<CMapHeader>();
  1589. mapInfo->mapHeader->version = EMapFormat::SOD;
  1590. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1591. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1592. mapInfo->mapHeader->difficulty = 1; // Normal
  1593. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1594. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1595. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1596. // Generate player information
  1597. mapInfo->mapHeader->players.clear();
  1598. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1599. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1600. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1601. mapInfo->mapHeader->howManyTeams = playersToGen;
  1602. for(int i = 0; i < playersToGen; ++i)
  1603. {
  1604. PlayerInfo player;
  1605. player.isFactionRandom = true;
  1606. player.canComputerPlay = true;
  1607. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1608. {
  1609. player.canHumanPlay = false;
  1610. }
  1611. else
  1612. {
  1613. player.canHumanPlay = true;
  1614. }
  1615. player.team = TeamID(i);
  1616. player.hasMainTown = true;
  1617. player.generateHeroAtMainTown = true;
  1618. mapInfo->mapHeader->players.push_back(player);
  1619. }
  1620. mapInfoChanged(mapInfo.get());
  1621. }
  1622. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1623. {
  1624. return mapInfoChanged;
  1625. }
  1626. const CMapInfo * CRandomMapTab::getMapInfo() const
  1627. {
  1628. return mapInfo.get();
  1629. }
  1630. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1631. {
  1632. return mapGenOptions;
  1633. }
  1634. CChatBox::CChatBox(const Rect &rect)
  1635. {
  1636. OBJ_CONSTRUCTION;
  1637. pos += rect;
  1638. addUsedEvents(KEYBOARD);
  1639. captureAllKeys = true;
  1640. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1641. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1642. inputBox->removeUsedEvents(KEYBOARD);
  1643. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1644. chatHistory->label->color = Colors::GREEN;
  1645. }
  1646. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1647. {
  1648. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1649. {
  1650. SEL->postChatMessage(inputBox->text);
  1651. inputBox->setText("");
  1652. }
  1653. else
  1654. inputBox->keyPressed(key);
  1655. }
  1656. void CChatBox::addNewMessage(const std::string &text)
  1657. {
  1658. chatHistory->setText(chatHistory->label->text + text + "\n");
  1659. if(chatHistory->slider)
  1660. chatHistory->slider->moveToMax();
  1661. }
  1662. InfoCard::InfoCard( bool Network )
  1663. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1664. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1665. {
  1666. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1667. CIntObject::type |= REDRAW_PARENT;
  1668. pos.x += 393;
  1669. pos.y += 6;
  1670. addUsedEvents(RCLICK);
  1671. mapDescription = nullptr;
  1672. Rect descriptionRect(26, 149, 320, 115);
  1673. mapDescription = new CTextBox("", descriptionRect, 1);
  1674. if(SEL->screenType == CMenuScreen::campaignList)
  1675. {
  1676. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1677. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1678. }
  1679. else
  1680. {
  1681. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1682. parent->addChild(bg);
  1683. auto it = vstd::find(parent->children, this); //our position among parent children
  1684. parent->children.insert(it, bg); //put BG before us
  1685. parent->children.pop_back();
  1686. pos.w = bg->pos.w;
  1687. pos.h = bg->pos.h;
  1688. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1689. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1690. difficulty = new CHighlightableButtonsGroup(0);
  1691. {
  1692. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1693. for(int i = 0; i < 5; i++)
  1694. {
  1695. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1696. }
  1697. }
  1698. if(SEL->screenType != CMenuScreen::newGame)
  1699. difficulty->block(true);
  1700. if(network)
  1701. {
  1702. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1703. chat = new CChatBox(descriptionRect);
  1704. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1705. chatOn = true;
  1706. mapDescription->disable();
  1707. }
  1708. }
  1709. }
  1710. InfoCard::~InfoCard()
  1711. {
  1712. delete sizes;
  1713. delete sFlags;
  1714. }
  1715. void InfoCard::showAll(SDL_Surface * to)
  1716. {
  1717. CIntObject::showAll(to);
  1718. //blit texts
  1719. if(SEL->screenType != CMenuScreen::campaignList)
  1720. {
  1721. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1722. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1723. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1724. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1725. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1726. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1727. if(!chatOn)
  1728. {
  1729. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1730. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1731. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1732. }
  1733. else //players list
  1734. {
  1735. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1736. int playerSoFar = 0;
  1737. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1738. {
  1739. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1740. {
  1741. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1742. playerNames.erase(i->second.playerID);
  1743. }
  1744. }
  1745. playerSoFar = 0;
  1746. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1747. {
  1748. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1749. }
  1750. }
  1751. }
  1752. if(SEL->current)
  1753. {
  1754. if(SEL->screenType != CMenuScreen::campaignList)
  1755. {
  1756. int temp = -1;
  1757. if(!chatOn)
  1758. {
  1759. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1760. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1761. CMapHeader * header = SEL->current->mapHeader.get();
  1762. //victory conditions
  1763. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1764. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1765. //loss conditoins
  1766. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1767. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1768. if (!CGP)
  1769. {
  1770. delete loss;
  1771. delete victory;
  1772. }
  1773. }
  1774. //difficulty
  1775. assert(SEL->current->mapHeader->difficulty <= 4);
  1776. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1777. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1778. //selecting size icon
  1779. switch (SEL->current->mapHeader->width)
  1780. {
  1781. case 36:
  1782. temp=0;
  1783. break;
  1784. case 72:
  1785. temp=1;
  1786. break;
  1787. case 108:
  1788. temp=2;
  1789. break;
  1790. case 144:
  1791. temp=3;
  1792. break;
  1793. default:
  1794. temp=4;
  1795. break;
  1796. }
  1797. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1798. if(SEL->screenType == CMenuScreen::loadGame)
  1799. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1800. //print flags
  1801. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1802. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1803. TeamID myT;
  1804. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1805. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1806. else
  1807. myT = TeamID::NO_TEAM;
  1808. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1809. {
  1810. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1811. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1812. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1813. }
  1814. std::string tob;
  1815. switch (SEL->sInfo.difficulty)
  1816. {
  1817. case 0:
  1818. tob="80%";
  1819. break;
  1820. case 1:
  1821. tob="100%";
  1822. break;
  1823. case 2:
  1824. tob="130%";
  1825. break;
  1826. case 3:
  1827. tob="160%";
  1828. break;
  1829. case 4:
  1830. tob="200%";
  1831. break;
  1832. }
  1833. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1834. }
  1835. //blit description
  1836. std::string name;
  1837. if (SEL->screenType == CMenuScreen::campaignList)
  1838. {
  1839. name = SEL->current->campaignHeader->name;
  1840. }
  1841. else
  1842. {
  1843. name = SEL->current->mapHeader->name;
  1844. }
  1845. //name
  1846. if (name.length())
  1847. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1848. else
  1849. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1850. }
  1851. }
  1852. void InfoCard::changeSelection( const CMapInfo *to )
