CMainMenu.cpp 25 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/ShortcutHandler.h"
  24. #include "../gui/Shortcut.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../render/Canvas.h"
  27. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  28. #include "../globalLobby/GlobalLobbyClient.h"
  29. #include "../globalLobby/GlobalLobbyWindow.h"
  30. #include "../widgets/CComponent.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CTextInput.h"
  33. #include "../widgets/MiscWidgets.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../CServerHandler.h"
  39. #include "../render/AssetGenerator.h"
  40. #include "../CGameInfo.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL = nullptr;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJECT_CONSTRUCTION;
  70. const auto& bgConfig = config["background"];
  71. if (bgConfig.isVector() && !bgConfig.Vector().empty())
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  73. if (bgConfig.isString())
  74. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  75. if(config["scalable"].Bool())
  76. background->scaleTo(GH.screenDimensions());
  77. pos = background->center();
  78. if(!config["video"].isNull())
  79. {
  80. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  81. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  82. }
  83. for(const JsonNode & node : config["items"].Vector())
  84. menuNameToEntry.push_back(node["name"].String());
  85. for(const JsonNode & node : config["images"].Vector())
  86. images.push_back(CMainMenu::createPicture(node));
  87. //Hardcoded entry
  88. menuNameToEntry.push_back("credits");
  89. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  90. if(config["video"].isNull())
  91. tabs->setRedrawParent(true);
  92. }
  93. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  94. {
  95. if(config["items"].Vector().size() == index)
  96. return std::make_shared<CreditsScreen>(this->pos);
  97. else
  98. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  99. }
  100. void CMenuScreen::show(Canvas & to)
  101. {
  102. // TODO: avoid excessive redraws
  103. CIntObject::showAll(to);
  104. }
  105. void CMenuScreen::activate()
  106. {
  107. CIntObject::activate();
  108. }
  109. void CMenuScreen::switchToTab(size_t index)
  110. {
  111. tabs->setActive(index);
  112. }
  113. void CMenuScreen::switchToTab(std::string name)
  114. {
  115. switchToTab(vstd::find_pos(menuNameToEntry, name));
  116. }
  117. size_t CMenuScreen::getActiveTab() const
  118. {
  119. return tabs->getActive();
  120. }
  121. //function for std::string -> std::function conversion for main menu
  122. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  123. {
  124. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  125. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  126. std::list<std::string> commands;
  127. boost::split(commands, string, boost::is_any_of("\t "));
  128. if(!commands.empty())
  129. {
  130. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  131. commands.pop_front();
  132. if(index > 3 || !commands.empty())
  133. {
  134. switch(index)
  135. {
  136. case 0: //to - switch to another tab, if such tab exists
  137. {
  138. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  139. if(index2 != menuType.size())
  140. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  141. break;
  142. }
  143. case 1: //open campaign selection window
  144. {
  145. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  146. break;
  147. }
  148. case 2: //start
  149. {
  150. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  151. {
  152. case 0:
  153. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  154. case 1:
  155. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  156. case 2:
  157. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  158. case 3:
  159. return []() { CMainMenu::startTutorial(); };
  160. }
  161. break;
  162. }
  163. case 3: //load
  164. {
  165. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  166. {
  167. case 0:
  168. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  169. case 1:
  170. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  171. case 2:
  172. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  173. case 3:
  174. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  175. }
  176. }
  177. break;
  178. case 4: //exit
  179. {
  180. return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  181. }
  182. break;
  183. case 5: //highscores
  184. {
  185. return []() { CMainMenu::openHighScoreScreen(); };
  186. }
  187. }
  188. }
  189. }
  190. logGlobal->error("Failed to parse command: %s", string);
  191. return std::function<void()>();
  192. }
  193. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  194. {
  195. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  196. std::pair<std::string, std::string> help;
  197. if(!button["help"].isNull() && button["help"].Float() > 0)
  198. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  199. int posx = static_cast<int>(button["x"].Float());
  200. if(posx < 0)
  201. posx = pos.w + posx;
  202. int posy = static_cast<int>(button["y"].Float());
  203. if(posy < 0)
  204. posy = pos.h + posy;
  205. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  206. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  207. {
  208. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  209. }
  210. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  211. if (button["center"].Bool())
  212. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  213. return result;
  214. }
