CGMarket.h 2.0 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IMarket.h"
  13. #include "../CArtHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class MarketInstanceConstructor;
  16. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  17. {
  18. protected:
  19. std::shared_ptr<MarketInstanceConstructor> getMarketHandler() const;
  20. public:
  21. CGMarket(IGameCallback *cb);
  22. ///IObjectInterface
  23. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  24. void initObj(vstd::RNG & rand) override;//set skills for trade
  25. std::string getPopupText(PlayerColor player) const override;
  26. std::string getPopupText(const CGHeroInstance * hero) const override;
  27. ///IMarket
  28. ObjectInstanceID getObjInstanceID() const override;
  29. int getMarketEfficiency() const override;
  30. int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  31. std::set<EMarketMode> availableModes() const override;
  32. };
  33. class DLL_LINKAGE CGBlackMarket : public CGMarket
  34. {
  35. public:
  36. using CGMarket::CGMarket;
  37. std::vector<ArtifactID> artifacts; //available artifacts
  38. void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
  39. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  40. template <typename Handler> void serialize(Handler &h)
  41. {
  42. h & static_cast<CGMarket&>(*this);
  43. h & artifacts;
  44. }
  45. };
  46. class DLL_LINKAGE CGUniversity : public CGMarket
  47. {
  48. public:
  49. using CGMarket::CGMarket;
  50. std::string getSpeechTranslated() const;
  51. std::vector<TradeItemBuy> skills; //available skills
  52. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  53. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  54. template <typename Handler> void serialize(Handler &h)
  55. {
  56. h & static_cast<CGMarket&>(*this);
  57. h & skills;
  58. }
  59. };
  60. VCMI_LIB_NAMESPACE_END