  1853. {
  1854. if(to && mapDescription)
  1855. {
  1856. if (SEL->screenType == CMenuScreen::campaignList)
  1857. mapDescription->setText(to->campaignHeader->description);
  1858. else
  1859. mapDescription->setText(to->mapHeader->description);
  1860. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1861. difficulty->block(true);
  1862. difficulty->select(SEL->sInfo.difficulty, 0);
  1863. }
  1864. }
  1865. redraw();
  1866. }
  1867. void InfoCard::clickRight( tribool down, bool previousState )
  1868. {
  1869. static const Rect flagArea(19, 397, 335, 23);
  1870. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1871. showTeamsPopup();
  1872. }
  1873. void InfoCard::showTeamsPopup()
  1874. {
  1875. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1876. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1877. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1878. {
  1879. std::vector<ui8> flags;
  1880. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1881. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1882. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1883. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1884. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1885. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1886. flags.push_back(j);
  1887. int curx = 128 - 9*flags.size();
  1888. for(auto & flag : flags)
  1889. {
  1890. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1891. curx += 18;
  1892. }
  1893. }
  1894. GH.pushInt(new CInfoPopup(bmp, true));
  1895. }
  1896. void InfoCard::toggleChat()
  1897. {
  1898. setChat(!chatOn);
  1899. }
  1900. void InfoCard::setChat(bool activateChat)
  1901. {
  1902. if(chatOn == activateChat)
  1903. return;
  1904. assert(active);
  1905. if(activateChat)
  1906. {
  1907. mapDescription->disable();
  1908. chat->enable();
  1909. playerListBg->enable();
  1910. }
  1911. else
  1912. {
  1913. mapDescription->enable();
  1914. chat->disable();
  1915. playerListBg->disable();
  1916. }
  1917. chatOn = activateChat;
  1918. GH.totalRedraw();
  1919. }
  1920. OptionsTab::OptionsTab():
  1921. turnDuration(nullptr)
  1922. {
  1923. OBJ_CONSTRUCTION;
  1924. bg = new CPicture("ADVOPTBK", 0, 6);
  1925. pos = bg->pos;
  1926. if(SEL->screenType == CMenuScreen::newGame)
  1927. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1928. }
  1929. OptionsTab::~OptionsTab()
  1930. {
  1931. }
  1932. void OptionsTab::showAll(SDL_Surface * to)
  1933. {
  1934. CIntObject::showAll(to);
  1935. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1936. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1937. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1938. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1939. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1940. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1941. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1942. if (turnDuration)
  1943. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1944. }
  1945. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1946. {
  1947. if(SEL->isGuest())
  1948. {
  1949. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1950. return;
  1951. }
  1952. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1953. si16 &cur = s.castle;
  1954. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1955. if (cur == PlayerSettings::NONE) //no change
  1956. return;
  1957. if (cur == PlayerSettings::RANDOM) //first/last available
  1958. {
  1959. if (dir > 0)
  1960. cur = *allowed.begin(); //id of first town
  1961. else
  1962. cur = *allowed.rbegin(); //id of last town
  1963. }
  1964. else // next/previous available
  1965. {
  1966. if ( (cur == *allowed.begin() && dir < 0 )
  1967. || (cur == *allowed.rbegin() && dir > 0) )
  1968. cur = -1;
  1969. else
  1970. {
  1971. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1972. auto iter = allowed.find(cur);
  1973. std::advance(iter, dir);
  1974. cur = *iter;
  1975. }
  1976. }
  1977. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1978. s.hero = PlayerSettings::RANDOM;
  1979. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1980. s.bonus = PlayerSettings::RANDOM;
  1981. entries[player]->selectButtons();
  1982. SEL->propagateOptions();
  1983. entries[player]->update();
  1984. redraw();
  1985. }
  1986. void OptionsTab::nextHero( PlayerColor player, int dir )
  1987. {
  1988. if(SEL->isGuest())
  1989. {
  1990. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1991. return;
  1992. }
  1993. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1994. int old = s.hero;
  1995. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1996. return;
  1997. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1998. {
  1999. int max = CGI->heroh->heroes.size(),
  2000. min = 0;
  2001. s.hero = nextAllowedHero(player, min,max,0,dir);
  2002. }
  2003. else
  2004. {
  2005. if(dir > 0)
  2006. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2007. else
  2008. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2009. }
  2010. if(old != s.hero)
  2011. {
  2012. usedHeroes.erase(old);
  2013. usedHeroes.insert(s.hero);
  2014. entries[player]->update();
  2015. redraw();
  2016. }
  2017. SEL->propagateOptions();
  2018. }
  2019. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2020. {
  2021. if(dir>0)
  2022. {
  2023. for(int i=min+incl; i<=max-incl; i++)
  2024. if(canUseThisHero(player, i))
  2025. return i;
  2026. }
  2027. else
  2028. {
  2029. for(int i=max-incl; i>=min+incl; i--)
  2030. if(canUseThisHero(player, i))
  2031. return i;
  2032. }
  2033. return -1;
  2034. }
  2035. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2036. {
  2037. return CGI->heroh->heroes.size() > ID
  2038. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2039. && !vstd::contains(usedHeroes, ID)
  2040. && SEL->current->mapHeader->allowedHeroes[ID];
  2041. }
  2042. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2043. {
  2044. if(SEL->isGuest())
  2045. {
  2046. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2047. return;
  2048. }
  2049. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2050. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2051. if (s.hero==PlayerSettings::NONE &&
  2052. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2053. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2054. {
  2055. if (dir<0)
  2056. ret=PlayerSettings::RANDOM;
  2057. else ret=PlayerSettings::GOLD;
  2058. }
  2059. if(ret > PlayerSettings::RESOURCE)
  2060. ret = PlayerSettings::RANDOM;
  2061. if(ret < PlayerSettings::RANDOM)
  2062. ret = PlayerSettings::RESOURCE;
  2063. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2064. {
  2065. if (dir<0)
  2066. ret=PlayerSettings::GOLD;
  2067. else ret=PlayerSettings::RANDOM;
  2068. }
  2069. SEL->propagateOptions();
  2070. entries[player]->update();
  2071. redraw();
  2072. }
  2073. void OptionsTab::recreate()
  2074. {
  2075. for(auto & elem : entries)
  2076. {
  2077. delete elem.second;
  2078. }
  2079. entries.clear();
  2080. usedHeroes.clear();
  2081. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2082. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2083. {
  2084. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2085. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2086. for(auto & heroe : heroes)
  2087. usedHeroes.insert(heroe.heroId);
  2088. }
  2089. }
  2090. void OptionsTab::setTurnLength( int npos )
  2091. {
  2092. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2093. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2094. SEL->sInfo.turnTime = times[npos];
  2095. redraw();
  2096. }
  2097. void OptionsTab::flagPressed( PlayerColor color )
  2098. {
  2099. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2100. PlayerSettings *old = nullptr;
  2101. if(SEL->playerNames.size() == 1) //single player -> just swap
  2102. {
  2103. if(color == playerColor) //that color is already selected, no action needed
  2104. return;
  2105. old = &SEL->sInfo.playerInfos[playerColor];
  2106. swapPlayers(*old, clicked);
  2107. }
  2108. else
  2109. {
  2110. //identify clicked player
  2111. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2112. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2113. {
  2114. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2115. SEL->setPlayer(restPos, playerToRestore.id);
  2116. playerToRestore.reset();
  2117. }
  2118. int newPlayer; //which player will take clicked position
  2119. //who will be put here?