  215. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  216. {
  217. OBJECT_CONSTRUCTION;
  218. setRedrawParent(true);
  219. pos = parent->pos;
  220. for(const JsonNode & node : config["images"].Vector())
  221. images.push_back(CMainMenu::createPicture(node));
  222. for (const JsonNode& node : config["buttons"].Vector()) {
  223. auto tokens = node["command"].String().find(' ');
  224. std::pair<std::string, std::string> commandParts = {
  225. node["command"].String().substr(0, tokens),
  226. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  227. };
  228. if (commandParts.first == "campaigns") {
  229. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  230. if (!campaign.isStruct()) {
  231. logGlobal->warn("Campaign set %s not found", commandParts.second);
  232. continue;
  233. }
  234. bool fileExists = false;
  235. for (const auto& item : campaign["items"].Vector()) {
  236. std::string filename = item["file"].String();
  237. if (CResourceHandler::get()->existsResource(ResourcePath(filename + ".h3c"))) {
  238. fileExists = true;
  239. break;
  240. }
  241. }
  242. if (!fileExists) {
  243. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  244. continue;
  245. }
  246. }
  247. buttons.push_back(createButton(parent, node));
  248. buttons.back()->setHoverable(true);
  249. buttons.back()->setRedrawParent(true);
  250. }
  251. }
  252. CMainMenuConfig::CMainMenuConfig()
  253. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  254. , config(JsonPath::builtin("config/mainmenu.json"))
  255. {
  256. if (config["game-select"].Vector().empty())
  257. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  258. }
  259. const CMainMenuConfig & CMainMenuConfig::get()
  260. {
  261. static const CMainMenuConfig config;
  262. return config;
  263. }
  264. const JsonNode & CMainMenuConfig::getConfig() const
  265. {
  266. return config;
  267. }
  268. const JsonNode & CMainMenuConfig::getCampaigns() const
  269. {
  270. return campaignSets;
  271. }
  272. CMainMenu::CMainMenu()
  273. {
  274. pos.w = GH.screenDimensions().x;
  275. pos.h = GH.screenDimensions().y;
  276. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  277. OBJECT_CONSTRUCTION;
  278. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  279. }
  280. CMainMenu::~CMainMenu()
  281. {
  282. if(GH.curInt == this)
  283. GH.curInt = nullptr;
  284. }
  285. void CMainMenu::playIntroVideos()
  286. {
  287. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  288. if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))
  289. GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  290. else
  291. cb(true);
  292. };
  293. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  294. if(!skipped)
  295. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  296. if(!skipped)
  297. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  298. playMusic();
  299. });
  300. else
  301. playMusic();
  302. });
  303. else
  304. playMusic();
  305. });
  306. }
  307. void CMainMenu::playMusic()
  308. {
  309. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  310. }
  311. void CMainMenu::activate()
  312. {
  313. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  314. if (pos.dimensions() != GH.screenDimensions())
  315. onScreenResize();
  316. CIntObject::activate();
  317. }
  318. void CMainMenu::onScreenResize()
  319. {
  320. pos.w = GH.screenDimensions().x;
  321. pos.h = GH.screenDimensions().y;
  322. menu = nullptr;
  323. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  324. backgroundAroundMenu->pos = pos;
  325. }
  326. void CMainMenu::update()
  327. {
  328. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  329. return;
  330. if(GH.windows().count() == 0)
  331. {
  332. GH.windows().pushWindow(CMM);
  333. GH.windows().pushWindow(menu);
  334. menu->switchToTab(menu->getActiveTab());
  335. }
  336. // Handles mouse and key input
  337. GH.handleEvents();
  338. GH.windows().simpleRedraw();
  339. }
  340. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  341. {
  342. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  343. CSH->loadMode = loadMode;
  344. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  345. }
  346. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  347. {
  348. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  349. ourCampaign->campaignSet = campaignSet;
  350. openCampaignLobby(ourCampaign);
  351. }
  352. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  353. {
  354. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  355. CSH->campaignStateToSend = campaign;
  356. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  357. }
  358. void CMainMenu::openCampaignScreen(std::string name)
  359. {
  360. auto const & config = CMainMenuConfig::get().getCampaigns();
  361. AssetGenerator::createCampaignBackground();
  362. AssetGenerator::createChroniclesCampaignImages();
  363. if(!vstd::contains(config.Struct(), name))
  364. {
  365. logGlobal->error("Unknown campaign set: %s", name);
  366. return;
  367. }
  368. bool campaignsFound = true;
  369. for (auto const & entry : config[name]["items"].Vector())
  370. {
  371. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  372. if(entry["optional"].Bool())
  373. continue;
  374. if(!CResourceHandler::get()->existsResource(resourceID))
  375. campaignsFound = false;
  376. }
  377. if (!campaignsFound)
  378. {
  379. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  380. return;
  381. }
  382. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  383. }
  384. void CMainMenu::startTutorial()
  385. {
