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- #include "StdInc.h"
- #include "RegisterTypes.h"
- #include "mapping/CMapInfo.h"
- #include "StartInfo.h"
- #include "BattleState.h"
- #include "CGameState.h"
- #include "mapping/CMap.h"
- #include "CModHandler.h"
- #include "CObjectHandler.h"
- #include "CCreatureHandler.h"
- #include "VCMI_Lib.h"
- #include "CArtHandler.h"
- #include "CHeroHandler.h"
- #include "CSpellHandler.h"
- #include "CTownHandler.h"
- #include "mapping/CCampaignHandler.h"
- #include "NetPacks.h"
- #include "CDefObjInfoHandler.h"
- template void registerTypesPregamePacks<CISer<CConnection>>(CISer<CConnection>& s);
- template void registerTypesPregamePacks<COSer<CConnection>>(COSer<CConnection>& s);
- template void registerTypesPregamePacks<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
- template void registerTypesPregamePacks<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
- template void registerTypesPregamePacks<CSaveFile>(CSaveFile & s);
- template void registerTypesPregamePacks<CLoadFile>(CLoadFile & s);
- template void registerTypesPregamePacks<CTypeList>(CTypeList & s);
- template void registerTypesPregamePacks<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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