  2120. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2121. {
  2122. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2123. if(!newPlayer) //no "free" player -> get just first one
  2124. newPlayer = SEL->playerNames.begin()->first;
  2125. }
  2126. else //human clicked -> take next
  2127. {
  2128. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2129. i++; //player AFTER clicked one
  2130. if(i != SEL->playerNames.end())
  2131. newPlayer = i->first;
  2132. else
  2133. newPlayer = 0; //AI if we scrolled through all players
  2134. }
  2135. SEL->setPlayer(clicked, newPlayer); //put player
  2136. //if that player was somewhere else, we need to replace him with computer
  2137. if(newPlayer) //not AI
  2138. {
  2139. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2140. {
  2141. int curNameID = i->second.playerID;
  2142. if(i->first != color && curNameID == newPlayer)
  2143. {
  2144. assert(i->second.playerID);
  2145. playerToRestore.color = i->first;
  2146. playerToRestore.id = newPlayer;
  2147. SEL->setPlayer(i->second, 0); //set computer
  2148. old = &i->second;
  2149. break;
  2150. }
  2151. }
  2152. }
  2153. }
  2154. entries[clicked.color]->selectButtons();
  2155. if(old)
  2156. {
  2157. entries[old->color]->selectButtons();
  2158. if(old->hero >= 0)
  2159. usedHeroes.erase(old->hero);
  2160. old->hero = entries[old->color]->pi.defaultHero();
  2161. }
  2162. SEL->propagateOptions();
  2163. GH.totalRedraw();
  2164. }
  2165. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2166. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2167. {
  2168. OBJ_CONSTRUCTION;
  2169. defActions |= SHARE_POS;
  2170. int serial = 0;
  2171. for(int g=0; g < s.color.getNum(); ++g)
  2172. {
  2173. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2174. if( itred.canComputerPlay || itred.canHumanPlay)
  2175. serial++;
  2176. }
  2177. pos.x += 54;
  2178. pos.y += 122 + serial*50;
  2179. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2180. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2181. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2182. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2183. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2184. if(SEL->screenType == CMenuScreen::newGame)
  2185. {
  2186. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2187. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2188. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2189. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2190. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2191. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2192. }
  2193. else
  2194. for(auto & elem : btns)
  2195. elem = nullptr;
  2196. selectButtons();
  2197. assert(SEL->current && SEL->current->mapHeader);
  2198. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2199. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2200. if(p.canHumanPlay && p.canComputerPlay)
  2201. whoCanPlay = HUMAN_OR_CPU;
  2202. else if(p.canComputerPlay)
  2203. whoCanPlay = CPU;
  2204. else
  2205. whoCanPlay = HUMAN;
  2206. if(SEL->screenType != CMenuScreen::scenarioInfo
  2207. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2208. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2209. {
  2210. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2211. flag->hoverable = true;
  2212. }
  2213. else
  2214. flag = nullptr;
  2215. town = new SelectedBox(Point(119, 2), s, TOWN);
  2216. hero = new SelectedBox(Point(195, 2), s, HERO);
  2217. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2218. }
  2219. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2220. {
  2221. CIntObject::showAll(to);
  2222. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2223. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2224. }
  2225. void OptionsTab::PlayerOptionsEntry::update()
  2226. {
  2227. town->update();
  2228. hero->update();
  2229. bonus->update();
  2230. }
  2231. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2232. {
  2233. if(!btns[0])
  2234. return;
  2235. if( (pi.defaultCastle() != -1) //fixed tow
  2236. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2237. {
  2238. btns[0]->disable();
  2239. btns[1]->disable();
  2240. }
  2241. else
  2242. {
  2243. btns[0]->enable();
  2244. btns[1]->enable();
  2245. }
  2246. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2247. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2248. {
  2249. btns[2]->disable();
  2250. btns[3]->disable();
  2251. }
  2252. else
  2253. {
  2254. btns[2]->enable();
  2255. btns[3]->enable();
  2256. }
  2257. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2258. {
  2259. btns[4]->disable();
  2260. btns[5]->disable();
  2261. }
  2262. else
  2263. {
  2264. btns[4]->enable();
  2265. btns[5]->enable();
  2266. }
  2267. }
  2268. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2269. {
  2270. enum EBonusSelection //frames of bonuses file
  2271. {
  2272. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2273. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2274. ARTIFACT = 9, RANDOM = 10,
  2275. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2276. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2277. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2278. };
  2279. switch(type)
  2280. {
  2281. case TOWN:
  2282. switch (settings.castle)
  2283. {
  2284. case PlayerSettings::NONE: return TOWN_NONE;
  2285. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2286. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2287. }
  2288. case HERO:
  2289. switch (settings.hero)
  2290. {
  2291. case PlayerSettings::NONE: return HERO_NONE;
  2292. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2293. default:
  2294. {
  2295. if(settings.heroPortrait >= 0)
  2296. return settings.heroPortrait;
  2297. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2298. }
  2299. }
  2300. case BONUS:
  2301. {
  2302. switch(settings.bonus)
  2303. {
  2304. case PlayerSettings::RANDOM: return RANDOM;
  2305. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2306. case PlayerSettings::GOLD: return GOLD;
  2307. case PlayerSettings::RESOURCE:
  2308. {
  2309. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2310. {
  2311. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2312. case Res::WOOD : return WOOD;
  2313. case Res::MERCURY : return MERCURY;
  2314. case Res::ORE : return ORE;
  2315. case Res::SULFUR : return SULFUR;
  2316. case Res::CRYSTAL : return CRYSTAL;
  2317. case Res::GEMS : return GEM;
  2318. case Res::GOLD : return GOLD;
  2319. case Res::MITHRIL : return MITHRIL;
  2320. }
  2321. }
  2322. }
  2323. }
  2324. }
  2325. return 0;
  2326. }
  2327. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2328. {
  2329. switch(type)
  2330. {
  2331. case OptionsTab::TOWN: return "ITPA";
  2332. case OptionsTab::HERO: return "PortraitsSmall";
  2333. case OptionsTab::BONUS: return "SCNRSTAR";
  2334. }
  2335. return "";
  2336. }
  2337. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2338. {
  2339. switch(type)
  2340. {
  2341. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2342. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2343. case OptionsTab::BONUS:
  2344. {
  2345. switch(settings.bonus)
  2346. {
  2347. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2348. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2349. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2350. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2351. }
  2352. }
  2353. }
  2354. return "";
  2355. }
  2356. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2357. {
  2358. switch(type)
  2359. {
  2360. case TOWN:
  2361. {
  2362. switch (settings.castle)
  2363. {
  2364. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2365. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2366. default : return CGI->townh->factions[settings.castle]->name;
  2367. }
  2368. }
  2369. case HERO:
  2370. {
  2371. switch (settings.hero)
  2372. {
  2373. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2374. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2375. default :
  2376. {
  2377. if (!settings.heroName.empty())
  2378. return settings.heroName;
  2379. return CGI->heroh->heroes[settings.hero]->name;
  2380. }
  2381. }
  2382. }
  2383. case BONUS:
  2384. {
  2385. switch (settings.bonus)
  2386. {
  2387. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2388. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2389. }
  2390. }
  2391. }
  2392. return "";
  2393. }
  2394. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2395. {
  2396. switch(type)
  2397. {
  2398. case TOWN: return getName();
  2399. case HERO:
  2400. {
  2401. if (settings.hero >= 0)
