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							- /*
 
-  * CSkillHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/Skill.h>
 
- #include <vcmi/SkillService.h>
 
- #include "../lib/bonuses/Bonus.h"
 
- #include "GameConstants.h"
 
- #include "IHandlerBase.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonSerializeFormat;
 
- class DLL_LINKAGE CSkill : public Skill
 
- {
 
- public:
 
- 	struct LevelInfo
 
- 	{
 
- 		std::string iconSmall;
 
- 		std::string iconMedium;
 
- 		std::string iconLarge;
 
- 		std::vector<std::shared_ptr<Bonus>> effects;
 
- 		template <typename Handler> void serialize(Handler & h, const int version)
 
- 		{
 
- 			h & iconSmall;
 
- 			h & iconMedium;
 
- 			h & iconLarge;
 
- 			h & effects;
 
- 		}
 
- 	};
 
- private:
 
- 	std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
 
- 	void addNewBonus(const std::shared_ptr<Bonus> & b, int level);
 
- 	SecondarySkill id;
 
- 	std::string modScope;
 
- 	std::string identifier;
 
- public:
 
- 	CSkill(const SecondarySkill & id = SecondarySkill::NONE, std::string identifier = "default", bool obligatoryMajor = false, bool obligatoryMinor = false);
 
- 	~CSkill() = default;
 
- 	enum class Obligatory : ui8
 
- 	{
 
- 		MAJOR = 0,
 
- 		MINOR = 1,
 
- 	};
 
- 	int32_t getIndex() const override;
 
- 	int32_t getIconIndex() const override;
 
- 	std::string getJsonKey() const override;
 
- 	void registerIcons(const IconRegistar & cb) const override;
 
- 	SecondarySkill getId() const override;
 
- 	std::string getNameTextID() const override;
 
- 	std::string getNameTranslated() const override;
 
- 	std::string getDescriptionTextID(int level) const override;
 
- 	std::string getDescriptionTranslated(int level) const override;
 
- 	const LevelInfo & at(int level) const;
 
- 	LevelInfo & at(int level);
 
- 	std::string toString() const;
 
- 	bool obligatory(Obligatory val) const { return val == Obligatory::MAJOR ? obligatoryMajor : obligatoryMinor; };
 
- 	std::array<si32, 2> gainChance; // gainChance[0/1] = default gain chance on level-up for might/magic heroes
 
- 	void updateFrom(const JsonNode & data);
 
- 	void serializeJson(JsonSerializeFormat & handler);
 
- 	bool onlyOnWaterMap;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & id;
 
- 		h & identifier;
 
- 		h & gainChance;
 
- 		h & levels;
 
- 		h & obligatoryMajor;
 
- 		h & obligatoryMinor;
 
- 		h & onlyOnWaterMap;
 
- 	}
 
- 	friend class CSkillHandler;
 
- 	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);
 
- 	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
 
- private:
 
- 	bool obligatoryMajor;
 
- 	bool obligatoryMinor;
 
- };
 
- class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, Skill, CSkill, SkillService>
 
- {
 
- public:
 
- 	///IHandler base
 
- 	std::vector<JsonNode> loadLegacyData() override;
 
- 	void afterLoadFinalization() override;
 
- 	void beforeValidate(JsonNode & object) override;
 
- 	std::vector<bool> getDefaultAllowed() const override;
 
- 	///json serialization helpers
 
- 	static si32 decodeSkill(const std::string & identifier);
 
- 	static std::string encodeSkill(const si32 index);
 
- 	static std::string encodeSkillWithType(const si32 index);
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & objects;
 
- 	}
 
- protected:
 
- 	const std::vector<std::string> & getTypeNames() const override;
 
- 	CSkill * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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