  386. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  387. if(!CResourceHandler::get()->existsResource(tutorialMap))
  388. {
  389. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  390. return;
  391. }
  392. auto mapInfo = std::make_shared<CMapInfo>();
  393. mapInfo->mapInit(tutorialMap.getName());
  394. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  395. CSH->startMapAfterConnection(mapInfo);
  396. }
  397. void CMainMenu::openHighScoreScreen()
  398. {
  399. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  400. return;
  401. }
  402. std::shared_ptr<CMainMenu> CMainMenu::create()
  403. {
  404. if(!CMM)
  405. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  406. return CMM;
  407. }
  408. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  409. {
  410. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  411. }
  412. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  413. : screenType(ScreenType)
  414. {
  415. OBJECT_CONSTRUCTION;
  416. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  417. pos = background->center(); //center, window has size of bg graphic
  418. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  419. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  420. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  421. if (multiplayerConfig.isString())
  422. picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
  423. if (!picture)
  424. {
  425. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  426. logGlobal->error("Failed to load multiplayer picture");
  427. }
  428. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  429. textTitle->setText(CGI->generaltexth->zelp[263].second);
  430. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  431. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  432. playerName->setText(getPlayersNames()[0]);
  433. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  434. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  435. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  436. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  437. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  438. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  439. }
  440. void CMultiMode::openLobby()
  441. {
  442. close();
  443. CSH->getGlobalLobby().activateInterface();
  444. }
  445. void CMultiMode::hostTCP(EShortcut shortcut)
  446. {
  447. auto savedScreenType = screenType;
  448. close();
  449. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  450. }
  451. void CMultiMode::joinTCP(EShortcut shortcut)
  452. {
  453. auto savedScreenType = screenType;
  454. close();
  455. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  456. }
  457. std::vector<std::string> CMultiMode::getPlayersNames()
  458. {
  459. std::vector<std::string> playerNames;
  460. std::string playerNameStr = settings["general"]["playerName"].String();
  461. if (playerNameStr == "Player")
  462. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  463. playerNames.push_back(playerNameStr);
  464. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  465. {
  466. const std::string &nameStr = playerName.String();
  467. if (!nameStr.empty())
  468. {
  469. playerNames.push_back(nameStr);
  470. }
  471. }
  472. return playerNames;
  473. }
  474. void CMultiMode::onNameChange(std::string newText)
  475. {
  476. Settings name = settings.write["general"]["playerName"];
  477. name->String() = newText;
  478. }
  479. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  480. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  481. {
  482. OBJECT_CONSTRUCTION;
  483. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  484. pos = background->center(); //center, window has size of bg graphic
  485. std::string text;
  486. switch (shortcut)
  487. {
  488. case EShortcut::MAIN_MENU_HOTSEAT:
  489. text = CGI->generaltexth->allTexts[446];
  490. boost::replace_all(text, "\t", "\n");
  491. break;
  492. case EShortcut::MAIN_MENU_HOST_GAME:
  493. text = CGI->generaltexth->translate("vcmi.mainMenu.hostTCP");
  494. break;
  495. case EShortcut::MAIN_MENU_JOIN_GAME:
  496. text = CGI->generaltexth->translate("vcmi.mainMenu.joinTCP");
  497. break;
  498. }
  499. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  500. for(int i = 0; i < inputNames.size(); i++)
  501. {
  502. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  503. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  504. }
  505. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  506. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  507. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  508. for(int i = 0; i < playerNames.size(); i++)
  509. {
  510. inputNames[i]->setText(playerNames[i]);
  511. }
  512. #ifndef VCMI_MOBILE
  513. inputNames[0]->giveFocus();
  514. #endif
  515. }
  516. void CMultiPlayers::onChange(std::string newText)
  517. {
  518. }
  519. void CMultiPlayers::enterSelectionScreen()
  520. {
  521. std::vector<std::string> playerNames;
  522. for(auto playerName : inputNames)
  523. {
  524. if (playerName->getText().length())
  525. playerNames.push_back(playerName->getText());
  526. }
  527. Settings playerName = settings.write["general"]["playerName"];
  528. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  529. multiPlayerNames->Vector().clear();
  530. if (!playerNames.empty())
  531. {
  532. playerName->String() = playerNames.front();
  533. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  534. {
  535. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  536. }
  537. }
  538. else
  539. {
  540. // Without the check the saving crashes directly.