  2402. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2403. return getName();
  2404. }
  2405. case BONUS:
  2406. {
  2407. switch(settings.bonus)
  2408. {
  2409. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2410. case PlayerSettings::RESOURCE:
  2411. {
  2412. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2413. {
  2414. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2415. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2416. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2417. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2418. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2419. }
  2420. }
  2421. }
  2422. }
  2423. }
  2424. return "";
  2425. }
  2426. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2427. {
  2428. switch(type)
  2429. {
  2430. case TOWN: return CGI->generaltexth->allTexts[104];
  2431. case HERO: return CGI->generaltexth->allTexts[102];
  2432. case BONUS:
  2433. {
  2434. switch(settings.bonus)
  2435. {
  2436. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2437. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2438. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2439. case PlayerSettings::RESOURCE:
  2440. {
  2441. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2442. {
  2443. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2444. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2445. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2446. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2447. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2448. }
  2449. }
  2450. }
  2451. }
  2452. }
  2453. return "";
  2454. }
  2455. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2456. CWindowObject(BORDERED | RCLICK_POPUP),
  2457. CPlayerSettingsHelper(helper)
  2458. {
  2459. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2460. int value = PlayerSettings::NONE;
  2461. switch(CPlayerSettingsHelper::type)
  2462. {
  2463. break; case TOWN:
  2464. value = settings.castle;
  2465. break; case HERO:
  2466. value = settings.hero;
  2467. break; case BONUS:
  2468. value = settings.bonus;
  2469. }
  2470. if (value == PlayerSettings::RANDOM)
  2471. genBonusWindow();
  2472. else if (CPlayerSettingsHelper::type == BONUS)
  2473. genBonusWindow();
  2474. else if (CPlayerSettingsHelper::type == HERO)
  2475. genHeroWindow();
  2476. else if (CPlayerSettingsHelper::type == TOWN)
  2477. genTownWindow();
  2478. center();
  2479. }
  2480. void OptionsTab::CPregameTooltipBox::genHeader()
  2481. {
  2482. new CFilledTexture("DIBOXBCK", pos);
  2483. updateShadow();
  2484. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2485. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2486. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2487. }
  2488. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2489. {
  2490. pos = Rect(0, 0, 228, 290);
  2491. genHeader();
  2492. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2493. std::vector<CComponent *> components;
  2494. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2495. for (auto & elem : town->creatures)
  2496. {
  2497. if (!elem.empty())
  2498. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2499. }
  2500. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2501. }
  2502. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2503. {
  2504. pos = Rect(0, 0, 292, 226);
  2505. genHeader();
  2506. // specialty
  2507. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2508. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2509. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2510. }
  2511. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2512. {
  2513. pos = Rect(0, 0, 228, 162);
  2514. genHeader();
  2515. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2516. }
  2517. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2518. :CIntObject(RCLICK, position),
  2519. CPlayerSettingsHelper(settings, type)
  2520. {
  2521. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2522. image = new CAnimImage(getImageName(), getImageIndex());
  2523. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2524. pos = image->pos;
  2525. }
  2526. void OptionsTab::SelectedBox::update()
  2527. {
  2528. image->setFrame(getImageIndex());
  2529. subtitle->setText(getName());
  2530. }
  2531. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2532. {
  2533. if (down)
  2534. {
  2535. // cases when we do not need to display a message
  2536. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2537. return;
  2538. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2539. return;
  2540. GH.pushInt(new CPregameTooltipBox(*this));
  2541. }
  2542. }
  2543. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2544. {
  2545. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2546. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2547. {
  2548. if(it->second.playerID)
  2549. {
  2550. playerColor = it->first;
  2551. }
  2552. }
  2553. pos.w = 762;
  2554. pos.h = 584;
  2555. center(pos);
  2556. assert(LOCPLINT);
  2557. sInfo = *LOCPLINT->cb->getStartInfo();
  2558. assert(!SEL->current);
  2559. current = mapInfoFromGame();
  2560. setPlayersFromGame();
  2561. screenType = CMenuScreen::scenarioInfo;
  2562. card = new InfoCard();
  2563. opt = new OptionsTab();
  2564. opt->recreate();
  2565. card->changeSelection(current);
  2566. card->difficulty->select(startInfo->difficulty, 0);
  2567. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2568. }
  2569. CScenarioInfo::~CScenarioInfo()
  2570. {
  2571. delete current;
  2572. }
  2573. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2574. {
  2575. const CMapHeader * a = aaa->mapHeader.get(),
  2576. * b = bbb->mapHeader.get();
  2577. if(a && b) //if we are sorting scenarios
  2578. {
  2579. switch (sortBy)
  2580. {
  2581. case _format: //by map format (RoE, WoG, etc)
  2582. return (a->version<b->version);
  2583. break;
  2584. case _loscon: //by loss conditions
  2585. return (a->defeatMessage < b->defeatMessage);
  2586. break;
  2587. case _playerAm: //by player amount
  2588. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2589. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2590. for (int i=0;i<8;i++)
  2591. {
  2592. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2593. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2594. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2595. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2596. }
  2597. if (playerAmntB!=playerAmntA)
  2598. return (playerAmntA<playerAmntB);
  2599. else
  2600. return (humenPlayersA<humenPlayersB);
  2601. break;
  2602. case _size: //by size of map
  2603. return (a->width<b->width);
  2604. break;
  2605. case _viccon: //by victory conditions
  2606. return (a->victoryMessage < b->victoryMessage);
  2607. break;
  2608. case _name: //by name
  2609. return boost::ilexicographical_compare(a->name, b->name);
  2610. default:
  2611. return boost::ilexicographical_compare(a->name, b->name);
  2612. }
  2613. }
  2614. else //if we are sorting campaigns
  2615. {
  2616. switch(sortBy)
  2617. {
  2618. case _numOfMaps: //by number of maps in campaign
  2619. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2620. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2621. break;
  2622. case _name: //by name
  2623. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2624. default:
  2625. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2626. }
  2627. }
  2628. }
  2629. CMultiMode::CMultiMode()
  2630. {
  2631. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2632. bg = new CPicture("MUPOPUP.bmp");
  2633. bg->convertToScreenBPP(); //so we could draw without problems
  2634. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2635. pos = bg->center(); //center, window has size of bg graphic
  2636. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2637. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2638. txt->setText(settings["general"]["playerName"].String()); //Player
  2639. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2640. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2641. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2642. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2643. }
  2644. void CMultiMode::openHotseat()
  2645. {
  2646. GH.pushInt(new CHotSeatPlayers(txt->text));
  2647. }
  2648. void CMultiMode::hostTCP()
  2649. {
  2650. Settings name = settings.write["general"]["playerName"];
  2651. name->String() = txt->text;
  2652. GH.popIntTotally(this);
  2653. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2654. }
  2655. void CMultiMode::joinTCP()
  2656. {
  2657. Settings name = settings.write["general"]["playerName"];
