TypesClientPacks2.cpp 1.1 KB

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  1. #include "StdInc.h"
  2. #include "RegisterTypes.h"
  3. #include "mapping/CMapInfo.h"
  4. #include "StartInfo.h"
  5. #include "BattleState.h"
  6. #include "CGameState.h"
  7. #include "mapping/CMap.h"
  8. #include "CModHandler.h"
  9. #include "CObjectHandler.h"
  10. #include "CCreatureHandler.h"
  11. #include "VCMI_Lib.h"
  12. #include "CArtHandler.h"
  13. #include "CHeroHandler.h"
  14. #include "CSpellHandler.h"
  15. #include "CTownHandler.h"
  16. #include "mapping/CCampaignHandler.h"
  17. #include "NetPacks.h"
  18. #include "CDefObjInfoHandler.h"
  19. template void registerTypesClientPacks2<CISer<CConnection>>(CISer<CConnection>& s);
  20. template void registerTypesClientPacks2<COSer<CConnection>>(COSer<CConnection>& s);
  21. template void registerTypesClientPacks2<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
  22. template void registerTypesClientPacks2<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
  23. template void registerTypesClientPacks2<CSaveFile>(CSaveFile & s);
  24. template void registerTypesClientPacks2<CLoadFile>(CLoadFile & s);
  25. template void registerTypesClientPacks2<CTypeList>(CTypeList & s);
  26. template void registerTypesClientPacks2<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);