  541. // When empty reset the player's name. This would translate to it being
  542. // the default for the next run. But enables deleting players, by just
  543. // deleting the names, otherwise some UI element should have been added.
  544. playerName->clear();
  545. }
  546. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  547. }
  548. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  549. {
  550. OBJECT_CONSTRUCTION;
  551. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  552. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  553. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  554. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  555. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  556. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  557. if(host && !settings["session"]["donotstartserver"].Bool())
  558. {
  559. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  560. buttonOk->block(true);
  561. startConnection();
  562. }
  563. else
  564. {
  565. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  566. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  567. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  568. inputPort->setFilterNumber(0, 65535);
  569. inputAddress->giveFocus();
  570. }
  571. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  572. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  573. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  574. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  575. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  576. }
  577. void CSimpleJoinScreen::connectToServer()
  578. {
  579. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  580. buttonOk->block(true);
  581. GH.stopTextInput();
  582. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  583. }
  584. void CSimpleJoinScreen::leaveScreen()
  585. {
  586. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  587. CSH->setState(EClientState::CONNECTION_CANCELLED);
  588. }
  589. void CSimpleJoinScreen::onChange(const std::string & newText)
  590. {
  591. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  592. }
  593. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  594. {
  595. if(addr.empty())
  596. CSH->startLocalServerAndConnect(false);
  597. else
  598. CSH->connectToServer(addr, port);
  599. }
  600. CLoadingScreen::CLoadingScreen()
  601. : CLoadingScreen(getBackground())
  602. {
  603. }
  604. CLoadingScreen::CLoadingScreen(ImagePath background)
  605. : CWindowObject(BORDERED, background)
  606. {
  607. OBJECT_CONSTRUCTION;
  608. addUsedEvents(TIME);
  609. CCS->musich->stopMusic(5000);
  610. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  611. const auto& nameConfig = conf["name"];
  612. AnimationPath animationPath;
  613. if (nameConfig.isVector() && !nameConfig.Vector().empty())
  614. animationPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(nameConfig.Vector(), CRandomGenerator::getDefault()));
  615. if (nameConfig.isString())
  616. animationPath = AnimationPath::fromJson(nameConfig);
  617. if (conf.isStruct())
  618. {
  619. const int posx = conf["x"].Integer();
  620. const int posy = conf["y"].Integer();
  621. const int blockSize = conf["size"].Integer();
  622. const int blocksAmount = conf["amount"].Integer();
  623. for (int i = 0; i < blocksAmount; ++i)
  624. {
  625. progressBlocks.push_back(std::make_shared<CAnimImage>(animationPath, i, 0, posx + i * blockSize, posy));
  626. progressBlocks.back()->deactivate();
  627. progressBlocks.back()->visible = false;
  628. }
  629. }
  630. }
  631. CLoadingScreen::~CLoadingScreen()
  632. {
  633. }
  634. void CLoadingScreen::tick(uint32_t msPassed)
  635. {
  636. if(!progressBlocks.empty())
  637. {
  638. int status = float(get()) / 255.f * progressBlocks.size();
  639. for(int i = 0; i < status; ++i)
  640. {
  641. progressBlocks.at(i)->activate();
  642. progressBlocks.at(i)->visible = true;
  643. }
  644. }
  645. }
  646. ImagePath CLoadingScreen::getBackground()
  647. {
  648. ImagePath fname = ImagePath::builtin("loadbar");
  649. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  650. if(conf.isStruct())
  651. {
  652. if(conf["background"].isVector())
  653. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  654. if(conf["background"].isString())
  655. return ImagePath::fromJson(conf["background"]);
  656. return fname;
  657. }
  658. if(conf.isVector() && !conf.Vector().empty())
  659. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  660. return fname;
  661. }