  2658. name->String() = txt->text;
  2659. GH.pushInt(new CSimpleJoinScreen);
  2660. }
  2661. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2662. {
  2663. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2664. bg = new CPicture("MUHOTSEA.bmp");
  2665. pos = bg->center(); //center, window has size of bg graphic
  2666. std::string text = CGI->generaltexth->allTexts[446];
  2667. boost::replace_all(text, "\t","\n");
  2668. Rect boxRect(25, 20, 315, 50);
  2669. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2670. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2671. {
  2672. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2673. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2674. }
  2675. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2676. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2677. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2678. txt[0]->setText(firstPlayer, true);
  2679. txt[0]->giveFocus();
  2680. }
  2681. void CHotSeatPlayers::onChange(std::string newText)
  2682. {
  2683. size_t namesCount = 0;
  2684. for(auto & elem : txt)
  2685. if(!elem->text.empty())
  2686. namesCount++;
  2687. ok->block(namesCount < 2);
  2688. }
  2689. void CHotSeatPlayers::enterSelectionScreen()
  2690. {
  2691. std::map<ui8, std::string> names;
  2692. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2693. if(txt[i]->text.length())
  2694. names[j++] = txt[i]->text;
  2695. Settings name = settings.write["general"]["playerName"];
  2696. name->String() = names.begin()->second;
  2697. GH.popInts(2); //pop MP mode window and this
  2698. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2699. }
  2700. void CBonusSelection::init()
  2701. {
  2702. highlightedRegion = nullptr;
  2703. ourHeader = nullptr;
  2704. diffLb = nullptr;
  2705. diffRb = nullptr;
  2706. bonuses = nullptr;
  2707. selectedMap = 0;
  2708. // Initialize start info
  2709. startInfo.mapname = ourCampaign->camp->header.filename;
  2710. startInfo.mode = StartInfo::CAMPAIGN;
  2711. startInfo.campState = ourCampaign;
  2712. startInfo.turnTime = 0;
  2713. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2714. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2715. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2716. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2717. loadPositionsOfGraphics();
  2718. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2719. pos.h = background->h;
  2720. pos.w = background->w;
  2721. center();
  2722. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2723. blitAt(panel, 456, 6, background);
  2724. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2725. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2726. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2727. //campaign name
  2728. if (ourCampaign->camp->header.name.length())
  2729. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2730. else
  2731. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2732. //map size icon
  2733. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2734. //campaign description
  2735. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2736. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2737. //campaignDescription->showAll(background);
  2738. //map description
  2739. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2740. //bonus choosing
  2741. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2742. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2743. //set left part of window
  2744. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2745. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2746. {
  2747. if(ourCampaign->camp->conquerable(g))
  2748. {
  2749. regions.push_back(new CRegion(this, true, true, g));
  2750. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2751. if(highlightedRegion == nullptr)
  2752. {
  2753. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2754. {
  2755. highlightedRegion = regions.back();
  2756. selectMap(g, true);
  2757. }
  2758. }
  2759. }
  2760. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2761. {
  2762. regions.push_back(new CRegion(this, false, false, g));
  2763. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2764. }
  2765. }
  2766. //allies / enemies
  2767. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2768. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2769. SDL_FreeSurface(panel);
  2770. //difficulty
  2771. std::vector<std::string> difficulty;
  2772. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2773. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2774. //difficulty pics
  2775. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2776. {
  2777. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2778. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2779. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2780. surfToDuplicate->flags);
  2781. delete cde;
  2782. }
  2783. //difficulty selection buttons
  2784. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2785. {
  2786. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2787. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2788. }
  2789. //load miniflags
  2790. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2791. }
  2792. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2793. {
  2794. init();
  2795. }
  2796. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2797. {
  2798. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2799. init();
  2800. }
  2801. CBonusSelection::~CBonusSelection()
  2802. {
  2803. SDL_FreeSurface(background);
  2804. delete sizes;
  2805. delete ourHeader;
  2806. delete sFlags;
  2807. for (auto & elem : diffPics)
  2808. {
  2809. SDL_FreeSurface(elem);
  2810. }
  2811. }
  2812. void CBonusSelection::goBack()
  2813. {
  2814. GH.popIntTotally(this);
  2815. }
  2816. void CBonusSelection::showAll(SDL_Surface * to)
  2817. {
  2818. blitAt(background, pos.x, pos.y, to);
  2819. CIntObject::showAll(to);
  2820. show(to);
  2821. if (pos.h != to->h || pos.w != to->w)
  2822. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2823. }
  2824. void CBonusSelection::loadPositionsOfGraphics()
  2825. {
  2826. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2827. int idx = 0;
  2828. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2829. {
  2830. SCampPositions sc;
  2831. sc.campPrefix = campaign["prefix"].String();
  2832. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2833. for(const JsonNode &desc : campaign["desc"].Vector())
  2834. {
  2835. SCampPositions::SRegionDesc rd;
  2836. rd.infix = desc["infix"].String();
  2837. rd.xpos = desc["x"].Float();
  2838. rd.ypos = desc["y"].Float();
  2839. sc.regions.push_back(rd);
  2840. }
  2841. campDescriptions.push_back(sc);
  2842. idx++;
  2843. }
  2844. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2845. }
  2846. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2847. {
  2848. if(initialSelect || selectedMap != mapNr)
  2849. {
  2850. // initialize restart / start button
  2851. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2852. {
  2853. // draw start button
  2854. restartB->disable();
  2855. startB->enable();
  2856. if (!ourCampaign->mapsConquered.empty())
  2857. backB->block(true);
  2858. else
  2859. backB->block(false);
  2860. }
  2861. else
  2862. {
  2863. // draw restart button
  2864. startB->disable();
  2865. restartB->enable();
  2866. backB->block(false);
  2867. }
  2868. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2869. selectedMap = mapNr;
  2870. selectedBonus = boost::none;
  2871. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2872. boost::to_lower(scenarioName);
  2873. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2874. //get header
  2875. delete ourHeader;
  2876. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2877. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2878. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2879. std::map<ui8, std::string> names;
  2880. names[1] = settings["general"]["playerName"].String();
  2881. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2882. mapDescription->setText(ourHeader->description);
  2883. updateBonusSelection();
  2884. GH.totalRedraw();
  2885. }
  2886. }
  2887. void CBonusSelection::show(SDL_Surface * to)
  2888. {
  2889. //blitAt(background, pos.x, pos.y, to);
  2890. //map name
  2891. std::string mapName = ourHeader->name;
  2892. if (mapName.length())
  2893. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2894. else
  2895. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2896. //map description
  2897. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2898. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2899. //map size icon
  2900. int temp;
  2901. switch (ourHeader->width)
  2902. {
  2903. case 36:
  2904. temp=0;
  2905. break;
  2906. case 72:
  2907. temp=1;
  2908. break;
  2909. case 108:
  2910. temp=2;
  2911. break;
  2912. case 144:
  2913. temp=3;
  2914. break;
  2915. default:
  2916. temp=4;
  2917. break;
  2918. }
  2919. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2920. //flags
  2921. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2922. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2923. TeamID myT;
  2924. myT = ourHeader->players[playerColor.getNum()].team;
  2925. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2926. {
  2927. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2928. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2929. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2930. }
  2931. //difficulty
  2932. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2933. CIntObject::show(to);
  2934. }
  2935. void CBonusSelection::updateBonusSelection()
  2936. {
  2937. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2938. //graphics:
  2939. //spell - SPELLBON.DEF
  2940. //monster - TWCRPORT.DEF
  2941. //building - BO*.BMP graphics
  2942. //artifact - ARTIFBON.DEF
  2943. //spell scroll - SPELLBON.DEF
  2944. //prim skill - PSKILBON.DEF
  2945. //sec skill - SSKILBON.DEF
  2946. //resource - BORES.DEF
  2947. //player - CREST58.DEF
  2948. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2949. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2950. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2951. updateStartButtonState(-1);
  2952. for (auto & elem : bonuses->buttons)
  2953. {
  2954. if (elem->active)
  2955. elem->deactivate();
  2956. delete elem;
  2957. }
  2958. bonuses->buttons.clear();
  2959. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2960. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2961. for(int i = 0; i < bonDescs.size(); i++)
  2962. {
  2963. std::string picName=bonusPics[bonDescs[i].type];
  2964. size_t picNumber=bonDescs[i].info2;
  2965. std::string desc;
  2966. switch(bonDescs[i].type)
  2967. {
  2968. case CScenarioTravel::STravelBonus::SPELL:
  2969. desc = CGI->generaltexth->allTexts[715];
  2970. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2971. break;
  2972. case CScenarioTravel::STravelBonus::MONSTER:
  2973. picNumber = bonDescs[i].info2 + 2;
  2974. desc = CGI->generaltexth->allTexts[717];
  2975. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2976. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2977. break;
  2978. case CScenarioTravel::STravelBonus::BUILDING:
  2979. {
  2980. int faction = -1;
  2981. for(auto & elem : startInfo.playerInfos)
  2982. {
  2983. if (elem.second.playerID)
  2984. {
  2985. faction = elem.second.castle;
  2986. break;
  2987. }
  2988. }
  2989. assert(faction != -1);
  2990. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2991. picName = graphics->ERMUtoPicture[faction][buildID];
  2992. picNumber = -1;
  2993. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2994. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2995. }
  2996. break;
  2997. case CScenarioTravel::STravelBonus::ARTIFACT:
  2998. desc = CGI->generaltexth->allTexts[715];
  2999. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3000. break;
  3001. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3002. desc = CGI->generaltexth->allTexts[716];
  3003. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  3004. break;
  3005. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3006. {
  3007. int leadingSkill = -1;
  3008. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3009. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3010. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3011. {
  3012. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3013. {
  3014. leadingSkill = g;
  3015. }
  3016. if (ptr[g] != 0)
  3017. {
  3018. toPrint.push_back(std::make_pair(g, ptr[g]));
  3019. }
  3020. }
  3021. picNumber = leadingSkill;
  3022. desc = CGI->generaltexth->allTexts[715];
  3023. std::string substitute; //text to be printed instead of %s
  3024. for (int v=0; v<toPrint.size(); ++v)
  3025. {
  3026. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3027. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3028. if(v != toPrint.size() - 1)
  3029. {
  3030. substitute += ", ";
  3031. }
  3032. }
  3033. boost::algorithm::replace_first(desc, "%s", substitute);
  3034. break;
  3035. }
  3036. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3037. desc = CGI->generaltexth->allTexts[718];
  3038. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3039. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3040. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3041. break;
  3042. case CScenarioTravel::STravelBonus::RESOURCE:
  3043. {
  3044. int serialResID = 0;
  3045. switch(bonDescs[i].info1)
  3046. {
  3047. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3048. serialResID = bonDescs[i].info1;
  3049. break;
  3050. case 0xFD: //wood + ore
  3051. serialResID = 7;
  3052. break;
  3053. case 0xFE: //rare resources
  3054. serialResID = 8;
  3055. break;
  3056. }
  3057. picNumber = serialResID;
  3058. desc = CGI->generaltexth->allTexts[717];
  3059. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3060. std::string replacement;
  3061. if (serialResID <= 6)
  3062. {
  3063. replacement = CGI->generaltexth->restypes[serialResID];
  3064. }
  3065. else
  3066. {
  3067. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3068. }
  3069. boost::algorithm::replace_first(desc, "%s", replacement);
  3070. }
  3071. break;
  3072. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3073. {
  3074. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3075. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3076. picNumber = superhero ? superhero->portrait : 0;
  3077. desc = CGI->generaltexth->allTexts[719];
  3078. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3079. }
  3080. break;
  3081. case CScenarioTravel::STravelBonus::HERO:
  3082. desc = CGI->generaltexth->allTexts[718];
  3083. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3084. if (bonDescs[i].info2 == 0xFFFF)
  3085. {
  3086. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3087. picNumber = -1;
  3088. picName = "CBONN1A3.BMP";
  3089. }
  3090. else
  3091. {
  3092. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3093. }
  3094. break;
  3095. }
  3096. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3097. if (picNumber != -1)
  3098. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3099. auto anim = new CAnimation();
  3100. anim->setCustom(picName, 0);
  3101. bonusButton->setImage(anim);
  3102. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3103. bonusButton->borderColor = brightYellow;
  3104. bonuses->addButton(bonusButton);
  3105. }
  3106. // set bonus if already chosen
  3107. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3108. {
  3109. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3110. }
  3111. }
  3112. void CBonusSelection::updateCampaignState()
  3113. {
  3114. ourCampaign->currentMap = selectedMap;
  3115. if (selectedBonus)
  3116. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3117. }
  3118. void CBonusSelection::startMap()
  3119. {
  3120. auto si = new StartInfo(startInfo);
  3121. auto showPrologVideo = [=]()
  3122. {
  3123. auto exitCb = [=]()
  3124. {
  3125. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3126. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3127. };
  3128. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3129. if (scenario.prolog.hasPrologEpilog)
  3130. {
  3131. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3132. }
  3133. else
  3134. {
  3135. exitCb();
  3136. }
  3137. };
  3138. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3139. {
  3140. GH.popInt(this);
  3141. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3142. {
  3143. updateCampaignState();
  3144. endGame();
  3145. GH.curInt = CGPreGame::create();
  3146. showPrologVideo();
  3147. }, 0);
  3148. }
  3149. else
  3150. {
  3151. updateCampaignState();
  3152. showPrologVideo();
  3153. }
  3154. }
  3155. void CBonusSelection::restartMap()
  3156. {
  3157. GH.popInt(this);
  3158. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3159. {
  3160. updateCampaignState();
  3161. auto si = new StartInfo(startInfo);
  3162. SDL_Event event;
  3163. event.type = SDL_USEREVENT;
  3164. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3165. event.user.data1 = si;
  3166. SDL_PushEvent(&event);
  3167. }, 0);
  3168. }
  3169. void CBonusSelection::selectBonus(int id)
  3170. {
  3171. // Total redraw is needed because the border around the bonus images
  3172. // have to be undrawn/drawn.
  3173. if (!selectedBonus || *selectedBonus != id)
  3174. {
  3175. selectedBonus = id;
  3176. GH.totalRedraw();
  3177. updateStartButtonState(id);
  3178. }
  3179. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3180. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3181. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3182. {
  3183. std::map<ui8, std::string> names;
  3184. names[1] = settings["general"]["playerName"].String();
  3185. for(auto & elem : startInfo.playerInfos)
  3186. {
  3187. if(elem.first == PlayerColor(bonDescs[id].info1))
  3188. ::setPlayer(elem.second, 1, names);
  3189. else
  3190. ::setPlayer(elem.second, 0, names);
  3191. }
  3192. }
  3193. }
  3194. void CBonusSelection::increaseDifficulty()
  3195. {
  3196. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3197. }
  3198. void CBonusSelection::decreaseDifficulty()
  3199. {
  3200. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3201. }
  3202. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3203. {
  3204. if(selected == -1)
  3205. {
  3206. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3207. }
  3208. else if(startB->getState() == CButtonBase::BLOCKED)
  3209. {
  3210. startB->setState(CButtonBase::NORMAL);
  3211. }
  3212. }
  3213. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3214. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3215. {
  3216. OBJ_CONSTRUCTION;
  3217. addUsedEvents(LCLICK | RCLICK);
  3218. static const std::string colors[2][8] = {
  3219. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3220. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3221. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3222. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3223. pos.x += desc.xpos;
  3224. pos.y += desc.ypos;
  3225. //loading of graphics
  3226. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3227. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3228. static const std::string infix [] = {"En", "Se", "Co"};
  3229. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3230. {
  3231. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3232. }
  3233. pos.w = graphics[0]->w;
  3234. pos.h = graphics[0]->h;
  3235. }
  3236. CBonusSelection::CRegion::~CRegion()
  3237. {
  3238. for (auto & elem : graphics)
  3239. {
  3240. SDL_FreeSurface(elem);
  3241. }
  3242. }
  3243. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3244. {
  3245. //select if selectable & clicked inside our graphic
  3246. if ( indeterminate(down) )
  3247. {
  3248. return;
  3249. }
  3250. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3251. {
  3252. owner->selectMap(myNumber, false);
  3253. owner->highlightedRegion = this;
  3254. parent->showAll(screen);
  3255. }
  3256. }
  3257. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3258. {
  3259. //show r-click text
  3260. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3261. rclickText.size() )
  3262. {
  3263. CRClickPopup::createAndPush(rclickText);
  3264. }
  3265. }
  3266. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3267. {
  3268. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3269. if (!accessible)
  3270. {
  3271. //show as striped
  3272. blitAtLoc(graphics[2], 0, 0, to);
  3273. }
  3274. else if (this == owner->highlightedRegion)
  3275. {
  3276. //show as selected
  3277. blitAtLoc(graphics[1], 0, 0, to);
  3278. }
  3279. else
  3280. {
  3281. //show as not selected selected
  3282. blitAtLoc(graphics[0], 0, 0, to);
  3283. }
  3284. }
  3285. CSavingScreen::CSavingScreen(bool hotseat)
  3286. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3287. {
  3288. ourGame = mapInfoFromGame();
  3289. sInfo = *LOCPLINT->cb->getStartInfo();
  3290. setPlayersFromGame();
  3291. }
  3292. CSavingScreen::~CSavingScreen()
  3293. {
  3294. }
  3295. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3296. {
  3297. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3298. assert(!SEL);
  3299. SEL = this;
  3300. current = nullptr;
  3301. if(Names && !Names->empty()) //if have custom set of player names - use it
  3302. playerNames = *Names;
  3303. else
  3304. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3305. }
  3306. ISelectionScreenInfo::~ISelectionScreenInfo()
  3307. {
  3308. assert(SEL == this);
  3309. SEL = nullptr;
  3310. }
  3311. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3312. {
  3313. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3314. }
  3315. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3316. {
  3317. ::setPlayer(pset, player, playerNames);
  3318. }
  3319. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3320. {
  3321. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3322. if(!sInfo.getPlayersSettings(i->first)) //
  3323. return i->first;
  3324. return 0;
  3325. }
  3326. bool ISelectionScreenInfo::isGuest() const
  3327. {
  3328. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3329. }
  3330. bool ISelectionScreenInfo::isHost() const
  3331. {
  3332. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3333. }
  3334. void ChatMessage::apply(CSelectionScreen *selScreen)
  3335. {
  3336. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3337. GH.totalRedraw();
  3338. }
  3339. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3340. {
  3341. if(!selScreen->ongoingClosing)
  3342. {
  3343. *selScreen->serv << this; //resend to confirm
  3344. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3345. }
  3346. vstd::clear_pointer(selScreen->serv);
  3347. }
  3348. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3349. {
  3350. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3351. SEL->playerNames[connectionID] = playerName;
  3352. //put new player in first slot with AI
  3353. for(auto & elem : SEL->sInfo.playerInfos)
  3354. {
  3355. if(!elem.second.playerID)
  3356. {
  3357. selScreen->setPlayer(elem.second, connectionID);
  3358. selScreen->opt->entries[elem.second.color]->selectButtons();
  3359. break;
  3360. }
  3361. }
  3362. selScreen->propagateNames();
  3363. selScreen->propagateOptions();
  3364. GH.totalRedraw();
  3365. }
  3366. void SelectMap::apply(CSelectionScreen *selScreen)
  3367. {
  3368. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3369. {
  3370. free = false;
  3371. selScreen->changeSelection(mapInfo);
  3372. }
  3373. }
  3374. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3375. {
  3376. if(!selScreen->isGuest())
  3377. return;
  3378. selScreen->setSInfo(*options);
  3379. }
  3380. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3381. {
  3382. if(!selScreen->isGuest())
  3383. return;
  3384. switch(action)
  3385. {
  3386. case NO_TAB:
  3387. selScreen->toggleTab(selScreen->curTab);
  3388. break;
  3389. case OPEN_OPTIONS:
  3390. selScreen->toggleTab(selScreen->opt);
  3391. break;
  3392. case OPEN_SCENARIO_LIST:
  3393. selScreen->toggleTab(selScreen->sel);
  3394. break;
  3395. case OPEN_RANDOM_MAP_OPTIONS:
  3396. selScreen->toggleTab(selScreen->randMapTab);
  3397. break;
  3398. }
  3399. }
  3400. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3401. {
  3402. if(!selScreen->isHost())
  3403. return;
  3404. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3405. switch(what)
  3406. {
  3407. case TOWN:
  3408. selScreen->opt->nextCastle(color, direction);
  3409. break;
  3410. case HERO:
  3411. selScreen->opt->nextHero(color, direction);
  3412. break;
  3413. case BONUS:
  3414. selScreen->opt->nextBonus(color, direction);
  3415. break;
  3416. }
  3417. }
  3418. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3419. {
  3420. if(selScreen->isGuest())
  3421. return;
  3422. SEL->playerNames.erase(playerID);
  3423. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3424. {
  3425. selScreen->setPlayer(*s, 0);
  3426. selScreen->opt->entries[s->color]->selectButtons();
  3427. }
  3428. selScreen->propagateNames();
  3429. selScreen->propagateOptions();
  3430. GH.totalRedraw();
  3431. }
  3432. void PlayersNames::apply(CSelectionScreen *selScreen)
  3433. {
  3434. if(selScreen->isGuest())
  3435. selScreen->playerNames = playerNames;
  3436. }
  3437. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3438. {
  3439. startingInfo.reset();
  3440. startingInfo.serv = selScreen->serv;
  3441. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3442. if(!selScreen->ongoingClosing)
  3443. {
  3444. *selScreen->serv << this; //resend to confirm
  3445. }
  3446. selScreen->serv = nullptr; //hide it so it won't be deleted
  3447. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3448. saveGameName.clear();
  3449. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3450. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3451. }
  3452. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3453. {
  3454. pos.x += config["x"].Float();
  3455. pos.y += config["y"].Float();
  3456. pos.w = 200;
  3457. pos.h = 116;
  3458. campFile = config["file"].String();
  3459. video = config["video"].String();
  3460. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3461. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3462. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3463. hoverText = header.name;
  3464. if (status != CCampaignScreen::DISABLED)
  3465. {
  3466. addUsedEvents(LCLICK | HOVER);
  3467. image = new CPicture(config["image"].String());
  3468. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3469. parent->addChild(hoverLabel);
  3470. }
  3471. if (status == CCampaignScreen::COMPLETED)
  3472. checkMark = new CPicture("CAMPCHK");
  3473. }
  3474. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3475. {
  3476. if (down)
  3477. {
  3478. // Close running video and open the selected campaign
  3479. CCS->videoh->close();
  3480. GH.pushInt( new CBonusSelection(campFile) );
  3481. }
  3482. }
  3483. void CCampaignScreen::CCampaignButton::hover(bool on)
  3484. {
  3485. if (on)
  3486. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3487. else
  3488. hoverLabel->setText(" ");
  3489. }
  3490. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3491. {
  3492. if (status == CCampaignScreen::DISABLED)
  3493. return;
  3494. CIntObject::show(to);
  3495. // Play the campaign button video when the mouse cursor is placed over the button
  3496. if (hovered)
  3497. {
  3498. if (CCS->videoh->fname != video)
  3499. CCS->videoh->open(video);
  3500. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3501. }
  3502. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3503. {
  3504. CCS->videoh->close();
  3505. redraw();
  3506. }
  3507. }
  3508. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3509. {
  3510. std::pair<std::string, std::string> help;
  3511. if (!button["help"].isNull() && button["help"].Float() > 0)
  3512. help = CGI->generaltexth->zelp[button["help"].Float()];
  3513. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3514. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3515. }
  3516. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3517. {
  3518. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3519. for(const JsonNode& node : config["images"].Vector())
  3520. images.push_back(createPicture(node));
  3521. if (!images.empty())
  3522. {
  3523. images[0]->center(); // move background to center
  3524. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3525. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3526. pos = images[0]->pos; // fix height\width of this window
  3527. }
  3528. if (!config["exitbutton"].isNull())
  3529. {
  3530. back = createExitButton(config["exitbutton"]);
  3531. back->hoverable = true;
  3532. }
  3533. for(const JsonNode& node : config["items"].Vector())
  3534. campButtons.push_back(new CCampaignButton(node));
  3535. }
  3536. void CCampaignScreen::showAll(SDL_Surface *to)
  3537. {
  3538. CIntObject::showAll(to);
  3539. if (pos.h != to->h || pos.w != to->w)
  3540. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3541. }
  3542. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3543. {
  3544. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3545. CGP->removeFromGui();
  3546. GH.pushInt(new CLoadingScreen(loader));
  3547. }
  3548. std::string CLoadingScreen::getBackground()
  3549. {
  3550. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3551. if(conf.empty())
  3552. {
  3553. return "loadbar";
  3554. }
  3555. else
  3556. {
  3557. return conf[ rand() % conf.size() ].String();
  3558. }
  3559. }
  3560. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3561. CWindowObject(BORDERED, getBackground()),
  3562. loadingThread(loader)
  3563. {
  3564. CCS->musich->stopMusic(5000);
  3565. }
  3566. CLoadingScreen::~CLoadingScreen()
  3567. {
  3568. loadingThread.join();
  3569. }
  3570. void CLoadingScreen::showAll(SDL_Surface *to)
  3571. {
  3572. Rect rect(0,0,to->w, to->h);
  3573. SDL_FillRect(to, &rect, 0);
  3574. CWindowObject::showAll(to);
  3575. }
  3576. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3577. CWindowObject(BORDERED),
  3578. spe(_spe),
  3579. positionCounter(0),
  3580. voiceSoundHandle(-1),
  3581. exitCb(callback)
  3582. {
  3583. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3584. addUsedEvents(LCLICK);
  3585. pos = center(Rect(0,0, 800, 600));
  3586. updateShadow();
  3587. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3588. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3589. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3590. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3591. text->scrollTextTo(-100);
  3592. }
  3593. void CPrologEpilogVideo::show( SDL_Surface * to )
  3594. {
  3595. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3596. //BUG: some videos are 800x600 in size while some are 800x400
  3597. //VCMI should center them in the middle of the screen. Possible but needs modification
  3598. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3599. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3600. //move text every 5 calls/frames; seems to be good enough
  3601. ++positionCounter;
  3602. if(positionCounter % 5 == 0)
  3603. {
  3604. text->scrollTextBy(1);
  3605. }
  3606. else
  3607. text->showAll(to);// blit text over video, if needed
  3608. if (text->textSize.y + 100 < positionCounter / 5)
  3609. clickLeft(false, false);
  3610. }
  3611. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3612. {
  3613. GH.popInt(this);
  3614. CCS->soundh->stopSound(voiceSoundHandle);
  3615. exitCb();
  3616. }
  3617. CSimpleJoinScreen::CSimpleJoinScreen()
  3618. {
  3619. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3620. bg = new CPicture("MUDIALOG.bmp"); // address background
  3621. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3622. Rect boxRect(20, 20, 205, 50);
  3623. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3624. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3625. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3626. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3627. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3628. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3629. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3630. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3631. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3632. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3633. address->setText(settings["server"]["server"].String(), true);
  3634. address->giveFocus();
  3635. }
  3636. void CSimpleJoinScreen::enterSelectionScreen()
  3637. {
  3638. std::string textAddress = address->text;
  3639. std::string textPort = port->text;
  3640. GH.popIntTotally(this);
  3641. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3642. }
  3643. void CSimpleJoinScreen::onChange(const std::string & newText)
  3644. {
  3645. ok->block(address->text.empty() || port->text.empty());
  3646. }